本文整理汇总了C#中Choices.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Choices.Add方法的具体用法?C# Choices.Add怎么用?C# Choices.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Choices
的用法示例。
在下文中一共展示了Choices.Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public Main()
{
InitializeComponent();
fontList.SelectedIndex = 0;
squareCenter = squareButton.Checked;
speechEngine.SpeechRecognized +=new EventHandler<SpeechRecognizedEventArgs>(speechEngine_SpeechRecognized);
speechEngine.SetInputToDefaultAudioDevice();
Choices choices = new Choices("primes", "squares", "dots", "numbers");
foreach(string item in fontList.Items)
choices.Add("set font " + item);
for (int i = 0; i <= 999; ++i)
choices.Add("set size " + i);
GrammarBuilder grammarBuilder = new GrammarBuilder(choices);
speechEngine.LoadGrammar(new Grammar(grammarBuilder));
speechEngine.RecognizeAsync(RecognizeMode.Multiple);
init();
}
示例2: initRS
public void initRS()
{
try
{
SpeechRecognitionEngine sre = new SpeechRecognitionEngine(new CultureInfo("en-US"));
var words = new Choices();
words.Add("Hello");
words.Add("Jump");
words.Add("Left");
words.Add("Right");
var gb = new GrammarBuilder();
gb.Culture = new System.Globalization.CultureInfo("en-US");
gb.Append(words);
Grammar g = new Grammar(gb);
sre.LoadGrammar(g);
sre.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(sre_SpeechRecognized);
sre.SetInputToDefaultAudioDevice();
sre.RecognizeAsync(RecognizeMode.Multiple);
}
catch (Exception e)
{
label1.Text = "init RS Error : " + e.ToString();
}
}
示例3: addCommand
private GrammarBuilder addCommand()
{
//<pleasantries> <command> <CLASS> <prep> <Time><year>
//Pleasantries: I'd like to, please, I want to, would you
//Command: Add, Remove
//Class: a class, this class, that class, that other class
//When: to Spring 2012
Choices commands = new Choices();
SemanticResultValue commandSRV;
commandSRV = new SemanticResultValue("add", (int)CommandTypes.Add);
commands.Add(commandSRV);
commandSRV = new SemanticResultValue("take", (int)CommandTypes.Add);
commands.Add(commandSRV);
commandSRV = new SemanticResultValue("put", (int)CommandTypes.Add);
commands.Add(commandSRV);
SemanticResultKey commandSemKey = new SemanticResultKey(Slots.Command.ToString(), commands);
// put the whole command together
GrammarBuilder finalCommand = new GrammarBuilder();
finalCommand.Append(this.pleasantries, 0, 1);
finalCommand.Append(commandSemKey);
finalCommand.Append(this.course, 0, 1);
finalCommand.Append(this.semester, 0, 1);
return finalCommand;
}
示例4: GetGrammar
/*
* Función: GetGrammar
* Descripción: Función que llena y devuelve la gramática usando los vectores de comandos y el árbol de comandos
* Autor: Christian Vargas
* Fecha de creación: 16/08/15
* Fecha de modificación: --/--/--
* Entradas: Nodo inicial del árbol de comandos
* Salidas: (Choices, gramática para entrenar a Kinect)
*/
public static Choices GetGrammar(CommandNode commandTree)
{
grammar = new Choices();
grammar.Add(UNLOCK_COMMAND);
foreach (string command in GEOMETRIC_COMMANDS)
{
grammar.Add(command);
}
foreach (string command in MENU_COMMANDS)
{
grammar.Add(command);
}
foreach (string command in DICTATION_COMMANDS)
{
grammar.Add(command);
}
foreach (string characterSound in CHARACTERS_SOUNDS)
{
grammar.Add(characterSound);
}
foreach (string characterSound in ALT_CHARACTERS_SOUNDS)
{
grammar.Add(characterSound);
}
AddNodeToGrammar(commandTree);
AddNumbers();
return grammar;
}
示例5: IntroGrammar
public IntroGrammar()
{
Choices majors = new Choices();
majors.Add(new SemanticResultValue("Computer Science", "CSC"));
SemanticResultKey majorKey = new SemanticResultKey(Slots.Major.ToString(), majors);
Choices years = new Choices();
for (int i = 2001; i < 2020; i++)
{
years.Add(new SemanticResultValue(i.ToString(), i));
}
SemanticResultKey year = new SemanticResultKey(Slots.GradYear.ToString(), years);
Choices yesOrNo = new Choices();
yesOrNo.Add(new SemanticResultValue("yes", "yes"));
yesOrNo.Add(new SemanticResultValue("yeah", "yes"));
yesOrNo.Add(new SemanticResultValue("yep", "yes"));
yesOrNo.Add(new SemanticResultValue("no", "no"));
yesOrNo.Add(new SemanticResultValue("nope", "no"));
SemanticResultKey yesNo = new SemanticResultKey(Slots.YesNo.ToString(), yesOrNo);
Choices options = new Choices();
options.Add(majorKey);
options.Add(year);
options.Add(yesNo);
GrammarBuilder builder = new GrammarBuilder();
builder.Append(options);
grammar = new Grammar(builder);
}
示例6: BuildGrammar
public Grammar BuildGrammar()
{
Choices choiceBuilder = new Choices();
// Next
GrammarBuilder nextBuilder = new GrammarBuilder();
nextBuilder.Append(new Choices("next song", "play the next song", "skip this song", "play next song"));
choiceBuilder.Add(nextBuilder);
// Previous
GrammarBuilder prevBuilder = new GrammarBuilder();
prevBuilder.Append(new Choices("last song", "previous song", "play the last song", "play the previous song"));
choiceBuilder.Add(prevBuilder);
// Pause
GrammarBuilder pauseBuilder = new GrammarBuilder();
pauseBuilder.Append(new Choices("pause song", "pause this song", "pause song playback"));
choiceBuilder.Add(pauseBuilder);
// Stop
GrammarBuilder stopBuilder = new GrammarBuilder();
stopBuilder.Append(new Choices("stop song", "stop song playback", "stop the music"));
choiceBuilder.Add(stopBuilder);
// Resume
GrammarBuilder resumeBuilder = new GrammarBuilder();
resumeBuilder.Append(new Choices("resume playback", "resume song", "resume playing"));
choiceBuilder.Add(resumeBuilder);
return new Grammar(new GrammarBuilder(choiceBuilder));
}
示例7: Main
static void Main(string[] args)
{
try
{
ss.SetOutputToDefaultAudioDevice();
Console.WriteLine("\n(Speaking: I am awake)");
ss.Speak("I am awake");
CultureInfo ci = new CultureInfo("en-us");
sre = new SpeechRecognitionEngine(ci);
sre.SetInputToDefaultAudioDevice();
sre.SpeechRecognized += sre_SpeechRecognized;
Choices ch_StartStopCommands = new Choices();
ch_StartStopCommands.Add("Alexa record");
ch_StartStopCommands.Add("speech off");
ch_StartStopCommands.Add("klatu barada nikto");
GrammarBuilder gb_StartStop = new GrammarBuilder();
gb_StartStop.Append(ch_StartStopCommands);
Grammar g_StartStop = new Grammar(gb_StartStop);
sre.LoadGrammarAsync(g_StartStop);
sre.RecognizeAsync(RecognizeMode.Multiple); // multiple grammars
while (done == false) { ; }
Console.WriteLine("\nHit <enter> to close shell\n");
Console.ReadLine();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
Console.ReadLine();
}
}
示例8: VoiceInput
public VoiceInput()
{
recognizer = new SpeechRecognitionEngine(new CultureInfo("en-US"));
recognizer.SetInputToDefaultAudioDevice();
Choices choices = new Choices();
foreach (String command in commands)
{
choices.Add(command);
}
choices.Add(startListening);
choices.Add(stopListening);
choices.Add(stop);
/*choices.Add("Close");
choices.Add("Left");
choices.Add("Right");
choices.Add("Tilt Left");
choices.Add("Tilt Right");
choices.Add("Move");
choices.Add("Back");
choices.Add("Move Up");
choices.Add("Down");
choices.Add("Exit");
choices.Add("Stop");
choices.Add("Start Listening");
choices.Add("Stop Listening");*/
Grammar grammar = new Grammar(new GrammarBuilder(choices));
recognizer.LoadGrammar(grammar);
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(SpeechRecognized);
recognizer.RecognizeAsync(RecognizeMode.Multiple);
}
示例9: BuildGrammar
public Grammar BuildGrammar()
{
Choices choiceBuilder = new Choices();
// Songs
if (SongHelper.SongCount() > 0) // it freaks out if there's nothing in the one-of bit.
{
GrammarBuilder songBuilder = new GrammarBuilder();
songBuilder.Append("play song");
songBuilder.Append(SongHelper.GenerateSongChoices());
choiceBuilder.Add(songBuilder);
}
GrammarBuilder shuffleBuilder = new GrammarBuilder();
shuffleBuilder.Append("shuffle all songs");
choiceBuilder.Add(shuffleBuilder);
// Playlists
if (SongHelper.PlaylistCount() > 0)
{
GrammarBuilder playListBuilder = new GrammarBuilder();
playListBuilder.Append("play playlist");
playListBuilder.Append(SongHelper.GeneratePlaylistChoices());
choiceBuilder.Add(playListBuilder);
GrammarBuilder shufflePlayListBuilder = new GrammarBuilder();
shufflePlayListBuilder.Append("shuffle playlist");
shufflePlayListBuilder.Append(SongHelper.GeneratePlaylistChoices());
choiceBuilder.Add(shufflePlayListBuilder);
}
Grammar gram = new Grammar(new GrammarBuilder(choiceBuilder));
return gram;
}
示例10: BuildSpeechEngine
void BuildSpeechEngine(RecognizerInfo rec)
{
_speechEngine = new SpeechRecognitionEngine(rec.Id);
var choices = new Choices();
choices.Add("venus");
choices.Add("mars");
choices.Add("earth");
choices.Add("jupiter");
choices.Add("sun");
var gb = new GrammarBuilder { Culture = rec.Culture };
gb.Append(choices);
var g = new Grammar(gb);
_speechEngine.LoadGrammar(g);
//recognized a word or words that may be a component of multiple complete phrases in a grammar.
_speechEngine.SpeechHypothesized += new EventHandler<SpeechHypothesizedEventArgs>(SpeechEngineSpeechHypothesized);
//receives input that matches any of its loaded and enabled Grammar objects.
_speechEngine.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(_speechEngineSpeechRecognized);
//receives input that does not match any of its loaded and enabled Grammar objects.
_speechEngine.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(_speechEngineSpeechRecognitionRejected);
//C# threads are MTA by default and calling RecognizeAsync in the same thread will cause an COM exception.
var t = new Thread(StartAudioStream);
t.Start();
}
示例11: CreateGrammar
public void CreateGrammar()
{
// 1[what] 2[is today's, is tomorrow's, is the] 3[is today, is tomorrow] 4[time, day, date] 5[is it]
var one = new Choices();
one.Add(new SemanticResultValue("what", "what"));
var sOne = new SemanticResultKey("one", one);
var two = new Choices();
two.Add(new SemanticResultValue("is today's", "is today"));
two.Add(new SemanticResultValue("is tomorrow's", "is tomorrow"));
two.Add(new SemanticResultValue("is the", "is the"));
var sTwo = new SemanticResultKey("two", two);
var three = new Choices();
three.Add(new SemanticResultValue("is today", "is today"));
three.Add(new SemanticResultValue("is tomorrow", "is tomorrow"));
three.Add(new SemanticResultValue("was yesterday", "was yesterday"));
var sThree = new SemanticResultKey("three", three);
var four = new Choices();
four.Add(new SemanticResultValue("time", "time"));
four.Add(new SemanticResultValue("day", "day"));
four.Add(new SemanticResultValue("date", "day"));
var sFour = new SemanticResultKey("three", four);
var five = new Choices();
five.Add(new SemanticResultValue("is it", "is it"));
var sFive = new SemanticResultKey("four", five);
// what (time, day, date) is it
var gOne = new GrammarBuilder();
gOne.Append(sOne);
gOne.Append(sFour);
gOne.Append(sFive);
// what (is today's, is the) (time, day, date)
var gTwo = new GrammarBuilder();
gTwo.Append(sOne);
gTwo.Append(sTwo);
gTwo.Append(sFour);
// what (is today, is tomorrow)
var gThree = new GrammarBuilder();
gThree.Append(sOne);
gThree.Append(sThree);
var perm = new Choices();
perm.Add(gOne);
perm.Add(gTwo);
perm.Add(gThree);
var b = new GrammarBuilder();
b.Append(perm, 0, 1);
Grammar = new Grammar(b);
}
示例12: Main
static void Main(string[] args)
{
using (var source = new KinectAudioSource())
{
source.FeatureMode = true;
source.AutomaticGainControl = false; //Important to turn this off for speech recognition
source.SystemMode = SystemMode.OptibeamArrayOnly; //No AEC for this sample
RecognizerInfo ri = GetKinectRecognizer();
if (ri == null)
{
Console.WriteLine("Could not find Kinect speech recognizer. Please refer to the sample requirements.");
return;
}
Console.WriteLine("Using: {0}", ri.Name);
using (var sre = new SpeechRecognitionEngine(ri.Id))
{
var colors = new Choices();
colors.Add("red");
colors.Add("green");
colors.Add("blue");
var gb = new GrammarBuilder();
//Specify the culture to match the recognizer in case we are running in a different culture.
gb.Culture = ri.Culture;
gb.Append(colors);
// Create the actual Grammar instance, and then load it into the speech recognizer.
var g = new Grammar(gb);
sre.LoadGrammar(g);
sre.SpeechRecognized += SreSpeechRecognized;
sre.SpeechHypothesized += SreSpeechHypothesized;
sre.SpeechRecognitionRejected += SreSpeechRecognitionRejected;
using (Stream s = source.Start())
{
sre.SetInputToAudioStream(s,
new SpeechAudioFormatInfo(
EncodingFormat.Pcm, 16000, 16, 1,
32000, 2, null));
Console.WriteLine("Recognizing. Say: 'red', 'green' or 'blue'. Press ENTER to stop");
sre.RecognizeAsync(RecognizeMode.Multiple);
Console.ReadLine();
Console.WriteLine("Stopping recognizer ...");
sre.RecognizeAsyncStop();
}
}
}
}
示例13: loadCommandGrammar
public void loadCommandGrammar()
{
var keywords = _settingsList.Commands.Select(coms => coms.VoiceKeyword);
Choices sList = new Choices();
sList.Add(keywords.ToArray());
sList.Add("start dictation");
sList.Add("start scroll");
sList.Add("stop scroll");
GrammarBuilder gb = new GrammarBuilder(sList);
commandGrammar = new Grammar(gb);
}
示例14: BrightnessGrammar
private Grammar BrightnessGrammar()
{
// Change/Set Brightness to Choices
var choices = new Choices();
for (var i = -255; i <= 255; i++)
{
SemanticResultValue choiceResultValue = new SemanticResultValue(i.ToString(), i);
GrammarBuilder resultValueBuilder = new GrammarBuilder(choiceResultValue);
choices.Add(resultValueBuilder);
}
GrammarBuilder changeGrammar = "Change";
GrammarBuilder setGrammar = "Set";
GrammarBuilder brightnessGrammar = "Brightness";
GrammarBuilder toGrammar = "To";
SemanticResultKey resultKey = new SemanticResultKey("brightness", choices);
GrammarBuilder resultContrast = new GrammarBuilder(resultKey);
Choices alternatives = new Choices(changeGrammar, setGrammar);
GrammarBuilder result = new GrammarBuilder(alternatives);
result.Append(brightnessGrammar);
result.Append(toGrammar);
result.Append(resultContrast);
Grammar grammar = new Grammar(result);
grammar.Name = "Set Brightness";
return grammar;
}
示例15: SpeechRecogniser
public SpeechRecogniser()
{
RecognizerInfo ri = SpeechRecognitionEngine.InstalledRecognizers().Where(r => r.Id == RecognizerId).FirstOrDefault();
if (ri == null)
return;
sre = new SpeechRecognitionEngine(ri.Id);
// Build a simple grammar of shapes, colors, and some simple program control
var instruments = new Choices();
foreach (var phrase in InstrumentPhrases)
instruments.Add(phrase.Key);
var objectChoices = new Choices();
objectChoices.Add(instruments);
var actionGrammar = new GrammarBuilder();
//actionGrammar.AppendWildcard();
actionGrammar.Append(objectChoices);
var gb = new GrammarBuilder();
gb.Append(actionGrammar);
var g = new Grammar(gb);
sre.LoadGrammar(g);
sre.SpeechRecognized += sre_SpeechRecognized;
sre.SpeechHypothesized += sre_SpeechHypothesized;
sre.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(sre_SpeechRecognitionRejected);
var t = new Thread(StartDMO);
t.Start();
valid = true;
}