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C# AnimatedSprite.UpdateSpritePosition方法代码示例

本文整理汇总了C#中AnimatedSprite.UpdateSpritePosition方法的典型用法代码示例。如果您正苦于以下问题:C# AnimatedSprite.UpdateSpritePosition方法的具体用法?C# AnimatedSprite.UpdateSpritePosition怎么用?C# AnimatedSprite.UpdateSpritePosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimatedSprite的用法示例。


在下文中一共展示了AnimatedSprite.UpdateSpritePosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MetalBlock

 public MetalBlock(Vector2 position, Block parent)
 {
     this.parent = parent;
     sprite = AnimatedSpriteFactory.Instance.BuildMetalBlockSprite(position);
     sprite.UpdateSpritePosition(position);
     CollisionRectangle = sprite.SpriteDestinationRectangle;
     BlockStateTransitionMachine = new BlockStateTransitionMachine();
 }
开发者ID:BoltThrower,项目名称:Super-Mario-World-1-1,代码行数:8,代码来源:MetalBlock.cs

示例2: BrickBlockExplode

        public BrickBlockExplode(Vector2 position, Block parent)
        {
            this.parent = parent;
            velocity = GameValues.ExplodingBlockInitialVelocity;
            scoreValue = GameValues.ExplodingBlockScoreValue;
            HUD.Instance.ScoreHUDCounter += scoreValue;
            particlesDead = false;
            stoppingPosition = position - (GameValues.ExplodingBlockStoppingPositionOffset * velocity);

            topLeftPosition = position - velocity;
            topRightPosition = position + new Vector2(1, -1) * velocity;
            bottomLeftPosition = position + new Vector2(-1, 1) * velocity;
            bottomRightPosition = position + velocity;

            topLeftSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(topLeftPosition);
            topLeftSprite.UpdateSpritePosition(topLeftPosition);
            topRightSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(topRightPosition);
            topRightSprite.UpdateSpritePosition(topRightPosition);
            bottomLeftSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(bottomLeftPosition);
            bottomLeftSprite.UpdateSpritePosition(bottomLeftPosition);
            bottomRightSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(bottomRightPosition);
            bottomRightSprite.UpdateSpritePosition(bottomRightPosition);
        }
开发者ID:BoltThrower,项目名称:Super-Mario-World-1-1,代码行数:23,代码来源:BrickBlockExplode.cs


注:本文中的AnimatedSprite.UpdateSpritePosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。