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C# BitUnpack.GetGuid方法代码示例

本文整理汇总了C#中BitUnpack.GetGuid方法的典型用法代码示例。如果您正苦于以下问题:C# BitUnpack.GetGuid方法的具体用法?C# BitUnpack.GetGuid怎么用?C# BitUnpack.GetGuid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BitUnpack的用法示例。


在下文中一共展示了BitUnpack.GetGuid方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleObjectUpdateFailed

        public static void HandleObjectUpdateFailed(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 6, 1, 7, 5, 0, 4, 2, 3 };
            byte[] guidBytes = { 2, 3, 7, 4, 5, 1, 0, 6 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetGuid(guidMask, guidBytes);
            Log.Message(LogType.DEBUG, "ObjectUpdate failed for object with Guid {0}", guid);
        }
开发者ID:owner-gamers,项目名称:Arctium,代码行数:10,代码来源:ObjectHandler.cs

示例2: HandleSetSelection

        public static void HandleSetSelection(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 3, 1, 7, 2, 6, 4, 0, 5 };
            byte[] guidBytes = { 4, 1, 5, 2, 6, 7, 0, 3 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong fullGuid = GuidUnpacker.GetGuid(guidMask, guidBytes);
            ulong guid = ObjectGuid.GetGuid(fullGuid);

            var sess = WorldMgr.GetSession(session.Character.Guid);
            sess.Character.TargetGuid = fullGuid;

            if (guid == 0)
                Log.Message(LogType.DEBUG, "Character (Guid: {0}) removed current selection.", session.Character.Guid);
            else
                Log.Message(LogType.DEBUG, "Character (Guid: {0}) selected a {1} (Guid: {2}, Id: {3}).", session.Character.Guid, ObjectGuid.GetGuidType(fullGuid), guid, ObjectGuid.GetId(fullGuid));
        }
开发者ID:Kinivus,项目名称:Arctium,代码行数:18,代码来源:MiscHandler.cs

示例3: HandlePlayerLogin

        public static void HandlePlayerLogin(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 5, 7, 6, 1, 2, 3, 4, 0 };
            byte[] guidBytes = { 6, 4, 3, 5, 0, 2, 7, 1 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetGuid(guidMask, guidBytes);
            Log.Message(LogType.DEBUG, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id);

            session.Character = new Character(guid);

            if (!WorldMgr.AddSession(guid, ref session))
            {
                Log.Message(LogType.ERROR, "A Character with Guid: {0} is already logged in", guid);
                return;
            }

            WorldMgr.WriteAccountData(AccountDataMasks.CharacterCacheMask, ref session);

            MiscHandler.HandleMessageOfTheDay(ref session);
            TimeHandler.HandleSendNewTimeSpeed(ref session);
            SpecializationHandler.HandleTalentUpdate(ref session);
            SpellHandler.HandleSendKnownSpells(ref session);
            MiscHandler.HandleUpdateActionButtons(ref session);

            if (session.Character.LoginCinematic)
                CinematicHandler.HandleStartCinematic(ref session);

            ObjectHandler.HandleUpdateObjectCreate(ref session);
        }
开发者ID:klobasvelky1,项目名称:Arctium,代码行数:31,代码来源:CharacterHandler.cs

示例4: HandlePlayerLogin

        public static void HandlePlayerLogin(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 5, 7, 6, 1, 2, 3, 4, 0 };
            byte[] guidBytes = { 6, 4, 3, 5, 0, 2, 7, 1 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetGuid(guidMask, guidBytes);
            Log.Message(LogType.DEBUG, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id);

            session.Character = new Character(guid);
            WorldMgr.Sessions.Add(session.Character.Guid, session);

            WorldMgr.WriteAccountData(AccountDataMasks.CharacterCacheMask, ref session);

            MiscHandler.HandleMessageOfTheDay(ref session);
            SpellHandler.HandleSendKnownSpells(ref session);

            if (session.Character.LoginCinematic)
                CinematicHandler.HandleStartCinematic(ref session);

            ObjectHandler.HandleUpdateObject(ref session);
        }
开发者ID:thundergod221,项目名称:Arctium,代码行数:23,代码来源:CharacterHandler.cs

示例5: HandlePlayerLogin

        public static void HandlePlayerLogin(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 6, 3, 0, 5, 7, 2, 1, 4 };
            byte[] guidBytes = { 1, 0, 3, 2, 4, 7, 5, 6 };

            BitUnpack GuidUnpacker = new BitUnpack(packet);

            ulong guid = GuidUnpacker.GetGuid(guidMask, guidBytes);
            Log.Message(LogType.DEBUG, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id);

            session.Character = new Character(guid, ref session);
            WorldMgr.Session = session;

            SpellMgr.LoadSpells();
            WorldMgr.WriteAccountData(AccountDataMasks.CharacterCacheMask, ref session);

            PacketWriter motd = new PacketWriter(LegacyMessage.MessageOfTheDay);
            motd.WriteUInt32(3);

            motd.WriteCString("Arctium MoP test");
            motd.WriteCString("Welcome to our MoP server test.");
            motd.WriteCString("Your development team =)");
            session.Send(motd);

            SpellHandler.SendSendKnownSpells();
            UpdateHandler.HandleUpdateObject(ref packet, ref session);
        }
开发者ID:Gargash,项目名称:Arctium,代码行数:27,代码来源:CharacterHandler.cs


注:本文中的BitUnpack.GetGuid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。