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C# Chromosome.setBranches方法代码示例

本文整理汇总了C#中Chromosome.setBranches方法的典型用法代码示例。如果您正苦于以下问题:C# Chromosome.setBranches方法的具体用法?C# Chromosome.setBranches怎么用?C# Chromosome.setBranches使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Chromosome的用法示例。


在下文中一共展示了Chromosome.setBranches方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    void Start()
    {
        spw = Spawner.getInstance();
        settings = Settings.getInstance();
        eth = Ether.getInstance();

        max_root_scale 		= new Vector3();
        max_root_scale.x 	= float.Parse( settings.contents["creature"]["root"]["max_root_scale"]["x"].ToString() );
        max_root_scale.y 	= float.Parse( settings.contents["creature"]["root"]["max_root_scale"]["y"].ToString() );
        max_root_scale.z 	= float.Parse( settings.contents["creature"]["root"]["max_root_scale"]["z"].ToString() );

        min_root_scale 		= new Vector3();
        min_root_scale.x 	= float.Parse( settings.contents["creature"]["root"]["min_root_scale"]["x"].ToString() );
        min_root_scale.y 	= float.Parse( settings.contents["creature"]["root"]["min_root_scale"]["y"].ToString() );
        min_root_scale.z 	= float.Parse( settings.contents["creature"]["root"]["min_root_scale"]["z"].ToString() );

        max_limb_scale		= new Vector3();
        max_limb_scale.x 	= float.Parse( settings.contents["creature"]["limb"]["max_limb_scale"]["x"].ToString() );
        max_limb_scale.y 	= float.Parse( settings.contents["creature"]["limb"]["max_limb_scale"]["y"].ToString() );
        max_limb_scale.z 	= float.Parse( settings.contents["creature"]["limb"]["max_limb_scale"]["z"].ToString() );

        min_limb_scale 		= new Vector3();
        min_limb_scale.x 	= float.Parse( settings.contents["creature"]["limb"]["min_limb_scale"]["x"].ToString() );
        min_limb_scale.y 	= float.Parse( settings.contents["creature"]["limb"]["min_limb_scale"]["y"].ToString() );
        min_limb_scale.z 	= float.Parse( settings.contents["creature"]["limb"]["min_limb_scale"]["z"].ToString() );

        starting_creatures	= (int) 			settings.contents["ether"]["starting_creatures"];
        creature_spread		= float.Parse(		settings.contents["ether"]["creature_spread"].ToString() );
        double creature_init_energy	= (double) 	settings.contents["creature"]["init_energy"];
        int branch_limit 	= (int)				settings.contents["creature"]["branch_limit"];
        int recurrence_limit = (int)			settings.contents["creature"]["recurrence_limit"];

        /*
         * For each new creature, generate random genes and spawn the bugger
         */
        for (int i=0; i<starting_creatures; i++) {
            chromosome = new Chromosome();

            // random colours
            Color col = new Color( (float)Random.Range(0.0F,1.0F),
                                   (float)Random.Range(0.0F,1.0F),
                                   (float)Random.Range(0.0F,1.0F)
                                 );
            chromosome.setColour(col.r, col.g, col.b);
            chromosome.setLimbColour(col.r, col.g, col.b);

            chromosome.hunger_threshold = float.Parse(settings.contents["creature"]["hunger_threshold"].ToString());

            // random root scale
            Vector3 rootScale = new Vector3((float) Random.Range(min_root_scale.x,max_root_scale.x),
                                            (float) Random.Range(min_root_scale.y,max_root_scale.y),
                                            (float) Random.Range(min_root_scale.z,max_root_scale.z)
                                  		   );
            chromosome.setRootScale(rootScale);

            // random initial limbs
            int bs = Random.Range (1,branch_limit+1);
            chromosome.setNumBranches(bs);
            ArrayList branches = new ArrayList();

            for (int j=0; j<bs; j++) {
                ArrayList limbs = new ArrayList();

                int recurrences = Random.Range(0,recurrence_limit);
                chromosome.num_recurrences[j] = recurrences;
                for (int k=0; k<=recurrences; k++) {

                    Vector3 scale = new Vector3 ((float) Random.Range(min_limb_scale.x,max_limb_scale.x),
                                         (float) Random.Range(min_limb_scale.y,max_limb_scale.y),
                                         (float) Random.Range(min_limb_scale.z,max_limb_scale.z)
                                        );

                    Vector3 position = Utility.RandomPointInsideCube(rootScale);

                    ArrayList limb = new ArrayList();
                    limb.Add  (position);
                    limb.Add  (scale);
                    limbs.Add (limb);
                }
                branches.Add(limbs);
            }

            chromosome.setBaseFequency (Random.Range (3,20));
            chromosome.setBaseAmplitude (Random.Range (3,6));
            chromosome.setBasePhase (Random.Range (0,360));
            chromosome.setBranches(branches);

            if (eth.enoughEnergy(creature_init_energy)) {
                spw.spawn(Utility.RandomVec(-creature_spread,creature_spread,creature_spread), Utility.RandomRotVec(), creature_init_energy, chromosome);
                eth.subtractEnergy(creature_init_energy);
            }
        }
    }
开发者ID:clomax,项目名称:evosim,代码行数:93,代码来源:GeneticsMain.cs

示例2: crossover


//.........这里部分代码省略.........
        }
        else
        {
            c_branches = c2_branches;
            other_crt_branches = c1_branches;
        }

        select = Random.Range(0,2);
        if (select == 0)
        {
            c.setRootScale(c1.getRootScale());
        }
        else
        {
            c.setRootScale(c2.getRootScale());
        }

        // Randomly select attributes from the selected creature's limbs to
        //	assign to child creature's limbs

        c.num_recurrences = new int[c_branches.Count];
        for (int i=0; i<c_branches.Count; i++)
        {
            ArrayList c_limbs = (ArrayList) c_branches[i];
            c.num_recurrences[i] = c_limbs.Count;

            for (int j=1; j<c_limbs.Count; j++)
            {
                ArrayList c_attributes = (ArrayList) c_limbs[j];

                //select random limb segment from other creature
                ArrayList other_crt_limbs = (ArrayList) other_crt_branches[Random.Range (0,other_crt_branches.Count)];
                ArrayList other_crt_attributes = (ArrayList) other_crt_limbs[Random.Range(0,other_crt_limbs.Count)];

                Vector3 c_scale = (Vector3) c_attributes[1];
                Vector3 other_crt_scale = (Vector3) other_crt_attributes[1];
                for (int s=0; s<3; s++)
                {
                    rand = rnd.NextDouble();
                    if (rand < rate) {
                        c_scale[s] = other_crt_scale[s];
                    }
                }

                //select random limb segment from other creature
                other_crt_limbs = (ArrayList) other_crt_branches[Random.Range (0,other_crt_branches.Count)];
                other_crt_attributes = (ArrayList) other_crt_limbs[Random.Range(0,other_crt_limbs.Count)];

                Vector3 c_pos = (Vector3) c_attributes[0];
                Vector3 other_crt_pos = (Vector3) other_crt_attributes[0];
                for (int p=0; p<3; p++)
                {
                    rand = rnd.NextDouble();
                    if (rand < rate)
                    {
                        c_pos[p] = other_crt_pos[p];
                    }
                }
            }
            c_branches[i] = c_limbs;
            c.num_branches = c_branches.Count;
        }

        // Crossover frequency and amplitude
        c.base_joint_amplitude = c1.base_joint_amplitude;
        c.base_joint_frequency = c1.base_joint_frequency;
        c.base_joint_phase	   = c1.base_joint_phase;

        rand = rnd.NextDouble();
        if (rand < 0.5f)
        {
            c.base_joint_amplitude = c2.base_joint_amplitude;
        }

        rand = rnd.NextDouble();
        if (rand < 0.5f)
        {
            c.base_joint_frequency = c2.base_joint_frequency;
        }

        rand = rnd.NextDouble();
        if (rand < 0.5f)
        {
            c.base_joint_phase = c2.base_joint_phase;
        }

        rand = rnd.NextDouble();
        if (rand < 0.5f)
        {
            c.hunger_threshold = c2.hunger_threshold;
        }
        else
        {
            c.hunger_threshold = c1.hunger_threshold;
        }

        c.setBranches(c_branches);

        return (c);
    }
开发者ID:clomax,项目名称:evosim,代码行数:101,代码来源:GeneticsUtils.cs

示例3: mutate

    public static Chromosome mutate(Chromosome c, double rate, float factor)
    {
        // Mutate colour
        float[] cs = new float[3];
        Color cc = c.getColour();
        cs[0] = cc.r;
        cs[1] = cc.g;
        cs[2] = cc.b;
        for (int i=0; i<3; i++)
        {
            rand = rnd.NextDouble();
            if (rand < rate)
                cs[i] += randomiseGene(factor);
        }
        c.setColour(cs[0], cs[1], cs[2]);

        // Mutate root scale
        Vector3 rc = c.getRootScale();

        if (rc.x > 1F && rc.y > 1F && rc.z > 1F)
        {
            float[] rs = new float[3];
            rs[0] = rc.x;
            rs[1] = rc.y;
            rs[2] = rc.z;
            for (int i=0; i<3; i++)
            {
                rand = rnd.NextDouble();
                if (rand < rate)
                    rs[i] += randomiseGene(factor);
            }
            Vector3 rootScale = new Vector3 (rs[0], rs[1], rs[2]);
            c.setRootScale(rootScale);
        }

        // mutate limbs
        cc = c.getLimbColour();
        cs[0] = cc.r;
        cs[1] = cc.g;
        cs[2] = cc.b;
        for (int i=0; i<3; i++)
        {
            rand = rnd.NextDouble();
            if (rand < rate)
                cs[i] += randomiseGene(factor);
        }
        c.setLimbColour(cs[0], cs[1], cs[2]);

        ArrayList branches = c.branches;
        for (int b=0; b<branches.Count; b++)
        {
            ArrayList limbs = (ArrayList) branches[b];
            for (int i=0; i<limbs.Count; i++)
            {
                ArrayList limb = (ArrayList) limbs[i];
                Vector3 v = (Vector3) limb[1];
                for (int k=0; k<3; k++)
                {
                    rand = rnd.NextDouble();
                    if(rand < rate)
                        v[k] += randomiseGene(factor);
                    }

            }
        }

        // mutate base frequency and amplitude
        rand = rnd.NextDouble();
        if(rand < rate)
        {
            c.base_joint_amplitude += randomiseGene(factor);
        }

        rand = rnd.NextDouble();
        if(rand < rate)
        {
            c.base_joint_frequency += randomiseGene(factor);
        }

        rand = rnd.NextDouble();
        if(rand < rate)
        {
            c.base_joint_phase += randomiseGene(factor);
        }

        rand = rnd.NextDouble();
        if(rand < rate)
        {
            c.hunger_threshold += randomiseGene(factor);
        }

        c.setBranches(branches);
        return c;
    }
开发者ID:clomax,项目名称:evosim,代码行数:94,代码来源:GeneticsUtils.cs

示例4: LoadCreatures

    void LoadCreatures()
    {
        creatures.Clear();
        string[] fs;
        creature_files = Directory.GetDirectories(creatures_folder);
        foreach (var s in creature_files)
        {
            fs = Directory.GetFiles(s, "*.json");
            foreach (var f in fs)
            {
                Chromosome chromosome = new Chromosome();

                sr = new StreamReader(f);
                raw_contents = sr.ReadToEnd();
                contents = JsonMapper.ToObject(raw_contents);
                sr.Close();

                string name = contents["name"].ToString();

                Color root_col = new Color();
                root_col.r = float.Parse(contents["attributes"]["colour"]["r"].ToString());
                root_col.g = float.Parse(contents["attributes"]["colour"]["g"].ToString());
                root_col.b = float.Parse(contents["attributes"]["colour"]["b"].ToString());
                root_col.a = 1;

                Color limb_col = new Color();
                limb_col.r = float.Parse(contents["attributes"]["limb_colour"]["r"].ToString());
                limb_col.g = float.Parse(contents["attributes"]["limb_colour"]["g"].ToString());
                limb_col.b = float.Parse(contents["attributes"]["limb_colour"]["b"].ToString());
                limb_col.a = 1;

                Vector3 root_scale = new Vector3();
                root_scale.x = float.Parse(contents["attributes"]["root_scale"]["x"].ToString());
                root_scale.y = float.Parse(contents["attributes"]["root_scale"]["y"].ToString());
                root_scale.z = float.Parse(contents["attributes"]["root_scale"]["z"].ToString());

                float bjf = float.Parse(contents["attributes"]["base_joint_frequency"].ToString());
                float bja = float.Parse(contents["attributes"]["base_joint_amplitude"].ToString());
                float bjp = float.Parse(contents["attributes"]["base_joint_phase"].ToString());
                float ht =  float.Parse(contents["attributes"]["hunger_threshold"].ToString());

                ArrayList branches =  new ArrayList();
                int num_branches = (int)contents["attributes"]["branches"];
                chromosome.num_recurrences = new int[num_branches];
                for (int j = 0; j < num_branches ; j++)
                {
                    ArrayList limbs = new ArrayList();
                    int recurrences = (int)contents["attributes"]["recurrences"][j];
                    chromosome.num_recurrences[j] = recurrences;
                    for (int k = 0; k < recurrences; ++k)
                    {
                        float x = float.Parse(contents["attributes"]["limbs"][j.ToString()][k]["position"]["x"].ToString());
                        float y = float.Parse(contents["attributes"]["limbs"][j.ToString()][k]["position"]["y"].ToString());
                        float z = float.Parse(contents["attributes"]["limbs"][j.ToString()][k]["position"]["z"].ToString());
                        Vector3 position = new Vector3(x,y,z);

                        x = float.Parse(contents["attributes"]["limbs"][j.ToString()][k]["scale"]["x"].ToString());
                        y = float.Parse(contents["attributes"]["limbs"][j.ToString()][k]["scale"]["y"].ToString());
                        z = float.Parse(contents["attributes"]["limbs"][j.ToString()][k]["scale"]["z"].ToString());
                        Vector3 scale = new Vector3(x,y,z);

                        ArrayList limb = new ArrayList();
                        limb.Add(position);
                        limb.Add(scale);
                        limbs.Add(limb);
                    }
                    branches.Add(limbs);
                }

                chromosome.colour = root_col;
                chromosome.limb_colour = limb_col;
                chromosome.hunger_threshold = ht;
                chromosome.setRootScale(root_scale);
                chromosome.setBaseFequency(bjf);
                chromosome.setBaseAmplitude(bja);
                chromosome.setBasePhase(bjp);
                chromosome.setBranches(branches);

                creatures.Add(name, chromosome);
            }
        }
    }
开发者ID:clomax,项目名称:evosim,代码行数:82,代码来源:ImportCreature.cs


注:本文中的Chromosome.setBranches方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。