本文整理汇总了C#中AnimatedSprite.UpdateSpritePosition方法的典型用法代码示例。如果您正苦于以下问题:C# AnimatedSprite.UpdateSpritePosition方法的具体用法?C# AnimatedSprite.UpdateSpritePosition怎么用?C# AnimatedSprite.UpdateSpritePosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnimatedSprite
的用法示例。
在下文中一共展示了AnimatedSprite.UpdateSpritePosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MetalBlock
public MetalBlock(Vector2 position, Block parent)
{
this.parent = parent;
sprite = AnimatedSpriteFactory.Instance.BuildMetalBlockSprite(position);
sprite.UpdateSpritePosition(position);
CollisionRectangle = sprite.SpriteDestinationRectangle;
BlockStateTransitionMachine = new BlockStateTransitionMachine();
}
示例2: BrickBlockExplode
public BrickBlockExplode(Vector2 position, Block parent)
{
this.parent = parent;
velocity = GameValues.ExplodingBlockInitialVelocity;
scoreValue = GameValues.ExplodingBlockScoreValue;
HUD.Instance.ScoreHUDCounter += scoreValue;
particlesDead = false;
stoppingPosition = position - (GameValues.ExplodingBlockStoppingPositionOffset * velocity);
topLeftPosition = position - velocity;
topRightPosition = position + new Vector2(1, -1) * velocity;
bottomLeftPosition = position + new Vector2(-1, 1) * velocity;
bottomRightPosition = position + velocity;
topLeftSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(topLeftPosition);
topLeftSprite.UpdateSpritePosition(topLeftPosition);
topRightSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(topRightPosition);
topRightSprite.UpdateSpritePosition(topRightPosition);
bottomLeftSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(bottomLeftPosition);
bottomLeftSprite.UpdateSpritePosition(bottomLeftPosition);
bottomRightSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(bottomRightPosition);
bottomRightSprite.UpdateSpritePosition(bottomRightPosition);
}