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C# BlockCoordinates类代码示例

本文整理汇总了C#中BlockCoordinates的典型用法代码示例。如果您正苦于以下问题:C# BlockCoordinates类的具体用法?C# BlockCoordinates怎么用?C# BlockCoordinates使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BlockCoordinates类属于命名空间,在下文中一共展示了BlockCoordinates类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UseItem

        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Log.Warn("Player " + player.Username + " should be banned for hacking!");

            var block = world.GetBlock(blockCoordinates);
            if (block is Tnt)
            {
                world.SetBlock(new Air() {Coordinates = block.Coordinates});
                new PrimedTnt(world)
                {
                    KnownPosition = new PlayerLocation(blockCoordinates.X, blockCoordinates.Y, blockCoordinates.Z),
                    Fuse = (byte) (new Random().Next(0, 20) + 10)
                }.SpawnEntity();
            }
            else if (block.IsSolid)
            {
                var affectedBlock = world.GetBlock(GetNewCoordinatesFromFace(blockCoordinates, BlockFace.Up));
                if (affectedBlock.Id == 0)
                {
                    var fire = new Fire
                    {
                        Coordinates = affectedBlock.Coordinates
                    };
                    world.SetBlock(fire);
                }
            }
        }
开发者ID:newchild,项目名称:MiNET,代码行数:27,代码来源:ItemFlintAndSteel.cs

示例2: UseItem

		public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
		{
			if (player.GameMode != GameMode.Creative)
			{
				ItemStack itemStackInHand = player.Inventory.GetItemInHand();
				itemStackInHand.Count--;

				if (itemStackInHand.Count <= 0)
				{
					// set empty
					player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemStack();
				}
			}

			var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
			EnchantingTable table = new EnchantingTable
			{
				Coordinates = coor,
				Metadata = (byte) Metadata
			};

			if (!table.CanPlace(world, face)) return;

			table.PlaceBlock(world, player, coor, face, faceCoords);

			// Then we create and set the sign block entity that has all the intersting data

			EnchantingTableBlockEntity tableBlockEntity = new EnchantingTableBlockEntity
			{
				Coordinates = coor
			};

			world.SetBlockEntity(tableBlockEntity);
		}
开发者ID:PoweredCube,项目名称:MiNET,代码行数:34,代码来源:ItemEnchantingTable.cs

示例3: BreakBlock

        public override void BreakBlock(Level level)
        {
            BlockCoordinates direction = new BlockCoordinates();
            switch (Metadata & 0x07)
            {
                case 0:
                    direction = Level.East;
                    break; // West
                case 1:
                    direction = Level.North;
                    break; // North
                case 2:
                    direction = Level.West;
                    break; // East
                case 3:
                    direction = Level.South;
                    break; // South
            }

            // Remove bed
            if ((Metadata & 0x08) != 0x08)
            {
                direction = direction*-1;
            }

            level.SetBlock(new Air {Coordinates = Coordinates + direction});
            level.SetBlock(new Air {Coordinates = Coordinates});
        }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:28,代码来源:Bed.cs

示例4: Release

        public override void Release(Level world, Player player, BlockCoordinates blockCoordinates, long timeUsed)
        {
            float force = CalculateForce(timeUsed);
            if (force <= 0) return;

            Arrow arrow = new Arrow(player, world);
            arrow.KnownPosition = (PlayerLocation) player.KnownPosition.Clone();
            arrow.KnownPosition.Y += 1.62f;

            arrow.Velocity = arrow.KnownPosition.GetDirection()*(force*2.0f*1.5f);
            arrow.KnownPosition.Yaw = (float) arrow.Velocity.GetYaw();
            arrow.KnownPosition.Pitch = (float) arrow.Velocity.GetPitch();

            //Arrow arrow2 = new Arrow(player, world)
            //{
            //	KnownPosition = (PlayerLocation)arrow.KnownPosition.Clone(),
            //	Velocity = arrow.Velocity,
            //	BroadcastMovement = true
            //};
            ////arrow2.HealthManager.Ignite();
            //arrow2.SpawnEntity();
            arrow.BroadcastMovement = false;
            arrow.DespawnOnImpact = true;
            arrow.SpawnEntity();
        }
开发者ID:ruslan81,项目名称:MiNET,代码行数:25,代码来源:ItemBow.cs

示例5: PlaceBlock

        public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            byte direction = player.GetDirection();

            switch (face)
            {
                case BlockFace.South: // ok
                    Metadata = 0;
                    break;
                case BlockFace.North:
                    Metadata = 1;
                    break;
                case BlockFace.West:
                    Metadata = 2;
                    break;
                case BlockFace.East: // ok
                    Metadata = 3;
                    break;
            }

            Log.Warn($"Direction={direction}, face={face}, metadata={Metadata}");

            world.SetBlock(this);

            return true;
        }
开发者ID:CRBairdUSA,项目名称:MiNET,代码行数:26,代码来源:CustomItemFrame.cs

示例6: UseItem

        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            if (player.GameMode != GameMode.Creative)
            {
                Item itemStackInHand = player.Inventory.GetItemInHand();
                itemStackInHand.Count--;

                if (itemStackInHand.Count <= 0)
                {
                    // set empty
                    player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemAir();
                }
            }

            var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
            Chest chest = new Chest
            {
                Coordinates = coor,
            };

            if (!chest.CanPlace(world, face)) return;

            chest.PlaceBlock(world, player, coor, face, faceCoords);

            // Then we create and set the sign block entity that has all the intersting data

            ChestBlockEntity chestBlockEntity = new ChestBlockEntity
            {
                Coordinates = coor
            };

            world.SetBlockEntity(chestBlockEntity);
        }
开发者ID:GoldishKirby,项目名称:MiNET,代码行数:33,代码来源:ItemChest.cs

示例7: PlaceBlock

		public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
		{
			if (face == BlockFace.Down) return true;

			switch (face)
			{
				case BlockFace.Up:
					Metadata = 5;
					break;
				case BlockFace.East:
					Metadata = 4;
					break;
				case BlockFace.West:
					Metadata = 3;
					break;
				case BlockFace.North:
					Metadata = 2;
					break;
				case BlockFace.South:
					Metadata = 1;
					break;
			}

			world.SetBlock(this);
			return true;
		}
开发者ID:PocketRealms,项目名称:MiNET,代码行数:26,代码来源:Torch.cs

示例8: UseItem

        public override void UseItem(Level world, Player player, BlockCoordinates targetCoordinates, BlockFace face, Vector3 faceCoords)
        {
            //if (player.GameMode != GameMode.Creative)
            //{
            //	Item itemStackInHand = player.Inventory.GetItemInHand();
            //	itemStackInHand.Count--;

            //	if (itemStackInHand.Count <= 0)
            //	{
            //		// set empty
            //		player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemAir();
            //	}
            //}

            _block.Coordinates = GetNewCoordinatesFromFace(targetCoordinates, face);
            _block.Metadata = (byte) Metadata;

            if ((player.GetBoundingBox() - 0.01f).Intersects(_block.GetBoundingBox()))
            {
                Log.Debug("Can't build where you are standing: " + _block.GetBoundingBox());
                return;
            }
            if (!_block.CanPlace(world, face)) return;

            if (_block.PlaceBlock(world, player, targetCoordinates, face, faceCoords)) return; // Handled

            world.SetBlock(_block);
        }
开发者ID:CRBairdUSA,项目名称:MiNET,代码行数:28,代码来源:ItemBlock.cs

示例9: PlaceBlock

        // 000 001 010 011 100
        public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            byte direction = player.GetDirection();

            byte upper = (byte) ((faceCoords.Y > 0.5 && face != BlockFace.Up) || face == BlockFace.Down ? 0x04 : 0x00);

            switch (direction)
            {
                case 0:
                    Metadata = (byte) (0 | upper);
                    break;
                case 1:
                    Metadata = (byte) (2 | upper);
                    break;
                case 2:
                    Metadata = (byte) (1 | upper);
                    break;
                case 3:
                    Metadata = (byte) (3 | upper);
                    break;
            }

            world.SetBlock(this);
            return true;
        }
开发者ID:CRBairdUSA,项目名称:MiNET,代码行数:26,代码来源:BlockStairs.cs

示例10: UseItem

        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
            if (face == BlockFace.Up) // On top of block
            {
                // Standing Sign
                var sign = new StandingSign();
                sign.Coordinates = coor;
                // metadata for sign is a value 0-15 that signify the orientation of the sign. Same as PC metadata.
                sign.Metadata = (byte) ((int) (Math.Floor((player.KnownPosition.Yaw + 180)*16/360) + 0.5) & 0x0f);
                world.SetBlock(sign);
            }
            else if (face == BlockFace.North) // At the bottom of block
            {
                // Doesn't work, ignore if that happen.
                return;
            }
            else
            {
                // Wall sign
                var sign = new WallSign();
                sign.Coordinates = coor;
                sign.Metadata = (byte) face;
                world.SetBlock(sign);
            }

            // Then we create and set the sign block entity that has all the intersting data

            var signBlockEntity = new Sign
            {
                Coordinates = coor
            };

            world.SetBlockEntity(signBlockEntity);
        }
开发者ID:GoldishKirby,项目名称:MiNET,代码行数:35,代码来源:ItemSign.cs

示例11: UseItem

        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
            if (face == BlockFace.Up) // On top of block
            {
                Block skull = new Block(144);
                skull.Coordinates = coor;
                skull.Metadata = 1; // Skull on floor, rotation in block entity
                world.SetBlock(skull);
            }
            else if (face == BlockFace.Down) // At the bottom of block
            {
                // Doesn't work, ignore if that happen.
                return;
            }
            else
            {
                Block skull = new Block(144);
                skull.Coordinates = coor;
                skull.Metadata = (byte) face; // Skull on floor, rotation in block entity
                world.SetBlock(skull);
            }

            // Then we create and set the sign block entity that has all the intersting data

            var skullBlockEntity = new SkullBlockEntity
            {
                Coordinates = coor,
                Rotation = (byte)((int)(Math.Floor(((player.KnownPosition.Yaw)) * 16 / 360) + 0.5) & 0x0f),
                SkullType = (byte) Metadata
            };

            world.SetBlockEntity(skullBlockEntity);
        }
开发者ID:GoldishKirby,项目名称:MiNET,代码行数:34,代码来源:ItemMobHead.cs

示例12: Interact

		public override bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face)
		{
			Metadata = (byte) (Metadata | (0x8));
			world.SetBlock(this);
			world.ScheduleBlockTick(this, TickRate);
			return true;
		}
开发者ID:TheDiamondYT2,项目名称:MiNET,代码行数:7,代码来源:Button.cs

示例13: PlaceBlock

		public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
		{
			Metadata = (byte) face;

			world.SetBlock(this);
			return true;
		}
开发者ID:TheDiamondYT2,项目名称:MiNET,代码行数:7,代码来源:Button.cs

示例14: Release

        public override void Release(Level world, Player player, BlockCoordinates blockCoordinates, long timeUsed)
        {
            float force = CalculateForce(timeUsed);
            if (force <= 0) return;

            Arrow arrow = new Arrow(player, world);
            arrow.KnownPosition = (PlayerLocation) player.KnownPosition.Clone();
            arrow.KnownPosition.Y += 1.62f;

            float yaw = arrow.KnownPosition.Yaw;
            float pitch = arrow.KnownPosition.Pitch;

            var vx = -Math.Sin(yaw/180f*Math.PI)*Math.Cos(pitch/180f*Math.PI);
            var vy = -Math.Sin(pitch/180f*Math.PI);
            var vz = Math.Cos(yaw/180f*Math.PI)*Math.Cos(pitch/180f*Math.PI);

            arrow.Velocity = new Vector3(vx, vy, vz)*(force*2.0f*1.5f);

            var k = Math.Sqrt((arrow.Velocity.X*arrow.Velocity.X) + (arrow.Velocity.Z*arrow.Velocity.Z));
            arrow.KnownPosition.Yaw = (float) (Math.Atan2(arrow.Velocity.X, arrow.Velocity.Z)*180f/Math.PI);
            arrow.KnownPosition.Pitch = (float) (Math.Atan2(arrow.Velocity.Y, k)*180f/Math.PI);

            //Arrow arrow2 = new Arrow(player, world)
            //{
            //	KnownPosition = (PlayerLocation)arrow.KnownPosition.Clone(),
            //	Velocity = arrow.Velocity,
            //	BroadcastMovement = true
            //};
            ////arrow2.HealthManager.Ignite();
            //arrow2.SpawnEntity();
            arrow.BroadcastMovement = false;
            arrow.DespawnOnImpact = true;
            arrow.SpawnEntity();
        }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:34,代码来源:ItemBow.cs

示例15: Interact

        public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
        {
            Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
            if (signEntity == null) return false;

            string world = signEntity.Text1;

            if (player.Level.LevelId.Equals(world)) return true;

            if (!Worlds.ContainsKey(player.Level.LevelId))
            {
                Worlds.Add(player.Level.LevelId, player.Level);
            }

            if (!Worlds.ContainsKey(world))
            {
                var mobHuntLevel = new MobHuntLevel(world, new FlatlandWorldProvider());
                mobHuntLevel.Initialize();
                Worlds.Add(world, mobHuntLevel);
            }

            Level level = Worlds[world];
            player.SpawnLevel(level);
            level.BroadcastTextMessage(string.Format("{0} teleported to world <{1}>.", player.Username, level.LevelId));

            return true;
        }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:27,代码来源:CustomStandingSign.cs


注:本文中的BlockCoordinates类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。