本文整理汇总了C#中BaseItem.IsLeafNode方法的典型用法代码示例。如果您正苦于以下问题:C# BaseItem.IsLeafNode方法的具体用法?C# BaseItem.IsLeafNode怎么用?C# BaseItem.IsLeafNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseItem
的用法示例。
在下文中一共展示了BaseItem.IsLeafNode方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnRangeSliderDrag
//*** Routines ****//
public void OnRangeSliderDrag(BaseItem targetNode, int rangeIndex, float dragDelta)
{
var selectedLeafNodes = new List<BaseItem>();
if (targetNode.IsLeafNode()) selectedLeafNodes.Add(targetNode);
else selectedLeafNodes.AddRange(targetNode.GetAllLeafChildren());
// Init current drag value
if (targetNode.RangeFieldItem.CustomRangeSliderUi.StartedDragging)
{
var averageCutParams = GetAverageCutParamsFromLeafNodes(selectedLeafNodes);
_currentDragValue = rangeIndex == 0 ? averageCutParams.value2 : averageCutParams.value1;
}
_currentDragValue += dragDelta / 200;
_currentDragValue = Mathf.Min(1.0f, Mathf.Max(0.0f, _currentDragValue));
// Set new cut params values
foreach (var child in selectedLeafNodes)
{
var index = SceneManager.Get.NodeToIngredientLookup[child.Id];
if (index < 0) throw new Exception("Node to protein lookup error");
foreach (var cutObject in SceneManager.Get.GetSelectedCutObjects())
{
if (rangeIndex == 0)
{
cutObject.SetValue2For(index, _currentDragValue);
PersistantSettings.Instance.AdjustVisible = _currentDragValue;
}
if (rangeIndex == 1)
{
cutObject.SetValue1For(index, _currentDragValue);
}
}
}
UpdateThreeStateToogleStates();
UpdateVisibilityToogleStates();
}
示例2: OnThreeStateToggleClick
public void OnThreeStateToggleClick(BaseItem baseItem)
{
var value = baseItem.RangeFieldItem.ThreeStateToggle.GetState();
var value1 = value == ThreeStateToggleState.Zero ? 0.5f : value == ThreeStateToggleState.Plus ? 1.0f : 0.0f;
if (baseItem.IsLeafNode())
{
var cutObject = SceneManager.Get.GetSelectedCutObject();
SceneManager.Get.GetSelectedCutObject().IngredientCutParameters[SceneManager.Get.NodeToIngredientLookup[baseItem.Id]].value1 = value1;
}
foreach (var child in baseItem.GetAllChildren())
{
if (child.IsLeafNode())
{
var cutObject = SceneManager.Get.GetSelectedCutObject();
SceneManager.Get.GetSelectedCutObject().IngredientCutParameters[SceneManager.Get.NodeToIngredientLookup[child.Id]].value1 = value1;
}
child.RangeFieldItem.ThreeStateToggle.SetState(value1);
}
}
示例3: GetAllLeaveNodesFrom
//*** Utils ****//
private List<BaseItem> GetAllLeaveNodesFrom(BaseItem baseItem)
{
var selectedLeafNodes = new List<BaseItem>();
if (baseItem.IsLeafNode()) selectedLeafNodes.Add(baseItem);
else selectedLeafNodes.AddRange(baseItem.GetAllLeafChildren());
return selectedLeafNodes;
}
示例4: OnFocusToggleClick
public void OnFocusToggleClick(BaseItem item)
{
var value = item.RangeFieldItem.Toggle.GetState();
item.RangeFieldItem.Toggle.SetState(value);
item.RangeFieldItem.LockToggle.gameObject.SetActive(value);
if (item.IsLeafNode())
{
var cutObject = SceneManager.Get.GetSelectedCutObject();
SceneManager.Get.GetSelectedCutObject().IngredientCutParameters[SceneManager.Get.NodeToIngredientLookup[item.Id]].IsFocus = value;
}
foreach (var child in item.GetAllChildren())
{
if (child.IsLeafNode())
{
var cutObject = SceneManager.Get.GetSelectedCutObject();
SceneManager.Get.GetSelectedCutObject().IngredientCutParameters[SceneManager.Get.NodeToIngredientLookup[child.Id]].IsFocus = value;
}
child.RangeFieldItem.Toggle.SetState(value);
child.RangeFieldItem.LockToggle.gameObject.SetActive(value);
}
SetAllLockState(false);
UpdateHideShowOcclusionUIFields();
UpdateVisibilityToogleStates();
}