当前位置: 首页>>代码示例>>C#>>正文


C# CCRect.Equals方法代码示例

本文整理汇总了C#中CCRect.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# CCRect.Equals方法的具体用法?C# CCRect.Equals怎么用?C# CCRect.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCRect的用法示例。


在下文中一共展示了CCRect.Equals方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CCFollow

        public CCFollow(CCNode followedNode, CCRect rect)
        {
            Debug.Assert (followedNode != null);

            FollowedNode = followedNode;
            if (rect.Equals (CCRect.Zero))
            {
                UsingBoundary = false;
            }
            else
            {
                UsingBoundary = true;
            }

            BoundaryFullyCovered = false;

            CCRect viewportBounds = followedNode.Layer.VisibleBoundsWorldspace;
            FullScreenSize = (CCPoint)new CCPoint(viewportBounds.Size.Width, viewportBounds.Size.Height);
            HalfScreenSize = FullScreenSize * 0.5f;

            if (UsingBoundary)
            {
                float leftBoundary = -((rect.Origin.X + rect.Size.Width) - FullScreenSize.X - viewportBounds.Origin.X);
                float rightBoundary = -rect.Origin.X;
                float topBoundary = -rect.Origin.Y;
                float bottomBoundary = -((rect.Origin.Y + rect.Size.Height) - FullScreenSize.Y - viewportBounds.Origin.Y);

                if (rightBoundary < leftBoundary)
                {
                    // screen width is larger than world's boundary width
                    //set both in the middle of the world
                    rightBoundary = leftBoundary = (leftBoundary + rightBoundary) / 2;
                }
                if (topBoundary < bottomBoundary)
                {
                    // screen width is larger than world's boundary width
                    //set both in the middle of the world
                    topBoundary = bottomBoundary = (topBoundary + bottomBoundary) / 2;
                }

                if ((topBoundary == bottomBoundary) && (leftBoundary == rightBoundary))
                {
                    BoundaryFullyCovered = true;
                }

                Boundary = new CCFollowBoundary (bottomBoundary, leftBoundary, rightBoundary, topBoundary);
            }
        }
开发者ID:KerwinMa,项目名称:CocosSharp,代码行数:48,代码来源:CCFollow.cs

示例2: UpdateWithBatchNode

		public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets)
		{
			var opacity = Opacity;
			var color = Color;

			// Release old sprites
			RemoveAllChildren(true);

			scale9Image = batchnode;
			scale9Image.RemoveAllChildren(true);

			this.capInsets = capInsets;
			spriteFrameRotated = rotated;

			// If there is no given rect
			if (rect.Equals(CCRect.Zero))
			{
				// Get the texture size as original
                CCSize textureSize = scale9Image.TextureAtlas.Texture.ContentSizeInPixels;

				rect = new CCRect(0, 0, textureSize.Width, textureSize.Height);
			}

			// Set the given rect's size as original size
			spriteRect = rect;
			originalSize = rect.Size;
			preferredSize = originalSize;
			capInsetsInternal = capInsets;

			float h = rect.Size.Height;
			float w = rect.Size.Width;

			// If there is no specified center region
			if (capInsetsInternal.Equals(CCRect.Zero))
			{
				capInsetsInternal = new CCRect(w / 3, h / 3, w / 3, h / 3);
			}

			float left_w = capInsetsInternal.Origin.X;
			float center_w = capInsetsInternal.Size.Width;
			float right_w = rect.Size.Width - (left_w + center_w);

			float top_h = capInsetsInternal.Origin.Y;
			float center_h = capInsetsInternal.Size.Height;
			float bottom_h = rect.Size.Height - (top_h + center_h);

			// calculate rects

			// ... top row
			float x = 0.0f;
			float y = 0.0f;

			// top left
			CCRect lefttopbounds = new CCRect(x, y, left_w, top_h);

			// top center
			x += left_w;
			CCRect centertopbounds = new CCRect(x, y, center_w, top_h);

			// top right
			x += center_w;
			CCRect righttopbounds = new CCRect(x, y, right_w, top_h);

			// ... center row
			x = 0.0f;
			y = 0.0f;
			y += top_h;

			// center left
			CCRect leftcenterbounds = new CCRect(x, y, left_w, center_h);

			// center center
			x += left_w;
			CCRect centerbounds = new CCRect(x, y, center_w, center_h);

			// center right
			x += center_w;
			CCRect rightcenterbounds = new CCRect(x, y, right_w, center_h);

			// ... bottom row
			x = 0.0f;
			y = 0.0f;
			y += top_h;
			y += center_h;

			// bottom left
			CCRect leftbottombounds = new CCRect(x, y, left_w, bottom_h);

			// bottom center
			x += left_w;
			CCRect centerbottombounds = new CCRect(x, y, center_w, bottom_h);

			// bottom right
			x += center_w;
			CCRect rightbottombounds = new CCRect(x, y, right_w, bottom_h);

			if (!rotated)
			{
				CCAffineTransform t = CCAffineTransform.Identity;
				t = CCAffineTransform.Translate(t, rect.Origin.X, rect.Origin.Y);
//.........这里部分代码省略.........
开发者ID:AnimaRobotics,项目名称:CocosSharp,代码行数:101,代码来源:CCScale9Sprite.cs


注:本文中的CCRect.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。