本文整理汇总了C#中ApplicationManager.RunGame方法的典型用法代码示例。如果您正苦于以下问题:C# ApplicationManager.RunGame方法的具体用法?C# ApplicationManager.RunGame怎么用?C# ApplicationManager.RunGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ApplicationManager
的用法示例。
在下文中一共展示了ApplicationManager.RunGame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
private void Initialize()
{
// wait for loading..
//gameObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
var thirdPersonControll = gameObject.GetComponent<ThirdPersonController>();
_initialGravity = thirdPersonControll.gravity;
thirdPersonControll.gravity = 0;
_appManager = ApplicationManager.Instance;
_messageBus = _appManager.GetService<IMessageBus>();
_appManager.CreateConsole(true);
_messageBus.AsObservable<GameRunner.GameStartedMessage>()
.Where(msg => msg.Tile.RenderMode == RenderMode.Scene)
.Take(1)
.Delay(TimeSpan.FromSeconds(2)) // give extra seconds..
.ObserveOnMainThread()
.Subscribe(_ =>
{
var position = transform.position;
var elevation = _appManager.GetService<IElevationProvider>()
.GetElevation(new MapPoint(position.x, position.z));
transform.position = new Vector3(position.x, elevation + 90, position.z);
thirdPersonControll.gravity = _initialGravity;
});
// ASM should be started from non-UI thread
Observable.Start(() => _appManager.RunGame(), Scheduler.ThreadPool);
}