本文整理汇总了C#中BoundingSphere.CreateMerged方法的典型用法代码示例。如果您正苦于以下问题:C# BoundingSphere.CreateMerged方法的具体用法?C# BoundingSphere.CreateMerged怎么用?C# BoundingSphere.CreateMerged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BoundingSphere
的用法示例。
在下文中一共展示了BoundingSphere.CreateMerged方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadContent
protected override void LoadContent()
{
if (asset != null)
this.model = Game.Content.Load<Model>("Models/"+asset);
Matrix[] transforms = new Matrix[this.model.Bones.Count];
this.model.CopyAbsoluteBoneTransformsTo(transforms);
BoundingBox = new BoundingBox();
BoundingSphere = new BoundingSphere();
for (int m = 0; m < this.model.Meshes.Count; m++)
{
ModelMesh mm = this.model.Meshes[m];
BoundingBox partBox = new BoundingBox();
for (int p = 0; p < mm.MeshParts.Count; p++)
{
ModelMeshPart part = mm.MeshParts[p];
Vector3[] vertices = part.GetVertexElement(VertexElementUsage.Position);
partBox = BoundingBox.CreateFromPoints(vertices);
}
partBox.Min = Vector3.Transform(partBox.Min, transforms[mm.ParentBone.Index]);
partBox.Max = Vector3.Transform(partBox.Max, transforms[mm.ParentBone.Index]);
BoundingBox = partBox;
BoundingSphere = BoundingSphere.CreateMerged(BoundingSphere, mm.BoundingSphere);
}
base.LoadContent();
}
示例2: UpdateBoundingVolume
public virtual void UpdateBoundingVolume()
{
if (Model != null)
{
BoundingSphere = new BoundingSphere();
foreach (var mesh in Model.Meshes)
{
BoundingSphere = BoundingSphere.CreateMerged(mesh.BoundingSphere.Transform(mesh.ParentBone.Transform), BoundingSphere);
}
BoundingSphere = BoundingSphere.Transform(Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position));
}
}