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C# BlendMode.ToString方法代码示例

本文整理汇总了C#中BlendMode.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# BlendMode.ToString方法的具体用法?C# BlendMode.ToString怎么用?C# BlendMode.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BlendMode的用法示例。


在下文中一共展示了BlendMode.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetMaterial

        public static Material GetMaterial(ObjectType objectType, RenderMode renderMode, BlendMode blendMode)
        {
            if (blendMode == BlendMode.Normal)
            {
                if (objectType == ObjectType.MeshDefault)
                {
                    var mat = new Material(Shader.Find("Diffuse"));
                    mat.hideFlags = HideFlags.HideAndDontSave;
                    return mat;
                }
                else if (objectType == ObjectType.SpriteDefault)
                {
                    var mat = new Material(Shader.Find("Sprites/Default"));
                    mat.hideFlags = HideFlags.HideAndDontSave;
                    return mat;
                }
                else if (objectType == ObjectType.ParticleDefault)
                {
                    var mat = new Material(Shader.Find("Particles/Additive"));
                    mat.hideFlags = HideFlags.HideAndDontSave;
                    return mat;
                }
                else return null;
            }

            // Framebuffer won't work in the editor, so fallback to Grab mode.
            if (Application.isEditor && renderMode == RenderMode.Framebuffer) renderMode = RenderMode.Grab;

            // Disable caching for mesh and particle materials, as they are sharing them.
            if (objectType != ObjectType.MeshDefault && objectType != ObjectType.ParticleDefault &&
                cachedMaterials.ContainsKey(objectType) &&
                cachedMaterials[objectType].ContainsKey(renderMode) &&
                cachedMaterials[objectType][renderMode].ContainsKey(blendMode))
                return cachedMaterials[objectType][renderMode][blendMode];
            else
            {
                var mat = new Material(Resources.Load<Shader>(string.Format("BlendModes/{0}/{1}", objectType, renderMode)));
                mat.hideFlags = HideFlags.HideAndDontSave;
                mat.EnableKeyword("BM" + blendMode.ToString());

                if (!cachedMaterials.ContainsKey(objectType)) cachedMaterials.Add(objectType, new Dictionary<RenderMode, Dictionary<BlendMode, Material>>());
                if (!cachedMaterials[objectType].ContainsKey(renderMode)) cachedMaterials[objectType].Add(renderMode, new Dictionary<BlendMode, Material>());
                if (!cachedMaterials[objectType][renderMode].ContainsKey(blendMode)) cachedMaterials[objectType][renderMode].Add(blendMode, mat);

                return mat;
            }
        }
开发者ID:renatodex,项目名称:the-guardian-task,代码行数:47,代码来源:BlendMaterials.cs


注:本文中的BlendMode.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。