本文整理汇总了C#中BlockCoordinates类的典型用法代码示例。如果您正苦于以下问题:C# BlockCoordinates类的具体用法?C# BlockCoordinates怎么用?C# BlockCoordinates使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BlockCoordinates类属于命名空间,在下文中一共展示了BlockCoordinates类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
Log.Warn("Player " + player.Username + " should be banned for hacking!");
var block = world.GetBlock(blockCoordinates);
if (block is Tnt)
{
world.SetBlock(new Air() {Coordinates = block.Coordinates});
new PrimedTnt(world)
{
KnownPosition = new PlayerLocation(blockCoordinates.X, blockCoordinates.Y, blockCoordinates.Z),
Fuse = (byte) (new Random().Next(0, 20) + 10)
}.SpawnEntity();
}
else if (block.IsSolid)
{
var affectedBlock = world.GetBlock(GetNewCoordinatesFromFace(blockCoordinates, BlockFace.Up));
if (affectedBlock.Id == 0)
{
var fire = new Fire
{
Coordinates = affectedBlock.Coordinates
};
world.SetBlock(fire);
}
}
}
示例2: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
if (player.GameMode != GameMode.Creative)
{
ItemStack itemStackInHand = player.Inventory.GetItemInHand();
itemStackInHand.Count--;
if (itemStackInHand.Count <= 0)
{
// set empty
player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemStack();
}
}
var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
EnchantingTable table = new EnchantingTable
{
Coordinates = coor,
Metadata = (byte) Metadata
};
if (!table.CanPlace(world, face)) return;
table.PlaceBlock(world, player, coor, face, faceCoords);
// Then we create and set the sign block entity that has all the intersting data
EnchantingTableBlockEntity tableBlockEntity = new EnchantingTableBlockEntity
{
Coordinates = coor
};
world.SetBlockEntity(tableBlockEntity);
}
示例3: BreakBlock
public override void BreakBlock(Level level)
{
BlockCoordinates direction = new BlockCoordinates();
switch (Metadata & 0x07)
{
case 0:
direction = Level.East;
break; // West
case 1:
direction = Level.North;
break; // North
case 2:
direction = Level.West;
break; // East
case 3:
direction = Level.South;
break; // South
}
// Remove bed
if ((Metadata & 0x08) != 0x08)
{
direction = direction*-1;
}
level.SetBlock(new Air {Coordinates = Coordinates + direction});
level.SetBlock(new Air {Coordinates = Coordinates});
}
示例4: Release
public override void Release(Level world, Player player, BlockCoordinates blockCoordinates, long timeUsed)
{
float force = CalculateForce(timeUsed);
if (force <= 0) return;
Arrow arrow = new Arrow(player, world);
arrow.KnownPosition = (PlayerLocation) player.KnownPosition.Clone();
arrow.KnownPosition.Y += 1.62f;
arrow.Velocity = arrow.KnownPosition.GetDirection()*(force*2.0f*1.5f);
arrow.KnownPosition.Yaw = (float) arrow.Velocity.GetYaw();
arrow.KnownPosition.Pitch = (float) arrow.Velocity.GetPitch();
//Arrow arrow2 = new Arrow(player, world)
//{
// KnownPosition = (PlayerLocation)arrow.KnownPosition.Clone(),
// Velocity = arrow.Velocity,
// BroadcastMovement = true
//};
////arrow2.HealthManager.Ignite();
//arrow2.SpawnEntity();
arrow.BroadcastMovement = false;
arrow.DespawnOnImpact = true;
arrow.SpawnEntity();
}
示例5: PlaceBlock
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
byte direction = player.GetDirection();
switch (face)
{
case BlockFace.South: // ok
Metadata = 0;
break;
case BlockFace.North:
Metadata = 1;
break;
case BlockFace.West:
Metadata = 2;
break;
case BlockFace.East: // ok
Metadata = 3;
break;
}
Log.Warn($"Direction={direction}, face={face}, metadata={Metadata}");
world.SetBlock(this);
return true;
}
示例6: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
if (player.GameMode != GameMode.Creative)
{
Item itemStackInHand = player.Inventory.GetItemInHand();
itemStackInHand.Count--;
if (itemStackInHand.Count <= 0)
{
// set empty
player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemAir();
}
}
var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
Chest chest = new Chest
{
Coordinates = coor,
};
if (!chest.CanPlace(world, face)) return;
chest.PlaceBlock(world, player, coor, face, faceCoords);
// Then we create and set the sign block entity that has all the intersting data
ChestBlockEntity chestBlockEntity = new ChestBlockEntity
{
Coordinates = coor
};
world.SetBlockEntity(chestBlockEntity);
}
示例7: PlaceBlock
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
if (face == BlockFace.Down) return true;
switch (face)
{
case BlockFace.Up:
Metadata = 5;
break;
case BlockFace.East:
Metadata = 4;
break;
case BlockFace.West:
Metadata = 3;
break;
case BlockFace.North:
Metadata = 2;
break;
case BlockFace.South:
Metadata = 1;
break;
}
world.SetBlock(this);
return true;
}
示例8: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates targetCoordinates, BlockFace face, Vector3 faceCoords)
{
//if (player.GameMode != GameMode.Creative)
//{
// Item itemStackInHand = player.Inventory.GetItemInHand();
// itemStackInHand.Count--;
// if (itemStackInHand.Count <= 0)
// {
// // set empty
// player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemAir();
// }
//}
_block.Coordinates = GetNewCoordinatesFromFace(targetCoordinates, face);
_block.Metadata = (byte) Metadata;
if ((player.GetBoundingBox() - 0.01f).Intersects(_block.GetBoundingBox()))
{
Log.Debug("Can't build where you are standing: " + _block.GetBoundingBox());
return;
}
if (!_block.CanPlace(world, face)) return;
if (_block.PlaceBlock(world, player, targetCoordinates, face, faceCoords)) return; // Handled
world.SetBlock(_block);
}
示例9: PlaceBlock
// 000 001 010 011 100
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
byte direction = player.GetDirection();
byte upper = (byte) ((faceCoords.Y > 0.5 && face != BlockFace.Up) || face == BlockFace.Down ? 0x04 : 0x00);
switch (direction)
{
case 0:
Metadata = (byte) (0 | upper);
break;
case 1:
Metadata = (byte) (2 | upper);
break;
case 2:
Metadata = (byte) (1 | upper);
break;
case 3:
Metadata = (byte) (3 | upper);
break;
}
world.SetBlock(this);
return true;
}
示例10: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
if (face == BlockFace.Up) // On top of block
{
// Standing Sign
var sign = new StandingSign();
sign.Coordinates = coor;
// metadata for sign is a value 0-15 that signify the orientation of the sign. Same as PC metadata.
sign.Metadata = (byte) ((int) (Math.Floor((player.KnownPosition.Yaw + 180)*16/360) + 0.5) & 0x0f);
world.SetBlock(sign);
}
else if (face == BlockFace.North) // At the bottom of block
{
// Doesn't work, ignore if that happen.
return;
}
else
{
// Wall sign
var sign = new WallSign();
sign.Coordinates = coor;
sign.Metadata = (byte) face;
world.SetBlock(sign);
}
// Then we create and set the sign block entity that has all the intersting data
var signBlockEntity = new Sign
{
Coordinates = coor
};
world.SetBlockEntity(signBlockEntity);
}
示例11: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
if (face == BlockFace.Up) // On top of block
{
Block skull = new Block(144);
skull.Coordinates = coor;
skull.Metadata = 1; // Skull on floor, rotation in block entity
world.SetBlock(skull);
}
else if (face == BlockFace.Down) // At the bottom of block
{
// Doesn't work, ignore if that happen.
return;
}
else
{
Block skull = new Block(144);
skull.Coordinates = coor;
skull.Metadata = (byte) face; // Skull on floor, rotation in block entity
world.SetBlock(skull);
}
// Then we create and set the sign block entity that has all the intersting data
var skullBlockEntity = new SkullBlockEntity
{
Coordinates = coor,
Rotation = (byte)((int)(Math.Floor(((player.KnownPosition.Yaw)) * 16 / 360) + 0.5) & 0x0f),
SkullType = (byte) Metadata
};
world.SetBlockEntity(skullBlockEntity);
}
示例12: Interact
public override bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face)
{
Metadata = (byte) (Metadata | (0x8));
world.SetBlock(this);
world.ScheduleBlockTick(this, TickRate);
return true;
}
示例13: PlaceBlock
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
Metadata = (byte) face;
world.SetBlock(this);
return true;
}
示例14: Release
public override void Release(Level world, Player player, BlockCoordinates blockCoordinates, long timeUsed)
{
float force = CalculateForce(timeUsed);
if (force <= 0) return;
Arrow arrow = new Arrow(player, world);
arrow.KnownPosition = (PlayerLocation) player.KnownPosition.Clone();
arrow.KnownPosition.Y += 1.62f;
float yaw = arrow.KnownPosition.Yaw;
float pitch = arrow.KnownPosition.Pitch;
var vx = -Math.Sin(yaw/180f*Math.PI)*Math.Cos(pitch/180f*Math.PI);
var vy = -Math.Sin(pitch/180f*Math.PI);
var vz = Math.Cos(yaw/180f*Math.PI)*Math.Cos(pitch/180f*Math.PI);
arrow.Velocity = new Vector3(vx, vy, vz)*(force*2.0f*1.5f);
var k = Math.Sqrt((arrow.Velocity.X*arrow.Velocity.X) + (arrow.Velocity.Z*arrow.Velocity.Z));
arrow.KnownPosition.Yaw = (float) (Math.Atan2(arrow.Velocity.X, arrow.Velocity.Z)*180f/Math.PI);
arrow.KnownPosition.Pitch = (float) (Math.Atan2(arrow.Velocity.Y, k)*180f/Math.PI);
//Arrow arrow2 = new Arrow(player, world)
//{
// KnownPosition = (PlayerLocation)arrow.KnownPosition.Clone(),
// Velocity = arrow.Velocity,
// BroadcastMovement = true
//};
////arrow2.HealthManager.Ignite();
//arrow2.SpawnEntity();
arrow.BroadcastMovement = false;
arrow.DespawnOnImpact = true;
arrow.SpawnEntity();
}
示例15: Interact
public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
{
Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
if (signEntity == null) return false;
string world = signEntity.Text1;
if (player.Level.LevelId.Equals(world)) return true;
if (!Worlds.ContainsKey(player.Level.LevelId))
{
Worlds.Add(player.Level.LevelId, player.Level);
}
if (!Worlds.ContainsKey(world))
{
var mobHuntLevel = new MobHuntLevel(world, new FlatlandWorldProvider());
mobHuntLevel.Initialize();
Worlds.Add(world, mobHuntLevel);
}
Level level = Worlds[world];
player.SpawnLevel(level);
level.BroadcastTextMessage(string.Format("{0} teleported to world <{1}>.", player.Username, level.LevelId));
return true;
}