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C# Bot.Initialize方法代码示例

本文整理汇总了C#中Bot.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# Bot.Initialize方法的具体用法?C# Bot.Initialize怎么用?C# Bot.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bot的用法示例。


在下文中一共展示了Bot.Initialize方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateAvatar

        /// <summary>
        ///   Creates a new bot inworld
        /// </summary>
        /// <param name = "FirstName"></param>
        /// <param name = "LastName"></param>
        /// <param name = "cloneAppearanceFrom">UUID of the avatar whos appearance will be copied to give this bot an appearance</param>
        /// <returns>ID of the bot</returns>
        public UUID CreateAvatar(string FirstName, string LastName, IScene scene, UUID cloneAppearanceFrom,
                                 UUID creatorID, Vector3 startPos)
        {
            AgentCircuitData m_aCircuitData = new AgentCircuitData
                                                  {
                                                      child = false,
                                                      circuitcode = (uint) Util.RandomClass.Next(),
                                                      Appearance = GetAppearance(cloneAppearanceFrom, scene)
                                                  };

            //Add the circuit data so they can login

            //Sets up appearance
            if (m_aCircuitData.Appearance == null)
            {
                m_aCircuitData.Appearance = new AvatarAppearance {Wearables = AvatarWearable.DefaultWearables};
            }
            //Create the new bot data
            BotClientAPI m_character = new BotClientAPI(scene, m_aCircuitData) { FirstName = FirstName, LastName = LastName };

            m_aCircuitData.AgentID = m_character.AgentId;
            m_aCircuitData.Appearance.Owner = m_character.AgentId;
            List<AvatarAttachment> attachments = m_aCircuitData.Appearance.GetAttachments();

            m_aCircuitData.Appearance.ClearAttachments();
            foreach (AvatarAttachment t in attachments)
            {
                InventoryItemBase item = scene.InventoryService.GetItem(new InventoryItemBase(t.ItemID));
                if (item != null)
                {
                    item.ID = UUID.Random();
                    item.Owner = m_character.AgentId;
                    item.Folder = UUID.Zero;
                    scene.InventoryService.AddItemAsync(item, null);
                    //Now fix the ItemID
                    m_aCircuitData.Appearance.SetAttachment(t.AttachPoint, item.ID, t.AssetID);
                }
            }

            scene.AuthenticateHandler.AgentCircuits.Add(m_character.CircuitCode, m_aCircuitData);
            //This adds them to the scene and sets them inworld
            AddAndWaitUntilAgentIsAdded(scene, m_character);

            IScenePresence SP = scene.GetScenePresence(m_character.AgentId);
            if (SP == null)
                return UUID.Zero; //Failed!
            Bot bot = new Bot();
            bot.Initialize(SP, creatorID);
            SP.MakeRootAgent(startPos, false, true);
            //Move them
            SP.Teleport(startPos);

            foreach(var presence in scene.GetScenePresences())
                presence.SceneViewer.QueuePresenceForUpdate(SP, PrimUpdateFlags.ForcedFullUpdate);
            IAttachmentsModule attModule = SP.Scene.RequestModuleInterface<IAttachmentsModule>();
            if (attModule != null)
                foreach (AvatarAttachment att in attachments)
                    attModule.RezSingleAttachmentFromInventory(SP.ControllingClient, att.ItemID, att.AssetID, 0, true);

            IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>();
            appearance.InitialHasWearablesBeenSent = true;

            //Save them in the bots list
            m_bots.Add(m_character.AgentId, bot);
            AddTagToBot(m_character.AgentId, "AllBots", bot.AvatarCreatorID);

            MainConsole.Instance.Info("[RexBotManager]: Added bot " + m_character.Name + " to scene.");
            //Return their UUID
            return m_character.AgentId;
        }
开发者ID:nathanmarck,项目名称:Aurora-Sim,代码行数:77,代码来源:BotManager.cs

示例2: CreateCharacter

        public void CreateCharacter(UUID primID, IScene scene)
        {
            RemoveCharacter(primID);
            ISceneEntity entity = scene.GetSceneObjectPart(primID).ParentEntity;
            Bot bot = new Bot();
            bot.Initialize(entity);

            m_bots.Add(primID, bot);
            AddTagToBot(primID, "AllBots", bot.AvatarCreatorID);
        }
开发者ID:nathanmarck,项目名称:Aurora-Sim,代码行数:10,代码来源:BotManager.cs

示例3: CreateAvatar

        public UUID CreateAvatar(string firstName, string lastName, IScene scene, AvatarAppearance avatarApp,
            UUID creatorID, Vector3 startPos)
        {
            //Add the circuit data so they can login
            AgentCircuitData m_aCircuitData = new AgentCircuitData
            {
                IsChildAgent = false,
                CircuitCode = (uint) Util.RandomClass.Next()
            };

            //Create the new bot data
            BotClientAPI m_character = new BotClientAPI(scene, m_aCircuitData);
            m_character.Name = firstName + " " + lastName;
            m_aCircuitData.AgentID = m_character.AgentId;

            //Set up appearance
            var origOwner = avatarApp.Owner;
            avatarApp.Owner = m_character.AgentId;
            List<AvatarAttachment> attachments = avatarApp.GetAttachments();

            avatarApp.ClearAttachments();
            // get original attachments
            foreach (AvatarAttachment t in attachments)
            {
                InventoryItemBase item = scene.InventoryService.GetItem(origOwner, t.ItemID);
                if (item != null)
                {
                    item.ID = UUID.Random();
                    item.Owner = m_character.AgentId;
                    item.Folder = UUID.Zero;
                    scene.InventoryService.AddCacheItemAsync(item);
                    //Now fix the ItemID
                    avatarApp.SetAttachment(t.AttachPoint, item.ID, t.AssetID);
                }
            }

            scene.AuthenticateHandler.AgentCircuits.Add(m_character.CircuitCode, m_aCircuitData);
            //This adds them to the scene and sets them in world
            AddAndWaitUntilAgentIsAdded(scene, m_character);

            IScenePresence SP = scene.GetScenePresence(m_character.AgentId);
            if (SP == null)
                return UUID.Zero; //Failed!

            IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>();
            appearance.Appearance = avatarApp;
            appearance.InitialHasWearablesBeenSent = true;
            Bot bot = new Bot();
            bot.Initialize(SP, creatorID);
            SP.MakeRootAgent(startPos, false, true);
            //Move them
            SP.Teleport(startPos);

            foreach (var presence in scene.GetScenePresences())
                presence.SceneViewer.QueuePresenceForUpdate(SP, PrimUpdateFlags.ForcedFullUpdate);
            IAttachmentsModule attModule = SP.Scene.RequestModuleInterface<IAttachmentsModule>();
            if (attModule != null)
                foreach (AvatarAttachment att in attachments)
                    attModule.RezSingleAttachmentFromInventory(SP.ControllingClient, att.ItemID, att.AssetID, 0, true);

            //Save them in the bots list
            m_bots.Add(m_character.AgentId, bot);
            AddTagToBot(m_character.AgentId, "AllBots", bot.AvatarCreatorID);

            MainConsole.Instance.InfoFormat("[BotManager]: Added bot {0} to region {1}",
                m_character.Name, scene.RegionInfo.RegionName);

            //Return their UUID
            return m_character.AgentId;
        }
开发者ID:CaseyraeStarfinder,项目名称:WhiteCore-Dev,代码行数:70,代码来源:BotManager.cs

示例4: CreateAvatar

        /// <summary>
        /// Creates a new bot inworld
        /// </summary>
        /// <param name="FirstName"></param>
        /// <param name="LastName"></param>
        /// <param name="cloneAppearanceFrom">UUID of the avatar whos appearance will be copied to give this bot an appearance</param>
        /// <returns>ID of the bot</returns>
        public UUID CreateAvatar (string FirstName, string LastName, IScene s, UUID cloneAppearanceFrom, UUID creatorID, Vector3 startPos)
        {
            Scene scene = (Scene)s;
            AgentCircuitData m_aCircuitData = new AgentCircuitData ();
            m_aCircuitData.child = false;

            //Add the circuit data so they can login
            m_aCircuitData.circuitcode = (uint)Util.RandomClass.Next();

            m_aCircuitData.Appearance = GetAppearance (cloneAppearanceFrom, s);//Sets up appearance
            if (m_aCircuitData.Appearance == null)
            {
                m_aCircuitData.Appearance = new AvatarAppearance ();
                m_aCircuitData.Appearance.Wearables = AvatarWearable.DefaultWearables;
            }
            //Create the new bot data
            Bot m_character = new Bot (scene, m_aCircuitData, creatorID);

            m_character.FirstName = FirstName;
            m_character.LastName = LastName;
            m_aCircuitData.AgentID = m_character.AgentId;
            m_aCircuitData.Appearance.Owner = m_character.AgentId;
            List<AvatarAttachment> attachments = m_aCircuitData.Appearance.GetAttachments ();

            m_aCircuitData.Appearance.ClearAttachments ();
            for (int i = 0; i < attachments.Count; i++)
            {
                InventoryItemBase item = scene.InventoryService.GetItem (new InventoryItemBase (attachments[i].ItemID));
                if (item != null)
                {
                    item.ID = UUID.Random ();
                    item.Owner = m_character.AgentId;
                    item.Folder = UUID.Zero;
                    scene.InventoryService.AddItem (item);
                    //Now fix the ItemID
                    m_aCircuitData.Appearance.SetAttachment (attachments[i].AttachPoint, item.ID, attachments[i].AssetID);
                }
            }

            scene.AuthenticateHandler.AgentCircuits.Add (m_character.CircuitCode, m_aCircuitData);
            //This adds them to the scene and sets them inworld
            scene.AddNewClient (m_character);
            m_character.Initialize ();
            IScenePresence SP = scene.GetScenePresence (m_character.AgentId);
            SP.MakeRootAgent (m_character.StartPos, false);
            //Move them
            SP.Teleport (startPos);

            IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule> ();
            appearance.Appearance.SetAppearance (appearance.Appearance.Texture, appearance.Appearance.VisualParams);
            appearance.SendAvatarDataToAllAgents (true);
            appearance.SendAppearanceToAllOtherAgents ();
            appearance.SendOtherAgentsAppearanceToMe ();
            IAvatarFactory avFactory = scene.RequestModuleInterface<IAvatarFactory> ();
            if (avFactory != null)
                avFactory.QueueInitialAppearanceSend (SP.UUID);

            //Save them in the bots list
            m_bots.Add(m_character.AgentId, m_character);

            m_log.Info("[RexBotManager]: Added bot " + m_character.Name + " to scene.");

            //Return their UUID
            return m_character.AgentId;
        }
开发者ID:LOG123,项目名称:Aurora-Sim-PhysX,代码行数:72,代码来源:BotManager.cs

示例5: CreateAvatar

        /// <summary>
        ///   Creates a new bot inworld
        /// </summary>
        /// <param name = "FirstName"></param>
        /// <param name = "LastName"></param>
        /// <param name = "cloneAppearanceFrom">UUID of the avatar whos appearance will be copied to give this bot an appearance</param>
        /// <returns>ID of the bot</returns>
        public UUID CreateAvatar(string FirstName, string LastName, IScene scene, UUID cloneAppearanceFrom,
                                 UUID creatorID, Vector3 startPos)
        {
            AgentCircuitData m_aCircuitData = new AgentCircuitData
                                                  {
                                                      child = false,
                                                      circuitcode = (uint) Util.RandomClass.Next(),
                                                      Appearance = GetAppearance(cloneAppearanceFrom, scene)
                                                  };

            //Add the circuit data so they can login

            //Sets up appearance
            if (m_aCircuitData.Appearance == null)
            {
                m_aCircuitData.Appearance = new AvatarAppearance {Wearables = AvatarWearable.DefaultWearables};
            }
            //Create the new bot data
            Bot m_character = new Bot(scene, m_aCircuitData, creatorID) {FirstName = FirstName, LastName = LastName};

            m_aCircuitData.AgentID = m_character.AgentId;
            m_aCircuitData.Appearance.Owner = m_character.AgentId;
            List<AvatarAttachment> attachments = m_aCircuitData.Appearance.GetAttachments();

            m_aCircuitData.Appearance.ClearAttachments();
            foreach (AvatarAttachment t in attachments)
            {
                InventoryItemBase item = scene.InventoryService.GetItem(new InventoryItemBase(t.ItemID));
                if (item != null)
                {
                    item.ID = UUID.Random();
                    item.Owner = m_character.AgentId;
                    item.Folder = UUID.Zero;
                    scene.InventoryService.AddItem(item);
                    //Now fix the ItemID
                    m_aCircuitData.Appearance.SetAttachment(t.AttachPoint, item.ID, t.AssetID);
                }
            }

            scene.AuthenticateHandler.AgentCircuits.Add(m_character.CircuitCode, m_aCircuitData);
            //This adds them to the scene and sets them inworld
            bool done = false;
            scene.AddNewClient(m_character, delegate { done = true; });
            while (!done)
                Thread.Sleep(3);

            IScenePresence SP = scene.GetScenePresence(m_character.AgentId);
            if (SP == null)
                return UUID.Zero; //Failed!
            m_character.Initialize(SP);
            SP.MakeRootAgent(m_character.StartPos, false, true);
            //Move them
            SP.Teleport(startPos);

            IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>();
            appearance.InitialHasWearablesBeenSent = true;

            //Save them in the bots list
            m_bots.Add(m_character.AgentId, m_character);
            AddTagToBot(m_character.AgentId, "AllBots", m_character.AvatarCreatorID);

            MainConsole.Instance.Info("[RexBotManager]: Added bot " + m_character.Name + " to scene.");
            //Return their UUID
            return m_character.AgentId;
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:72,代码来源:BotManager.cs


注:本文中的Bot.Initialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。