本文整理汇总了C#中ByteReader.GetVector3方法的典型用法代码示例。如果您正苦于以下问题:C# ByteReader.GetVector3方法的具体用法?C# ByteReader.GetVector3怎么用?C# ByteReader.GetVector3使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ByteReader
的用法示例。
在下文中一共展示了ByteReader.GetVector3方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetBoneMotion
private static BoneMotion GetBoneMotion(ByteReader io)
{
// ?
var motion=new BoneMotion();
motion.BoneName=io.GetSJIS(15);
motion.FrameNum=io.GetUInt();
motion.Position=io.GetVector3();
motion.Rotation=io.GetVector4();
var bezierParams=new byte[64];
io.GetBytes(ref bezierParams);
return motion;
}
示例2: GetMaterial
private Material GetMaterial(ByteReader io)
{
var material=new Material();
material.Name=GetText(io);
material.EnglishName=GetText(io);
material.Diffuse=io.GetVector4();
material.Specular=io.GetVector3();
material.SpecularFactor=io.GetFloat();
material.Ambient=io.GetVector3();
material.Flag=io.GetByte();
material.EdgeColor=io.GetVector4();
material.EdgeSize=io.GetFloat();
material.TextureIndex=GetTextureIndex(io);
material.SphereTextureIndex=GetTextureIndex(io);
material.SphereMode=(SPHERE_MODE)io.GetByte();
material.UseSharedToon=io.GetByte()==0 ? false : true;
material.ToonTextureIndex=GetTextureIndex(io);
material.Memo=GetText(io);
material.IndexCount=io.GetInt();
return material;
}
示例3: GetVertex
private Vertex GetVertex(ByteReader io)
{
Vertex vertex;
vertex.Position=io.GetVector3();
vertex.Normal=io.GetVector3();
vertex.UV=io.GetVector2();
vertex.DeformType=(VERTEX_DEFORM)io.GetByte();
vertex.BoneIndices=new int[4];
vertex.BoneWeights=new float[4];
switch(vertex.DeformType)
{
case VERTEX_DEFORM.BDEF1:
vertex.BoneIndices[0]=GetBoneIndex(io);
break;
case VERTEX_DEFORM.BDEF2:
vertex.BoneIndices[0]=GetBoneIndex(io);
vertex.BoneIndices[1]=GetBoneIndex(io);
vertex.BoneWeights[0]=io.GetFloat();
break;
case VERTEX_DEFORM.BDEF4:
vertex.BoneIndices[0]=GetBoneIndex(io);
vertex.BoneIndices[1]=GetBoneIndex(io);
vertex.BoneIndices[2]=GetBoneIndex(io);
vertex.BoneIndices[3]=GetBoneIndex(io);
vertex.BoneWeights[0]=io.GetFloat();
vertex.BoneWeights[1]=io.GetFloat();
vertex.BoneWeights[2]=io.GetFloat();
vertex.BoneWeights[3]=io.GetFloat();
break;
case VERTEX_DEFORM.SDEF:
throw new PmxException("not implemented");
}
vertex.EdgeFactor=io.GetFloat();
return vertex;
}
示例4: GetBone
private Bone GetBone(ByteReader io)
{
var bone=new Bone();
bone.Name=GetText(io);
bone.EnglishName=GetText(io);
bone.Position=io.GetVector3();
bone.ParentIndex=GetBoneIndex(io);
bone.Layer=io.GetInt();
bone.Flags=(BONEFLAG)io.GetUShort();
if(bone.HasFlag(BONEFLAG.HAS_TAILBONE)){
bone.TailBoneIndex=GetBoneIndex(io);
}
else{
bone.TailOffset=io.GetVector3();
}
if(bone.HasFlag(BONEFLAG.ROTATION_EFFECTED)
|| bone.HasFlag(BONEFLAG.TRANSLATION_EFFECTED)){
bone.EffectIndex=GetBoneIndex(io);
bone.EffectFactor=io.GetFloat();
}
if(bone.HasFlag(BONEFLAG.HAS_FIXEDAXIS)){
bone.FixedAxis=io.GetVector3();
}
if(bone.HasFlag(BONEFLAG.HAS_LOCALAXIS)){
bone.LocalAxisX=io.GetVector3();
bone.LocalAxisZ=io.GetVector3();
}
if(bone.HasFlag(BONEFLAG.DEFORM_EXTERNAL_PARENT)){
bone.ExternalParentKey=io.GetInt();
}
if(bone.HasFlag(BONEFLAG.HAS_IK)){
var ik=new IKSolver();
bone.IKSolver=ik;
ik.TargetIndex=GetBoneIndex(io);
ik.Iterations=io.GetInt();
ik.UnitRadian=io.GetFloat();
int Count=io.GetInt();
ik.Chains=Enumerable.Range(1, Count).Select(_
=>{
var link=new IKLink();
link.BoneIndex=GetBoneIndex(io);
link.IsLimited=io.GetByte()==0 ? false : true;
if(link.IsLimited){
link.MinEulerRadians=io.GetVector3();
link.MaxEulerRadians=io.GetVector3();
}
return link;
}).ToArray();
}
return bone;
}