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C# BlockList.Add方法代码示例

本文整理汇总了C#中BlockList.Add方法的典型用法代码示例。如果您正苦于以下问题:C# BlockList.Add方法的具体用法?C# BlockList.Add怎么用?C# BlockList.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BlockList的用法示例。


在下文中一共展示了BlockList.Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GameWorld

    public GameWorld(int width, int height, ContentManager Content)
    {
        screenWidth = width;
        screenHeight = height;
        random = new Random();
        gameState = GameState.Menu;
        inputHelper = new InputHelper();
        block = Content.Load<Texture2D>("block");
        reset = Content.Load<Texture2D>("reset");
        font = Content.Load<SpriteFont>("SpelFont");
        font2 = Content.Load<SpriteFont>("SpriteFont1");
        font3 = Content.Load<SpriteFont>("SpriteFont2");
        playButton = Content.Load<Texture2D>("Play");
        optionsButton = Content.Load<Texture2D>("Options");
        backButton = Content.Load<Texture2D>("Back");
        polytris = Content.Load<Texture2D>("Polytris");
        grid = new TetrisGrid(block);
        level = 1;
        levelspeed = 1;
        score = 0;
        i = (int)random.Next(7) + 1;
        i2 = (int)random.Next(7) + 1;
        blockcounter = 1;

        blocks = new BlockList(block, Content);          //Voegen de verschillende blockobjecten toe aan de lijst
        block1 = new Block1(block, Content);
        blocks.Add(block1, 1);
        block2 = new Block2(block, Content);
        blocks.Add(block2, 2);
        block3 = new Block3(block, Content);
        blocks.Add(block3, 3);
        block4 = new Block4(block, Content);
        blocks.Add(block4, 4);
        block5 = new Block5(block, Content);
        blocks.Add(block5, 5);
        block6 = new Block6(block, Content);
        blocks.Add(block6, 6);
        block7 = new Block7(block, Content);
        blocks.Add(block7, 7);

        //Voegen de verschillende blockobjecten toe aan een tweede lijst voor het tekenen van het volgende blokje
        block1res = new Block1(block, Content);
        blocks.AddToReserve(block1res, 1);
        block2res = new Block2(block, Content);
        blocks.AddToReserve(block2res, 2);
        block3res = new Block3(block, Content);
        blocks.AddToReserve(block3res, 3);
        block4res = new Block4(block, Content);
        blocks.AddToReserve(block4res, 4);
        block5res = new Block5(block, Content);
        blocks.AddToReserve(block5res, 5);
        block6res = new Block6(block, Content);
        blocks.AddToReserve(block6res, 6);
        block7res = new Block7(block, Content);
        blocks.AddToReserve(block7res, 7);

        options = new Options(block, reset, backButton, width, height, font, blocks);
        menu = new Menu(playButton, optionsButton, polytris, width, height);
        gameOver = new GameOver(backButton, width, height);
    }
开发者ID:Supercarlijn,项目名称:Tetris,代码行数:60,代码来源:GameWorld.cs

示例2: Run

        public double Run(double[] data, int detailLevel)
        {
            var sb = new StringBuilder();
            for (int i = 0; i < data.Length; i++)
            {
                sb.Append(data[i]);
                if (i < data.Length - 1) sb.Append(",");
            }

            string datastring = sb.ToString();

            var textBlock = new ImportFromTextBlock
            {
                Text = datastring,
                ColumnSeparator = ",",
                SignalStart = 0,
                SignalNameInFirstColumn = false
            };

            var dwtBlock = new DWTBlock
            {
                WaveletName = "db10",
                Level = detailLevel,
                ExtensionMode = SignalExtension.ExtensionMode.ZeroPadding
            };


            var b = new BlockList();
            b.Add(textBlock);
            b.Add(dwtBlock);

            textBlock.ConnectTo(dwtBlock);

            b.ExecuteAll();

            int length = dwtBlock.OutputNodes[dwtBlock.OutputNodes.Count-1].Object[detailLevel - 1].Samples.Length;

            double val = dwtBlock.OutputNodes[dwtBlock.OutputNodes.Count-1].Object[detailLevel - 1].Samples[length - 1];

            return val;
        }
开发者ID:ifzz,项目名称:QuantSys,代码行数:41,代码来源:SignalTransform.cs

示例3: TestAddRejectsBadIndexes

 public virtual void TestAddRejectsBadIndexes()
 {
     BlockList<int> list = new BlockList<int>(4);
     list.AddItem(Sharpen.Extensions.ValueOf(41));
     try
     {
         list.Add(-1, Sharpen.Extensions.ValueOf(42));
     }
     catch (IndexOutOfRangeException badIndex)
     {
         NUnit.Framework.Assert.AreEqual((-1).ToString(), badIndex.Message);
     }
     try
     {
         list.Add(4, Sharpen.Extensions.ValueOf(42));
     }
     catch (IndexOutOfRangeException badIndex)
     {
         NUnit.Framework.Assert.AreEqual(4.ToString(), badIndex.Message);
     }
 }
开发者ID:ashmind,项目名称:ngit,代码行数:21,代码来源:BlockListTest.cs

示例4: FFTTransform

 public static List<double> FFTTransform(List<double> serie)
 {
     //Declaring the blocks
     var inputSeriesBlock = new InputSeriesBlock();
     inputSeriesBlock.SetSeries(serie);
     var outputSeriesBlock = new OutputSeriesBlock();
     var fFTBlock = new FFTBlock
     {
         Mode = ManagedFFTModeEnum.UseLookupTable
     };
     //Connecting the blocks
     inputSeriesBlock.OutputNodes[0].ConnectTo(fFTBlock.InputNodes[0]);
     fFTBlock.OutputNodes[1].ConnectTo(outputSeriesBlock.InputNodes[0]);
     //Appending the blocks to a block list and execute all
     var blockList = new BlockList();
     blockList.Add(inputSeriesBlock);
     blockList.Add(fFTBlock);
     blockList.Add(outputSeriesBlock);
     blockList.ExecuteAll();
     return outputSeriesBlock.GetSeries();
 }
开发者ID:Bruhankovi4,项目名称:Emotyper,代码行数:21,代码来源:DataTransformations.cs

示例5: CoerceFromTypeUnion

 protected virtual Expression CoerceFromTypeUnion(Expression source, TypeUnion sourceType, TypeNode targetType, bool explicitCoercion, TypeNode originalTargetType, TypeViewer typeViewer){
   if (source == null || sourceType == null || targetType == null) return null;
   if (targetType == SystemTypes.Object) return this.CoerceTypeUnionToObject(source, typeViewer);
   int cErrors = (this.Errors != null) ? this.Errors.Count : 0;
   if (explicitCoercion){
     Method coercion = this.UserDefinedExplicitCoercionMethod(source, sourceType, targetType, false, originalTargetType, typeViewer);
     if (coercion != null && coercion.ReturnType == targetType && coercion.Parameters != null && coercion.Parameters[0] != null &&
       this.ImplicitCoercionFromTo(sourceType, coercion.Parameters[0].Type, typeViewer))
       return this.ImplicitCoercion(new MethodCall(new MemberBinding(null, coercion), new ExpressionList(source), NodeType.Call, coercion.ReturnType),
         targetType, typeViewer);
   }
   Method getTag = TypeViewer.GetTypeView(typeViewer, sourceType).GetMethod(StandardIds.GetTag);
   if (getTag == null) return null;
   Method getValue = TypeViewer.GetTypeView(typeViewer, sourceType).GetMethod(StandardIds.GetValue);
   if (getValue == null) return null;
   Local src = new Local(sourceType);
   Local srcOb = new Local(SystemTypes.Object, source.SourceContext);
   Local tgt = new Local(targetType);
   Expression callGetTag = new MethodCall(new MemberBinding(new UnaryExpression(src, NodeType.AddressOf), getTag), null);
   Expression callGetValue = new MethodCall(new MemberBinding(new UnaryExpression(src, NodeType.AddressOf), getValue), null);
   TypeNodeList types = sourceType.Types;
   int n = types == null ? 0 : types.Count;
   Block endOfSwitch = new Block();
   StatementList statements = new StatementList(5+n);
   statements.Add(new AssignmentStatement(src, source));
   statements.Add(new AssignmentStatement(srcOb, callGetValue));
   BlockList cases = new BlockList(n);
   statements.Add(new SwitchInstruction(callGetTag, cases));
   bool hadCoercion = false;
   Block eb = new Block(new StatementList(1));
   Construct c = new Construct(new MemberBinding(null, SystemTypes.InvalidCastException.GetConstructor()), null, SystemTypes.InvalidCastException);
   eb.Statements.Add(new Throw(c));
   for (int i = 0; i < n; i++){
     TypeNode t = types[i];
     if (t == null) continue;
     if (!explicitCoercion && !this.ImplicitCoercionFromTo(t, targetType, typeViewer)) return null;
     Expression expr = this.ExplicitCoercion(srcOb, t, typeViewer);
     if (expr == null) return null;
     expr = this.ExplicitCoercion(expr, targetType, typeViewer);
     if (expr == null) {
       cases.Add(eb);
       statements.Add(eb);
     }
     else {
       Block b = new Block(new StatementList(2));
       hadCoercion = true;
       expr.SourceContext = srcOb.SourceContext;
       b.Statements.Add(new AssignmentStatement(tgt, expr));
       b.Statements.Add(new Branch(null, endOfSwitch));
       cases.Add(b);
       statements.Add(b);
     }
   }
   if (this.Errors != null) {
     for (int ie = cErrors, ne = this.Errors.Count; ie < ne; ie++) {
       this.Errors[ie] = null;
     }
   }
   if (!hadCoercion) return null;
   statements.Add(endOfSwitch);
   statements.Add(new ExpressionStatement(tgt));
   return new BlockExpression(new Block(statements));
   //TODO: wrap this in a CoerceTypeUnion node so that source code can be reconstructed easily
 }
开发者ID:hesam,项目名称:SketchSharp,代码行数:64,代码来源:TypeSystem.cs

示例6: TestAddSlowPath

		public virtual void TestAddSlowPath()
		{
			BlockList<string> list = new BlockList<string>(4);
			string fooStr = "foo";
			string barStr = "bar";
			string foobarStr = "foobar";
			string firstStr = "first";
			string zeroStr = "zero";
			list.AddItem(fooStr);
			list.AddItem(barStr);
			list.AddItem(foobarStr);
			NUnit.Framework.Assert.AreEqual(3, list.Count);
			list.Add(1, firstStr);
			NUnit.Framework.Assert.AreEqual(4, list.Count);
			NUnit.Framework.Assert.AreSame(fooStr, list[0]);
			NUnit.Framework.Assert.AreSame(firstStr, list[1]);
			NUnit.Framework.Assert.AreSame(barStr, list[2]);
			NUnit.Framework.Assert.AreSame(foobarStr, list[3]);
			list.Add(0, zeroStr);
			NUnit.Framework.Assert.AreEqual(5, list.Count);
			NUnit.Framework.Assert.AreSame(zeroStr, list[0]);
			NUnit.Framework.Assert.AreSame(fooStr, list[1]);
			NUnit.Framework.Assert.AreSame(firstStr, list[2]);
			NUnit.Framework.Assert.AreSame(barStr, list[3]);
			NUnit.Framework.Assert.AreSame(foobarStr, list[4]);
		}
开发者ID:LunarLanding,项目名称:ngit,代码行数:26,代码来源:BlockListTest.cs

示例7: TestAddToEnd

		public virtual void TestAddToEnd()
		{
			BlockList<int> list = new BlockList<int>(4);
			int cnt = BlockList<int>.BLOCK_SIZE * 3;
			for (int i = 0; i < cnt; i++)
			{
				list.AddItem(Sharpen.Extensions.ValueOf(42 + i));
			}
			NUnit.Framework.Assert.AreEqual(cnt, list.Count);
			for (int i_1 = 0; i_1 < cnt; i_1++)
			{
				NUnit.Framework.Assert.AreEqual(Sharpen.Extensions.ValueOf(42 + i_1), list[i_1]);
			}
			list.Clear();
			NUnit.Framework.Assert.AreEqual(0, list.Count);
			NUnit.Framework.Assert.IsTrue(list.IsEmpty());
			for (int i_2 = 0; i_2 < cnt; i_2++)
			{
				list.Add(i_2, Sharpen.Extensions.ValueOf(42 + i_2));
			}
			NUnit.Framework.Assert.AreEqual(cnt, list.Count);
			for (int i_3 = 0; i_3 < cnt; i_3++)
			{
				NUnit.Framework.Assert.AreEqual(Sharpen.Extensions.ValueOf(42 + i_3), list[i_3]);
			}
		}
开发者ID:LunarLanding,项目名称:ngit,代码行数:26,代码来源:BlockListTest.cs

示例8: VisitTypeswitchCaseList

 public virtual void VisitTypeswitchCaseList(TypeswitchCaseList oldCases, BlockList targets, StatementList statements, Block nextStatement, Local temp){
   for (int i = 0, n = oldCases.Count; i < n; i++){
     TypeswitchCase tcase = oldCases[i];
     StatementList stats = new StatementList(3);
     Block b = new Block(stats);
     if (tcase != null){
       Expression expr = null;
       if (tcase.LabelType.IsValueType)
         expr = new AddressDereference(new BinaryExpression(temp, new Literal(tcase.LabelType, SystemTypes.Type), NodeType.Unbox), tcase.LabelType);
       else
         expr = new BinaryExpression(temp, new Literal(tcase.LabelType, SystemTypes.Type), NodeType.Castclass);
       stats.Add(new AssignmentStatement(this.VisitTargetExpression(tcase.LabelVariable), expr));
       stats.Add(this.VisitBlock(tcase.Body));
     }
     stats.Add(new Branch(null, nextStatement));
     statements.Add(b);
     targets.Add(b);
   }
 }
开发者ID:dbremner,项目名称:specsharp,代码行数:19,代码来源:Normalizer.cs

示例9: BuildAxisClosureUnion

 public virtual void BuildAxisClosureUnion(Expression source, AxisBuildState state, SwitchAccessor swa, bool yieldResult, Block block, BlockScope scope) {
   TypeUnion tu = source.Type as TypeUnion;
   Debug.Assert(tu != null, "Switch accessor must have type union");
   if (!this.IsLocal(source)) {
     Expression loc = this.NewClosureLocal(source.Type, scope);
     block.Statements.Add(new AssignmentStatement(loc, source));
     source = loc;
   }
   // determine type union tag and value
   Method mgetvalue = this.GetTypeView(tu).GetMethod(StandardIds.GetValue);
   MethodCall mcgetvalue = new MethodCall(new MemberBinding(source, mgetvalue), null); 
   mcgetvalue.Type = mgetvalue.ReturnType;
   Local locValue = new Local(SystemTypes.Object);
   block.Statements.Add(new AssignmentStatement(locValue, mcgetvalue));
   Method mgettag = this.GetTypeView(tu).GetMethod(StandardIds.GetTag);
   MethodCall mcgettag = new MethodCall(new MemberBinding(source, mgettag), null);
   mcgettag.Type = mgettag.ReturnType;
   Local locTag = new Local(SystemTypes.UInt32);
   block.Statements.Add(new AssignmentStatement(locTag, mcgettag));
   // switch on type union tag
   BlockList blocks = new BlockList(swa.Accessors.Count);
   Block endBlock = new Block(null);
   foreach( int id in swa.Accessors.Keys ) {
     Accessor acc = (Accessor) swa.Accessors[id];
     Block caseBlock = new Block(new StatementList(3));
     blocks.Add(caseBlock);
     block.Statements.Add(new Branch(new BinaryExpression(locTag, new Literal(id, SystemTypes.Int32), NodeType.Eq), caseBlock));
     Expression locvar = this.NewClosureLocal(swa.Type.Types[id], scope);
     caseBlock.Statements.Add(new AssignmentStatement(locvar, this.Unbox(locValue, locvar.Type)));
     this.BuildAxisClosureExpression(locvar, state, acc, yieldResult, caseBlock, scope);
     caseBlock.Statements.Add(new Branch(null, endBlock));
   }
   block.Statements.Add(new Branch(null, endBlock));
   for( int i = 0, n = blocks.Count; i < n; i++ ) {
     block.Statements.Add(blocks[i]);
   }
   block.Statements.Add(endBlock);
 }
开发者ID:dbremner,项目名称:specsharp,代码行数:38,代码来源:Normalizer.cs

示例10: CreateTryCatchBlock

 /// <summary>
 /// Creates a block containing the given tryBlock and catchBlocks and
 /// returns it. The method is modified by having new ExceptionHandlers
 /// added to it which points to the right places in the blocks.
 /// The type of exception caught by each catch block should be the type
 /// of the corresponding local l.
 /// </summary>
 /// <param name="m">The method in which the try-catch block will be
 /// inserted into.</param>
 /// <param name="tryBody">A block of statements that will be the body
 /// of the try-catch statement.</param>
 /// <param name="catchBodies">A sequence of blocks; each one contains the
 /// statements that will be the body of a catch clause on the try-catch statement.
 /// </param>
 /// <param name="l">The local into which the exception will be
 /// assigned. Presumably, the body of the catch clause does something
 /// with this local.</param>
 /// <returns>A single block which must be inserted into m by the client.
 /// </returns>
 internal static Block CreateTryCatchBlock(Method m, Block tryBody, Block catchBody, Local l) {
   BlockList bs = new BlockList(1);
   bs.Add(catchBody);
   LocalList ls = new LocalList(1);
   ls.Add(l);
   return CreateTryCatchBlock(m, tryBody, bs, ls);
 }
开发者ID:dbremner,项目名称:specsharp,代码行数:26,代码来源:Normalizer.cs

示例11: WaveletTransform

        public static List<double> WaveletTransform(List<double> serie)
        {
            //Declaring the blocks
            var inputSeriesBlock = new InputSeriesBlock();
            inputSeriesBlock.SetSeries(serie);
            var dWTBlock = new DWTBlock
            {
                WaveletName = "coif4",
                Level = 1,
                Rescale = false,
                ExtensionMode = SignalExtension.ExtensionMode.AntisymmetricWholePoint
            };
            var outputSeriesBlock = new OutputSeriesBlock();

            //Connecting the blocks
            inputSeriesBlock.OutputNodes[0].ConnectTo(dWTBlock.InputNodes[0]);
            // dWTBlock.OutputNodes[1].ConnectTo(dWTBlock2.InputNodes[0]);
            dWTBlock.OutputNodes[1].ConnectTo(outputSeriesBlock.InputNodes[0]);

            //Appending the blocks to a block list and execute all
            var blockList = new BlockList();
            blockList.Add(inputSeriesBlock);
            blockList.Add(dWTBlock);
            //blockList.Add(dWTBlock2);
            blockList.Add(outputSeriesBlock);
            blockList.ExecuteAll();
            return outputSeriesBlock.GetSeries();
        }
开发者ID:Bruhankovi4,项目名称:Emotyper,代码行数:28,代码来源:DataTransformations.cs

示例12: ParseSwitchInstruction

        private SwitchInstruction ParseSwitchInstruction()
        {
            int numTargets = this.GetInt32();
            int offset = this.counter + numTargets * 4;

            BlockList targetList = new BlockList();

            for(int i = 0; i < numTargets; i++)
            {
                int targetAddress = this.GetInt32() + offset;
                targetList.Add(Reader.GetOrCreateBlock(this.blockMap, targetAddress));
            }

            return new SwitchInstruction(PopOperand(), targetList);
        }
开发者ID:julianhaslinger,项目名称:SHFB,代码行数:15,代码来源:Reader.cs

示例13: AdjustBranches

		/// <summary>
		/// Called once after we handled all blocks (by MakeFlat)
		/// </summary>
		private void AdjustBranches() 
		{
			for (int i = 0; i<this.branchInstructions.Count; i++) 
			{
				Branch branch = (Branch)this.branchInstructions[i];

				branch.Target = RemapBlock(branch.Target);
			}

      // Clone target list
			for (int i = 0; i<this.switchInstructions.Count; i++) 
			{
				SwitchInstruction sw = (SwitchInstruction)this.switchInstructions[i];

        BlockList targets = sw.Targets;
        BlockList newTargets = new BlockList(targets.Count);
        sw.Targets = newTargets;

				for (int j = 0; j<targets.Count; j++) 
				{
					Block b = targets[j];
					newTargets.Add(RemapBlock(b));
				}
			}

		}
开发者ID:dbremner,项目名称:specsharp,代码行数:29,代码来源:CodeFlattener.cs

示例14: processOneSeries

        private List<double> processOneSeries(List<double> serie)
        {
            //Declaring the blocks
            var inputSeriesBlock = new InputSeriesBlock();
            inputSeriesBlock.SetSeries(serie);
            var dWTBlock = new DWTBlock
            {
                WaveletName = "Daubechies 10 (db10)",
                Level = 1,
                Rescale = false,
                ExtensionMode = WaveletStudio.SignalExtension.ExtensionMode.AntisymmetricWholePoint
            };
            var outputSeriesBlock = new OutputSeriesBlock();

            //Connecting the blocks
            inputSeriesBlock.OutputNodes[0].ConnectTo(dWTBlock.InputNodes[0]);
            dWTBlock.OutputNodes[1].ConnectTo(outputSeriesBlock.InputNodes[0]);

            //Appending the blocks to a block list and execute all
            var blockList = new BlockList();
            blockList.Add(inputSeriesBlock);
            blockList.Add(dWTBlock);
            blockList.Add(outputSeriesBlock);
            blockList.ExecuteAll();
            return outputSeriesBlock.GetSeries();
        }
开发者ID:Bruhankovi4,项目名称:Emotyper,代码行数:26,代码来源:MainWindow.xaml.cs

示例15: VisitBlockList

 public virtual Differences VisitBlockList(BlockList list1, BlockList list2,
   out BlockList changes, out BlockList deletions, out BlockList insertions){
   changes = list1 == null ? null : list1.Clone();
   deletions = list1 == null ? null : list1.Clone();
   insertions = list1 == null ? new BlockList() : list1.Clone();
   //^ assert insertions != null;
   Differences differences = new Differences();
   for (int j = 0, n = list2 == null ? 0 : list2.Count; j < n; j++){
     //^ assert list2 != null;
     Block nd2 = list2[j];
     if (nd2 == null) continue;
     insertions.Add(null);
   }
   TrivialHashtable savedDifferencesMapFor = this.differencesMapFor;
   this.differencesMapFor = null;
   TrivialHashtable matchedNodes = new TrivialHashtable();
   for (int i = 0, k = 0, n = list1 == null ? 0 : list1.Count; i < n; i++){
     //^ assert list1 != null && changes != null && deletions != null;
     Block nd1 = list1[i]; 
     if (nd1 == null) continue;
     Differences diff;
     int j;
     Block nd2 = this.GetClosestMatch(nd1, list1, list2, i, ref k, matchedNodes, out diff, out j);
     if (nd2 == null || diff == null){Debug.Assert(nd2 == null && diff == null); continue;}
     matchedNodes[nd1.UniqueKey] = nd1;
     matchedNodes[nd2.UniqueKey] = nd2;
     changes[i] = diff.Changes as Block;
     deletions[i] = diff.Deletions as Block;
     insertions[i] = diff.Insertions as Block;
     insertions[n+j] = nd1; //Records the position of nd2 in list2 in case the change involved a permutation
     Debug.Assert(diff.Changes == changes[i] && diff.Deletions == deletions[i] && diff.Insertions == insertions[i]);
     differences.NumberOfDifferences += diff.NumberOfDifferences;
     differences.NumberOfSimilarities += diff.NumberOfSimilarities;
   }
   //Find deletions
   for (int i = 0, n = list1 == null ? 0 : list1.Count; i < n; i++){
     //^ assert list1 != null && changes != null && deletions != null;
     Block nd1 = list1[i]; 
     if (nd1 == null) continue;
     if (matchedNodes[nd1.UniqueKey] != null) continue;
     changes[i] = null;
     deletions[i] = nd1;
     insertions[i] = null;
     differences.NumberOfDifferences += 1;
   }
   //Find insertions
   for (int j = 0, n = list1 == null ? 0 : list1.Count, m = list2 == null ? 0 : list2.Count; j < m; j++){
     //^ assert list2 != null;
     Block nd2 = list2[j]; 
     if (nd2 == null) continue;
     if (matchedNodes[nd2.UniqueKey] != null) continue;
     insertions[n+j] = nd2;  //Records nd2 as an insertion into list1, along with its position in list2
     differences.NumberOfDifferences += 1; //REVIEW: put the size of the tree here?
   }
   if (differences.NumberOfDifferences == 0){
     changes = null;
     deletions = null;
     insertions = null;
   }
   this.differencesMapFor = savedDifferencesMapFor;
   return differences;
 }
开发者ID:tapicer,项目名称:resource-contracts-.net,代码行数:62,代码来源:Comparer.cs


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