本文整理汇总了C#中CameraManager.SetCamera方法的典型用法代码示例。如果您正苦于以下问题:C# CameraManager.SetCamera方法的具体用法?C# CameraManager.SetCamera怎么用?C# CameraManager.SetCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CameraManager
的用法示例。
在下文中一共展示了CameraManager.SetCamera方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getMovementFor
private MovementManager getMovementFor(Train train, bool isLocalTrain, NetworkTrainPlayer networkPlayer, GuiPlayersPointsElement playersPoints, NetworkEntityPlaying network)
{
float rotationSpeed = train.RotationSpeed;
float translationSpeed = train.TranslationSpeed * GameMapSizeFactor.GetFactorForCurrentMapRelativeToFirstMap();
int maxPassengers = train.MaxPassengers;
Transform mover = train.transform.parent ?? train.transform;
TransformOperations.To(mover).SetRotationTo(FirstStation.transform.position);
Route route = new Route();
route.Add(null);
route.Add(FirstStation);
if (isLocalTrain) {
FirstStation.StartHighlight();
}
Player player = networkPlayer == null ? PlayerFactory.CreateLocal(train) : networkPlayer;
TrainPassengersLimit trainPassengersLimit = TrainPassengersLimitFactory.Get(TrainPassengersLimitType);
trainPassengersLimit.SetLimit(maxPassengers);
TrainPassengers passengers = new TrainPassengers(trainPassengersLimit, player);
TimeCounter timeCounter = new TimeCounter();
timeCounters.Add(timeCounter);
CurrentPoints points = new CurrentPoints(CurrentMap.GetCurrentMap(), passengers, timeCounter);
playersPoints.AddPoints(player, points);
GuiButtonRendererControl backToMenuButton = null;
GuiButtonRendererControl showRankingButton = null;
Movement firstMovement, normalMovement, goOutMovement;
if (isLocalTrain) {
Camera camera = Camera.main;
Vector3 cameraOffset = -(mover.position - camera.transform.position);
firstMovement = new ParallelMovement()
.AddMovement(new TranslationMovement(mover, translationSpeed, TranslationStartStepType, TERRESTRIAL))
.AddMovement(new TranslationMovement(camera.transform, translationSpeed, TranslationStartStepType, TERRESTRIAL, cameraOffset));
//firstMovement.Update(FirstStation.transform.position);
normalMovement = new SequentialMovement()
.AddMovement(new RotationMovement(mover, rotationSpeed, RotationDefaultStepType, TERRESTRIAL))
.AddMovement(new ParallelMovement()
.AddMovement(new TranslationMovement(mover, translationSpeed, TranslationDefaultStepType, TERRESTRIAL))
.AddMovement(new TranslationMovement(camera.transform, translationSpeed, TranslationDefaultStepType, TERRESTRIAL, cameraOffset)));
goOutMovement = new SequentialMovement()
.AddMovement(new RotationMovement(mover, rotationSpeed, RotationDefaultStepType, TERRESTRIAL))
.AddMovement(new TranslationMovement(mover, translationSpeed, TranslationDefaultStepType, TERRESTRIAL));
MapCamera trainCamera = new TrainCamera(Camera.main);
MapCamera freeCamera = new FreeCamera(Camera.main);
CameraManager cameraManager = new CameraManager(trainCamera);
backToMenuButton = new GuiButtonRendererControl(() => Application.LoadLevel(SceneNames.MENU));
showRankingButton = new GuiButtonRendererControl(() => SocialManager.ForegroundActions.ShowLeaderboard(CurrentMap.GetCurrentMap()));
GuiButtonRendererControl setTrainCameraButton = new GuiButtonRendererControl(() => cameraManager.SetCamera(trainCamera));
GuiButtonRendererControl setFreeCameraButton = new GuiButtonRendererControl(() => cameraManager.SetCamera(freeCamera));
gui.AddElement(new GuiHudElement(passengers, timeCounter));
gui.AddElement(GuiElementFactory.GetSwitchCameraElement("Train\nCam", GuiPosition.DOWN_LEFT, setTrainCameraButton));
gui.AddElement(GuiElementFactory.GetSwitchCameraElement("Free\nCam", GuiPosition.DOWN_RIGHT, setFreeCameraButton));
input.AddLocal(route, cameraManager);
input.AddButtons(backToMenuButton, showRankingButton, setTrainCameraButton, setFreeCameraButton);
} else {
firstMovement = new TranslationMovement(mover, translationSpeed, TranslationStartStepType, TERRESTRIAL);
//firstMovement.Update(FirstStation.transform.position);
goOutMovement = normalMovement = new SequentialMovement()
.AddMovement(new RotationMovement(mover, rotationSpeed, RotationDefaultStepType, TERRESTRIAL))
.AddMovement(new TranslationMovement(mover, translationSpeed, TranslationDefaultStepType, TERRESTRIAL));
networkPlayer.SetRoute(route);
}
return new MovementManager(FirstStation, LastStation, route, firstMovement, normalMovement, goOutMovement, passengers, timeCounter, points, gui, backToMenuButton, showRankingButton, isLocalTrain, playersPoints, network);
}