本文整理汇总了C#中ByteArray.WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# ByteArray.WriteInt方法的具体用法?C# ByteArray.WriteInt怎么用?C# ByteArray.WriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ByteArray
的用法示例。
在下文中一共展示了ByteArray.WriteInt方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GenerateByteArray
public ByteArray GenerateByteArray(object data)
{
List<HumanTemplateVO> list = data as List<HumanTemplateVO>;
ByteArray ba = new ByteArray();
int length = list.Count;
ba.WriteInt(length);
for (int i = 0; (i < length); i = (i + 1))
{
ba.WriteInt(list[i].id);
ba.WriteInt(list[i].exp);
}
return ba;
}
示例2: GenerateByteArray
public ByteArray GenerateByteArray(object data)
{
List<ConstantTemplateVO> list = data as List<ConstantTemplateVO>;
ByteArray ba = new ByteArray();
int length = list.Count;
ba.WriteInt(length);
for (int i = 0; (i < length); i = (i + 1))
{
ba.WriteInt(list[i].id);
ba.WriteUTF(list[i].key);
ba.WriteUTF(list[i].value);
}
return ba;
}
示例3: GenerateByteArray
public ByteArray GenerateByteArray(object data)
{
List<BuildingProductTemplateVO> list = data as List<BuildingProductTemplateVO>;
ByteArray ba = new ByteArray();
int length = list.Count;
ba.WriteInt(length);
for (int i = 0; (i < length); i = (i + 1))
{
ba.WriteInt(list[i].id);
ba.WriteInt(list[i].goldSpeed);
ba.WriteInt(list[i].rarityCurrencySpeed);
ba.WriteInt(list[i].campTimeCoef);
}
return ba;
}
示例4: GenerateByteArray
public ByteArray GenerateByteArray(object data)
{
List<BuildingLevelTemplateVO> list = data as List<BuildingLevelTemplateVO>;
ByteArray ba = new ByteArray();
int length = list.Count;
ba.WriteInt(length);
for (int i = 0; (i < length); i = (i + 1))
{
ba.WriteInt(list[i].id);
ba.WriteInt(list[i].time);
ba.WriteInt(list[i].gold);
ba.WriteInt(list[i].wood);
ba.WriteInt(list[i].stone);
ba.WriteInt(list[i].crystal);
ba.WriteInt(list[i].sulfur);
ba.WriteInt(list[i].diamond);
}
return ba;
}
示例5: GenerateByteArray
public ByteArray GenerateByteArray(object data)
{
List<BuildingTemplateVO> list = data as List<BuildingTemplateVO>;
ByteArray ba = new ByteArray();
int length = list.Count;
ba.WriteInt(length);
for (int i = 0; (i < length); i = (i + 1))
{
ba.WriteInt(list[i].id);
ba.WriteUTF(list[i].name);
ba.WriteInt(list[i].type);
ba.WriteInt(list[i].buildingIndex);
ba.WriteInt(list[i].camp);
ba.WriteUTF(list[i].image);
ba.WriteInt(list[i].levelMap);
ba.WriteInt(list[i].affiliation);
ba.WriteInt(list[i].openNeedThLevel);
ba.WriteInt(list[i].isInitZore);
ba.WriteInt(list[i].levelRule);
ba.WriteInt(list[i].gold);
ba.WriteInt(list[i].wood);
ba.WriteInt(list[i].crystal);
ba.WriteInt(list[i].stone);
ba.WriteInt(list[i].sulfur);
ba.WriteInt(list[i].diamond);
ba.WriteInt(list[i].upgradeCdTime);
ba.WriteInt(list[i].productActorId);
ba.WriteInt(list[i].makeCurrencyId);
ba.WriteUTF(list[i].desc);
ba.WriteInt(list[i].isOpen);
}
return ba;
}
示例6: GenerateByteArray
public ByteArray GenerateByteArray(object data)
{
List<BuildingSettingTemplateVO> list = data as List<BuildingSettingTemplateVO>;
ByteArray ba = new ByteArray();
int length = list.Count;
ba.WriteInt(length);
for (int i = 0; (i < length); i = (i + 1))
{
ba.WriteInt(list[i].id);
ba.WriteInt(list[i].fuxingSquirePopu);
ba.WriteInt(list[i].beastiaryPopu);
ba.WriteInt(list[i].herohouseNumber);
ba.WriteInt(list[i].mineNeedminer);
ba.WriteInt(list[i].minerMax);
ba.WriteInt(list[i].currencyMax);
ba.WriteInt(list[i].currencyProtectRate);
ba.WriteInt(list[i].currencyProtectVal);
ba.WriteInt(list[i].def);
ba.WriteInt(list[i].myOrderNumber);
}
return ba;
}