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C# ChampionTitleInfo类代码示例

本文整理汇总了C#中ChampionTitleInfo的典型用法代码示例。如果您正苦于以下问题:C# ChampionTitleInfo类的具体用法?C# ChampionTitleInfo怎么用?C# ChampionTitleInfo使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ChampionTitleInfo类属于命名空间,在下文中一共展示了ChampionTitleInfo类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlayerMobile

		public PlayerMobile()
		{
			m_AutoStabled = new List<Mobile>();

			m_VisList = new List<Mobile>();
			m_PermaFlags = new List<Mobile>();
			m_AntiMacroTable = new Hashtable();
			m_RecentlyReported = new List<Mobile>();

			m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			m_GameTime = TimeSpan.Zero;
			m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
			m_LongTermElapse = TimeSpan.FromHours( 40.0 );

			m_JusticeProtectors = new List<Mobile>();
			m_GuildRank = Guilds.RankDefinition.Lowest;

			m_ChampionTitles = new ChampionTitleInfo();

			InvalidateMyRunUO();
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:22,代码来源:PlayerMobile.cs

示例2: PlayerMobile

        public PlayerMobile()
        {
            #region GeNova: Mondain's Legacy
            m_Quests = new List<BaseQuest>();
            m_Chains = new Dictionary<QuestChain, BaseChain>();
            m_DoneQuests = new List<QuestRestartInfo>();
            m_Collections = new Dictionary<Collection, int>();
            m_CollectionTitles = new List<object>();

            m_Peaced = DateTime.Now;
            #endregion

            m_VisList = new List<Mobile>();
            m_PermaFlags = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();

            m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = TimeSpan.FromHours(8.0);
            m_LongTermElapse = TimeSpan.FromHours(40.0);

            m_JusticeProtectors = new List<Mobile>();
            m_GuildRank = Guilds.RankDefinition.Lowest;

            m_ChampionTitles = new ChampionTitleInfo();

            InvalidateMyRunUO();
        }
开发者ID:brodock,项目名称:genova-project,代码行数:29,代码来源:PlayerMobile.cs

示例3: Deserialize


//.........这里部分代码省略.........

						if (GetCustomFlag(CustomPlayerFlag.DisplayStaffRank))
						{
							m_StaffTitle = reader.ReadString();
						}
					}
					goto case 25;
				case 25:
					{
						int recipeCount = reader.ReadInt();

						if (recipeCount > 0)
						{
							m_AcquiredRecipes = new Dictionary<int, bool>();

							for (int i = 0; i < recipeCount; i++)
							{
								int r = reader.ReadInt();

								//Don't add in recipies which we haven't gotten or have been removed
								if (reader.ReadBool())
								{
									m_AcquiredRecipes.Add(r, true);
								}
							}
						}
					}
					goto case 24;
				case 24:
					reader.ReadDeltaTime(); //m_LastHonorLoss = reader.ReadDeltaTime();
					// TODO: Remove
					goto case 23;
				case 23:
					ChampionTitles = new ChampionTitleInfo(reader);
					goto case 22;
				case 22:
					reader.ReadDateTime(); //m_LastValorLoss = reader.ReadDateTime();
					// TODO: Remove
					goto case 21;
				case 21:
					{
						ToTItemsTurnedIn = reader.ReadEncodedInt();
						ToTTotalMonsterFame = reader.ReadInt();
					}
					goto case 20;
				case 20:
					{
						AllianceMessageHue = reader.ReadEncodedInt();
						GuildMessageHue = reader.ReadEncodedInt();
					}
					goto case 19;
				case 19:
					{
						int rank = reader.ReadEncodedInt();
						int maxRank = RankDefinition.Ranks.Length - 1;

						if (rank > maxRank)
						{
							rank = maxRank;
						}

						m_GuildRank = RankDefinition.Ranks[rank];
						LastOnline = reader.ReadDateTime();
					}
					goto case 18;
				case 18:
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:67,代码来源:PlayerMobile.cs

示例4: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();

			switch (version)
			{
                case 29:
					{
						m_GauntletPoints = reader.ReadDouble();

						m_SSNextSeed = reader.ReadDateTime();
						m_SSSeedExpire = reader.ReadDateTime();
						m_SSSeedLocation = reader.ReadPoint3D();
						m_SSSeedMap = reader.ReadMap();

						m_LevelExp = reader.ReadLong();
						m_Exp = reader.ReadLong();
						m_Level = reader.ReadInt();
						m_ExpTitle = reader.ReadString();

						m_VASTotalMonsterFame = reader.ReadInt();

						m_Quests = QuestReader.Quests(reader, this);
						m_Chains = QuestReader.Chains(reader);

						m_Collections = new Dictionary<Collection, int>();
						m_CollectionTitles = new List<object>();

						for (int i = reader.ReadInt(); i > 0; i--)
						{
							m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt());
						}

						for (int i = reader.ReadInt(); i > 0; i--)
						{
							m_CollectionTitles.Add(QuestReader.Object(reader));
						}

						m_SelectedTitle = reader.ReadInt();

						goto case 28;
					}
				case 28:
					{
						m_PeacedUntil = reader.ReadDateTime();

						goto case 27;
					}
				case 27:
					{
						m_AnkhNextUse = reader.ReadDateTime();

						goto case 26;
					}
				case 26:
					{
						m_AutoStabled = reader.ReadStrongMobileList();

						goto case 25;
					}
				case 25:
					{
						int recipeCount = reader.ReadInt();

						if (recipeCount > 0)
						{
							m_AcquiredRecipes = new Dictionary<int, bool>();

							for (int i = 0; i < recipeCount; i++)
							{
								int r = reader.ReadInt();
								if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed
								{
									m_AcquiredRecipes.Add(r, true);
								}
							}
						}
						goto case 24;
					}
				case 24:
					{
						m_LastHonorLoss = reader.ReadDeltaTime();
						goto case 23;
					}
				case 23:
					{
						m_ChampionTitles = new ChampionTitleInfo(reader);
						goto case 22;
					}
				case 22:
					{
						m_LastValorLoss = reader.ReadDateTime();
						goto case 21;
					}
				case 21:
					{
						m_ToTItemsTurnedIn = reader.ReadEncodedInt();
						m_ToTTotalMonsterFame = reader.ReadInt();
						goto case 20;
//.........这里部分代码省略.........
开发者ID:zerodowned,项目名称:justuo-with-ec-support,代码行数:101,代码来源:PlayerMobile.cs

示例5: PlayerMobile

		public PlayerMobile()
		{
			AllFollowers = new List<Mobile>();
			AutoStabled = new List<Mobile>();
			RecentlyReported = new List<Mobile>();
			SkillGainMods = new List<SkillGainMod>();
			m_VisList = new List<Mobile>();
			m_PermaFlags = new List<Mobile>();
			m_AntiMacroTable = new Hashtable();

			BOBFilter = new BOBFilter();

			ChampionTitles = new ChampionTitleInfo();

			Learning = (SkillName)(-1);
			LastHelped = DateTime.MinValue;
			StatEnd = DateTime.MinValue;

			EventMsgFlag = true;

			m_GameTime = TimeSpan.Zero;
			m_ShortTermElapse = DateTime.UtcNow + ShortTermDuration;
			LongTermLastDecayGameTime = TimeSpan.Zero;

			m_GuildRank = RankDefinition.Lowest;

            //InvalidateLegends();
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:28,代码来源:PlayerMobile.cs

示例6: Deserialize


//.........这里部分代码省略.........
                case 28:
                    /*Item nullItem = reader.ReadItem();
                    goto case 27;*/
                case 27:
                    m_Stoned = reader.ReadBool();
                    goto case 26;
				case 26:
					UseUnicodeSpeech = reader.ReadBool();
					goto case 25;
				case 25:
				{
					int recipeCount = reader.ReadInt();

					if( recipeCount > 0 )
					{
						m_AcquiredRecipes = new Dictionary<int, bool>();

						for( int i = 0; i < recipeCount; i++ )
						{
							int r = reader.ReadInt();
							if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
								m_AcquiredRecipes.Add( r, true );
						}
					}
					goto case 24;
				}
				case 24:
				{
					m_LastHonorLoss = reader.ReadDeltaTime();
					goto case 23;
				}
				case 23:
				{
					m_ChampionTitles = new ChampionTitleInfo( reader );
					goto case 22;
				}
				case 22:
				{
					m_LastValorLoss = reader.ReadDateTime();
					goto case 21;
				}
				case 21:
				{
					m_ToTItemsTurnedIn = reader.ReadEncodedInt();
					m_ToTTotalMonsterFame = reader.ReadInt();
					goto case 20;
				}
				case 20:
				{
					AllianceMessageHue = reader.ReadEncodedInt();
					GuildMessageHue = reader.ReadEncodedInt();

					goto case 19;
				}
				case 19:
				{
					int rank = reader.ReadEncodedInt();
					int maxRank = RankDefinition.Ranks.Length -1;
					if( rank > maxRank )
						rank = maxRank;

					m_GuildRank = RankDefinition.Ranks[rank];
					LastOnline = reader.ReadDateTime();
					goto case 18;
				}
				case 18:
开发者ID:FreeReign,项目名称:imaginenation,代码行数:67,代码来源:PlayerMobile.cs

示例7: PlayerMobile

		public PlayerMobile()
		{
			m_VisList = new List<Mobile>();
			m_PermaFlags = new List<Mobile>();
			m_AntiMacroTable = new Hashtable();

			m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			m_GameTime = TimeSpan.Zero;
			m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
			m_LongTermElapse = TimeSpan.FromHours( 40.0 );

			m_JusticeProtectors = new List<Mobile>();
			m_GuildRank = Guilds.RankDefinition.Lowest;

			m_ChampionTitles = new ChampionTitleInfo();

            //######################## -- Mobile Settings Start <<<
            #region -- Mobile Settings --
            m_Settings = new MobileSettings(this);
            #endregion
            //######################## -- Mobile Settings End <<<

			InvalidateMyRunUO();
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:25,代码来源:PlayerMobile.cs

示例8: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
            int counttype =31;

			switch ( version )
			{
                // Plume addiction
                case 33:
                    {
                        counttype = reader.ReadInt();
                        goto case 32;
                    }
                case 32:
                    {
                        Addiction = new double[Enum.GetValues(typeof(PotionEffect)).Length];
                        for (int i = 0; i < counttype; i++)
                            Addiction[i] = reader.ReadDouble();

                        goto case 31;
                    }
                //Vinds : ajout pour les chevaliers d'artedar
                case 31:
                {
                        m_IsArtedarKnight = reader.ReadBool();
                        goto case 30;
                }

				// Scriptiz : ajout pour l'alignement sur Malas
				case 30:
				{
					m_Alignment = (Alignment)reader.ReadInt();
                    goto case 29;
				}
				// Scriptiz : ajout pour les fées
				case 29:
				{
					m_IsFairy = reader.ReadBool();
					goto case 28;
				}
				case 28:
				{
					m_PeacedUntil = reader.ReadDateTime();

					goto case 27;
				}
				case 27:
				{
					m_AnkhNextUse = reader.ReadDateTime();

					goto case 26;
				}
				case 26:
				{
					m_AutoStabled = reader.ReadStrongMobileList();

					goto case 25;
				}
				case 25:
				{
					int recipeCount = reader.ReadInt();

					if( recipeCount > 0 )
					{
						m_AcquiredRecipes = new Dictionary<int, bool>();

						for( int i = 0; i < recipeCount; i++ )
						{
							int r = reader.ReadInt();
							if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
								m_AcquiredRecipes.Add( r, true );
						}
					}
					goto case 24;
				}
				case 24:
				{
					m_LastHonorLoss = reader.ReadDeltaTime();
					goto case 23;
				}
				case 23:
				{
					m_ChampionTitles = new ChampionTitleInfo( reader );
					goto case 22;
				}
				case 22:
				{
					m_LastValorLoss = reader.ReadDateTime();
					goto case 21;
				}
				case 21:
				{
					m_ToTItemsTurnedIn = reader.ReadEncodedInt();
					m_ToTTotalMonsterFame = reader.ReadInt();
					goto case 20;
				}
				case 20:
				{
					m_AllianceMessageHue = reader.ReadEncodedInt();
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:101,代码来源:PlayerMobile.cs

示例9: PlayerMobile

        public PlayerMobile( Serial s )
            : base(s)
        {
            m_VisList = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            InvalidateMyRunUO();

            m_PermaFlags = new List<Mobile>();

            m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = ShortTermMurderDecay;
            m_LongTermElapse = LongTermMurderDecay;

            m_JusticeProtectors = new List<Mobile>();
            m_GuildRank = Guilds.RankDefinition.Lowest;

            m_ChampionTitles = new ChampionTitleInfo();
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:20,代码来源:PlayerMobile.cs

示例10: PlayerMobile

        public PlayerMobile()
        {
            m_AllyList = new List<Mobile>();

            m_VisList = new List<Mobile>();
            m_PermaFlags = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();

            m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
            m_LongTermElapse = TimeSpan.FromHours( 40.0 );

            m_JusticeProtectors = new List<Mobile>();
            m_GuildRank = Guilds.RankDefinition.Lowest;

            m_ChampionTitles = new ChampionTitleInfo();

            m_CrimesList = new Dictionary<Mobiles.Nation, int>();
            m_CrimesList.Add(Nation.Alyrian, 0);
            m_CrimesList.Add(Nation.Azhuran, 0);
            m_CrimesList.Add(Nation.Khemetar, 0);
            m_CrimesList.Add(Nation.Mhordul, 0);
            m_CrimesList.Add(Nation.Tyrean, 0);
            m_CrimesList.Add(Nation.Vhalurian, 0);
            m_CrimesList.Add(Nation.Imperial, 0);
            m_CrimesList.Add(Nation.Sovereign, 0);
            m_CrimesList.Add(Nation.Society, 0);
            m_CrimesList.Add(Nation.Insularii, 0);

            InvalidateMyRunUO();
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:33,代码来源:PlayerMobile.cs

示例11: Deserialize


//.........这里部分代码省略.........
                    m_FeatSlots = reader.ReadInt();
                    goto case 26;
                }
                case 26:
                {
                    m_Class = (Class)reader.ReadInt();
                    m_Nation = (Nation)reader.ReadInt();
                    goto case 25;
                }
                case 25:
                {
                    int recipeCount = reader.ReadInt();

                    if( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();

                        for( int i = 0; i < recipeCount; i++ )
                        {
                            int r = reader.ReadInt();
                            if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add( r, true );
                        }
                    }
                    goto case 24;
                }
                case 24:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 23;
                }
                case 23:
                {
                    m_ChampionTitles = new ChampionTitleInfo( reader );
                    goto case 22;
                }
                case 22:
                {
                    m_LastValorLoss = reader.ReadDateTime();
                    goto case 21;
                }
                case 21:
                {
                    m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                    m_ToTTotalMonsterFame = reader.ReadInt();
                    goto case 20;
                }
                case 20:
                {
                    m_AllianceMessageHue = reader.ReadEncodedInt();
                    m_GuildMessageHue = reader.ReadEncodedInt();

                    goto case 19;
                }
                case 19:
                {
                    int rank = reader.ReadEncodedInt();
                    int maxRank = Guilds.RankDefinition.Ranks.Length -1;
                    if( rank > maxRank )
                        rank = maxRank;

                    m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                    m_LastOnline = reader.ReadDateTime();
                    goto case 18;
                }
                case 18:
开发者ID:justdanofficial,项目名称:khaeros,代码行数:67,代码来源:PlayerMobile.cs

示例12: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();

            switch ( version )
            {
                case 36:
                {
                    m_PeacedUntil = reader.ReadDateTime();

                    goto case 35;
                }
                case 35:
                {
                    m_AnkhNextUse = reader.ReadDateTime();

                    goto case 34;
                }
                case 34:
                {
                    m_AutoStabled = reader.ReadStrongMobileList();

                    m_CustomFlags = (CustomPlayerFlag)reader.ReadEncodedInt();

                    if ( GetCustomFlag( CustomPlayerFlag.VisibilityList ) )
                    {
                        int length = reader.ReadInt();
                        for( int i = 0; i < length; i++ )
                            VisibilityList.Add( reader.ReadMobile() );
                    }

                    if ( GetCustomFlag( CustomPlayerFlag.StaffLevel ) )
                        AccessLevelToggler.m_Mobiles.Add( this, new AccessLevelMod( (AccessLevel)reader.ReadInt() ) );

                    if ( GetCustomFlag( CustomPlayerFlag.StaffRank ) )
                        m_StaffRank = (StaffRank)reader.ReadInt();

                    if ( GetCustomFlag( CustomPlayerFlag.DisplayStaffRank ) )
                        m_StaffTitle = reader.ReadString();

                    goto case 33;
                }
                case 33: // Added by Blady for Sphynx
                {
                    m_FortuneType = reader.ReadEncodedInt();
                    if ( m_FortuneType > 0 )
                    {
                        m_FortunePower = reader.ReadEncodedInt();
                        FortuneExpire = reader.ReadDateTime();
                        if ( FortuneExpire > DateTime.Now )
                        {
                            ApplyFortune( m_FortuneType, m_FortunePower );
                            FortuneGump.Told.Add( this );
                        }
                        else
                            m_FortuneType = m_FortunePower = 0;
                    }

                    goto case 32;
                }
                case 32: //PowerHour added by Blady
                {
                    m_PowerHourStart = reader.ReadDeltaTime();
                    goto case 31;
                }
                //*** Edit by Sunny ***\\
                case 31:
                case 30:
                {
                    m_OSIHouseLoading = reader.ReadBool();
                    goto case 29;
                }
                //*** End edit ***\\

                case 29:
                {
                    int recipeCount = reader.ReadInt();

                    if ( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();

                        for (int i = 0; i < recipeCount; i++)
                        {
                            int r = reader.ReadInt();
                            if (reader.ReadBool())	//Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add(r, true);
                        }
                    }
                    goto case 28;
                }
                case 28:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 27;
                }
                case 27:
                {
                    m_ChampionTitles = new ChampionTitleInfo(reader);
//.........这里部分代码省略.........
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:101,代码来源:PlayerMobile.cs

示例13: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            switch (version)
            {
                case 26:
                    {
                        #region GeNova: Mondain's Legacy
                        m_Quests = QuestReader.Quests(reader, this);
                        m_Chains = QuestReader.Chains(reader);

                        m_Collections = new Dictionary<Collection, int>();
                        m_CollectionTitles = new List<object>();

                        for (int i = reader.ReadInt(); i > 0; i--)
                            m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt());

                        for (int i = reader.ReadInt(); i > 0; i--)
                            m_CollectionTitles.Add(QuestReader.Object(reader));

                        m_SelectedTitle = reader.ReadInt();
                        m_Peaced = reader.ReadDateTime();
                        #endregion

                        goto case 25;
                    }
                case 25:
                    {
                        int recipeCount = reader.ReadInt();

                        if (recipeCount > 0)
                        {
                            m_AcquiredRecipes = new Dictionary<int, bool>();

                            for (int i = 0; i < recipeCount; i++)
                            {
                                int r = reader.ReadInt();
                                if (reader.ReadBool())	//Don't add in recipies which we haven't gotten or have been removed
                                    m_AcquiredRecipes.Add(r, true);
                            }
                        }
                        goto case 24;
                    }
                case 24:
                    {
                        m_LastHonorLoss = reader.ReadDeltaTime();
                        goto case 23;
                    }
                case 23:
                    {
                        m_ChampionTitles = new ChampionTitleInfo(reader);
                        goto case 22;
                    }
                case 22:
                    {
                        m_LastValorLoss = reader.ReadDateTime();
                        goto case 21;
                    }
                case 21:
                    {
                        m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                        m_ToTTotalMonsterFame = reader.ReadInt();
                        goto case 20;
                    }
                case 20:
                    {
                        m_AllianceMessageHue = reader.ReadEncodedInt();
                        m_GuildMessageHue = reader.ReadEncodedInt();

                        goto case 19;
                    }
                case 19:
                    {
                        int rank = reader.ReadEncodedInt();
                        int maxRank = Guilds.RankDefinition.Ranks.Length - 1;
                        if (rank > maxRank)
                            rank = maxRank;

                        m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                        m_LastOnline = reader.ReadDateTime();
                        goto case 18;
                    }
                case 18:
                    {
                        m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();

                        goto case 17;
                    }
                case 17: // changed how DoneQuests is serialized
                case 16:
                    {
                        m_Quest = QuestSerializer.DeserializeQuest(reader);

                        if (m_Quest != null)
                            m_Quest.From = this;

                        int count = reader.ReadEncodedInt();

//.........这里部分代码省略.........
开发者ID:brodock,项目名称:genova-project,代码行数:101,代码来源:PlayerMobile.cs

示例14: Deserialize


//.........这里部分代码省略.........

                    goto case 26;
                }
                case 26:
                {
                    m_AutoStabled = reader.ReadStrongMobileList();

                    goto case 25;
                }
                case 25:
                {
                    int recipeCount = reader.ReadInt();

                    if( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();

                        for( int i = 0; i < recipeCount; i++ )
                        {
                            int r = reader.ReadInt();
                            if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add( r, true );
                        }
                    }
                    goto case 24;
                }
                case 24:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 23;
                }
                case 23:
                {
                    m_ChampionTitles = new ChampionTitleInfo( reader );
                    goto case 22;
                }
                case 22:
                {
                    m_LastValorLoss = reader.ReadDateTime();
                    goto case 21;
                }
                case 21:
                {
                    m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                    m_ToTTotalMonsterFame = reader.ReadInt();
                    goto case 20;
                }
                case 20:
                {
                    m_AllianceMessageHue = reader.ReadEncodedInt();
                    m_GuildMessageHue = reader.ReadEncodedInt();

                    goto case 19;
                }
                case 19:
                {
                    int rank = reader.ReadEncodedInt();
                    int maxRank = Guilds.RankDefinition.Ranks.Length -1;
                    if( rank > maxRank )
                        rank = maxRank;

                    m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                    m_LastOnline = reader.ReadDateTime();
                    goto case 18;
                }
                case 18:
开发者ID:Telm,项目名称:RunUO_EME,代码行数:67,代码来源:PlayerMobile.cs

示例15: Serialize

            public static void Serialize(GenericWriter writer, ChampionTitleInfo titles)
            {
                writer.WriteEncodedInt((int)0); // version

                writer.WriteEncodedInt(titles.m_Harrower);

                int length = titles.m_Values.Length;
                writer.WriteEncodedInt(length);

                for (int i = 0; i < length; i++)
                {
                    if (titles.m_Values[i] == null)
                        titles.m_Values[i] = new TitleInfo();

                    TitleInfo.Serialize(writer, titles.m_Values[i]);
                }
            }
开发者ID:brodock,项目名称:genova-project,代码行数:17,代码来源:PlayerMobile.cs


注:本文中的ChampionTitleInfo类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。