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C# LSL_Types.LSLString类代码示例

本文整理汇总了C#中Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString的典型用法代码示例。如果您正苦于以下问题:C# Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString类的具体用法?C# Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString怎么用?C# Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString类属于命名空间,在下文中一共展示了Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: aaQueryDatabase

        public LSL_List aaQueryDatabase(LSL_String key, LSL_String token)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.Moderate, "AAQueryDatabase", m_host, "AA", m_itemID))
                return new LSL_List();

            List<string> query = AssetConnector.FindLSLData(token.m_string, key.m_string);
            LSL_List list = new LSL_List(query.ToArray());
            return list;
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:9,代码来源:AA_API.cs

示例2: osEjectFromGroup

 /// <summary>
 ///     Eject user from the group this object is set to
 /// </summary>
 /// <param name="agentId"></param>
 /// <returns></returns>
 public LSL_Integer osEjectFromGroup(LSL_Key agentId)
 {
     if (!ScriptProtection.CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup", m_host, "OSSL", m_itemID))
         return new LSL_Integer();
     UUID agent = new UUID((string) agentId);
     // groups module is required
     IGroupsModule groupsModule = World.RequestModuleInterface<IGroupsModule>();
     if (groupsModule == null) return ScriptBaseClass.FALSE;
     // object has to be set to a group, but not group owned
     if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
     // object owner has to be in that group and required permissions
     GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
     if (member == null || (member.GroupPowers & (ulong) GroupPowers.Eject) == 0) return ScriptBaseClass.FALSE;
     // agent has to be in that group
     //member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
     //if (member == null) return ScriptBaseClass.FALSE;
     // ejectee can be offline
     groupsModule.EjectGroupMember(null, m_host.OwnerID, m_host.GroupID, agent);
     return ScriptBaseClass.TRUE;
 }
开发者ID:justasabc,项目名称:Aurora-Sim,代码行数:25,代码来源:OSSL_Api.cs

示例3: AADeserializeXMLValues

 public LSL_List AADeserializeXMLValues(LSL_String xmlFile)
 {
     return m_AA_Functions.AADeserializeXMLValues(xmlFile);
 }
开发者ID:NickyPerian,项目名称:Aurora,代码行数:4,代码来源:AA_Stub.cs

示例4: AAUpdateDatabase

 public void AAUpdateDatabase(LSL_String key, LSL_String value, LSL_String token)
 {
     m_AA_Functions.AAUpdateDatabase(key, value, token);
 }
开发者ID:NickyPerian,项目名称:Aurora,代码行数:4,代码来源:AA_Stub.cs

示例5: aaSetEnv

 public void aaSetEnv(LSL_String name, LSL_List value)
 {
     if (name == ScriptBaseClass.ENABLE_GRAVITY)
     {
         LSL_Integer enabled = value.GetLSLIntegerItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(enabled == 1, grav[0], grav[1], grav[2]);
     }
     else if (name == ScriptBaseClass.GRAVITY_FORCE_X)
     {
         LSL_Float f = value.GetLSLFloatItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(true, (float) f.value, grav[1], grav[2]);
     }
     else if (name == ScriptBaseClass.GRAVITY_FORCE_Y)
     {
         LSL_Float f = value.GetLSLFloatItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(true, grav[0], (float) f.value, grav[2]);
     }
     else if (name == ScriptBaseClass.GRAVITY_FORCE_Z)
     {
         LSL_Float f = value.GetLSLFloatItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(true, grav[0], grav[1], (float) f.value);
     }
     else if (name == ScriptBaseClass.ADD_GRAVITY_POINT)
     {
         LSL_Vector pos = value.GetVector3Item(0);
         LSL_Float gravForce = value.GetLSLFloatItem(1);
         LSL_Float radius = value.GetLSLFloatItem(2);
         LSL_Integer ident = value.GetLSLIntegerItem(3);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.AddGravityPoint(false,
                                                                new Vector3((float) pos.x, (float) pos.y,
                                                                            (float) pos.z),
                                                                0, 0, 0, (float) gravForce.value,
                                                                (float) radius.value, ident.value);
     }
     else if (name == ScriptBaseClass.ADD_GRAVITY_FORCE)
     {
         LSL_Vector pos = value.GetVector3Item(0);
         LSL_Float xForce = value.GetLSLFloatItem(1);
         LSL_Float yForce = value.GetLSLFloatItem(2);
         LSL_Float zForce = value.GetLSLFloatItem(3);
         LSL_Float radius = value.GetLSLFloatItem(4);
         LSL_Integer ident = value.GetLSLIntegerItem(5);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.AddGravityPoint(true,
                                                                new Vector3((float) pos.x, (float) pos.y,
                                                                            (float) pos.z),
                                                                (float) xForce, (float) yForce, (float) zForce, 0,
                                                                (float) radius.value, ident.value);
     }
     else if (name == ScriptBaseClass.START_TIME_REVERSAL_SAVING)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StartSavingPhysicsTimeReversalStates();
     }
     else if (name == ScriptBaseClass.STOP_TIME_REVERSAL_SAVING)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StopSavingPhysicsTimeReversalStates();
     }
     else if (name == ScriptBaseClass.START_TIME_REVERSAL)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StartPhysicsTimeReversal();
     }
     else if (name == ScriptBaseClass.STOP_TIME_REVERSAL)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StopPhysicsTimeReversal();
     }
 }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:79,代码来源:AA_API.cs

示例6: aaGetHealth

 public LSL_Float aaGetHealth(LSL_Key uuid)
 {
     if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "AAGetHealth", m_host, "AA", m_itemID))
         return new LSL_Float();
     UUID avID;
     if (UUID.TryParse(uuid, out avID))
     {
         IScenePresence SP = World.GetScenePresence(avID);
         if (SP != null)
         {
             ICombatPresence cp = SP.RequestModuleInterface<ICombatPresence>();
             return new LSL_Float(cp.Health);
         }
     }
     return new LSL_Float(-1);
 }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:16,代码来源:AA_API.cs

示例7: aaGetTeamMembers

 public LSL_List aaGetTeamMembers(LSL_String team)
 {
     if (!ScriptProtection.CheckThreatLevel(ThreatLevel.Low, "AAGetTeamMembers", m_host, "AA", m_itemID))
         return new LSL_List();
     List<UUID> Members = new List<UUID>();
     ICombatModule module = World.RequestModuleInterface<ICombatModule>();
     if (module != null)
     {
         Members = module.GetTeammates(team);
     }
     LSL_List members = new LSL_List();
     foreach (UUID member in Members)
         members.Add(new LSL_Key(member.ToString()));
     return members;
 }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:15,代码来源:AA_API.cs

示例8: AADeserializeXMLKeys

 public LSL_List AADeserializeXMLKeys(LSL_String xmlFile)
 {
     ScriptProtection.CheckThreatLevel(ThreatLevel.Moderate, "AADeserializeXMLKeys", m_host, "AA");
     XmlDocument doc = new XmlDocument();
     doc.LoadXml(xmlFile.m_string);
     XmlNodeList children = doc.ChildNodes;
     LSL_List keys = new LSL_Types.list();
     foreach (XmlNode node in children)
     {
         keys.Add(node.Name);
     }
     return keys;
 }
开发者ID:shangcheng,项目名称:Aurora,代码行数:13,代码来源:AA_API.cs

示例9: AAJoinCombatTeam

 public void AAJoinCombatTeam(LSL_String team)
 {
     ScriptProtection.CheckThreatLevel(ThreatLevel.Low, "AAJoinCombatTeam", m_host, "AA");
     ScenePresence SP = World.GetScenePresence(m_host.OwnerID);
     if (SP != null)
     {
         ICombatPresence CP = SP.RequestModuleInterface<ICombatPresence>();
         if (CP != null)
         {
             if (team.m_string == "No Team")
             {
                 SP.ControllingClient.SendAlertMessage("You cannot join this team.");
                 return;
             }
             CP.Team = team.m_string;
         }
     }
 }
开发者ID:shangcheng,项目名称:Aurora,代码行数:18,代码来源:AA_API.cs

示例10: llRequestDisplayName

        public LSL_Key llRequestDisplayName(LSL_Key uuid)
        {
            UUID userID = UUID.Zero;

            if (!UUID.TryParse(uuid, out userID))
            {
                // => complain loudly, as specified by the LSL docs
                ShoutError("Failed to parse uuid for avatar.");

                return (LSL_Key)UUID.Zero.ToString();
            }

            DataserverPlugin dataserverPlugin = (DataserverPlugin)m_ScriptEngine.GetScriptPlugin("Dataserver");
            UUID tid = dataserverPlugin.RegisterRequest(m_host.UUID, m_itemID, uuid.ToString());

            Util.FireAndForget(delegate(object o)
            {
                string name = "";
                IProfileConnector connector = Aurora.DataManager.DataManager.RequestPlugin<IProfileConnector>();
                if (connector != null)
                {
                    IUserProfileInfo info = connector.GetUserProfile(userID);
                    if (info != null)
                        name = info.DisplayName;
                }
                dataserverPlugin.AddReply(uuid.ToString(),
                    name, 100);
            });

            ScriptSleep(100);
            return (LSL_Key)tid.ToString();
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:32,代码来源:LSL_Api.cs

示例11: llGetEnv

        public LSL_String llGetEnv(LSL_String name)
        {
            ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL");

            if (name == "sim_channel")
                return "Aurora-Sim Server";
            else if (name == "sim_version")
                return World.RequestModuleInterface<ISimulationBase>().Version;
            return "";
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:10,代码来源:LSL_Api.cs

示例12: llRequestUsername

        public LSL_Key llRequestUsername(LSL_Key uuid)
        {
            UUID userID = UUID.Zero;

            if (!UUID.TryParse(uuid, out userID))
            {
                // => complain loudly, as specified by the LSL docs
                ShoutError("Failed to parse uuid for avatar.");

                return (LSL_Key)UUID.Zero.ToString();
            }

            DataserverPlugin dataserverPlugin = (DataserverPlugin)m_ScriptEngine.GetScriptPlugin("Dataserver");
            UUID tid = dataserverPlugin.RegisterRequest(m_host.UUID, m_itemID, uuid.ToString());

            Util.FireAndForget(delegate(object o)
            {
                string name = "";
                UserAccount info = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, userID);
                if (info != null)
                    name = info.Name;
                dataserverPlugin.AddReply(uuid.ToString(),
                    name, 100);
            });

            ScriptSleep(100);
            return (LSL_Key)tid.ToString();
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:28,代码来源:LSL_Api.cs

示例13: llRegionSayTo

        public void llRegionSayTo (LSL_Key toID, int channelID, string text)
        {
            ScriptProtection.CheckThreatLevel (ThreatLevel.None, "LSL", m_host, "LSL");

            IChatModule chatModule = World.RequestModuleInterface<IChatModule> ();

            if (text.Length > 1023)
                text = text.Substring (0, 1023);
            if (channelID == 0)
            {
                IScenePresence presence = World.GetScenePresence (UUID.Parse (toID.m_string));
                if (presence != null)
                {
                    if (chatModule != null)
                        chatModule.TrySendChatMessage (presence, m_host.AbsolutePosition, m_host.AbsolutePosition,
                            m_host.UUID, m_host.Name, ChatTypeEnum.Say, text, ChatSourceType.Object, 10000);
                }
            }

            if (m_comms != null)
                m_comms.DeliverMessage (ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, UUID.Parse (toID.m_string), text);
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:22,代码来源:LSL_Api.cs

示例14: osGetPrimitiveParams

        public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams", m_host, "OSSL", m_itemID))
                return new LSL_List();

            InitLSL();
            return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
        }
开发者ID:justasabc,项目名称:Aurora-Sim,代码行数:8,代码来源:OSSL_Api.cs

示例15: aaJoinCombatTeam

 public void aaJoinCombatTeam(LSL_Key uuid, LSL_String team)
 {
     if (!ScriptProtection.CheckThreatLevel(ThreatLevel.Low, "AAJoinCombatTeam", m_host, "AA", m_itemID)) return;
     UUID avID;
     if (UUID.TryParse(uuid, out avID))
     {
         IScenePresence SP = World.GetScenePresence(avID);
         if (SP != null)
         {
             ICombatPresence CP = SP.RequestModuleInterface<ICombatPresence>();
             if (CP != null)
             {
                 if (team.m_string == "No Team")
                 {
                     SP.ControllingClient.SendAlertMessage("You cannot join this team.");
                     return;
                 }
                 CP.Team = team.m_string;
             }
         }
     }
 }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:22,代码来源:AA_API.cs


注:本文中的Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。