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C# CanvasRenderTarget.CreateDrawingSession方法代码示例

本文整理汇总了C#中CanvasRenderTarget.CreateDrawingSession方法的典型用法代码示例。如果您正苦于以下问题:C# CanvasRenderTarget.CreateDrawingSession方法的具体用法?C# CanvasRenderTarget.CreateDrawingSession怎么用?C# CanvasRenderTarget.CreateDrawingSession使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CanvasRenderTarget的用法示例。


在下文中一共展示了CanvasRenderTarget.CreateDrawingSession方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Button_Click

        private async void Button_Click(object sender, RoutedEventArgs e)
        {
            using (var stream = await Root.RenderToRandomAccessStream())
            {
                var device = new CanvasDevice();
                var bitmap = await CanvasBitmap.LoadAsync(device, stream);

                var renderer = new CanvasRenderTarget(device, bitmap.SizeInPixels.Width, bitmap.SizeInPixels.Height, bitmap.Dpi);

                using (var ds = renderer.CreateDrawingSession())
                {
                    var blur = new GaussianBlurEffect();
                    blur.BlurAmount = 5.0f;
                    blur.Source = bitmap;
                    ds.DrawImage(blur);
                }

                stream.Seek(0);
                await renderer.SaveAsync(stream, CanvasBitmapFileFormat.Png);

                BitmapImage image = new BitmapImage();
                image.SetSource(stream);
                Blured.Source = image;
            }
        }
开发者ID:KooKiz,项目名称:comet,代码行数:25,代码来源:UIElementToImageTest.xaml.cs

示例2: ToQrDataUri

    public async static Task<Uri> ToQrDataUri(this ISdp sdp, int width, int height)
    {
      var qrCodeWriter = new QRCodeWriter();
      var bitMatrix = qrCodeWriter.encode(sdp.ToString(), ZXing.BarcodeFormat.QR_CODE, width, height);

      using (var canvasRenderTarget = new CanvasRenderTarget(CanvasDevice.GetSharedDevice(), 500, 500, 96))
      {
        using (var drawingSession = canvasRenderTarget.CreateDrawingSession())
        {
          for (var y = 0; y < height; y++)
          {
            for (var x = 0; x < width; x++)
            {
              drawingSession.DrawRectangle(x, y, 1, 1, bitMatrix.get(x, y) ? Color.FromArgb(0, 0, 0, 0) : Color.FromArgb(255, 255, 255, 255));
            }
          }
        }

        using (var inMemoryRandomAccessStream = new InMemoryRandomAccessStream())
        {
          await canvasRenderTarget.SaveAsync(inMemoryRandomAccessStream, CanvasBitmapFileFormat.Png);
          inMemoryRandomAccessStream.Seek(0);
          var buffer = new byte[inMemoryRandomAccessStream.Size];
          await inMemoryRandomAccessStream.ReadAsync(buffer.AsBuffer(), (uint)inMemoryRandomAccessStream.Size, InputStreamOptions.None);
          return new Uri($"data:image/png;base64,{Convert.ToBase64String(buffer)}");
        }
      }
    }
开发者ID:Terricide,项目名称:TomasHubelbauer.WebRtcDataChannelsDotNet,代码行数:28,代码来源:ISdpExtensions.cs

示例3: DrawStrokeOnImageBackground

		public byte[] DrawStrokeOnImageBackground(IReadOnlyList<InkStroke> strokes, byte[] backgroundImageBuffer)
		{

			var stmbuffer = new InMemoryRandomAccessStream();
			stmbuffer.AsStreamForWrite().AsOutputStream().WriteAsync(backgroundImageBuffer.AsBuffer()).AsTask().Wait();

			CanvasDevice device = CanvasDevice.GetSharedDevice();
			var canbit = CanvasBitmap.LoadAsync(device, stmbuffer, 96).AsTask().Result;


			CanvasRenderTarget renderTarget = new CanvasRenderTarget(device, canbit.SizeInPixels.Width, canbit.SizeInPixels.Height, 96);

			using (var ds = renderTarget.CreateDrawingSession())
			{
				ds.Clear(Colors.Transparent);

				if (backgroundImageBuffer != null)
				{

					ds.DrawImage(canbit);
				}

				ds.DrawInk(strokes);
			}
			var stm = new InMemoryRandomAccessStream();
			renderTarget.SaveAsync(stm, CanvasBitmapFileFormat.Png).AsTask().Wait();
			var readfrom = stm.GetInputStreamAt(0).AsStreamForRead();
			var ms = new MemoryStream();
			readfrom.CopyTo(ms);
			var outputBuffer = ms.ToArray();
			return outputBuffer;
		}
开发者ID:waynebaby,项目名称:GreaterShareUWP,代码行数:32,代码来源:DrawingService.cs

示例4: Save

        public async Task Save(StorageFile file)
        {
            var image = GetImage();

            // Measure the extent of the image (which may be cropped).
            Rect imageBounds;

            using (var commandList = new CanvasCommandList(sourceBitmap.Device))
            using (var drawingSession = commandList.CreateDrawingSession())
            {
                imageBounds = image.GetBounds(drawingSession);
            }

            // Rasterize the image into a rendertarget.
            using (var renderTarget = new CanvasRenderTarget(sourceBitmap.Device, (float)imageBounds.Width, (float)imageBounds.Height, 96))
            {
                using (var drawingSession = renderTarget.CreateDrawingSession())
                {
                    drawingSession.Blend = CanvasBlend.Copy;

                    drawingSession.DrawImage(image, -(float)imageBounds.X, -(float)imageBounds.Y);
                }

                // Save it out.
                var format = file.FileType.Equals(".png", StringComparison.OrdinalIgnoreCase) ? CanvasBitmapFileFormat.Png : CanvasBitmapFileFormat.Jpeg;

                using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite))
                {
                    stream.Size = 0;

                    await renderTarget.SaveAsync(stream, format);
                }
            }
        }
开发者ID:shawnhar,项目名称:stuart,代码行数:34,代码来源:Photo.cs

示例5: Process

 public void Process(CanvasBitmap input, CanvasRenderTarget output, TimeSpan time)
 {
     using (CanvasDrawingSession session = output.CreateDrawingSession())
     {
         session.DrawImage(input);
         session.DrawText("Canvas Effect test", 0f, 0f, Colors.Red);
     }
 }
开发者ID:gtarbell,项目名称:VideoEffect,代码行数:8,代码来源:Utils.cs

示例6: drawText

 public void drawText(CanvasRenderTarget crt, Color color)
 {
     using (CanvasDrawingSession ds = crt.CreateDrawingSession())
     {
         ds.DrawTextLayout(textLayout, (float)location.X, (float)location.Y, color);
     }
        
 }
开发者ID:michael-spinelli,项目名称:Renderer2525C-W10-UWP,代码行数:8,代码来源:TextInfo.cs

示例7: BlurElementAsync

        /// <summary>
        /// Applys a blur to a UI element
        /// </summary>
        /// <param name="sourceElement">UIElement to blur, generally an Image control, but can be anything</param>
        /// <param name="blurAmount">Level of blur to apply</param>
        /// <returns>Blurred UIElement as BitmapImage</returns>
        public static async Task<BitmapImage> BlurElementAsync(this UIElement sourceElement, float blurAmount = 2.0f)
        {
            if (sourceElement == null)
                return null;

            var rtb = new RenderTargetBitmap();
            await rtb.RenderAsync(sourceElement);

            var buffer = await rtb.GetPixelsAsync();
            var array = buffer.ToArray();

            var displayInformation = DisplayInformation.GetForCurrentView();

            using (var stream = new InMemoryRandomAccessStream())
            {
                var pngEncoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);

                pngEncoder.SetPixelData(BitmapPixelFormat.Bgra8,
                                     BitmapAlphaMode.Premultiplied,
                                     (uint) rtb.PixelWidth,
                                     (uint) rtb.PixelHeight,
                                     displayInformation.RawDpiX,
                                     displayInformation.RawDpiY,
                                     array);

                await pngEncoder.FlushAsync();
                stream.Seek(0);

                var canvasDevice = new CanvasDevice();
                var bitmap = await CanvasBitmap.LoadAsync(canvasDevice, stream);

                var renderer = new CanvasRenderTarget(canvasDevice,
                                                      bitmap.SizeInPixels.Width,
                                                      bitmap.SizeInPixels.Height,
                                                      bitmap.Dpi);

                using (var ds = renderer.CreateDrawingSession())
                {
                    var blur = new GaussianBlurEffect
                    {
                        BlurAmount = blurAmount,
                        Source = bitmap
                    };
                    ds.DrawImage(blur);
                }

                stream.Seek(0);
                await renderer.SaveAsync(stream, CanvasBitmapFileFormat.Png);

                var image = new BitmapImage();
                await image.SetSourceAsync(stream);

                return image;
            }
        }
开发者ID:cheahengsoon,项目名称:UwpProjects,代码行数:61,代码来源:ExtensionMethods.cs

示例8: ImageInfo

 public ImageInfo(CanvasRenderTarget image)
 {
     _crt = image;
     BitmapSize bsize = image.SizeInPixels;
     Size size = image.Size;
     _offset = new Point(size.Width / 2.0f, size.Height / 2.0f);
     using (CanvasDrawingSession ds = image.CreateDrawingSession())
     {
         _symbolBounds = image.GetBounds(ds);
         _imageBounds = ShapeUtilities.clone(_symbolBounds);
     }
 }
开发者ID:michael-spinelli,项目名称:Renderer2525C-W10-UWP,代码行数:12,代码来源:ImageInfo.cs

示例9: Process

 public void Process(CanvasBitmap input, CanvasRenderTarget output, TimeSpan time)
 {
     using (CanvasDrawingSession session = output.CreateDrawingSession())
     {
         session.DrawImage(input);
         session.FillCircle(
             (float)input.Bounds.Width / 2,
             (float)input.Bounds.Height / 2,
             (float)(Math.Min(input.Bounds.Width, input.Bounds.Height) / 2 * Math.Cos(2 * Math.PI * time.TotalSeconds)),
             Colors.Aqua
             );
     }
 }
开发者ID:gtarbell,项目名称:VideoEffect,代码行数:13,代码来源:CanvasEffect.cs

示例10: CreateParticleBitmaps

        //Creates textures of different sizes
        public void CreateParticleBitmaps(bool blur = false)
        {
            SetColors(baseColor);

            particleBitmaps = new CanvasRenderTarget[sizes];

            int i = -1;
            var nextRadius = 0;
            var nextSize =0;
            var transparent = Color.FromArgb(0, 0, 0, 0);

            float viewportsize = 100; //Here is the trick, if this value is too small appears the displacement and the original image

            for (int r = 1; r < sizes + 1; r += 1)
            {
                nextRadius = (r * minRadius);
                nextSize = nextRadius * 2;
                CanvasRenderTarget canvas = new CanvasRenderTarget(device, viewportsize, viewportsize, parent.Dpi);
                var center = new Vector2((viewportsize - nextRadius) / 2);

                //The following is like a 'drawing graph', the output of the first is the input of the second one;
                using (CanvasDrawingSession targetSession = canvas.CreateDrawingSession())
                {
                    targetSession.Clear(transparent);
                    targetSession.FillCircle(center, nextRadius, outerColor);
                    targetSession.FillCircle(center, nextRadius - 6, innerColor);
                }

                if (!blur)
                {
                    particleBitmaps[++i] = canvas;
                }
                else //Add blur just one time
                {
                    var blurEffect = new GaussianBlurEffect() { BlurAmount = 2f };
                    CanvasRenderTarget blurredcanvas = new CanvasRenderTarget(device, viewportsize, viewportsize, parent.Dpi);
                    blurEffect.Source = canvas;
                    using (CanvasDrawingSession targetSession = blurredcanvas.CreateDrawingSession())
                    {
                        targetSession.Clear(transparent);
                        targetSession.DrawImage(blurEffect);
                    }
                    particleBitmaps[++i] = blurredcanvas;
                }
            }
        }
开发者ID:juanpaexpedite,项目名称:MasterDetailsComposition,代码行数:47,代码来源:ParticlesManager.cs

示例11: RenderTargetDpiTest

        public void RenderTargetDpiTest()
        {
            const float defaultDpi = 96;
            const float highDpi = defaultDpi * 2;
            const float size = 100;
            const float fractionalSize = 100.8f;

            var device = new CanvasDevice();

            var renderTargetDefault = new CanvasRenderTarget(device, size, size, defaultDpi);
            var renderTargetHigh = new CanvasRenderTarget(device, size, size, highDpi);
            var renderTargetFractionalSize = new CanvasRenderTarget(device, fractionalSize, fractionalSize, highDpi);

            // Check each rendertarget reports the expected DPI.
            Assert.AreEqual(defaultDpi, renderTargetDefault.Dpi);
            Assert.AreEqual(highDpi, renderTargetHigh.Dpi);
            Assert.AreEqual(highDpi, renderTargetFractionalSize.Dpi);

            // Check each rendertarget is of the expected size.
            Assert.AreEqual(size, renderTargetDefault.Size.Width);
            Assert.AreEqual(size, renderTargetDefault.Size.Height);

            Assert.AreEqual(size, renderTargetHigh.Size.Width);
            Assert.AreEqual(size, renderTargetHigh.Size.Height);

            Assert.AreEqual(Math.Round(fractionalSize), renderTargetFractionalSize.Size.Width);
            Assert.AreEqual(Math.Round(fractionalSize), renderTargetFractionalSize.Size.Height);

            // Check sizes in pixels.
            Assert.AreEqual(size, renderTargetDefault.SizeInPixels.Width);
            Assert.AreEqual(size, renderTargetDefault.SizeInPixels.Height);

            Assert.AreEqual(size * highDpi / defaultDpi, renderTargetHigh.SizeInPixels.Width);
            Assert.AreEqual(size * highDpi / defaultDpi, renderTargetHigh.SizeInPixels.Height);

            Assert.AreEqual(Math.Round(fractionalSize * highDpi / defaultDpi), renderTargetFractionalSize.SizeInPixels.Width);
            Assert.AreEqual(Math.Round(fractionalSize * highDpi / defaultDpi), renderTargetFractionalSize.SizeInPixels.Height);

            // Check that drawing sessions inherit the DPI of the rendertarget being drawn onto.
            var drawingSessionDefault = renderTargetDefault.CreateDrawingSession();
            var drawingSessionHigh = renderTargetHigh.CreateDrawingSession();

            Assert.AreEqual(defaultDpi, drawingSessionDefault.Dpi);
            Assert.AreEqual(highDpi, drawingSessionHigh.Dpi);
        }
开发者ID:Himansh1306,项目名称:Win2D,代码行数:45,代码来源:DpiTests.cs

示例12: DrawStrokeOnSolidColorBackground

		public byte[] DrawStrokeOnSolidColorBackground(IReadOnlyList<InkStroke> strokes, int width, int height, Color color )
		{														 
			CanvasDevice device = CanvasDevice.GetSharedDevice();
			CanvasRenderTarget renderTarget = new CanvasRenderTarget(device, width, height, 96);

			using (var ds = renderTarget.CreateDrawingSession())
			{
				ds.Clear(color);
				ds.DrawInk(strokes);
			}
			var stm = new InMemoryRandomAccessStream();
			renderTarget.SaveAsync(stm, CanvasBitmapFileFormat.Png).AsTask().Wait();
			var readfrom = stm.GetInputStreamAt(0).AsStreamForRead();
			var ms = new MemoryStream();
			readfrom.CopyTo(ms);
			var outputBuffer = ms.ToArray();
			return outputBuffer;
		}
开发者ID:waynebaby,项目名称:GreaterShareUWP,代码行数:18,代码来源:DrawingService.cs

示例13: BtnSave_Click

        private async void BtnSave_Click(object sender, RoutedEventArgs e)
        {
            StorageFolder storageFolder = KnownFolders.SavedPictures;
            var file = await storageFolder.CreateFileAsync("sample.jpg", CreationCollisionOption.ReplaceExisting);

            CanvasDevice device = CanvasDevice.GetSharedDevice();
            CanvasRenderTarget renderTarget = new CanvasRenderTarget(device, (int)MyInkCanvas.ActualWidth, (int)MyInkCanvas.ActualHeight, 96);

            using (var ds = renderTarget.CreateDrawingSession())
            {
                ds.Clear(Colors.White);
                ds.DrawInk(MyInkCanvas.InkPresenter.StrokeContainer.GetStrokes());
            }

            using (var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
            {
                await renderTarget.SaveAsync(fileStream, CanvasBitmapFileFormat.Jpeg, 1f);
            }
        }
开发者ID:gaojunxuan,项目名称:Demo-UWP-InkCanvas-Save-Jpg,代码行数:19,代码来源:MainPage.xaml.cs

示例14: DownloadPng

        private static async Task<CanvasBitmap> DownloadPng(CanvasDevice device, Uri uri)
        {
            try
            {
                return await CanvasBitmap.LoadAsync(device, await CachedData.GetRandomAccessStreamAsync(uri));
            }
            catch (FileNotFoundException)
            {
                var rt = new CanvasRenderTarget(device, 480, 360, 96);

                using (var ds = rt.CreateDrawingSession())
                {
                    ds.Clear(Colors.Transparent);
                    ds.DrawLine(0, 0, (float)rt.Size.Width, (float)rt.Size.Height, Colors.Black, 1);
                    ds.DrawLine(0, (float)rt.Size.Height, (float)rt.Size.Width, 0, Colors.Black, 1);
                }
                return rt;
            }
        }
开发者ID:clarkezone,项目名称:SvgWin2D,代码行数:19,代码来源:TestDisplay.xaml.cs

示例15: RendererImage

		private static void RendererImage(Stream stream, SvgImageRendererSettings settings)
		{
			var svg = settings.Document;
			var viewPort = svg.RootElement.ViewPort;
			if (!viewPort.HasValue) throw new ArgumentException(nameof(settings));

			var width = viewPort.Value.Width;
			var height = viewPort.Value.Height;
			var device = CanvasDevice.GetSharedDevice();
			using (var offScreen = new CanvasRenderTarget(device, width, height, settings.Scaling * 96.0F))
			{
				using (var renderer = new Win2dRenderer(offScreen, svg))
				using (var session = offScreen.CreateDrawingSession())
				{
					session.Clear(Colors.Transparent);
					renderer.Render(width, height, session);
				}
				offScreen.SaveAsync(stream.AsRandomAccessStream(), (CanvasBitmapFileFormat)settings.Format, settings.Quality).AsTask().GetAwaiter().GetResult();
			}
		}
开发者ID:lallous,项目名称:SvgForXaml,代码行数:20,代码来源:SvgImageRenderer.cs


注:本文中的CanvasRenderTarget.CreateDrawingSession方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。