本文整理汇总了C#中ByteArrayBuffer.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# ByteArrayBuffer.WriteByte方法的具体用法?C# ByteArrayBuffer.WriteByte怎么用?C# ByteArrayBuffer.WriteByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ByteArrayBuffer
的用法示例。
在下文中一共展示了ByteArrayBuffer.WriteByte方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Write
public override void Write(object a_object, ByteArrayBuffer a_bytes)
{
var char_ = ((char) a_object);
a_bytes.WriteByte((byte) (char_ & unchecked(0xff)));
a_bytes.WriteByte((byte) (char_ >> 8));
}
示例2: Write
public override void Write(object a_object, ByteArrayBuffer a_bytes)
{
a_bytes.WriteByte(((byte) a_object));
}
示例3: WriteThis
public override void WriteThis(Transaction trans, ByteArrayBuffer buffer)
{
var count = 0;
var startOffset = buffer._offset;
var context = trans.Context();
buffer.IncrementOffset(CountLeafAnd3LinkLength);
if (_isLeaf)
{
for (var i = 0; i < _count; i++)
{
var obj = InternalKey(trans, i);
if (obj != No4.Instance)
{
count++;
KeyHandler().WriteIndexEntry(context, buffer, obj);
}
}
}
else
{
for (var i = 0; i < _count; i++)
{
if (ChildCanSupplyFirstKey(i))
{
var child = (BTreeNode
) _children[i];
var childKey = child.FirstKey(trans);
if (childKey != No4.Instance)
{
count++;
KeyHandler().WriteIndexEntry(context, buffer, childKey);
buffer.WriteIDOf(trans, child);
}
}
else
{
count++;
KeyHandler().WriteIndexEntry(context, buffer, Key(i));
buffer.WriteIDOf(trans, _children[i]);
}
}
}
var endOffset = buffer._offset;
buffer._offset = startOffset;
buffer.WriteInt(count);
buffer.WriteByte(_isLeaf ? (byte) 1 : (byte) 0);
buffer.WriteInt(_parentID);
buffer.WriteInt(_previousID);
buffer.WriteInt(_nextID);
buffer._offset = endOffset;
}
示例4: WriteThis
public override void WriteThis(Transaction trans, ByteArrayBuffer a_writer)
{
a_writer.WriteByte(BtreeVersion);
a_writer.WriteInt(_size);
a_writer.WriteInt(NodeSize());
a_writer.WriteIDOf(trans, _root);
}
示例5: WriteBuffer
protected virtual void WriteBuffer(ByteArrayBuffer buffer, bool shuttingDown)
{
var systemData = SystemData();
WriteSlot(buffer, systemData.IdSystemSlot(), false);
WriteSlot(buffer, systemData.InMemoryFreespaceSlot(), !shuttingDown);
buffer.WriteInt(systemData.BTreeFreespaceId());
buffer.WriteInt(systemData.ConverterVersion());
buffer.WriteInt(systemData.UuidIndexId());
var identity = systemData.Identity();
buffer.WriteInt(identity == null
? 0
: identity.GetID(_container.SystemTransaction
()));
buffer.WriteLong(systemData.LastTimeStampID());
buffer.WriteByte(systemData.FreespaceSystem());
}
示例6: Write
public override void Write(Transaction trans, ClassMetadata clazz, ClassAspect aspect
, ByteArrayBuffer writer)
{
writer.WriteShortString(trans, aspect.GetName());
if (!(aspect is FieldMetadata))
{
return;
}
var field = (FieldMetadata) aspect;
field.Alive();
if (field.IsVirtual())
{
return;
}
var handler = field.GetHandler();
if (handler is StandardReferenceTypeHandler)
{
// TODO: ensure there is a test case, to make this happen
if (((StandardReferenceTypeHandler) handler).ClassMetadata().GetID() == 0)
{
trans.Container().NeedsUpdate(clazz);
}
}
writer.WriteInt(field.FieldTypeID());
var bitmap = new BitMap4(3);
bitmap.Set(0, field.IsPrimitive());
bitmap.Set(1, Handlers4.HandlesArray(handler));
bitmap.Set(2, Handlers4.HandlesMultidimensionalArray(handler));
// keep the order
writer.WriteByte(bitmap.GetByte(0));
}
示例7: ToWriteBuffer
public virtual ByteArrayBuffer ToWriteBuffer(Pointer4 pointer)
{
var buffer = new ByteArrayBuffer(pointer.Length());
_writeBuffer.MergeChildren(this, pointer.Address(), WriteBufferOffset());
WriteObjectClassID(buffer, ClassMetadata().GetID());
buffer.WriteByte(HandlerRegistry.HandlerVersion);
buffer.WriteInt(AspectCount());
buffer.WriteBitMap(_nullBitMap);
_writeBuffer.TransferContentTo(buffer);
return buffer;
}
示例8: Write
public override void Write(Transaction trans, ClassMetadata clazz, ClassAspect aspect
, ByteArrayBuffer writer)
{
writer.WriteByte(aspect.AspectType()._id);
base.Write(trans, clazz, aspect, writer);
}
示例9: Write
public override void Write(object obj, ByteArrayBuffer buffer)
{
buffer.WriteByte(GetEncodedByteValue(obj));
}