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C# CLocalization类代码示例

本文整理汇总了C#中CLocalization的典型用法代码示例。如果您正苦于以下问题:C# CLocalization类的具体用法?C# CLocalization怎么用?C# CLocalization使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


CLocalization类属于命名空间,在下文中一共展示了CLocalization类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.chkSettingsPunkbuster.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsPunkbuster");
            this.chkSettingsRanked.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsRanked");

            // this.chkSettingsPremiumStatus.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsPremiumStatus");

            this.lblSettingsPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerLimit");
            this.lnkSettingsSetPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetPlayerLimit");

            this.lblSettingsEffectivePlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsEffectivePlayerLimit");

            this.lblSettingsGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGamePassword");
            this.lnkSettingsSetGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetGamePassword");
            this.lblSettingsAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsAdminPassword");
            this.lnkSettingsSetAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetAdminPassword");

            this.chkSettingsNoIdleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleKickLimit");
            this.chkSettingsNoIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleBanRoundsLimit");
            this.lnkSettingsSetidleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetidleKickLimit");
            this.lnkSettingsSetIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetIdleBanRoundsLimit");

            // this.chkSettingsAggressiveJoin.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsAggressiveJoin");

            this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsConfiguration");
        }
开发者ID:Webs961,项目名称:Procon-1,代码行数:27,代码来源:uscServerSettingsConfigurationMOHW.cs

示例2: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.chkSettingsClanTeams.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsClanTeams");
            this.chkSettingsNoCrosshairs.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoCrosshairs");
            this.chkSettingsRealisticHealth.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsRealisticHealth");
            this.chkSettingsNoUnlocks.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoUnlocks");
            this.chkSettingsNoAmmoPickups.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoAmmoPickups");

            this.chkSettingsNoSkillLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoSkillLimit");
            this.lblSettingsSkillLimitLower.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsSkillLimitLower");
            this.lblSettingsSkillLimitUpper.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsSkillLimitUpper");
            this.lnkSettingsSkillLimitApply.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsSkillLimitApply");

            this.chkSettingsTDMScoreCounterLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsTDMScoreCounterLimit");
            this.lnkSettingsTDMScoreCounterLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsTDMScoreCounterLimit");

            this.lblPreroundSettingsTitle.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblPreroundSettingsTitle");

            this.chkSettingsRoundStartTimer.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsRoundStartTimer");

            this.chkSettingsPreroundLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsPreroundLimit");
            this.lblSettingsPreroundLimitLower.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsPreroundLimitLower");
            this.lblSettingsPreroundLimitUpper.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsPreroundLimitUpper");
            this.lnkSettingsPreroundLimitApply.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsPreroundLimitApply");
            this.lblSettingsPreroundLimitExplanation.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsPreroundLimitExplanation");
            
            this.lblSettingsRoundStartTimerPlayersLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsRoundStartTimerPlayersLimit");
            this.lnkSettingsRoundStartTimerPlayersLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsRoundStartTimerPlayersLimit");

            this.chkSettingsRoundStartTimerDelay.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsRoundStartTimerDelay");
            this.lnkSettingsRoundStartTimerDelay.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsRoundStartTimerDelay");

        }
开发者ID:ratdart,项目名称:Procon-1,代码行数:34,代码来源:uscServerSettingsGameplayMoH.cs

示例3: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.chkSettingsKillCam.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsKillCam");

            this.chkSettingsMinimap.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimap");
            this.chkSettingsCrosshair.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsCrosshair");
            this.chkSettings3DSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettings3DSpotting");
            this.chkSettingsMinimapSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimapSpotting");
            this.chkSettingsThirdPersonVehicleCameras.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsThirdPersonVehicleCameras");
            this.chkSettingsTeamBalance.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamBalance");

            this.chkSettingsNameTag.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNameTag");
            this.chkSettingsRegenerateHealth.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsRegenerateHealth");
            this.chkSettingsHud.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsHud");
            this.chkSettingsOnlySquadLeaderSpawn.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsOnlySquadLeaderSpawn");
            
            this.chkSettingsVehicleSpawnAllowed.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsVehicleSpawnAllowed");
            this.lblSettingsVehicleSpawnDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsVehicleSpawnDelay");
            this.lnkSettingsVehicleSpawnDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsVehicleSpawnDelay");
            this.lblSettingsBulletDamage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsBulletDamage");
            this.lnkSettingsBulletDamage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsBulletDamage");
            this.lblSettingsRoundRestartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsRoundRestartPlayerCount");
            this.lnkSettingsRoundRestartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsRoundRestartPlayerCount");
            this.lblSettingsRoundStartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsRoundStartPlayerCount");
            this.lnkSettingsRoundStartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsRoundStartPlayerCount");
            this.lblSettingsSoldierHealth.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsSoldierHealth");
            this.lnkSettingsSoldierHealth.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSoldierHealth");
            this.lblSettingsPlayerManDownTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerManDownTime");
            this.lnkSettingsPlayerManDownTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsPlayerManDownTime");
            this.lblSettingsPlayerRespawnTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerRespawnTime");
            this.lnkSettingsPlayerRespawnTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsPlayerRespawnTime");
            this.lblSettingsGameModeCounter.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGameModeCounter");
            this.lnkSettingsGameModeCounter.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsGameModeCounter");
            this.lblSettingsLockdownCountdown.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsLockdownCountdown");
            this.lnkSettingsLockdownCountdown.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsLockdownCountdown");
            this.lblSettingsWarmupTimeout.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsWarmupTimeout");
            this.lnkSettingsWarmupTimeout.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsWarmupTimeout");

            this.lblSettingsUnlockMode.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsUnlockMode");
            this.lnkSettingsUnlockMode.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsUnlockMode");

            this.cboGameplayPresets.Items.Clear();
            this.cboGameplayPresets.Items.Add("Quickmatch");
            this.cboGameplayPresets.Items.Add("Normal");
            this.cboGameplayPresets.Items.Add("Hardcore");
            this.cboGameplayPresets.Items.Add("Infantry Only");
            this.cboGameplayPresets.SelectedIndex = 0;

            ArrayList UnlockModes = new ArrayList();
            UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.None"), UnlockModeType.none.ToString()));
            UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.All"), UnlockModeType.all.ToString()));
            UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.Common"), UnlockModeType.common.ToString()));
            UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.Stats"), UnlockModeType.stats.ToString()));

            this.cboSettingsUnlockMode.DataSource = UnlockModes;
            this.cboSettingsUnlockMode.DisplayMember = "LongName";
            this.cboSettingsUnlockMode.ValueMember = "ShortName";

        }
开发者ID:ratdart,项目名称:Procon-1,代码行数:60,代码来源:uscServerSettingsGameplayBF3.cs

示例4: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.lblTextChatModerationCurrent.Text = clocLanguage.GetLocalized("uscTextChatModerationList.lblTextChatModerationCurrent");
            this.lblTextChatModerationAddSoldierName.Text = clocLanguage.GetLocalized("uscTextChatModerationList.lblTextChatModerationAddSoldierName");
            this.lnkTextChatModerationAddSoldierName.Text = clocLanguage.GetLocalized("uscTextChatModerationList.lnkTextChatModerationAddSoldierName");
        }
开发者ID:EBassie,项目名称:Procon-1,代码行数:7,代码来源:uscTextChatModerationListcs.cs

示例5: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.chkSettingsPunkbuster.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsPunkbuster");
            this.lblSettingsServerType.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsServerType");
            this.chkSettingsCommander.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsCommander");
            this.chkSettingsAlwaysAllowSpectators.Text = this.Language.GetDefaultLocalized("Public spectators", "uscServerSettingsPanel.chkSettingsAlwaysAllowSpectators");

            this.chkSettingsFairFight.Text = this.Language.GetDefaultLocalized("use FairFight", "uscServerSettingsPanel.chkSettingsFairFight");

            this.lblSettingsMaxSpectators.Text = this.Language.GetDefaultLocalized("Spectator limit", "uscServerSettingsPanel.lblSettingsMaxSpectator");
            this.lnkSettingsSetMaxSpectators.Text = this.Language.GetDefaultLocalized("Apply", "uscServerSettingsPanel.lnkSettingsSetMaxSpectators");

            this.lblSettingsPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerLimit");
            this.lnkSettingsSetPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetPlayerLimit");

            this.lblSettingsEffectivePlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsEffectivePlayerLimit");

            this.lblSettingsGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGamePassword");
            this.lnkSettingsSetGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetGamePassword");
            this.lblSettingsAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsAdminPassword");
            this.lnkSettingsSetAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetAdminPassword");

            this.chkSettingsNoIdleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleKickLimit");
            this.chkSettingsNoIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleBanRoundsLimit");
            this.lnkSettingsSetidleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetidleKickLimit");
            this.lnkSettingsSetIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetIdleBanRoundsLimit");

            this.chkSettingsAggressiveJoin.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsAggressiveJoin");

            this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsConfiguration");
        }
开发者ID:NSGod,项目名称:Procon-1,代码行数:32,代码来源:uscServerSettingsConfigurationBF4.cs

示例6: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.chkSettingsHardcore.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsHardcore");
            this.chkSettingsFriendlyFire.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsFriendlyFire");

            this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGameplay");
        }
开发者ID:ratdart,项目名称:Procon-1,代码行数:8,代码来源:uscServerSettingsGameplay.cs

示例7: SetLocalization

        public void SetLocalization(CLocalization clocLanguage) {
            this.m_clocLanguage = clocLanguage;

            this.Text = this.m_clocLanguage.GetLocalized("frmAbout.Title", new string[] { this.AssemblyTitle });
            this.okButton.Text = this.m_clocLanguage.GetLocalized("global.close", null);

            this.tabAbout.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabAbout.Title", null);
            this.lblVersion.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabAbout.lblVersion", new string[] { this.AssemblyVersion });
            this.lnkVisitForum.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabAbout.lnkVisitForum", null);
            //this.lnkVisitForum.LinkArea = new LinkArea(0, this.lnkVisitForum.Text.Length);
            this.tabThanks.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabThanks.Title", null);
            this.tabCopyright.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabCopyright.Title", null);
        }
开发者ID:ratdart,项目名称:Procon-1,代码行数:13,代码来源:frmAbout.cs

示例8: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.lblSettingsDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDescription");
            this.lnkSettingsSetDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetDescription");
            this.lblSettingsMessage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsMessage");
            this.lnkSettingsSetMessage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetMessage");

            this.lblSettingsServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsServerName");
            this.lnkSettingsSetServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetServerName");

            this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDetails");
        }
开发者ID:NSGod,项目名称:Procon-1,代码行数:13,代码来源:uscServerSettingsDetailsBF4.cs

示例9: SetLocalization

        public void SetLocalization(CLocalization clocLanguage) {
            this.m_clocLanguage = clocLanguage;

            /*
            this.cmiExportSettings.Text = this.m_clocLanguage.GetLocalized("uscServerSettingsPanel.cmiExportSettings");
            this.cmiImportSettings.Text = this.m_clocLanguage.GetLocalized("uscServerSettingsPanel.cmiImportSettings");
            this.cmiConfigGenerator.Text = this.m_clocLanguage.GetLocalized("uscServerSettingsPanel.cmiConfigGenerator");
            */

            foreach (uscServerSettings page in this.cboSelectedSettingsPanel.Items) {
                page.SetLocalization(clocLanguage);
            }
        }
开发者ID:ratdart,项目名称:Procon-1,代码行数:13,代码来源:uscServerSettingsPanel.cs

示例10: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.lblSettingsDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDescription");
            this.lnkSettingsSetDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetDescription");
            this.lblSettingsBannerURL.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsBannerURL");
            this.lnkSettingsSetBannerURL.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetBannerURL");

            this.lblSettingsDownloadedBannerURLError.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDownloadedBannerURLError");

            this.lblSettingsServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsServerName");
            this.lnkSettingsSetServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetServerName");

            this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDetails");
        }
开发者ID:bensonk,项目名称:Procon-1,代码行数:15,代码来源:uscServerSettingsDetails.cs

示例11: MapImagePack

        public MapImagePack(string strMapImagePackPath, CLocalization clocMapImagePack)
        {
            this.m_dicLoadedIcons = new Dictionary<string, Image>();

            this.MapImagePackPath = strMapImagePackPath;
            this.MapImagePackDataFile = clocMapImagePack;
            this.LoadedMapFileName = String.Empty;

            this.MapOrigin = new Point(0, 0);
            this.MapScale = new PointF(1.0F, 1.0F);
            this.MapRotation = 0.0F;
            this.MapPixelResolution = 2048;

            //this.DeathIconImage = this.LoadImage("Death");
        }
开发者ID:eaceaser,项目名称:PRoCon,代码行数:15,代码来源:MapImagePack.cs

示例12: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.chkSettingsKillCam.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsKillCam");

            this.chkSettingsMinimap.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimap");
            this.chkSettingsCrosshair.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsCrosshair");
            this.chkSettings3DSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettings3DSpotting");
            this.chkSettingsMinimapSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimapSpotting");
            this.chkSettingsThirdPersonVehicleCameras.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsThirdPersonVehicleCameras");
            this.chkSettingsTeamBalance.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamBalance");

            this.chkSettingsNoRankLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoRankLimit");
            this.lnkSettingsSetRankLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetRankLimit");
        }
开发者ID:EBassie,项目名称:Procon-1,代码行数:15,代码来源:uscServerSettingsGameplayBFBC2.cs

示例13: SetLocalization

        public void SetLocalization(CLocalization clocLanguage) {

            if ((this.m_clocLanguage = clocLanguage) != null) {

                this.chkAllowConnectionLogin.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkAllowConnectionLogin");

                this.rdoNoProconAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoNoProconAccess");
                this.rdoLimitedProconPluginAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoLimitedProconPluginAccess");
                this.rdoLimitedProconAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoLimitedProconAccess");
                this.rdoFullProconAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoFullProconAccess");
                this.chkCanShutdownServer.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkCanShutdownServer");

                this.lblCommandsviaRconConsolePlugins.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblCommandsviaRconConsolePlugins");

                this.lblServerStateTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblServerStateTitle");
                this.chkAlterServerSettings.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkAlterServerSettings");
                this.chkChangeCurrentMapFunctions.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkChangeCurrentMapFunctions");

                this.lblPlayersTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblPlayersTitle");
                this.rdoNoPlayerPunishment.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoNoPlayerPunishment");
                this.rdoKillingPlayersOnly.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKillingPlayersOnly");
                this.rdoKickingPlayers.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKickingPlayers");
                this.rdoKickingTemporaryOnly.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKickingTemporaryOnly");
                this.rdoKicingTemporaryPermanent.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKicingTemporaryPermanent");
                this.chkMovePlayers.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkMovePlayers");

                this.lblPunkbusterTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblPunkbusterTitle");
                this.rdoNotAllowedToIssuePunkbusterCommands.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoNotAllowedToIssuePunkbusterCommands");
                this.rdoLimitedPunkbusterAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoLimitedPunkbusterAccess");
                this.rdoFullPunkbusterAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoFullPunkbusterAccess");

                this.lblBattlemapTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblBattlemapTitle");
                this.chkEditMapZones.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditMapZones");

                this.lblListsTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblListsTitle");
                this.chkEditMapList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditMapList");
                this.chkEditBanList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditBanList");
                this.chkEditReservedSlotsList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditReservedSlotsList");
                this.chkEditTextModerationList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditTextModerationList");

                this.btnSavePrivileges.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.btnSavePrivileges");
                this.btnCancelPrivileges.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.btnCancelPrivileges");
            }
        }
开发者ID:ratdart,项目名称:Procon-1,代码行数:44,代码来源:uscPrivilegesSelection.cs

示例14: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.chkSettingsTeamkillCountLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamkillCountLimit");
            this.lnkSettingsTeamkillCountLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsTeamkillCountLimit");

            this.chkSettingsTeamkillValueLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamkillValueLimit");
            this.lnkSettingsTeamkillValueLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsTeamkillValueLimit");

            this.lblTeamKillValueDecreasePerSecond.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblTeamKillValueDecreasePerSecond");
            this.lnkTeamKillValueDecreasePerSecond.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkTeamKillValueDecreasePerSecond");

            this.lblSettingsTeamKillValueIncrease.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsTeamKillValueIncrease");
            this.lnkSettingsTeamKillValueIncrease.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsTeamKillValueIncrease");

            this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsTeamKill");

            this.UpdateTeamkillExplanations();
        }
开发者ID:ratdart,项目名称:Procon-1,代码行数:19,代码来源:uscServerSettingsTeamKills.cs

示例15: SetLocalization

        public override void SetLocalization(CLocalization clocLanguage) {
            base.SetLocalization(clocLanguage);

            this.DisplayName = this.Language.GetLocalized("uscServerSettingsTextChatModeration.DisplayName");

            this.lblSettingsModerationMode.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationMode");
            this.rdoSettingsModerationModeFree.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.rdoSettingsModerationModeFree");
            this.rdoSettingsModerationModeModerated.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.rdoSettingsModerationModeModerated");
            this.rdoSettingsModerationModeMuted.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.rdoSettingsModerationModeMuted");

            this.lblSettingsModerationTriggerCount.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationTriggerCount");
            this.lnkSettingsModerationTriggerCount.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lnkSettingsModerationTriggerCount");

            this.lblSettingsModerationDetectionTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationDetectionTime");
            this.lnkSettingsModerationDetectionTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lnkSettingsModerationDetectionTime");

            this.lblSettingsModerationCooldownTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationCooldownTime");
            this.lnkSettingsModerationCooldownTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lnkSettingsModerationCooldownTime");
        }
开发者ID:bensonk,项目名称:Procon-1,代码行数:19,代码来源:uscServerSettingsTextChatModeration.cs


注:本文中的CLocalization类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。