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C# AstarPath.Scan方法代码示例

本文整理汇总了C#中AstarPath.Scan方法的典型用法代码示例。如果您正苦于以下问题:C# AstarPath.Scan方法的具体用法?C# AstarPath.Scan怎么用?C# AstarPath.Scan使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AstarPath的用法示例。


在下文中一共展示了AstarPath.Scan方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetUpPathFinding

    private void SetUpPathFinding()
    {
        //pfGo = GameObject.Find("PathFinding");
        pf = this.GetComponent<AstarPath>();
        //set path finding region to the center of building
        Vector3 center = HoUtility.GetCenterOfGroup(mainObject);
        Debug.Log ("Center point: " + center);
        pf.transform.position = new Vector3(center.x,0F,center.z);
        ground.transform.position = new Vector3(center.x,-0.1F,center.z);
        //begin scanning
        pf.Scan ();

        cusSeeker.Rescan = true;
    }
开发者ID:sonygod,项目名称:ESPUnity,代码行数:14,代码来源:Server.cs

示例2: IniPathfindGraph

    // Initiate, resize and Scan the pathfind GridGraph
    public void IniPathfindGraph(int _sizeX, int _sizeZ)
    {
        _Astar = GameObject.FindGameObjectWithTag ("Astar").GetComponent<AstarPath>();

        GridGraph _Graph = AstarPath.active.astarData.gridGraph;

        _Graph.width = _sizeX;
        _Graph.depth = _sizeZ;
        _Graph.center = new Vector3(_sizeX/2, 0.0f, _sizeZ/2);
        _Graph.UpdateSizeFromWidthDepth();
        _Graph.Scan();
        _Astar.Scan ();
        AstarPath.active.Scan ();
    }
开发者ID:Boerlam001,项目名称:DungeonGrind,代码行数:15,代码来源:DungeonManager.cs

示例3: Start

	// Use this for initialization
	void Start ()
	{


		// initialize lists
		checkpoint_Transforms = new List<Transform> ();
		checkpoint_Objects = new List<GameObject> ();
		patrol_Transforms = new List<Transform> ();
		patrol_Scripts = new List<Patrol> ();
		score_Texts = new List<GUIText> ();
		remaining_Texts = new List<GUIText> ();

		// build the level
		level_End = false;
		string[][] currentLevel = ReadLevel (LevelFile);
		BuildLevel (currentLevel);
		string[][] currentEntities = ReadLevel (EntityFile);
		BuildEntities (currentEntities);

		// select our checkpoints
		ChooseCheckpoints ();
		Debug.Log (checkpoint_Objects.Count);

		// get components and objects

		compass = player_Transform.Find ("camera_main/compass").GetComponent<Compass> ();
		audio_Controller_Script = AudioControllerObject.GetComponent<AudioController> ();
		audio_Controller_Script.FadeSpeed = FadeSpeed;
		scene_Fader = FindObjectOfType<GUITexture> ().GetComponent<SceneFadeInOut> ();
		scene_Fader.FadeSpeed = FadeSpeed;

		// initialize the pathfinder

		a_Star_Path = Astar.GetComponent<AstarPath> ();
		a_Star_Path.UpdateGraphs (new Pathfinding.GraphUpdateObject ());
		a_Star_Path.Scan ();

		// build the patrollers - this needs to be done after the pathfinder is up

		string[][] currentPatrols = ReadLevel (PatrolFile);
		BuildPatrols (currentPatrols);
		foreach (Patrol current_patrol in patrol_Scripts) {
			current_patrol.FadeSpeed = FadeSpeed;
		}

		// set the first checkpoint
		next_Checkpoint = 0;
		checkpoint_Objects [next_Checkpoint].SetActive (true);

		// setup GUI

		foreach (GUIText text in FindObjectsOfType<GUIText>()) {
			if (text.name.Contains ("text_score"))
				score_Texts.Add (text);
			if (text.name.Contains ("text_remaining"))
				remaining_Texts.Add (text);
		}

		RenderText ();
	}
开发者ID:rjhelms,项目名称:LD30-Smugglers,代码行数:61,代码来源:GameController.cs


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