本文整理汇总了C#中BlendMode.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# BlendMode.ToString方法的具体用法?C# BlendMode.ToString怎么用?C# BlendMode.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BlendMode
的用法示例。
在下文中一共展示了BlendMode.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetMaterial
public static Material GetMaterial(ObjectType objectType, RenderMode renderMode, BlendMode blendMode)
{
if (blendMode == BlendMode.Normal)
{
if (objectType == ObjectType.MeshDefault)
{
var mat = new Material(Shader.Find("Diffuse"));
mat.hideFlags = HideFlags.HideAndDontSave;
return mat;
}
else if (objectType == ObjectType.SpriteDefault)
{
var mat = new Material(Shader.Find("Sprites/Default"));
mat.hideFlags = HideFlags.HideAndDontSave;
return mat;
}
else if (objectType == ObjectType.ParticleDefault)
{
var mat = new Material(Shader.Find("Particles/Additive"));
mat.hideFlags = HideFlags.HideAndDontSave;
return mat;
}
else return null;
}
// Framebuffer won't work in the editor, so fallback to Grab mode.
if (Application.isEditor && renderMode == RenderMode.Framebuffer) renderMode = RenderMode.Grab;
// Disable caching for mesh and particle materials, as they are sharing them.
if (objectType != ObjectType.MeshDefault && objectType != ObjectType.ParticleDefault &&
cachedMaterials.ContainsKey(objectType) &&
cachedMaterials[objectType].ContainsKey(renderMode) &&
cachedMaterials[objectType][renderMode].ContainsKey(blendMode))
return cachedMaterials[objectType][renderMode][blendMode];
else
{
var mat = new Material(Resources.Load<Shader>(string.Format("BlendModes/{0}/{1}", objectType, renderMode)));
mat.hideFlags = HideFlags.HideAndDontSave;
mat.EnableKeyword("BM" + blendMode.ToString());
if (!cachedMaterials.ContainsKey(objectType)) cachedMaterials.Add(objectType, new Dictionary<RenderMode, Dictionary<BlendMode, Material>>());
if (!cachedMaterials[objectType].ContainsKey(renderMode)) cachedMaterials[objectType].Add(renderMode, new Dictionary<BlendMode, Material>());
if (!cachedMaterials[objectType][renderMode].ContainsKey(blendMode)) cachedMaterials[objectType][renderMode].Add(blendMode, mat);
return mat;
}
}