当前位置: 首页>>代码示例>>C#>>正文


C# BufferManager.TakeBuffer方法代码示例

本文整理汇总了C#中BufferManager.TakeBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# BufferManager.TakeBuffer方法的具体用法?C# BufferManager.TakeBuffer怎么用?C# BufferManager.TakeBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BufferManager的用法示例。


在下文中一共展示了BufferManager.TakeBuffer方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AppendPayloadAsHeader

        public static ArraySegment<byte> AppendPayloadAsHeader(ArraySegment<byte> buffer, ArraySegment<byte> payload, BufferManager bufferManager)
        {
            // We will insert at the beginning of the buffer just before the dictionary or any message content
            int posToInsert = buffer.Offset;
             
            int frameSize = PayloadMarkLength + PayloadLengthByteCount + payload.Count;
 
            byte[] newBuffer = bufferManager.TakeBuffer(buffer.Count + frameSize + buffer.Offset);
 
            int afterContent = posToInsert + frameSize;
 
            // Insert our custom mark 0xBE
            int insertPoint = posToInsert;
            newBuffer[insertPoint++] = PayloadMark;
 
            // Insert the length of the payload
            byte[] lenInBytes = BitConverter.GetBytes(payload.Count);
            newBuffer[insertPoint++] = lenInBytes[0];
            newBuffer[insertPoint++] = lenInBytes[1];
            newBuffer[insertPoint++] = lenInBytes[2];
            newBuffer[insertPoint++] = lenInBytes[3];
 
            Buffer.BlockCopy(payload.Array, payload.Offset, newBuffer, insertPoint, payload.Count);
 
            // Copy from old to new array
            Buffer.BlockCopy(buffer.Array, 0, newBuffer, 0, posToInsert); // Copy until the subheader pointer
            Buffer.BlockCopy(buffer.Array, posToInsert, newBuffer, afterContent, buffer.Count - posToInsert + buffer.Offset); // Now copy the rest
 
            return new ArraySegment<byte>(newBuffer, buffer.Offset, buffer.Count + frameSize);
        }
开发者ID:krolth,项目名称:CustomWcfEncoder,代码行数:30,代码来源:BinaryFormatHelper.cs

示例2: BitmapManager

        public BitmapManager(BufferManager bufferManager)
        {
            _bitmapStream = new BufferStream(bufferManager);
            _bufferManager = bufferManager;

            _cacheBuffer = _bufferManager.TakeBuffer(BitmapManager.SectorSize);
        }
开发者ID:Alliance-Network,项目名称:Library,代码行数:7,代码来源:BitmapManager.cs

示例3: BinaryArray

        public BinaryArray(int length, BufferManager bufferManager)
        {
            _length = length;
            _bufferManager = bufferManager;

            _buffer = _bufferManager.TakeBuffer((int)BinaryArray.Roundup(_length, 8));
            Unsafe.Zero(_buffer);
        }
开发者ID:Alliance-Network,项目名称:Library,代码行数:8,代码来源:BinaryArray.cs

示例4: BinaryArray

        public BinaryArray(int length, BufferManager bufferManager)
        {
            _length = length;
            _bufferManager = bufferManager;

            _buffer = _bufferManager.TakeBuffer((_length + (8 - 1)) / 8);
            Unsafe.Zero(_buffer);
        }
开发者ID:networkelements,项目名称:Library,代码行数:8,代码来源:BinaryArray.cs

示例5: CacheManagerStreamWriter

 public CacheManagerStreamWriter(out KeyCollection keys, int blockLength, HashAlgorithm hashAlgorithm, CacheManager cacheManager, BufferManager bufferManager)
 {
     keys = _keyList;
     _hashAlgorithm = hashAlgorithm;
     _cacheManager = cacheManager;
     _bufferManager = bufferManager;
     _blockBuffer = bufferManager.TakeBuffer(blockLength);
     _blockBufferLength = blockLength;
 }
开发者ID:networkelements,项目名称:Library,代码行数:9,代码来源:CacheManagerStreamWriter.cs

示例6: UnbufferedFileStream

        public UnbufferedFileStream(string path, FileMode mode, FileAccess access, FileShare share, FileOptions options, BufferManager bufferManager)
        {
            _path = path;
            _bufferManager = bufferManager;

            {
                const FileOptions FileFlagNoBuffering = (FileOptions)0x20000000;

                _stream = new FileStream(path, mode, access, share, 8, options | FileFlagNoBuffering);
            }

            _blockInfo = new BlockInfo();
            {
                _blockInfo.IsUpdated = false;
                _blockInfo.Position = -1;
                _blockInfo.Offset = 0;
                _blockInfo.Count = 0;
                _blockInfo.Value = _bufferManager.TakeBuffer(SectorSize);
            }

            _position = _stream.Position;
            _length = _stream.Length;
        }
开发者ID:Alliance-Network,项目名称:Library,代码行数:23,代码来源:UnbufferedFileStream.cs

示例7: Compress

        public static void Compress(Stream inStream, Stream outStream, BufferManager bufferManager)
        {
            var info = new ProcessStartInfo(_path);
            info.CreateNoWindow = true;
            info.UseShellExecute = false;
            info.RedirectStandardInput = true;
            info.RedirectStandardOutput = true;
            info.RedirectStandardError = true;

            info.Arguments = "--compress --format=lzma -4 --threads=1 --stdout";

            using (var inCacheStream = new CacheStream(inStream, 1024 * 32, bufferManager))
            using (var outCacheStream = new CacheStream(outStream, 1024 * 32, bufferManager))
            {
                using (Process process = Process.Start(info))
                {
                    process.PriorityClass = ProcessPriorityClass.Idle;

                    process.ErrorDataReceived += (object sender, DataReceivedEventArgs e) =>
                    {
                        Log.Error(e.Data);
                    };

                    Exception threadException = null;

                    var thread = new Thread(new ThreadStart(() =>
                    {
                        try
                        {
                            byte[] buffer = bufferManager.TakeBuffer(1024 * 32);

                            try
                            {
                                using (var standardOutputStream = process.StandardOutput.BaseStream)
                                {
                                    int length = 0;

                                    while ((length = standardOutputStream.Read(buffer, 0, buffer.Length)) > 0)
                                    {
                                        outCacheStream.Write(buffer, 0, length);
                                    }
                                }
                            }
                            finally
                            {
                                bufferManager.ReturnBuffer(buffer);
                            }
                        }
                        catch (Exception e)
                        {
                            threadException = e;
                        }
                    }));
                    thread.IsBackground = true;
                    thread.Start();

                    try
                    {
                        byte[] buffer = bufferManager.TakeBuffer(1024 * 32);

                        try
                        {
                            using (var standardInputStream = process.StandardInput.BaseStream)
                            {
                                int length = 0;

                                while ((length = inCacheStream.Read(buffer, 0, buffer.Length)) > 0)
                                {
                                    standardInputStream.Write(buffer, 0, length);
                                }
                            }
                        }
                        finally
                        {
                            bufferManager.ReturnBuffer(buffer);
                        }
                    }
                    catch (Exception)
                    {
                        throw;
                    }

                    thread.Join();
                    if (threadException != null) throw threadException;

                    process.WaitForExit();
                }
            }
        }
开发者ID:networkelements,项目名称:Library,代码行数:89,代码来源:Lzma.cs


注:本文中的BufferManager.TakeBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。