本文整理汇总了C#中CacheList.Add方法的典型用法代码示例。如果您正苦于以下问题:C# CacheList.Add方法的具体用法?C# CacheList.Add怎么用?C# CacheList.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CacheList
的用法示例。
在下文中一共展示了CacheList.Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetCaches
public static Caches GetCaches()
{
Cache _cache = HttpRuntime.Cache;
IDictionaryEnumerator cacheEnum = _cache.GetEnumerator();
CacheList cl = new CacheList();
cl = new CacheList();
while (cacheEnum.MoveNext())
{
cl.Add(new CacheInfo(cacheEnum.Key.ToString(), cacheEnum.Value.GetType().ToString()));
}
Caches rs = new Caches();
rs.CacheList = new CacheList();
cl.SortBy(CacheInfo.Columns.Key, true);
rs.CacheList.AddRange(cl);
rs.Total = cl.Count;
return rs;
}
示例2: GuildFightCombatUserList
public static void GuildFightCombatUserList()
{
_fightUserList = new CacheList<FightUser>();
var fightList = new ShareCacheStruct<ServerFight>().FindAll(m => m.FastID == info.FastID);
foreach (ServerFight fight in fightList)
{
if (string.IsNullOrEmpty(fight.CombatMember))
{
continue;
}
string[] strList = fight.CombatMember.Split(',');
foreach (string s in strList)
{
if (string.IsNullOrEmpty(s))
{
continue;
}
var FightStatusUser = _fightUserList.Find(m => !m.IsRemove && m.UserId == s);
if (FightStatusUser != null)
{
continue;
}
FightUser fightUser = new FightUser();
fightUser.GuildID = fight.GuildID;
fightUser.UserId = s;
GameUser user = UserCacheGlobal.CheckLoadUser(s);
if (user != null)
{
fightUser.UserName = user.NickName;
user.UserStatus = UserStatus.FightCombat;
}
fightUser.WinCount = 0;
fightUser.CityID = fight.CityID;
fightUser.ObtainNum = 0;
fightUser.InspirePercent = 0;
fightUser.IsRemove = false;
fightUser.IsNotEnough = false;
_fightUserList.Add(fightUser);
}
}
}
示例3: Main
static void Main(string[] args)
{
try
{
var dict = new CacheList<int>();
dict.Add(1);
string js = dict.ToJson();
var temp = js.ParseJson<CacheList<int>>();
if(temp == null)
{
}
GameServerListManager.Initialize();
var server = new GameProxy();
Console.WriteLine("Press Enter to exit...");
Console.ReadLine();
}
catch (Exception ex)
{
TraceLog.WriteError("Main error:{0}", ex);
}
}
示例4: TakeAction
public override bool TakeAction()
{
var syntheList = new CacheList<SynthesisInfo>();
var package = UserEnchant.Get(ContextUser.UserID);
if (ops == 1)
{
UserEnchantInfo userEnchantinfo1 = package.EnchantPackage.Find(m => m.UserEnchantID == userEnchantID1);
UserEnchantInfo userEnchantinfo2 = package.EnchantPackage.Find(m => m.UserEnchantID == userEnchantID2);
if (userEnchantinfo1 == null || userEnchantinfo2 == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1256_EnchantNotEnough;
return false;
}
if (userEnchantinfo1.EnchantLv >= GameConfigSet.MaxEnchantLv)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1256_OutMaxEnchantLv;
return false;
}
int entExprience1 = 0;
int entExprience2 = 0;
EnchantInfo enchant1 = new ConfigCacheSet<EnchantInfo>().FindKey(userEnchantinfo1.EnchantID);
EnchantInfo enchant2 = new ConfigCacheSet<EnchantInfo>().FindKey(userEnchantinfo2.EnchantID);
if (enchant1 != null && enchant2 != null)
{
entExprience1 = enchant1.Experience;
entExprience2 = enchant2.Experience;
if (userEnchantinfo1.EnchantLv > userEnchantinfo2.EnchantLv ||
(userEnchantinfo1.EnchantLv == userEnchantinfo2.EnchantLv &&
userEnchantinfo1.CurrExprience >= userEnchantinfo2.CurrExprience))
{
UpdateEnchant(userEnchantID1, userEnchantID2, entExprience2);
syntheList.Add(new SynthesisInfo() { DemandID = userEnchantinfo2.EnchantID, Num = userEnchantinfo2.CurrExprience });
UserLogHelper.AppenEnchantLog(ContextUser.UserID, 4, userEnchantinfo1, syntheList);
}
else
{
UpdateEnchant(userEnchantID2, userEnchantID1, entExprience1);
syntheList.Add(new SynthesisInfo() { DemandID = userEnchantinfo1.EnchantID, Num = userEnchantinfo1.CurrExprience });
UserLogHelper.AppenEnchantLog(ContextUser.UserID, 4, userEnchantinfo2, syntheList);
}
}
}
else if (ops == 2)
{
int experience = 0;
var enchantArray = package.EnchantPackage.FindAll(m => string.IsNullOrEmpty(m.UserItemID));
if (enchantArray.Count == 0)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1256_EnchantNotEnough;
return false;
}
if (enchantArray.Count == 1)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1256_EnchantNumNotEnough;
return false;
}
enchantArray.QuickSort((x, y) =>
{
int result = 0;
if (x == null && y == null) return 0;
if (x != null && y == null) return 1;
if (x == null) return -1;
result = y.EnchantLv.CompareTo(x.EnchantLv);
if (result == 0)
{
result = y.CurrExprience.CompareTo(x.CurrExprience);
}
return result;
});
UserEnchantInfo uEnchantInfo =
package.EnchantPackage.Find(m => m.UserEnchantID == enchantArray[0].UserEnchantID);
if (uEnchantInfo == null)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1262_EnchantSynthesisNotEnough;
return false;
}
EnchantLvInfo enchantLvInfo = new ConfigCacheSet<EnchantLvInfo>().FindKey(uEnchantInfo.EnchantID,
GameConfigSet.MaxEnchantLv);
int maxExprience = enchantLvInfo == null ? 0 : enchantLvInfo.Experience;
foreach (var info in enchantArray)
{
EnchantInfo enchantInfo = new ConfigCacheSet<EnchantInfo>().FindKey(info.EnchantID);
if (enchantInfo != null)
{
experience = enchantInfo.Experience;
}
if (uEnchantInfo.UserEnchantID != info.UserEnchantID)
{
if (uEnchantInfo.CurrExprience >= maxExprience)
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St1256_OutMaxEnchantLv;
//.........这里部分代码省略.........
示例5: SetRandomItem
private static void SetRandomItem(CacheList<MysteryShops> mysteryList, List<ItemType> itemList, DateTime nextDate)
{
foreach (ItemType itemType in itemList)
{
List<ItemBaseInfo> itemArray = new ConfigCacheSet<ItemBaseInfo>().FindAll(u => u.IsMystery == 1 && u.ItemType == itemType);
if (itemArray.Count == 0)
{
throw new Exception("刷新神秘商店出错:物品" + itemType + "类型不存在");
}
ItemBaseInfo itemInfo = itemArray[RandomUtils.GetRandom(0, itemArray.Count)];
if (mysteryList.Exists(m => m.ItemID == itemInfo.ItemID))
{
itemArray = new ConfigCacheSet<ItemBaseInfo>().FindAll(u => u.IsMystery == 1 && u.ItemID != itemInfo.ItemID && u.ItemType == itemType);
if (itemArray.Count == 0)
{
throw new Exception("刷新神秘商店出错:物品" + itemType + "类型不存在");
}
itemInfo = itemArray[RandomUtils.GetRandom(0, itemArray.Count)];
}
mysteryList.Add(new MysteryShops() { ItemID = itemInfo.ItemID, NextDate = nextDate, BuyNum = 0, ItemNum = itemInfo.MysteryNum });
}
}
示例6: GetApply
/// <summary>
/// 晋级公会
/// </summary>
/// <returns></returns>
public static ServerFight[] GetApply(FightStage stage, int cityID)
{
int fastID = info.FastID;
FightStage fightStage = FightStage.Ready;
if (stage == FightStage.Apply && info.FastID > 1)
{
fastID = MathUtils.Subtraction(fastID, 1);
fightStage = FightStage.final;
}
if (stage == FightStage.semi_Wait)
{
fightStage = FightStage.quarter_final;
}
else if (stage == FightStage.final_Wait)
{
fightStage = FightStage.semi_final;
}
var fightGroupList = new ShareCacheStruct<ServerFightGroup>().FindAll(s => s.FastID == fastID && s.Stage == fightStage);
foreach (var fightgroup in fightGroupList)
{
if (string.IsNullOrEmpty(fightgroup.WinGuildID))
{
ServerFightGroupWinGuildID(fightgroup, fastID);
}
}
var applyList = new ShareCacheStruct<ServerFight>().FindAll(s => s.FastID == info.FastID && s.Stage == stage && s.CityID == cityID);
applyList.QuickSort((x, y) =>
{
int result;
if (x == null && y == null) return 0;
if (x != null && y == null) return 1;
if (x == null) return -1;
result = (int)y.GetResult(stage).CompareTo(x.GetResult(stage));
if (result == 0)
{
var userGuildA = new ShareCacheStruct<UserGuild>().FindKey(x.GuildID);
var userGuildB = new ShareCacheStruct<UserGuild>().FindKey(y.GuildID);
if (userGuildA != null && userGuildB != null)
{
result = userGuildB.GuildLv.CompareTo(userGuildA.GuildLv);
if (result == 0)
{
result = userGuildB.CurrExperience.CompareTo(userGuildA.CurrExperience);
}
}
}
return result;
});
var apply = new CacheList<ServerFight>();
for (int i = 0; i < info.Lenght && i < applyList.Count; i++)
{
apply.Add(applyList[i]);
}
return apply.ToArray();
}
示例7: DoPlotPrize
/// <summary>
/// 副本奖励,如果通关下发通关奖励
/// </summary>
/// <param name="userID"></param>
/// <param name="plotNpcInfo"></param>
/// <param name="userPlotCombat"></param>
internal static void DoPlotPrize(string userID, PlotNPCInfo plotNpcInfo, UserPlotCombat userPlotCombat, int npcGeneralNum, out int honourNum)
{
honourNum = 0;
int experience = 0;
PlotInfo plotInfo = new ConfigCacheSet<PlotInfo>().FindKey(plotNpcInfo.PlotID);
var package = UserPlotPackage.Get(userID);
if (plotInfo == null || plotNpcInfo == null || userPlotCombat == null || package == null)
{
return;
}
GameUser user = new GameDataCacheSet<GameUser>().FindKey(userID);
if (user != null)
{
experience += plotNpcInfo.Experience;
userPlotCombat.Experience = plotNpcInfo.Experience;
if (!string.IsNullOrEmpty(user.MercenariesID))
{
//公会技能加成
userPlotCombat.Experience = MathUtils.RoundCustom(experience * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.Experience)).ToInt();
experience = userPlotCombat.Experience;
}
var cacheSetGeneral = new GameDataCacheSet<UserGeneral>();
var userMagic = new GameDataCacheSet<UserMagic>().Find(user.UserID, s => s.IsEnabled);
int userMagicID = userMagic == null ? 0 : userMagic.MagicID;
var userEmbattleList = new GameDataCacheSet<UserEmbattle>().FindAll(userID, s => s.MagicID == userMagicID && s.GeneralID > 0);
int generalNum = 0;
userEmbattleList.ForEach(userEmbattle =>
{
var userGeneral = cacheSetGeneral.FindKey(userID, userEmbattle.GeneralID);
generalNum = userGeneral != null && userGeneral.LifeNum > 0
? MathUtils.Addition(generalNum, 1)
: generalNum;
});
user.GeneralAllCount = MathUtils.Addition(user.GeneralAllCount, userPlotCombat.GeneralNum);
user.GeneralKillCount = MathUtils.Addition(user.GeneralKillCount,
(userPlotCombat.GeneralNum - generalNum));
//怪物掉落物品)
if (plotNpcInfo.IsBoss)
{
if (plotInfo.PlotType == PlotType.Normal && user.PlotProgress < plotInfo.PlotID)
{
user.PlotProgress = plotInfo.PlotID;
}
//日常任务-通关副本
TaskHelper.TriggerDailyTask(userID, 4005);
DateTime currDate = DateTime.Now;
//通关奖励
var userPlot = UserPlotHelper.GetUserPlotInfo(userID, plotNpcInfo.PlotID);
if (userPlot == null)
{
userPlot = new UserPlotInfo();
userPlot.PlotID = plotNpcInfo.PlotID;
userPlot.CreateDate = currDate;
package.SaveItem(userPlot);
}
NoviceHelper.PlotFestivalList(user, plotInfo.PlotID); //活动集合
List<UserPlotCombat> preUserPlotList = new GameDataCacheSet<UserPlotCombat>().FindAll(userID, m => !m.PlotNpcID.Equals(userPlotCombat.PlotNpcID) && m.PlotID == plotNpcInfo.PlotID);
preUserPlotList.Add(userPlotCombat);
List<UserPlotCombat> plotCombatList = preUserPlotList;
short starScore;
PlotSuccessType plotSuccessType = PlotSuccessType.No;
userPlot.ScoreNum = GetPlotScoreNum(plotCombatList, out starScore);
userPlot.PlotStatus = PlotStatus.Completed;
userPlot.AttackScore = 0;
userPlot.DefenseScore = 0;
userPlot.ItemID = 0;
userPlot.EnchantID = 0;
userPlot.PlotSuccessType = plotSuccessType;
//获得星星等级
if (userPlotCombat.IsWin)
{
double pren = 0;
GetStar(user, generalNum, out starScore, out plotSuccessType, out pren);
userPlot.StarScore = starScore;
userPlot.PlotSuccessType = plotSuccessType;
//获得荣誉值
honourNum = plotInfo.HonourNum;
userPlot.PlotNum = MathUtils.Addition(userPlot.PlotNum, 1);
if (GetPlotChallengeNum(userID, plotNpcInfo.PlotID) == 1)
{
if (starScore >= 3)
{
if (plotInfo.PlotType==PlotType.Elite) // 如果是精英副本
//.........这里部分代码省略.........
示例8: GetPlotMonsterItems
public static CacheList<PrizeItemInfo> GetPlotMonsterItems(string userID, int plotNpcID)
{
CacheList<PrizeItemInfo> itemList = new CacheList<PrizeItemInfo>();
GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(userID);
if (userInfo != null)
{
int doubleitem = GetDouble(userID, plotNpcID);
int multiple = FestivalHelper.DuplicateDropDouble(userID);
List<PlotEmbattleInfo> embattleInfoList = new ConfigCacheSet<PlotEmbattleInfo>().FindAll(m => m.PlotNpcID == plotNpcID);
foreach (PlotEmbattleInfo embattleInfo in embattleInfoList)
{
MonsterInfo monster = new ConfigCacheSet<MonsterInfo>().FindKey(embattleInfo.MonsterID);
if (monster == null)
{
continue;
}
//原因:活动类型修改
if (RandomUtils.IsHit(NoviceHelper.FestivalMultiple(monster.ItemProbability)))
//if (RandomUtils.IsHit(FestivalHelper.DuplicateDropDouble(userID, monster.ItemProbability)))
{
if (ItemBaseInfo.IsExist(monster.ItemID))
{
PrizeItemInfo itemInfo = itemList.Find(m => m.ItemID == monster.ItemID);
if (itemInfo == null)
{
itemInfo = new PrizeItemInfo
{
Type = 0,
ItemID = monster.ItemID,
Num = 1 * doubleitem * multiple
};
itemList.Add(itemInfo);
}
else
{
itemInfo.Num += 1 * doubleitem * multiple;
}
}
}
}
foreach (var itemInfo in itemList)
{
UserItemHelper.AddUserItem(userID, itemInfo.ItemID, itemInfo.Num);
CacheList<PrizeItemInfo> prizeItemInfos = new CacheList<PrizeItemInfo>();
prizeItemInfos.Add(new PrizeItemInfo() { Type = 0, ItemID = itemInfo.ItemID, Num = itemInfo.Num });
if (prizeItemInfos.Count > 0)
{
userInfo.UserExtend.UpdateNotify(obj =>
{
userInfo.UserExtend.ItemList = prizeItemInfos;
return true;
});
//userInfo.Update();
}
}
}
return itemList;
}
示例9: GetPrizeItems
/// <summary>
/// 扫荡副本
/// </summary>
/// <param name="userID"></param>
/// <param name="itemProbability"></param>
/// <param name="itemRank"></param>
/// <returns></returns>
private static CacheList<PrizeItemInfo> GetPrizeItems(string userID, decimal itemProbability, string itemRank, int plotID, UserPlotInfo userPlot)
{
List<UniversalInfo> universalInfoList = new List<UniversalInfo>();
var itemList = new CacheList<PrizeItemInfo>();
string[] items = itemRank.Trim().Split(new[] { ',' });
int count = items.Length + 1;
int[] precent = new int[count];
int precentNum = 0;
for (int i = 0; i < count; i++)
{
if (i != (count - 1))
{
var itemInfo = items[i].Split('=');
decimal prize = itemInfo[2].ToDecimal();
precent[i] = (prize * 1000).ToInt();
precentNum = MathUtils.Addition(precentNum, precent[i]);
}
else
{
precent[i] = (1000 - precentNum);
}
}
int index = RandomUtils.GetHitIndexByTH(precent);
if (index != (count - 1))
{
int itemId = 0;
int num = 0;
if (items.Length > 1)
{
itemId = items[index].Split('=')[0].ToInt();
num = items[index].Split('=')[1].ToInt();
}
else
{
itemId = items[0].Split('=')[0].ToInt();
num = items[0].Split('=')[1].ToInt();
}
var itemBase = new ConfigCacheSet<ItemBaseInfo>().FindKey(itemId);
if (itemBase != null)
{
PrizeItemInfo prizeItem = itemList.Find(m => m.ItemID == itemId);
if (prizeItem == null)
{
prizeItem = new PrizeItemInfo
{
Type = 0,
ItemID = itemId,
Num = num
};
itemList.Add(prizeItem);
}
else
{
prizeItem.Num += num;
}
}
}
GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(userID);
foreach (var itemInfo in itemList)
{
UserItemHelper.AddUserItem(userID, itemInfo.ItemID, itemInfo.Num, universalInfoList);
if (userInfo != null)
{
CacheList<PrizeItemInfo> prizeItemInfos = new CacheList<PrizeItemInfo>();
prizeItemInfos.Add(new PrizeItemInfo() { Type = 0, ItemID = itemInfo.ItemID, Num = itemInfo.Num });
if (prizeItemInfos.Count > 0)
{
userInfo.UserExtend.UpdateNotify(obj =>
{
userInfo.UserExtend.ItemList = prizeItemInfos;
return true;
});
//userInfo.Update();
}
}
}
NoviceHelper.PlotFestivalList(userInfo, plotID); //活动集合
if (universalInfoList.Count > 0)
{
foreach (var item in universalInfoList)
{
if (userPlot.ItemList != null)
{
userPlot.ItemList.Add(item);
}
//.........这里部分代码省略.........
示例10: GetKalpaplotEnchant
/// <summary>
/// 天地劫获取附魔符
/// </summary>
/// <param name="userInfo"></param>
/// <param name="itemList"></param>
/// <param name="npcInfo"></param>
/// <param name="chatService"></param>
private static void GetKalpaplotEnchant(GameUser userInfo, CacheList<PrizeItemInfo> itemList, int plotID)
{
EnchantInfo enchantInfo = GetPrizeEnchant(userInfo.UserID, plotID);
if (enchantInfo == null || enchantInfo.EnchantID == 0)
return;
PrizeItemInfo itemInfo = itemList.Find(m => m.ItemID == enchantInfo.EnchantID);
if (itemInfo == null)
{
itemInfo = new PrizeItemInfo
{
Type = 2,
ItemID = enchantInfo.EnchantID,
Num = 1
};
itemList.Add(itemInfo);
}
else
{
itemInfo.Num += 1;
}
}
示例11: SetEmbattle
private void SetEmbattle(EmbattleQueue combatGrid, CacheList<CombatEmbattle> list)
{
IGeneral[] generalList = combatGrid.FindAll(true);
foreach (IGeneral general in generalList)
{
if (general != null && general is CombatGeneral)
{
CombatGeneral cgeneral = (CombatGeneral)general;
list.Add(new CombatEmbattle
{
UserID = cgeneral.UserID,
GeneralID = cgeneral.GeneralID,
GeneralName = cgeneral.GeneralName,
GeneralLv = cgeneral.Lv,
HeadID = cgeneral.HeadID,
AbilityID = cgeneral.TempAbility == null ? 0 : cgeneral.TempAbility.AbilityID,
LiveNum = cgeneral.LifeNum,
LiveMaxNum = cgeneral.LifeMaxNum,
MomentumNum = cgeneral.Momentum,
MaxMomentumNum = CombatGeneral.MomentumOut,
Position = cgeneral.Position,
IsWait = cgeneral.IsWait,
BattleHead = cgeneral.BattleHeadID
});
}
}
if (list.Count == 0)
{
new BaseLog().SaveDebugLog("战斗异常,未能加载佣兵数据");
}
}
示例12: TakeAction
//.........这里部分代码省略.........
#region 普通合成
if (!GetMaterialsNum(ContextUser.UserID, synthesisInfo.ItemID) && ContextUser.VipLv < 4)
{
ErrorCode = 3;
ErrorInfo = LanguageManager.GetLang().St1603_MaterialsNotEnough;
return false;
}
if (!GetMaterialsNum(ContextUser.UserID, synthesisInfo.ItemID) && ContextUser.VipLv >= 4)
{
ErrorCode = 2;
ErrorInfo = LanguageManager.GetLang().St1603_MaterialsNotEnough + "," + string.Format(LanguageManager.GetLang().St1603_SynthesisEnergyNum, useGold);
return false;
}
foreach (ItemSynthesisInfo synthesis in synthesisArray)
{
ItemBaseInfo itemsInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(synthesis.SynthesisID);
if (itemInfo == null) return false;
if (!string.IsNullOrEmpty(_userEquID) && synthesis.SynthesisID == userItem.ItemID && itemsInfo != null && itemInfo.ItemType == ItemType.ZhuangBei)
{
if (userItem.ItemStatus == ItemStatus.YongBing)
{
//if (UserHelper.IsItemEquSpare(ContextUser, userItem.UserItemID))
//{
// ErrorCode = LanguageManager.GetLang().ErrorCode;
// ErrorInfo = LanguageManager.GetLang().St_ItemEquIndexOfSpare;
// return false;
//}
if (IsLevelNotEnough(ContextUser, userItem.GeneralID, synthesisInfo.ItemID))
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St_LevelNotEnough;
return false;
}
UserItemHelper.AddItemLog(ContextUser.UserID, userItem.ItemID, userItem.Num, userItem.ItemLv, 9, userItem.UserItemID);
synthesisInfoList.Add(new SynthesisInfo() { DemandID = userItem.ItemID, Num = 1 });
//package.SyncCache(() =>
//{
// userItem.IsRemove = true;
// package.ItemPackage.Remove(userItem);
// package.DelayChange();
//});
}
}
else
{
if (itemsInfo != null && itemsInfo.ItemType == ItemType.ZhuangBei)
{
synthesisUserItem = GetUserItemInfo(ContextUser.UserID, itemsInfo.ItemID);
if (IsLevelNotEnough(ContextUser, synthesisUserItem.GeneralID, synthesisInfo.ItemID))
{
ErrorCode = LanguageManager.GetLang().ErrorCode;
ErrorInfo = LanguageManager.GetLang().St_LevelNotEnough;
return false;
}
//synthesisUserItem = GetUserItemInfo(ContextUser.UserID, itemsInfo.ItemID);
}
else
{
synthesisInfoList.Add(new SynthesisInfo() { DemandID = synthesis.SynthesisID, Num = synthesis.DemandNum });
UserItemHelper.UseUserItem(ContextUser.UserID, synthesis.SynthesisID, synthesis.DemandNum);
}
}
}
if (!string.IsNullOrEmpty(_userEquID))
{
itemLv = MathUtils.Subtraction(userItem.ItemLv, (short)5, (short)1);
示例13: DrawWatch
private void DrawWatch(MyListDictionary<MemberInfo, MemberInfo> watch)
{
PlotHistory();
if (watch == null)
return;
List<object> log = new CacheList<object>(watch.Values.Count);
StringBuilder sb = new StringBuilder();
Vector2 pos = new Vector2(100, 50);// m_counter * 0.2f);
int i = -1;
foreach (var list in watch.Values)
{
i++;
if(i < SelectedMember)
continue;
object currentInstance = SelectedEntity;
foreach (var member in list)
{
sb.Append(".");
sb.Append(member.Name);
currentInstance = member.GetValue(currentInstance);
}
sb.Append(":");
sb.Append(currentInstance.ToString());
MyRenderProxy.DebugDrawText2D(pos, sb.ToString(),
m_toPlot.Contains(i) ? m_colors[i] : Color.White, 0.55f);
pos.Y += 12;
sb.Clear();
log.Add(currentInstance);
}
pos.X = 90;
foreach (var toPlot in m_toPlot)
{
int idx = (toPlot - SelectedMember);
if (idx < 0)
continue;
pos.Y = 50 + idx * 12;
MyRenderProxy.DebugDrawText2D(pos, "*",
m_colors[toPlot], 0.55f);
}
m_history.Add(log);
if(m_history.Count >= MAX_HISTORY)
m_history.RemoveAtFast(m_frame);
m_frame++;
m_frame %= MAX_HISTORY;
}
示例14: GetCaches
private static Caches GetCaches(bool isGetAll, int pageIndex, int pageSize, string sort, bool isAsc, string cacheKey, string cacheType)
{
Cache _cache = HttpRuntime.Cache;
IDictionaryEnumerator cacheEnum = _cache.GetEnumerator();
CacheList cl = new CacheList();
cl = new CacheList();
while (cacheEnum.MoveNext())
{
if (!string.IsNullOrEmpty(cacheKey) && cacheEnum.Key.ToString().ToUpper().IndexOf(cacheKey.ToUpper()) < 0) continue;
if (!string.IsNullOrEmpty(cacheType) && cacheEnum.Value.GetType().ToString().ToUpper().IndexOf(cacheType.ToUpper()) < 0) continue;
cl.Add(new CacheInfo(cacheEnum.Key.ToString(), cacheEnum.Value.GetType().ToString()));
}
Caches rs = new Caches();
rs.CacheList = new CacheList();
if (isGetAll)
{
cl.SortBy(sort, isAsc);
rs.CacheList.AddRange(cl);
}
else
rs.CacheList.AddRange(cl.GetPaging(pageSize, pageIndex, sort, isAsc));
rs.Total = cl.Count;
return rs;
}
示例15: UpdateCrystal
/// <summary>
/// 合成水晶
/// </summary>
/// <param name="userCryStal1"></param>
/// <param name="userCryStal2"></param>
/// <param name="cryExprience2"></param>
private void UpdateCrystal(string _userCrystalID1, string _userCrystalID2, int cryExprience2)
{
var package = UserCrystalPackage.Get(Uid);
UserCrystalInfo userCryStalInfo1 = package.CrystalPackage.Find(m => m.UserCrystalID.Equals(_userCrystalID1));
UserCrystalInfo userCryStalInfo2 = package.CrystalPackage.Find(m => m.UserCrystalID.Equals(_userCrystalID2));
CacheList<SynthesisInfo> SynList = new CacheList<SynthesisInfo>();
SynList.Add(new SynthesisInfo() { DemandID = userCryStalInfo2.CrystalID, Num = userCryStalInfo2.CurrExprience });
userCryStalInfo1.CurrExprience = MathUtils.Addition(userCryStalInfo1.CurrExprience, cryExprience2);
userCryStalInfo1.CurrExprience = MathUtils.Addition(userCryStalInfo1.CurrExprience,userCryStalInfo2.CurrExprience);
package.SaveCrystal(userCryStalInfo1);
//package.DelayChange();
UserHelper.CheckCrystalEscalate(ContextUser.UserID, userCryStalInfo1.UserCrystalID);
UserLogHelper.AppenCtystalLog(ContextUser.UserID, 3, userCryStalInfo1.CrystalID, 0, 0, SynList, userCryStalInfo1.CrystalLv, userCryStalInfo1.CurrExprience);
package.RemoveCrystal(userCryStalInfo2);
}