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C# BuiltinTypes类代码示例

本文整理汇总了C#中BuiltinTypes的典型用法代码示例。如果您正苦于以下问题:C# BuiltinTypes类的具体用法?C# BuiltinTypes怎么用?C# BuiltinTypes使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BuiltinTypes类属于命名空间,在下文中一共展示了BuiltinTypes类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateBinaryPromotionsTypes

		public static TypeSpec[] CreateBinaryPromotionsTypes (BuiltinTypes types)
		{
			return new TypeSpec[] { 
				types.Decimal, types.Double, types.Float,
				types.ULong, types.Long, types.UInt
			};
		}
开发者ID:furesoft,项目名称:NRefactory,代码行数:7,代码来源:cfold.cs

示例2: UIntConstant

		public UIntConstant (BuiltinTypes types, uint v, Location loc)
			: this (types.UInt, v, loc)
		{
		}
开发者ID:rabink,项目名称:mono,代码行数:4,代码来源:constant.cs

示例3: CompilerContext

		public CompilerContext (CompilerSettings settings, ReportPrinter reportPrinter)
		{
			this.settings = settings;
			this.report = new Report (this, reportPrinter);
			this.builtin_types = new BuiltinTypes ();
			this.TimeReporter = DisabledTimeReporter;
		}
开发者ID:KAW0,项目名称:Alter-Native,代码行数:7,代码来源:context.cs

示例4: RegexLiteral

		public RegexLiteral (BuiltinTypes types, string regex, string options, Location loc)
			: base (loc)
		{
			Regex = regex;
			Options = options ?? "";
		}
开发者ID:RainsSoft,项目名称:playscript-monodevelop,代码行数:6,代码来源:ps-lang.cs

示例5: UShortConstant

		public UShortConstant (BuiltinTypes types, ushort v, Location loc)
			: this (types.UShort, v, loc)
		{
		}
开发者ID:rabink,项目名称:mono,代码行数:4,代码来源:constant.cs

示例6: CharConstant

		public CharConstant (BuiltinTypes types, char v, Location loc)
			: this (types.Char, v, loc)
		{
		}
开发者ID:rabink,项目名称:mono,代码行数:4,代码来源:constant.cs

示例7: StringConstant

		public StringConstant (BuiltinTypes types, string s, Location loc)
			: this (types.String, s, loc)
		{
		}
开发者ID:rabink,项目名称:mono,代码行数:4,代码来源:constant.cs

示例8: DoubleConstant

		public DoubleConstant (BuiltinTypes types, double v, Location loc)
			: this (types.Double, v, loc)
		{
		}
开发者ID:rabink,项目名称:mono,代码行数:4,代码来源:constant.cs

示例9: FloatLiteral

		public FloatLiteral (BuiltinTypes types, float f, Location loc)
			: base (types, f, loc)
		{
		}
开发者ID:bbqchickenrobot,项目名称:playscript-mono,代码行数:4,代码来源:literal.cs

示例10: ULongLiteral

		public ULongLiteral (BuiltinTypes types, ulong l, Location loc)
			: base (types, l, loc)
		{
		}
开发者ID:bbqchickenrobot,项目名称:playscript-mono,代码行数:4,代码来源:literal.cs

示例11: UIntLiteral

		public UIntLiteral (BuiltinTypes types, uint l, Location loc)
			: base (types, l, loc)
		{
		}
开发者ID:bbqchickenrobot,项目名称:playscript-mono,代码行数:4,代码来源:literal.cs

示例12: CharLiteral

		public CharLiteral (BuiltinTypes types, char c, Location loc)
			: base (types, c, loc)
		{
		}
开发者ID:bbqchickenrobot,项目名称:playscript-mono,代码行数:4,代码来源:literal.cs

示例13: CreateDelegateTypeExpression

		public static FullNamedExpression CreateDelegateTypeExpression (BuiltinTypes builtinTypes, ParametersCompiled parameters, FullNamedExpression retType, Location loc){
			bool hasParams = parameters != null && parameters.Count > 0;
			int paramCount = hasParams ? parameters.Count : 0;
			bool hasRetType = !(retType is TypeExpression && ((TypeExpression)retType).Type == builtinTypes.Void);
			int typeParamCount = paramCount;
			if (hasRetType)
				typeParamCount++;
			TypeArguments typeArgs = null;
			if (typeParamCount > 0) {
				var typeArgArray = new FullNamedExpression[typeParamCount];
				for (var i = 0; i < paramCount; i++) {
					if (i < paramCount) {
						var param = parameters.FixedParameters[i] as Parameter;
						typeArgArray[i] = param.TypeExpression;
					} else {
						typeArgArray[i] = retType;
					}
				}
				typeArgs = new TypeArguments (typeArgArray);
			}
			if (!hasRetType) {
				return new MemberAccess(new SimpleName("System", loc), "Action", typeArgs, loc);
			} else {
				return new MemberAccess(new SimpleName("System", loc), "Func", typeArgs, loc);
			}
		}
开发者ID:OpenFlex,项目名称:playscript-mono,代码行数:26,代码来源:delegate.cs

示例14: XmlLiteral

		public XmlLiteral (BuiltinTypes types, string xml, Location loc)
			: base (loc)
		{
			Xml = xml;
		}
开发者ID:RainsSoft,项目名称:playscript-monodevelop,代码行数:5,代码来源:ps-lang.cs

示例15: ULongConstant

		public ULongConstant (BuiltinTypes types, ulong v, Location loc)
			: this (types.ULong, v, loc)
		{
		}
开发者ID:rabink,项目名称:mono,代码行数:4,代码来源:constant.cs


注:本文中的BuiltinTypes类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。