本文整理汇总了C#中Channels类的典型用法代码示例。如果您正苦于以下问题:C# Channels类的具体用法?C# Channels怎么用?C# Channels使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Channels类属于命名空间,在下文中一共展示了Channels类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Average
public static float Average(this Color color, Channels channels)
{
float average = 0;
int axisCount = 0;
if (channels.Contains(Channels.R))
{
average += color.r;
axisCount += 1;
}
if (channels.Contains(Channels.G))
{
average += color.g;
axisCount += 1;
}
if (channels.Contains(Channels.B))
{
average += color.b;
axisCount += 1;
}
if (channels.Contains(Channels.A))
{
average += color.a;
axisCount += 1;
}
return average / axisCount;
}
示例2: OpusDecoder
private OpusDecoder(IntPtr decoder, SamplingRate.Template outputSamplingRateHz, Channels.Template outputChannels)
{
_decoder = decoder;
OutputSamplingRate = outputSamplingRateHz;
OutputChannels = outputChannels;
MaxDataBytes = 4000;
}
示例3: Average
public static float Average(this Color color, Channels channels)
{
float sum = 0f;
int channelCount = 0;
if ((channels & Channels.R) != 0)
{
sum += color.r;
channelCount++;
}
if ((channels & Channels.G) != 0)
{
sum += color.g;
channelCount++;
}
if ((channels & Channels.B) != 0)
{
sum += color.b;
channelCount++;
}
if ((channels & Channels.A) != 0)
{
sum += color.a;
channelCount++;
}
return sum / channelCount;
}
示例4: Tv
public Tv(string nameTv, bool stateTv, Channels channelCur, byte volumeCur, byte brightCur)
: base(nameTv, stateTv)
{
channel = channelCur;
volume = new Param(volumeCur, 1, 5);
bright = new Param(brightCur, 1, 5);
}
示例5: Grabber
public Grabber(CheatEngineReader table, MemoryReader reader)
{
Config = new Configuration(this);
//TEMPORARY configuration!
Config.SamplesBeforeTrigger = 750;
Config.SamplesAfterTrigger = 750;
Config.SampleWaitTime = 10000;//ms, 1ms here
Config.Trigger_Simple_Channel = 0; // gear
Config.Trigger_Simple_Condition = TriggerCondition.IN_RANGE; // Rising up
Config.Trigger_Simple_ValueType = MemoryChannelType.INT32;
Config.Trigger_Simple_Value = new byte[4] { 3, 0, 0, 0 }; // INT32 (5)
Config.Trigger_Simple_Value2 = new byte[4] { 5, 0, 0, 0 }; // INT32 (5)
Config.Trigger_Simple = true;
Channels = new Channels(this,table);
Waveform = new Waveform(this);
Trigger = new Triggering(this);
this.Reader = reader;
_mGrabberTiming = new MicroStopwatch();
TritonBase.PreExit += Stop;
}
示例6: RegisterChannel
public static void RegisterChannel(string prefix, Channels.Channel channel)
{
lock (m_channels)
{
m_channels.Add(prefix, channel);
}
}
示例7: can_read_after_select_on_queued_Channels
public void can_read_after_select_on_queued_Channels()
{
var ch1 = new Channel<int>(1);
var ch2 = new Channel<bool>(1);
ThreadPool.QueueUserWorkItem(state => {
ch1.Send(123);
ch2.Send(true);
ch2.Close();
ch1.Send(124);
ch1.Close();
});
using (var select = new Channels(Op.Recv(ch1), Op.Recv(ch2))) {
var got = select.Select();
Debug.Print("got.Index = " + got.Index);
if (got.Index == 0) {
Assert.AreEqual(123, got.Value, "got.Value");
Assert.AreEqual(Maybe<bool>.Some(true), ch2.Recv());
}
else {
Assert.AreEqual(1, got.Index, "got.Index");
Assert.AreEqual(true, got.Value, "got.Value");
Assert.AreEqual(Maybe<int>.Some(123), ch1.Recv());
}
select.ClearAt(1);
got = select.Select();
Assert.AreEqual(0, got.Index, "got.Index, value =" + got.Value);
Assert.AreEqual(124, got.Value, "got.Value");
}
}
示例8: GetChannel
/// <summary>
///
/// </summary>
/// <param name="channel"></param>
/// <returns></returns>
public int GetChannel(Channels channel)
{
//Odd high
//Even low
byte[] msb = new byte[]
{
(byte)((int)channel << 1)
};
byte[] lsb = new byte[]
{
(byte)(((int)channel << 1) + 1)
};
byte[] msbOut = new byte[1];
byte[] lsbOut = new byte[1];
I2CDevice.I2CTransaction[] transaction = new I2CDevice.I2CTransaction[]
{
I2CDevice.CreateWriteTransaction(msb),
I2CDevice.CreateReadTransaction(msbOut),
I2CDevice.CreateWriteTransaction(lsb),
I2CDevice.CreateReadTransaction(lsbOut),
};
int output = ((((int) msbOut[0]) << 8) | (lsbOut[0]));
return output;
}
示例9: Initialize
/// <summary>
/// Initialize the mixer API.
/// This must be called before using other functions in this library.
/// </summary>
/// <param name="frequency">Output sampling frequency in samples per second (Hz). You might use DEFAULT_FREQUENCY(22050) since that is a good value for most games. </param>
/// <param name="audioFormat">Output sample format.</param>
/// <param name="channels">Number of sound channels in output. Set to Channels.STEREO(2) for stereo, Channels.MONO(1) for mono. This has nothing to do with mixing channels. </param>
/// <param name="sampleSize">Bytes used per output sample.</param>
public void Initialize(int frequency, ushort audioFormat, Channels channels, int sampleSize)
{
int iResult = SDL_mixer.Mix_OpenAudio(frequency, audioFormat, (int)channels, sampleSize);
if (0 != iResult)
{
throw new Exception("Error while trying to initialize SDL_mixer: " + SDL.SDL_GetError());
}
_bAudioInitialized = true;
}
示例10: Lerp
public static Color Lerp(this Color color, Color target, float time, Channels channels)
{
color.r = channels.Contains(Channels.R) && Mathf.Abs(target.r - color.r) > epsilon ? Mathf.Lerp(color.r, target.r, time) : color.r;
color.g = channels.Contains(Channels.G) && Mathf.Abs(target.g - color.g) > epsilon ? Mathf.Lerp(color.g, target.g, time) : color.g;
color.b = channels.Contains(Channels.B) && Mathf.Abs(target.b - color.b) > epsilon ? Mathf.Lerp(color.b, target.b, time) : color.b;
color.a = channels.Contains(Channels.A) && Mathf.Abs(target.a - color.a) > epsilon ? Mathf.Lerp(color.a, target.a, time) : color.a;
return color;
}
示例11: Div
public static Color Div(this Color color, Color otherVector, Channels channels)
{
color.r = channels.Contains(Channels.R) ? color.r / otherVector.r : color.r;
color.g = channels.Contains(Channels.G) ? color.g / otherVector.g : color.g;
color.b = channels.Contains(Channels.B) ? color.b / otherVector.b : color.b;
color.a = channels.Contains(Channels.A) ? color.a / otherVector.a : color.a;
return color;
}
示例12: Create
/// <summary>
/// Creates a new Opus decoder.
/// </summary>
/// <param name="outputSamplingRateHz">Sample rate to decode at (Hz). This must be one of 8000, 12000, 16000, 24000, or 48000.</param>
/// <param name="outputChannels">Number of channels to decode.</param>
/// <returns>A new <c>OpusDecoder</c>.</returns>
public static OpusDecoder Create(SamplingRate.Template outputSamplingRateHz, Channels.Template outputChannels)
{
IntPtr error;
IntPtr decoder = Api.opus_decoder_create((int)outputSamplingRateHz, (int)outputChannels, out error);
if ((ErrorCode)error != ErrorCode.OK)
{
throw new Exception("Exception occured while creating decoder");
}
return new OpusDecoder(decoder, outputSamplingRateHz, outputChannels);
}
示例13: TV
public TV(string name, Channels channel = Channels.Discovery, bool status = false, byte volume = 0, byte contrast = 0, byte abruptness = 0 )
: base(name, status)
{
this.Name = name;
this.Status = status;
this.channel = channel;
this.Volume = volume;
this.Abruptness = abruptness;
this.Contrast = contrast;
}
示例14: TestIntensity
public void TestIntensity(Channels channel){
data = new byte[]{0xC3, 0xD0, 0x05,
(byte)((channel == Channels.ChannelA)?0x01:0x02),
0x0, 0x1, 0x02,
(byte)((channel == Channels.ChannelA)?0x01:0x02),
(channel == Channels.ChannelA)?Settings.Instance.AmplitudeA.CurrentGlobalVal:Settings.Instance.AmplitudeB.CurrentGlobalVal,
0x42, 0x03, 0x02, 0xD2};
TransmitData ();
}
示例15: SetColor
public static void SetColor(this Renderer renderer, Color color, bool shared = false, Channels channels = Channels.RGBA)
{
var spriteRenderer = renderer as SpriteRenderer;
if (spriteRenderer != null && spriteRenderer.sharedMaterial == null)
spriteRenderer.color = spriteRenderer.color.SetValues(color, channels);
else if (shared)
renderer.sharedMaterial.SetColor(color, channels);
else
renderer.material.SetColor(color, channels);
}