本文整理汇总了C#中BehaviorSubject类的典型用法代码示例。如果您正苦于以下问题:C# BehaviorSubject类的具体用法?C# BehaviorSubject怎么用?C# BehaviorSubject使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BehaviorSubject类属于命名空间,在下文中一共展示了BehaviorSubject类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: live_values_are_sent_through_scheduler
public void live_values_are_sent_through_scheduler()
{
ManualScheduler scheduler = new ManualScheduler();
BehaviorSubject<int> subject = new BehaviorSubject<int>(0, scheduler);
StatsObserver<int> stats = new StatsObserver<int>();
subject.Subscribe(stats);
subject.OnNext(1);
subject.OnNext(2);
subject.OnCompleted();
Assert.IsFalse(stats.NextCalled);
scheduler.RunNext();
Assert.AreEqual(1, stats.NextCount);
Assert.IsTrue(stats.NextValues.SequenceEqual(new int[] { 0 }));
Assert.IsFalse(stats.CompletedCalled);
scheduler.RunNext();
Assert.AreEqual(2, stats.NextCount);
Assert.IsTrue(stats.NextValues.SequenceEqual(new int[] { 0, 1 }));
Assert.IsFalse(stats.CompletedCalled);
scheduler.RunNext();
Assert.AreEqual(3, stats.NextCount);
Assert.IsTrue(stats.NextValues.SequenceEqual(new int[] { 0, 1, 2 }));
Assert.IsFalse(stats.CompletedCalled);
scheduler.RunNext();
Assert.IsTrue(stats.CompletedCalled);
}
示例2: SharedThemeService
public SharedThemeService(ResourceDictionary resourceDictionary)
{
_resourceDictionary = resourceDictionary;
_themes = new BehaviorSubject<IEnumerable<ITheme>>(Enumerable.Empty<ITheme>());
_activeTheme = new BehaviorSubject<ITheme>(null);
_themesMap = new Dictionary<string, ITheme>();
}
示例3: MainWindowViewModel
public MainWindowViewModel()
{
var noneInFlight = new BehaviorSubject<bool>(false);
var updateManager = default(UpdateManager);
this.WhenAny(x => x.UpdatePath, x => x.Value)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Throttle(TimeSpan.FromMilliseconds(700), RxApp.DeferredScheduler)
.Subscribe(x => {
if (updateManager != null) updateManager.Dispose();
updateManager = new UpdateManager(UpdatePath, "SampleUpdatingApp", FrameworkVersion.Net40);
});
CheckForUpdate = new ReactiveAsyncCommand(noneInFlight);
CheckForUpdate.RegisterAsyncObservable(_ => updateManager.CheckForUpdate())
.Subscribe(x => { UpdateInfo = x; DownloadedUpdateInfo = null; });
DownloadReleases = new ReactiveAsyncCommand(noneInFlight.Where(_ => UpdateInfo != null));
DownloadReleases.RegisterAsyncObservable(_ => updateManager.DownloadReleases(UpdateInfo.ReleasesToApply))
.Subscribe(_ => DownloadedUpdateInfo = UpdateInfo);
ApplyReleases = new ReactiveAsyncCommand(noneInFlight.Where(_ => DownloadedUpdateInfo != null));
ApplyReleases.RegisterAsyncObservable(_ => updateManager.ApplyReleases(DownloadedUpdateInfo));
Observable.CombineLatest(
CheckForUpdate.ItemsInflight.StartWith(0),
DownloadReleases.ItemsInflight.StartWith(0),
ApplyReleases.ItemsInflight.StartWith(0),
this.WhenAny(x => x.UpdatePath, _ => 0),
(a, b, c, _) => a + b + c
).Select(x => x == 0 && UpdatePath != null).Multicast(noneInFlight).Connect();
}
示例4: Should_Produce_Correct_Values
public void Should_Produce_Correct_Values()
{
var activator = new BehaviorSubject<bool>(false);
var source = new BehaviorSubject<object>(1);
var target = new ActivatedObservable(activator, source, string.Empty);
var result = new List<object>();
target.Subscribe(x => result.Add(x));
activator.OnNext(true);
source.OnNext(2);
activator.OnNext(false);
source.OnNext(3);
activator.OnNext(true);
Assert.Equal(
new[]
{
AvaloniaProperty.UnsetValue,
1,
2,
AvaloniaProperty.UnsetValue,
3,
},
result);
}
示例5: MainMenu
public MainMenu(Engine engine)
: base(engine)
{
this.button1 = new MenuButton(this.Engine);
this.button2 = new MenuButton(this.Engine);
this.button1.Position = new Vector2(0, -40);
this.button2.Position = new Vector2(0, 40);
this.button1.Text = "new game";
this.button2.Text = "high scores";
this.button1.Color = new Color(0.3f, 0.3f, 0.3f);
this.button2.Color = new Color(0.3f, 0.3f, 0.3f);
button1.Action = () =>
{
this.Dispose();
new NewGameMenu(this.Engine).Initialize().Attach();
};
button2.Action = () =>
{
this.Dispose();
new HighScoreMenu(this.Engine).Initialize().Attach();
};
this.buttons.Add(button1);
this.buttons.Add(button2);
this.oldButton = new BehaviorSubject<MenuButton>(null);
this.currentButton = new BehaviorSubject<MenuButton>(this.button1);
}
示例6: OneTime_Binding_Should_Be_Set_Up
public void OneTime_Binding_Should_Be_Set_Up()
{
var dataContext = new BehaviorSubject<object>(null);
var expression = new BehaviorSubject<object>(null);
var target = CreateTarget(dataContext: dataContext);
var binding = new Binding
{
Path = "Foo",
Mode = BindingMode.OneTime,
};
binding.Bind(target.Object, TextBox.TextProperty, expression);
target.Verify(x => x.SetValue(
(PerspexProperty)TextBox.TextProperty,
null,
BindingPriority.LocalValue));
target.ResetCalls();
expression.OnNext("foo");
dataContext.OnNext(1);
target.Verify(x => x.SetValue(
(PerspexProperty)TextBox.TextProperty,
"foo",
BindingPriority.LocalValue));
}
示例7: ExecutionContext
public ExecutionContext(TimeSpan skipAhead = default(TimeSpan))
{
this.disposables = new CompositeDisposable();
this.cancelRequested = new BehaviorSubject<bool>(false)
.AddTo(this.disposables);
this.progressDeltas = new Subject<TimeSpan>()
.AddTo(this.disposables);
this
.cancelRequested
.Where(x => x)
.Subscribe(_ => this.IsCancelled = true)
.AddTo(this.disposables);
this
.progressDeltas
.Scan((running, next) => running + next)
.Subscribe(x => this.Progress = x)
.AddTo(this.disposables);
this
.WhenAnyValue(x => x.CurrentExercise)
.Select(x => this.progressDeltas.StartWith(TimeSpan.Zero).Scan((running, next) => running + next))
.Switch()
.Subscribe(x => this.CurrentExerciseProgress = x)
.AddTo(this.disposables);
this
.progressDeltas
.StartWith(skipAhead)
.Scan((running, next) => running - next)
.Select(x => x < TimeSpan.Zero ? TimeSpan.Zero : x)
.Subscribe(x => this.SkipAhead = x)
.AddTo(this.disposables);
}
示例8: AudioPlayer
internal AudioPlayer()
{
this.audioPlayerCallback = new DummyMediaPlayerCallback();
this.videoPlayerCallback = new DummyMediaPlayerCallback();
this.currentCallback = new DummyMediaPlayerCallback();
this.finishSubscription = new SerialDisposable();
this.gate = new SemaphoreSlim(1, 1);
this.playbackState = new BehaviorSubject<AudioPlayerState>(AudioPlayerState.None);
this.PlaybackState = this.playbackState.DistinctUntilChanged();
this.loadedSong = new BehaviorSubject<Song>(null);
this.TotalTime = this.loadedSong.Select(x => x == null ? TimeSpan.Zero : x.Duration);
this.currentTimeChangedFromOuter = new Subject<TimeSpan>();
var conn = Observable.Interval(TimeSpan.FromMilliseconds(300), RxApp.TaskpoolScheduler)
.CombineLatest(this.PlaybackState, (l, state) => state)
.Where(x => x == AudioPlayerState.Playing)
.Select(_ => this.CurrentTime)
.Merge(this.currentTimeChangedFromOuter)
.DistinctUntilChanged(x => x.TotalSeconds)
.Publish(TimeSpan.Zero);
conn.Connect();
this.CurrentTimeChanged = conn;
}
示例9: AnalyticsEngine
public AnalyticsEngine()
{
_currentPositionUpdatesDto = new PositionUpdatesDto();
_updates = new BehaviorSubject<PositionUpdatesDto>(_currentPositionUpdatesDto);
_eventLoopScheduler.SchedulePeriodic(TimeSpan.FromSeconds(10), PublishPositionReport);
}
示例10: Should_Produce_Value_On_Activator_True
public async void Should_Produce_Value_On_Activator_True()
{
var activator = new BehaviorSubject<bool>(true);
var target = new StyleBinding(activator, 1, string.Empty);
var result = await target.Take(1);
Assert.Equal(1, result);
}
示例11: BehaviorSubjectExample3
public static void BehaviorSubjectExample3()
{
var subject = new BehaviorSubject<string>("a");
subject.OnNext("b");
subject.Subscribe(Console.WriteLine);
subject.OnNext("c");
subject.OnNext("d");
}
示例12: OnOffFeature
protected OnOffFeature(bool @on)
{
availability = new BehaviorSubject<bool>(@on);
activator = new FeatureActivator(
Activate,
Deactivate,
availability);
}
示例13: iCloudExerciseDocumentService
public iCloudExerciseDocumentService(ILoggerService loggerService)
{
Ensure.ArgumentNotNull(loggerService, nameof(loggerService));
this.logger = loggerService.GetLogger(this.GetType());
this.exerciseDocument = new BehaviorSubject<string>(null);
this.sync = new object();
}
示例14: Should_Produce_UnsetValue_On_Activator_False
public async void Should_Produce_UnsetValue_On_Activator_False()
{
var activator = new BehaviorSubject<bool>(false);
var target = new StyleBinding(activator, 1, string.Empty);
var result = await target.Take(1);
Assert.Equal(PerspexProperty.UnsetValue, result);
}
示例15: RedisLogger
internal RedisLogger(string key, ILog log, IRedisConnectionFactory redisConnectionFactory)
{
this.key = string.Format(CultureInfo.InvariantCulture, "{0}:{1}", log.Logger.Name, key);
this.log = log;
this.messagesSubject = new ReplaySubject<Tuple<string, string>>(100, TimeSpan.FromSeconds(5));
this.retry = new BehaviorSubject<bool>(false);
var redisOnConnectionAction = new Action<Task<RedisConnection>>(task =>
{
if (task.IsCompleted && !task.IsFaulted)
{
Interlocked.CompareExchange<RedisConnection>(ref this.redisConnection, task.Result, null);
subscription = messagesSubject.TakeUntil(retry.Skip(1)).Subscribe((item) =>
{
redisConnection.Publish(item.Item1, item.Item2).ContinueWith(taskWithException =>
{
taskWithException.Exception.Handle(ex => true);
}, TaskContinuationOptions.OnlyOnFaulted);
});
}
});
var redisOnErrorAction = new Action<ErrorEventArgs>(ex =>
{
if (ex.IsFatal)
{
retry.OnNext(true);
Interlocked.Exchange<RedisConnection>(ref this.redisConnection, null);
}
});
Action subscribeAction = () =>
{
var connectionTask = redisConnectionFactory.CreateRedisConnection();
connectionTask.ContinueWith(taskConnection =>
{
if (!taskConnection.IsFaulted)
{
taskConnection.ContinueWith(redisOnConnectionAction);
taskConnection.Result.Error += (_, err) => redisOnErrorAction(err);
}
else
{
taskConnection.Exception.Handle(_ => true);
this.retry.OnNext(true);
}
});
};
retry.Subscribe(val =>
{
if (val)
Observable.Timer(TimeSpan.FromSeconds(10)).Subscribe(_ => subscribeAction());
else
subscribeAction();
});
}