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C# BitReader.ReadInt32方法代码示例

本文整理汇总了C#中BitReader.ReadInt32方法的典型用法代码示例。如果您正苦于以下问题:C# BitReader.ReadInt32方法的具体用法?C# BitReader.ReadInt32怎么用?C# BitReader.ReadInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BitReader的用法示例。


在下文中一共展示了BitReader.ReadInt32方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Deserialize

        public static WeldedInfo Deserialize(BitReader br)
        {
            var wi = new WeldedInfo();
            wi.Active = br.ReadBit();
            wi.ActorId = br.ReadInt32();
            wi.Offset = Vector3D.Deserialize(br);
            wi.Mass = br.ReadFloat();
            wi.Rotation = Rotator.Deserialize(br);

            return wi;
        }
开发者ID:jjbott,项目名称:RocketLeagueReplayParser,代码行数:11,代码来源:WeldedInfo.cs

示例2: Read

        public void Read(BitReader reader)
        {
            var alm = InfoManager.AssetLibraryManager;

            this.Type = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponTypes);
            this.Balance = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.BalanceDefs);
            this.Manufacturer = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.Manufacturers);
            this.ManufacturerGradeIndex = reader.ReadInt32(7);
            this.GameStage = reader.ReadInt32(7);
            this.BodyPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.GripPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.BarrelPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.SightPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.StockPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.ElementalPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.Accessory1Part = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.Accessory2Part = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.MaterialPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.PrefixPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
            this.TitlePart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.WeaponParts);
        }
开发者ID:XxRaPiDK3LLERxX,项目名称:nucleuscoop,代码行数:21,代码来源:BaseWeapon.cs

示例3: Read

        public void Read(BitReader reader)
        {
            var alm = InfoManager.AssetLibraryManager;

            this.Type = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemTypes);
            this.Balance = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.BalanceDefs);
            this.Manufacturer = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.Manufacturers);
            this.ManufacturerGradeIndex = reader.ReadInt32(7);
            this.GameStage = reader.ReadInt32(7);
            this.AlphaPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.BetaPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.GammaPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.DeltaPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.EpsilonPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.ZetaPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.EtaPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.ThetaPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.MaterialPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.PrefixPart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
            this.TitlePart = alm.Decode(reader, this.AssetLibrarySetId, AssetGroup.ItemParts);
        }
开发者ID:XxRaPiDK3LLERxX,项目名称:nucleuscoop,代码行数:21,代码来源:BaseItem.cs

示例4: DoDeserializeFromByteArray

        /// <summary>
        /// This method is used to deserialize the StreamObjectHeaderEnd16bit basic object from the specified byte array and start index.
        /// </summary>
        /// <param name="byteArray">Specify the byte array.</param>
        /// <param name="startIndex">Specify the start index from the byte array.</param>
        /// <returns>Return the length in byte of the StreamObjectHeaderEnd16bit basic object.</returns>
        protected override int DoDeserializeFromByteArray(byte[] byteArray, int startIndex)
        {
            using (BitReader reader = new BitReader(byteArray, startIndex))
            {
                int headerType = reader.ReadInt32(2);

                if (headerType != 0x3)
                {
                    throw new InvalidOperationException(string.Format("Failed to get the StreamObjectHeaderEnd16bit header type value, expect value {0}, but actual value is {1}", 0x3, headerType));
                }

                uint typeValue = reader.ReadUInt32(14);
                if (!Enum.IsDefined(typeof(StreamObjectTypeHeaderEnd), (int)typeValue))
                {
                    throw new InvalidOperationException(string.Format("Failed to get the StreamObjectHeaderEnd16bit type value, the value {0} is not defined", typeValue));
                }

                this.Type = (StreamObjectTypeHeaderEnd)typeValue;
                return 2;
            }
        }
开发者ID:OfficeDev,项目名称:Interop-TestSuites,代码行数:27,代码来源:StreamObjectHeader.cs

示例5: UpdateItemStats

 // Methods
 public UpdateItemStats(byte[] data)
     : base(data)
 {
     this.stats = new List<StatBase>();
     this.unknown61b = -1;
     this.unknown78b = -1;
     BitReader reader = new BitReader(data, 1);
     this.unknown8b = reader.ReadInt32(10);
     this.uid = reader.ReadUInt32();
     while (reader.ReadBoolean(1))
     {
         BaseStat stat = BaseStat.Get(reader.ReadInt32(9));
         this.unknown60b = reader.ReadInt32(1);
         if (stat.Type == StatType.ChargedSkill)
         {
             this.unknown61b = reader.ReadInt32(1);
             int charges = reader.ReadInt32(8);
             int maxCharges = reader.ReadInt32(8);
             this.unknown78b = reader.ReadInt32(1);
             int level = reader.ReadInt32(6);
             int skill = reader.ReadInt32(10);
             this.stats.Add(new ChargedSkillStat(stat, level, skill, charges, maxCharges));
         }
         else
         {
             if (stat.Signed)
             {
                 this.stats.Add(new SignedStat(stat, reader.ReadInt32(stat.SendBits)));
                 continue;
             }
             this.stats.Add(new UnsignedStat(stat, reader.ReadUInt32(stat.SendBits)));
         }
     }
     this.offset = reader.Position;
     this.unknownEnd = reader.ReadByteArray();
 }
开发者ID:killerbonzai,项目名称:BlueVex2,代码行数:37,代码来源:GameServerPackets.cs

示例6: WalkVerify

 // Methods
 public WalkVerify(byte[] data)
     : base(data)
 {
     BitReader reader = new BitReader(data, 1);
     this.stamina = reader.ReadInt32(15);
     this.x = reader.ReadInt32(0x10);
     this.y = reader.ReadInt32(0x10);
     this.state = reader.ReadInt32(0x11);
 }
开发者ID:killerbonzai,项目名称:BlueVex2,代码行数:10,代码来源:GameServerPackets.cs

示例7: SetState

 // Methods
 public SetState(byte[] data)
     : base(data)
 {
     int num;
     this.unitType = (UnitType) data[1];
     this.uid = BitConverter.ToUInt32(data, 2);
     this.state = BaseState.Get(data[7]);
     this.stats = new List<StatBase>();
     BitReader reader = new BitReader(data, 8);
     Label_003E:
     num = reader.ReadInt32(9);
     if (num != 0x1ff)
     {
         BaseStat stat = BaseStat.Get(num);
         int val = reader.ReadInt32(stat.SendBits);
         if (stat.SendParamBits > 0)
         {
             int param = reader.ReadInt32(stat.SendParamBits);
             if (stat.Signed)
             {
                 this.stats.Add(new SignedStatParam(stat, val, param));
             }
             else
             {
                 this.stats.Add(new UnsignedStatParam(stat, (uint) val, (uint) param));
             }
         }
         else if (stat.Signed)
         {
             this.stats.Add(new SignedStat(stat, val));
         }
         else
         {
             this.stats.Add(new UnsignedStat(stat, (uint) val));
         }
         goto Label_003E;
     }
     this.unknownEnd = reader.ReadByteArray();
 }
开发者ID:killerbonzai,项目名称:BlueVex2,代码行数:40,代码来源:GameServerPackets.cs

示例8: PlayerLifeManaChange

 // Methods
 public PlayerLifeManaChange(byte[] data)
     : base(data)
 {
     BitReader reader = new BitReader(data, 1);
     this.life = reader.ReadInt32(15);
     this.mana = reader.ReadInt32(15);
     this.stamina = reader.ReadInt32(15);
     this.x = reader.ReadInt32(0x10);
     this.y = reader.ReadInt32(0x10);
     this.unknown85b = reader.ReadByteArray();
 }
开发者ID:killerbonzai,项目名称:BlueVex2,代码行数:12,代码来源:GameServerPackets.cs

示例9: ReadStat

        private static StatBase ReadStat(BitReader br)
        {
            int index = br.ReadInt32(9);
            if (index == 0x1ff)
            {
                return null;
            }
            BaseStat stat = BaseStat.Get(index);
            if (stat.SaveParamBits == -1)
            {
                if (stat.OpBase == StatType.Level)
                {
                    return new PerLevelStat(stat, br.ReadInt32(stat.SaveBits));
                }
                switch (stat.Type)
                {
                    case StatType.MaxDamagePercent:
                    case StatType.MinDamagePercent:
                        return new DamageRangeStat(stat, br.ReadInt32(stat.SaveBits), br.ReadInt32(stat.SaveBits));

                    case StatType.FireMinDamage:
                    case StatType.LightMinDamage:
                    case StatType.MagicMinDamage:
                        return new DamageRangeStat(stat, br.ReadInt32(stat.SaveBits), br.ReadInt32(BaseStat.Get((int) (stat.Index + 1)).SaveBits));

                    case StatType.FireMaxDamage:
                    case StatType.LightMaxDamage:
                    case StatType.MagicMaxDamage:
                        goto Label_0350;

                    case StatType.ColdMinDamage:
                        return new ColdDamageStat(stat, br.ReadInt32(stat.SaveBits), br.ReadInt32(BaseStat.Get(StatType.ColdMaxDamage).SaveBits), br.ReadInt32(BaseStat.Get(StatType.ColdLength).SaveBits));

                    case StatType.ReplenishDurability:
                    case StatType.ReplenishQuantity:
                        return new ReplenishStat(stat, br.ReadInt32(stat.SaveBits));

                    case StatType.PoisonMinDamage:
                        return new PoisonDamageStat(stat, br.ReadInt32(stat.SaveBits), br.ReadInt32(BaseStat.Get(StatType.PoisonMaxDamage).SaveBits), br.ReadInt32(BaseStat.Get(StatType.PoisonLength).SaveBits));
                }
            }
            else
            {
                switch (stat.Type)
                {
                    case StatType.SingleSkill:
                    case StatType.NonClassSkill:
                        return new SkillBonusStat(stat, br.ReadInt32(stat.SaveParamBits), br.ReadInt32(stat.SaveBits));

                    case StatType.ElementalSkillBonus:
                        return new ElementalSkillsBonusStat(stat, br.ReadInt32(stat.SaveParamBits), br.ReadInt32(stat.SaveBits));

                    case StatType.ClassSkillsBonus:
                        return new ClassSkillsBonusStat(stat, br.ReadInt32(stat.SaveParamBits), br.ReadInt32(stat.SaveBits));

                    case StatType.Aura:
                        return new AuraStat(stat, br.ReadInt32(stat.SaveParamBits), br.ReadInt32(stat.SaveBits));

                    case StatType.Reanimate:
                        return new ReanimateStat(stat, br.ReadUInt32(stat.SaveParamBits), br.ReadUInt32(stat.SaveBits));

                    case StatType.SkillOnAttack:
                    case StatType.SkillOnKill:
                    case StatType.SkillOnDeath:
                    case StatType.SkillOnStriking:
                    case StatType.SkillOnLevelUp:
                    case StatType.SkillOnGetHit:
                        return new SkillOnEventStat(stat, br.ReadInt32(6), br.ReadInt32(10), br.ReadInt32(stat.SaveBits));

                    case StatType.ChargedSkill:
                        return new ChargedSkillStat(stat, br.ReadInt32(6), br.ReadInt32(10), br.ReadInt32(8), br.ReadInt32(8));

                    case StatType.SkillTabBonus:
                        return new SkillTabBonusStat(stat, br.ReadInt32(3), br.ReadInt32(3), br.ReadInt32(10), br.ReadInt32(stat.SaveBits));
                }
                throw new Exception("Invalid stat: " + stat.Index.ToString());
            }
            Label_0350:
            if (stat.Signed)
            {
                int num2 = br.ReadInt32(stat.SaveBits);
                if (stat.SaveAdd > 0)
                {
                    num2 -= stat.SaveAdd;
                }
                return new SignedStat(stat, num2);
            }
            uint val = br.ReadUInt32(stat.SaveBits);
            if (stat.SaveAdd > 0)
            {
                val -= (uint) stat.SaveAdd;
            }
            return new UnsignedStat(stat, val);
        }
开发者ID:killerbonzai,项目名称:BlueVex2,代码行数:94,代码来源:GameServerPackets.cs

示例10: AddUnit

 // Methods
 public AddUnit(byte[] data)
     : base(data)
 {
     int num;
     int num2;
     this.unitType = (UnitType) data[1];
     this.uid = BitConverter.ToUInt32(data, 2);
     this.states = new List<NPCState>();
     BitReader reader = new BitReader(data, 7);
     Label_0030:
     num = reader.ReadInt32(8);
     if (num == 0xff)
     {
         this.offset = reader.Position;
         this.unknownEnd = reader.ReadByteArray();
         return;
     }
     if (!reader.ReadBoolean(1))
     {
         this.states.Add(new NPCState(BaseState.Get(num)));
         goto Label_0030;
     }
     List<StatBase> stats = new List<StatBase>();
     Label_0056:
     num2 = reader.ReadInt32(9);
     if (num2 != 0x1ff)
     {
         BaseStat stat = BaseStat.Get(num2);
         int val = reader.ReadInt32(stat.SendBits);
         if (stat.SendParamBits > 0)
         {
             int param = reader.ReadInt32(stat.SendParamBits);
             if (stat.Signed)
             {
                 stats.Add(new SignedStatParam(stat, val, param));
             }
             else
             {
                 stats.Add(new UnsignedStatParam(stat, (uint) val, (uint) param));
             }
         }
         else if (stat.Signed)
         {
             stats.Add(new SignedStat(stat, val));
         }
         else
         {
             stats.Add(new UnsignedStat(stat, (uint) val));
         }
         goto Label_0056;
     }
     this.states.Add(new NPCState(BaseState.Get(num), stats));
     goto Label_0030;
 }
开发者ID:killerbonzai,项目名称:BlueVex2,代码行数:55,代码来源:GameServerPackets.cs

示例11: ItemAction

        // Methods
        public ItemAction(byte[] data)
            : base(data)
        {
            this.superiorType = SuperiorItemType.NotApplicable;
            this.charClass = CharacterClass.NotApplicable;
            this.level = -1;
            this.usedSockets = -1;
            this.use = -1;
            this.graphic = -1;
            this.color = -1;
            this.stats = new List<StatBase>();
            this.unknown1 = -1;
            this.runewordID = -1;
            this.runewordParam = -1;
            BitReader br = new BitReader(data, 1);
            this.action = (ItemActionType) br.ReadByte();
            br.SkipBytes(1);
            this.category = (ItemCategory) br.ReadByte();
            this.uid = br.ReadUInt32();
            if (data[0] == 0x9d)
            {
                br.SkipBytes(5);
            }
            this.flags = (ItemFlags) br.ReadUInt32();
            this.version = (ItemVersion) br.ReadByte();
            this.unknown1 = br.ReadByte(2);
            this.destination = (ItemDestination) br.ReadByte(3);
            if (this.destination == ItemDestination.Ground)
            {
                this.x = br.ReadUInt16();
                this.y = br.ReadUInt16();
            }
            else
            {
                this.location = (EquipmentLocation) br.ReadByte(4);
                this.x = br.ReadByte(4);
                this.y = br.ReadByte(3);
                this.container = (ItemContainer) br.ReadByte(4);
            }
            if ((this.action == ItemActionType.AddToShop) || (this.action == ItemActionType.RemoveFromShop))
            {
                int num = ((int) this.container) | 0x80;
                if ((num & 1) == 1)
                {
                    num--;
                    this.y += 8;
                }
                this.container = (ItemContainer) num;
            }
            else if (this.container == ItemContainer.Unspecified)
            {
                if (this.location == EquipmentLocation.NotApplicable)
                {
                    if ((this.Flags & ItemFlags.InSocket) == ItemFlags.InSocket)
                    {
                        this.container = ItemContainer.Item;
                        this.y = -1;
                    }
                    else if ((this.action == ItemActionType.PutInBelt) || (this.action == ItemActionType.RemoveFromBelt))
                    {
                        this.container = ItemContainer.Belt;
                        this.y = this.x / 4;
                        this.x = this.x % 4;
                    }
                }
                else
                {
                    this.x = -1;
                    this.y = -1;
                }
            }
            if ((this.flags & ItemFlags.Ear) == ItemFlags.Ear)
            {
                this.charClass = (CharacterClass) br.ReadByte(3);
                this.level = br.ReadByte(7);
                this.name = br.ReadString(7, '\0', 0x10);
                this.baseItem = BaseItem.Get(ItemType.Ear);
            }
            else
            {
                this.baseItem = BaseItem.GetByID(this.category, br.ReadUInt32());
                if (this.baseItem.Type == ItemType.Gold)
                {
                    this.stats.Add(new SignedStat(BaseStat.Get(StatType.Quantity), br.ReadInt32(br.ReadBoolean(1) ? 0x20 : 12)));
                }
                else
                {
                    this.usedSockets = br.ReadByte(3);
                    if ((this.flags & (ItemFlags.Compact | ItemFlags.Gamble)) == ItemFlags.None)
                    {
                        BaseStat stat;
                        int num2;
                        this.level = br.ReadByte(7);
                        this.quality = (ItemQuality) br.ReadByte(4);
                        if (br.ReadBoolean(1))
                        {
                            this.graphic = br.ReadByte(3);
                        }
                        if (br.ReadBoolean(1))
//.........这里部分代码省略.........
开发者ID:killerbonzai,项目名称:BlueVex2,代码行数:101,代码来源:GameServerPackets.cs


注:本文中的BitReader.ReadInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。