本文整理汇总了C#中BoundingRectangle.Join方法的典型用法代码示例。如果您正苦于以下问题:C# BoundingRectangle.Join方法的具体用法?C# BoundingRectangle.Join怎么用?C# BoundingRectangle.Join使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BoundingRectangle
的用法示例。
在下文中一共展示了BoundingRectangle.Join方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FillFromCache
/// <summary>
/// Adds the features retrieved from cache to the receiver.
/// </summary>
/// <param name="processAttributes">A value indicating whether the attributes will be processed or not</param>
/// <param name="cacheAccessor">Cache accessor instance</param>
/// <param name="fr">An object that receives the retrieved features</param>
/// <param name="bounds">Rectangle that defines a query region</param>
/// <returns>Number of retrieved features</returns>
public static int FillFromCache(IFeatureCollectionCacheAccessor cacheAccessor, IFeatureReceiver fr, BoundingRectangle bounds, bool processAttributes)
{
ISpatialIndex pointsIndex = cacheAccessor.RestoreFeaturesIndex(MapAround.Mapping.FeatureType.Point);
ISpatialIndex polylinesIndex = cacheAccessor.RestoreFeaturesIndex(MapAround.Mapping.FeatureType.Polyline);
ISpatialIndex polygonsIndex = cacheAccessor.RestoreFeaturesIndex(MapAround.Mapping.FeatureType.Polygon);
BoundingRectangle b;
if (!bounds.IsEmpty())
b = bounds.GetBoundingRectangle();
else
{
b = new BoundingRectangle();
b.Join(pointsIndex.IndexedSpace);
b.Join(polylinesIndex.IndexedSpace);
b.Join(polygonsIndex.IndexedSpace);
}
List<Feature> points = new List<Feature>();
pointsIndex.QueryObjectsInRectangle(bounds, points);
List<Feature> polylines = new List<Feature>();
polylinesIndex.QueryObjectsInRectangle(bounds, polylines);
List<Feature> polygons = new List<Feature>();
polygonsIndex.QueryObjectsInRectangle(bounds, polygons);
points.ForEach(point => fr.AddFeature((Feature)point.Clone()));
polylines.ForEach(polyline => fr.AddFeature((Feature)polyline.Clone()));
polygons.ForEach(polygon => fr.AddFeature((Feature)polygon.Clone()));
if (processAttributes)
{
fr.FeatureAttributeNames.Clear();
IList<string> attributeNames = cacheAccessor.RestoreAttributeNames();
foreach (string s in attributeNames)
fr.FeatureAttributeNames.Add(s);
}
return points.Count + polylines.Count + polygons.Count;
}
示例2: BindRaster
/// <summary>
/// Performs a rubbersheeting transformation of raster.
/// </summary>
/// <param name="source">A System.Drawing.Bitmap instance containing the source image</param>
/// <param name="sourceControlPoints">Control points of source</param>
/// <param name="destinationControlPoints">Control points on the map</param>
/// <param name="rectangle">A bounding rectangle defining a bouns of transformed raster</param>
/// <param name="progress">Defines a method which is called to notify a subscriber about completion state.</param>
/// <returns>A System.Drawing.Bitmap instance containing the transformed image</returns>
public static Bitmap BindRaster(Bitmap source, Point[] sourceControlPoints, ICoordinate[] destinationControlPoints, out BoundingRectangle rectangle, RasterBindingProgress progress)
{
#if DEMO
throw new NotImplementedException("This method is not implemented in demo version.");
#else
if (source == null)
throw new ArgumentNullException("source");
if (sourceControlPoints.Length != destinationControlPoints.Length)
throw new ArgumentException("Number of control points of raster and map should be the same.");
if (sourceControlPoints.Length < 3)
throw new ArgumentException("Number of control points should not be less than 3");
if (!checkControlPoints(source.Width, source.Height, sourceControlPoints))
throw new ArgumentException("At least one source control point is outside raster", "sourceControlPoints");
ICoordinate[,] warpTransformResult = new ICoordinate[source.Width, source.Height];
PointF[,] affinneTransformResult = new PointF[source.Width, source.Height];
// вычисляем результат аффинного преобразования примененного к координатам точек исходного растра
calculateAffinneTransform(source.Width, source.Height, affinneTransformResult, sourceControlPoints, destinationControlPoints, progress);
ICoordinate[] shifts = new ICoordinate[destinationControlPoints.Length];
for (int i = 0; i < shifts.Length; i++)
{
PointF p = affinneTransformResult[sourceControlPoints[i].X, sourceControlPoints[i].Y];
shifts[i] = PlanimetryEnvironment.NewCoordinate(destinationControlPoints[i].X - p.X, destinationControlPoints[i].Y - p.Y);
}
// вычисляем новые координаты точек исходного растра, полученные в результате "коробления"
calculateRubberSheetTransform(source.Width, source.Height, affinneTransformResult, warpTransformResult, destinationControlPoints, shifts, progress);
// вычисляем ограничивающий прямоугольник преобразованного растра
rectangle = new BoundingRectangle();
for (int i = 0; i < source.Width; i++)
for (int j = 0; j < source.Height; j++)
{
if (!double.IsNaN(warpTransformResult[i, j].X) && !double.IsNaN(warpTransformResult[i, j].Y))
rectangle.Join(warpTransformResult[i, j]);
}
return calcDestRaster(source, rectangle, warpTransformResult, progress);
#endif
}
示例3: boundsChanged
private void boundsChanged()
{
BoundingRectangle br = new BoundingRectangle();
if (_segments.Count > 0)
{
br.Join(_segments[0].V1);
br.Join(_segments[0].V2);
br.Join(_segments[_segments.Count - 1].V1);
br.Join(_segments[_segments.Count - 1].V2);
}
_boundingRectangle = br;
}
示例4: init
private void init()
{
_nodes.Clear();
_edges.Clear();
_sourceSegments.Clear();
int pointCount = 0;
_sourceBounds = new BoundingRectangle();
if (_sourceGeometry1 != null)
{
_sourceBounds.Join(_sourceGeometry1.GetBoundingRectangle());
pointCount += _sourceGeometry1.CoordinateCount;
}
if (_sourceGeometry2 != null)
{
_sourceBounds.Join(_sourceGeometry2.GetBoundingRectangle());
pointCount += _sourceGeometry2.CoordinateCount;
}
if (pointCount > 800)
{
_sourceBounds.Grow(PlanimetryAlgorithms.Tolerance * 10);
_splittedSegmentIndex = new KDTree(_sourceBounds);
_splittedSegmentIndex.MaxDepth = 20;
_splittedSegmentIndex.BoxSquareThreshold = _sourceBounds.Width * _sourceBounds.Height / 10000;
}
}
示例5: getCrossPointsIndex
private KDTree getCrossPointsIndex(Polyline polyline)
{
List<MonotoneChain> chains = new List<MonotoneChain>();
foreach (LinePath path in polyline.Paths)
path.AppendMonotoneChains(chains);
List<SDMinCrossPoint> crossPoints = new List<SDMinCrossPoint>();
for (int i = 0; i < chains.Count - 1; i++)
for (int j = i + 1; j < chains.Count; j++)
if (chains[i].BoundsIntersect(chains[j]))
{
List<ICoordinate> points = chains[i].GetCrossPoints(chains[j]);
foreach (ICoordinate p in points)
{
bool isChainIBoundsPoint = p.ExactEquals(chains[i].FirstPoint) ||
p.ExactEquals(chains[i].LastPoint);
bool isChainJBoundsPoint = p.ExactEquals(chains[j].FirstPoint) ||
p.ExactEquals(chains[j].LastPoint);
if (!(isChainIBoundsPoint && isChainJBoundsPoint))
{
SDMinCrossPoint cp = new SDMinCrossPoint();
cp.Point = p;
cp.BoundingRectangle = new PointD(p).GetBoundingRectangle();
cp.BoundingRectangle.Grow(PlanimetryAlgorithms.Tolerance);
crossPoints.Add(cp);
}
}
}
BoundingRectangle br = new BoundingRectangle();
foreach (SDMinCrossPoint p in crossPoints)
br.Join(p.BoundingRectangle);
KDTree result = new KDTree(br);
result.MaxDepth = 10;
result.MinObjectCount = 10;
if (br.IsEmpty())
br.Join(PlanimetryEnvironment.NewCoordinate(0, 0));
result.BoxSquareThreshold = br.Width * br.Height / 10000;
result.Build(crossPoints);
return result;
}
示例6: TransformBoundingRectangle
/// <summary>
/// Transforms coordinates of the bounding rectangle.
/// </summary>
/// <param name="box">Rectangle to transform</param>
/// <param name="transform">The transformation to apply</param>
/// <returns>The transformed rectangle</returns>
public static BoundingRectangle TransformBoundingRectangle(BoundingRectangle box, IMathTransform transform)
{
if (box == null)
return null;
ICoordinate[] corners = new ICoordinate[4];
corners[0] = PlanimetryEnvironment.NewCoordinate(transform.Transform(box.Min.Values()));
corners[1] = PlanimetryEnvironment.NewCoordinate(transform.Transform(box.Max.Values()));
corners[2] = PlanimetryEnvironment.NewCoordinate(transform.Transform(PlanimetryEnvironment.NewCoordinate(box.MinX, box.MaxY).Values()));
corners[3] = PlanimetryEnvironment.NewCoordinate(transform.Transform(PlanimetryEnvironment.NewCoordinate(box.MaxX, box.MinY).Values()));
BoundingRectangle result = new BoundingRectangle();
for (int i = 0; i < 4; i++)
result.Join(corners[i]);
return result;
}
示例7: addFeaturesToCache
private void addFeaturesToCache(IFeatureReceiver fr,
List<Feature> points,
List<Feature> multiPoints,
List<Feature> polylines,
List<Feature> polygons)
{
_cacheAccessor.Key = fr.Alias;
if (!_cacheAccessor.ExistsInCache)
{
BoundingRectangle b = new BoundingRectangle();
List<Feature> pts = new List<Feature>();
foreach (Feature feature in points)
{
b.Join(feature.BoundingRectangle);
pts.Add(feature);
}
foreach (Feature feature in multiPoints)
{
b.Join(feature.BoundingRectangle);
pts.Add(feature);
}
buildAndSaveIndex(MapAround.Mapping.FeatureType.Point, b, fr.DefaultPointsIndexSettings, pts);
b = new BoundingRectangle();
foreach (Feature feature in polylines)
b.Join(feature.BoundingRectangle);
buildAndSaveIndex(MapAround.Mapping.FeatureType.Polyline, b, fr.DefaultPolylinesIndexSettings, polylines);
b = new BoundingRectangle();
foreach (Feature feature in polygons)
b.Join(feature.BoundingRectangle);
buildAndSaveIndex(MapAround.Mapping.FeatureType.Polygon, b, fr.DefaultPolygonsIndexSettings, polygons);
if (_processAttributes)
_cacheAccessor.SaveAttributeNames(fr.FeatureAttributeNames);
}
}