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C# BinaryWriter类代码示例

本文整理汇总了C#中BinaryWriter的典型用法代码示例。如果您正苦于以下问题:C# BinaryWriter类的具体用法?C# BinaryWriter怎么用?C# BinaryWriter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BinaryWriter类属于命名空间,在下文中一共展示了BinaryWriter类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Save

 public void Save(BinaryWriter Stream)
 {
     Stream.Write(PathTexture, true);
     Stream.Write(PathNormalmap, true);
     Stream.Write(ScaleTexture);
     Stream.Write(ScaleNormalmap);
 }
开发者ID:ZoneBeat,项目名称:FAForeverMapEditor,代码行数:7,代码来源:Layer.cs

示例2: GameLogger

	public GameLogger()
	{
		DateTime now = DateTime.Now;
		string dir = "";
		if(Application.platform == RuntimePlatform.Android)
		{
			dir = Application.persistentDataPath + "/logs/";
		}
		else if(Application.platform == RuntimePlatform.IPhonePlayer)
		{
			dir = Application.persistentDataPath + "/logs/";
		}
		else if(Application.platform == RuntimePlatform.WindowsPlayer)
		{
			dir =  Application.dataPath + "/logs/";
		}
		else
			return;
		if(!Directory.Exists(dir))
		{
			Directory.CreateDirectory(dir);
		}
		this.mFile = new FileStream(dir + "log_" + now.ToString("MM-dd_hh-mm-ss") + ".log",FileMode.Append);
		this.mFileWriter = new BinaryWriter(this.mFile);
	}
开发者ID:Crysis168,项目名称:GameServerFrameWork,代码行数:25,代码来源:GameLogger.cs

示例3: Main

	public static int Main () {
		MemoryStream mr = new MemoryStream();
		BinaryWriter wr = new BinaryWriter(mr);

		wr.Write ((byte) 1);
		wr.Write ((int) 1);
		wr.Write ((int) -1);

		byte [] arr = mr.ToArray();

		Console.Write ("Array (should be: 1 1 0 0 0 ff ff ff ff): ");

		for (int a = 0; a != arr.Length; a++)
			Console.Write(arr[a].ToString("x") + " ");		

		Console.WriteLine();

		if (arr.Length != 9)
			return 4;

		if (arr[0] != 1) 
			return 1;

		if (arr[1] != 1 && arr[2] != 0 && arr[3] != 0 && arr[4] != 0)
			return 2;

		if (arr[5] != 0xff && arr[6] != 0xff && arr[7] != 0xff && arr[8] != 0xff)
			return 3;
	
		Console.WriteLine("test-ok");

		return 0;
	}
开发者ID:Zman0169,项目名称:mono,代码行数:33,代码来源:binwritter.cs

示例4: WriteData

        public void WriteData(BinaryWriter resourceWriter)
        {
            if (fileReference == null)
            {
                try
                {
                    using (Stream stream = streamProvider())
                    {
                        if (stream == null)
                        {
                            throw new InvalidOperationException(CodeAnalysisResources.ResourceStreamProviderShouldReturnNonNullStream);
                        }

                        var count = (int)(stream.Length - stream.Position);
                        resourceWriter.WriteInt(count);

                        var to = resourceWriter.BaseStream;
                        var position = (int)to.Position;
                        to.Position = (uint)(position + count);
                        resourceWriter.Align(8);

                        var buffer = to.Buffer;
                        stream.Read(buffer, position, count);
                    }
                }
                catch (Exception e)
                {
                    throw new ResourceException(this.name, e);
                }
            }
        }
开发者ID:modulexcite,项目名称:pattern-matching-csharp,代码行数:31,代码来源:ManagedResource.cs

示例5: Write

 public void Write(BinaryWriter w)
 {
     //if (w == null) throw new ArgumentNullException("w");
     w.Write(FResult.ToString());
     w.Write(FSeparator);
     w.Write(FEmpty);
 }
开发者ID:APouchkov,项目名称:ExtendedStoredProcedures,代码行数:7,代码来源:Strings.cs

示例6: Save

	public override void Save(BinaryWriter bw) {
		base.Save(bw);
		bw.Write(dir == 1);
		bw.Write((byte)height);
		bw.Write(sin);
		bw.Write(sinSpeed);
	}
开发者ID:mugmickey,项目名称:Terraria-tConfig-Mods,代码行数:7,代码来源:EffectFireflyHover.cs

示例7: SaveGame

    public static bool SaveGame()
    {
        GameDataContainer data = new GameDataContainer ();

        data.Money = GameController.Instance.Money;
        for(int i = 0; i < (int)Products.Max; i++) {
            data.ProdList[i] = GameController.Instance.ProdList[(Products)i].Level;
        }

        using (BinaryWriter bw = new BinaryWriter(File.OpenWrite("Data/SaveGame.dat")))
        {
            bw.Write(new char[10]);
            byte[] money = Encoding.ASCII.GetBytes(data.Money.ToString());
            bw.Write(money.Length);
            bw.Write(money);
            for (int i = 0; i < (int)Products.Max; i++) {
                bw.Write(data.ProdList[i]);
            }

            int upCount = UpgradeController.Instance.AcquiredUps.Count;
            bw.Write(upCount);
            for(int i = 0; i < upCount; i++) {
                bw.Write(UpgradeController.Instance.AcquiredUps[i]);
            }

        }

        return true;
    }
开发者ID:guilherme-gm,项目名称:numbers-game,代码行数:29,代码来源:GameLoader.cs

示例8: Serialize

	public static byte[] Serialize(Account account)
	{
		using (MemoryStream stream = new MemoryStream())
		using (BinaryWriter writer = new BinaryWriter(stream))
		{
			try
			{
				writer.Write(account.Email);
				writer.Write(account.Username);
				writer.Write((byte)account.Characters.Length);
				for (int i = 0; i < account.Characters.Length; i++)
				{
					byte[] bytes = Serialize(account.Characters[i]);
					writer.Write(bytes.Length);
					writer.Write(bytes);
				}
				return stream.ToArray();
			}
			catch (Exception e)
			{
				Debug.Log("Exception at Serialization.Serialize: " + e.Message);
				return new byte[0];
			}

		}
	}
开发者ID:dallinnguyen,项目名称:Pokemon,代码行数:26,代码来源:Serialization.cs

示例9: RpcTellClientTime

    public void RpcTellClientTime(int current_count)
    {
        current_count = 60 * 5 - current_count;

        int min = current_count / 60;
        int sec = current_count % 60;

        int ten_sec = sec / 10;
        int one_sec = sec % 10;

        score_.text = "ClearTime:" + min.ToString() + ":" + ten_sec.ToString() + one_sec.ToString();
        score_.gameObject.SetActive(true);
        hi_score_text_.gameObject.SetActive(true);

        if (current_count > hi_score_) return;
        if (is_director_) return;
        is_director_ = true;

        {
            var path = Application.dataPath + "/" + "ranki.txt";
            FileStream fs = new FileStream(path, FileMode.Create, FileAccess.Write);
            BinaryWriter writer = new BinaryWriter(fs);

            if (writer != null)
            {
                writer.Write(current_count);
                writer.Close();
            }
        }

        StartCoroutine(ChangeColor());
    }
开发者ID:ooHIROoo,项目名称:BattleArms,代码行数:32,代码来源:EndDirector.cs

示例10: ExtractFile

	public static void ExtractFile(ListViewFileItem lvi, string exeName, string outName)
	{
		//extract file in ListViewFileItem
		FileStream fsIn = null;
		BinaryReader brIn = null;
		FileStream fsOut = null;
		BinaryWriter bwOut = null;
		try
		{
			fsIn = new FileStream(exeName, FileMode.Open);
			brIn = new BinaryReader(fsIn);
			fsOut = new FileStream(outName, FileMode.Create);
			bwOut = new BinaryWriter(fsOut);
			fsIn.Seek(lvi.Offset, SeekOrigin.Begin);
			bwOut.Write(brIn.ReadBytes(lvi.Size));
		}
		catch (Exception ex)
		{
			MessageBox.Show(ex.ToString(), "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);
		}
		finally
		{
			if (brIn != null)
				brIn.Close();
			if (fsIn != null)
				fsIn.Close();
			if (bwOut != null)
				bwOut.Close();
			if (fsOut != null)
				fsOut.Close();
		}
	}
开发者ID:winch,项目名称:winch.pinkbile.com-c-sharp,代码行数:32,代码来源:proExe.cs

示例11: SaveToDisk

	public static void SaveToDisk(string resourceName, string fileName)
	{
		// Get a reference to the running application.
		Assembly assy = Assembly.GetExecutingAssembly();
		// Loop through each resource, looking for the image name (case-insensitive).
		foreach (string resource in assy.GetManifestResourceNames()) {
			if (resource.ToLower().IndexOf(resourceName.ToLower()) != -1) {
				// Get the embedded file from the assembly as a MemoryStream.
				using (System.IO.Stream resourceStream = assy.GetManifestResourceStream(resource)) {
					if (resourceStream != null) {
						using (BinaryReader reader = new BinaryReader(resourceStream)) {
							// Read the bytes from the input stream.
							byte[] buffer = reader.ReadBytes(Convert.ToInt32(resourceStream.Length));
							using (FileStream outputStream = new FileStream(fileName, FileMode.Create)) {
								using (BinaryWriter writer = new BinaryWriter(outputStream)) {
									// Write the bytes to the output stream.
									writer.Write(buffer);
								}
							}
						}
					}
				}
				break; // TODO: might not be correct. Was : Exit For
			}
		}
	}
开发者ID:bobbytdotcom,项目名称:iFaith,代码行数:26,代码来源:modFile.cs

示例12: ReadBlob

	// read the BLOB into file "cs-parser2.cs"
	public static void ReadBlob (OracleConnection connection) 
	{
		if (File.Exists(outfilename) == true) {
			Console.WriteLine("Filename already exists: " + outfilename);
			return;
		}

		OracleCommand rcmd = connection.CreateCommand ();
		rcmd.CommandText = "SELECT BLOB_COLUMN FROM BLOBTEST";
		OracleDataReader reader2 = rcmd.ExecuteReader ();
		if (!reader2.Read ())
			Console.WriteLine ("ERROR: RECORD NOT FOUND");

		Console.WriteLine ("  TESTING OracleLob OBJECT 2...");
		OracleLob lob2 = reader2.GetOracleLob (0);
		Console.WriteLine ("  LENGTH: {0}", lob2.Length);
		Console.WriteLine ("  CHUNK SIZE: {0}", lob2.ChunkSize);

		byte[] lobvalue = (byte[]) lob2.Value;
		
		if (ByteArrayCompare(bytes1, lobvalue) == true)
			Console.WriteLine("bytes1 and bytes2 are equal: good");
		else 
			Console.WriteLine("bytes1 and bytes2 are not equal: bad");

		FileStream fs = new FileStream(outfilename, FileMode.CreateNew);
		BinaryWriter w = new BinaryWriter(fs);
		w.Write(lobvalue);
		w.Close();
		fs.Close();

		lob2.Close ();
		reader2.Close ();
	}
开发者ID:nlhepler,项目名称:mono,代码行数:35,代码来源:testblob.cs

示例13: ExecuteSaveFontTexture

    public static void ExecuteSaveFontTexture()
    {
        Texture2D tex = Selection.activeObject as Texture2D;
        if (tex == null)
        {
            EditorUtility.DisplayDialog("No texture selected", "Please select a texture", "Cancel");
            return;
        }

        if (tex.format != TextureFormat.Alpha8)
        {
            EditorUtility.DisplayDialog("Wrong format", "Texture must be in uncompressed Alpha8 format", "Cancel");
            return;
        }

        // Convert Alpha8 texture to ARGB32 texture so it can be saved as a PNG
        var texPixels = tex.GetPixels();
        var tex2 = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
        tex2.SetPixels(texPixels);

        // Save texture (WriteAllBytes is not used here in order to keep compatibility with Unity iPhone)
        var texBytes = tex2.EncodeToPNG();
        var fileName = EditorUtility.SaveFilePanel("Save font texture", "", "font Texture", "png");
        if (fileName.Length > 0)
        {
            FileStream f = new FileStream(fileName, FileMode.OpenOrCreate, FileAccess.Write);
            BinaryWriter b = new BinaryWriter(f);
            for (var i = 0; i < texBytes.Length; i++) b.Write(texBytes[i]);
            b.Close();
        }

        GameObject.DestroyImmediate(tex2);
    }
开发者ID:azanium,项目名称:Klumbi-Unity,代码行数:33,代码来源:SaveFontTexture.cs

示例14: Update

    // Update is called once per frame
    void Update () {

        if (OpenFileChoose)
        {
            FolderPath = EditorUtility.SaveFolderPanel("フォルダ選択", " ", " ");

            OpenFileChoose = false;

        }
        if (FolderPath != null)
            {
                if (Savestart)
                {
                    this.writer = new BinaryWriter(File.OpenWrite(FolderPath + @"\" + filename));
                    thread = new Thread(new ThreadStart(Save));
                    thread.Start();
                    
                    
                    Savestart = false;
                   
                }

            }

    }
开发者ID:0tsukq,项目名称:LabLife,代码行数:26,代码来源:SaveDepth.cs

示例15: Load

	public void Load(int Index){
			MemoryMappedFileSecurity CustomSecurity = new MemoryMappedFileSecurity();
CustomSecurity.AddAccessRule(new System.Security.AccessControl.AccessRule<MemoryMappedFileRights>("everyone", MemoryMappedFileRights.FullControl, System.Security.AccessControl.AccessControlType
.Allow));
			using(MemoryMappedFile mmf = MemoryMappedFile.CreateOrOpen("bits", (long)Math.Ceiling(Length/8.0), MemoryMappedFileAccess.ReadWriteExecute, MemoryMappedFileOptions.None, CustomSecurity, System.IO.HandleInheritability.Inheritable)){
			using (MemoryMappedViewStream stream = mmf.CreateViewStream())
           		{
				int Amount = (int)Math.Ceiling((double)(Length/Int32.MaxValue));
				int Remainder = (int)(Length%Int32.MaxValue);
				int length = (int)(Amount==Index?Math.Ceiling(Remainder/8.0):Math.Ceiling(Int32.MaxValue/8.0));
				byte[] buffer = BitArrayToByteArray(LoadedArray,0,LoadedArray.Length);
				stream.Position=(long)Math.Ceiling((Int32.MaxValue/8.0))*LoadedArrayIndex;
                		BinaryWriter writer = new BinaryWriter(stream);
				writer.Write(buffer);
				stream.Position=0;//(long)Math.Ceiling((Int32.MaxValue/8.0))*Index;
				BinaryReader reader = new BinaryReader(stream);
				buffer = new byte[(int)Math.Ceiling((Int32.MaxValue/8.0))];
				try{reader.Read(buffer,(int)Math.Ceiling((Int32.MaxValue/8.0))*Index,(int)Math.Ceiling((Int32.MaxValue/8.0)));} catch{LoadedArray = new BitArray((int)(length*8.0));}
           		}
			}
			//int ElementIndex = (int)Math.Floor((double)(T/Int32.MaxValue));
			//int Index = (int)(T%Int32.MaxValue);
			//Elements[ElementIndex][Index]=value;
		//}
	}
开发者ID:thedanieldude1,项目名称:DanielCode,代码行数:25,代码来源:64bitCollection.cs


注:本文中的BinaryWriter类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。