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C# Buffer.DeSerialize方法代码示例

本文整理汇总了C#中Buffer.DeSerialize方法的典型用法代码示例。如果您正苦于以下问题:C# Buffer.DeSerialize方法的具体用法?C# Buffer.DeSerialize怎么用?C# Buffer.DeSerialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Buffer的用法示例。


在下文中一共展示了Buffer.DeSerialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnDeSerialize

        protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream)
        {
            bool ret = true;

            try
            {
                ushort size = 0;

                m_vfxs.Clear();
                m_sfxs.Clear();
                m_statusEffects.Clear();
                m_blocks.Clear();
                m_skills.Clear();
                m_gameModes.Clear();
                m_projectiles.Clear();
                m_heroObjects.Clear();
                m_monsters.Clear();
                m_noticeObjects.Clear();
                m_warpGates.Clear();
                m_buffers.Clear();
                m_debuffers.Clear();
                m_lockObstacles.Clear();
                m_slotMachines.Clear(); 
                m_challengers.Clear();
                m_stageObjects.Clear();
                m_stages.Clear();
                m_consumableTypes.Clear();
                m_consumables.Clear();
                m_screenPositions.Clear();
                m_bufferActions.Clear();
                m_slotMachineReels.Clear();

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    VFX o = new VFX();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_vfxs.Add(o.VfxID, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    SFX o = new SFX();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_sfxs.Add(o.SfxID, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    StatusEffect o = new StatusEffect();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_statusEffects.Add(o.StatusEffectCode, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    Block o = new Block();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_blocks.Add(o.BlockID, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    Skill o = new Skill();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_skills.Add(o.SkillCode, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    GameMode o = new GameMode();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_gameModes.Add(o.Mode, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    Projectile o = new Projectile();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_projectiles.Add(o.FieldObjectCode, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    HeroObject o = new HeroObject();
                    if (!o.DeSerialize(stream)) throw new Exception();
                    m_heroObjects.Add(o.FieldObjectCode, o);
                }

                size = decoder.Decode2();
                for (ushort i = 0; i < size; ++i)
                {
                    Monster o = new Monster();
//.........这里部分代码省略.........
开发者ID:pb0,项目名称:ID0_Test,代码行数:101,代码来源:StageManager.cs


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