本文整理汇总了C#中Angle类的典型用法代码示例。如果您正苦于以下问题:C# Angle类的具体用法?C# Angle怎么用?C# Angle使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Angle类属于命名空间,在下文中一共展示了Angle类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Camera
/// <summary>
/// Default constructor.
/// </summary>
public Camera(Scene scene)
{
_scene = scene;
// set default positioning
_position = new Vector(0.0, 0.0, 9.0);
_upVec = new Vector(0.0, 1.0, 0.0);
_center = new Vector();
// set default field of view
fov = new Angle();
fov["deg"] = 28.0;
// set default interaction factors
dollyFactor = 0.15;
panFactor = 0.05;
lastDirection = ViewDirection.Front;
Frustum = new FrustumDef();
DefaultAnimationOptions.Duration = 4.0;
DefaultAnimationOptions.EaseType = EaseType.Quadratic;
UseInertia = true;
InertiaAnimationOptions = new AnimationOptions() {
Duration = 6.0,
EaseType = EaseType.Linear
};
InertiaType = InteractionType.None;
}
示例2: Camera
public Camera()
{
_position = new Vector3(0.0f, 0.0f, 0.0f);
_rotation = new Vector3(0.0f, 0.0f, 0.0f);
_fieldOfView = Angle.CreateDegrees(90).Radians;
_aspect = new Vector2(16, 9);
}
示例3: Start
void Start()
{
angle = GetComponent<Angle> ();
speed = Random.Range (4, 12);
EnemyManager.get().enemies.Add (this);
}
示例4: Move
// Update is called once per frame
public void Move()
{
if ( !Dead && GameController.mode == 3 ) {
DegreeAngle += dirrection * DegreesPerSecond * Time.deltaTime;
transform.position = DegreeAngle.PointByRadius (Radius);
//get radius changes
ChangeRingDirrection = InputController.GetInput ();
Radius += ChangeRingDirrection * RadiusLerpSpeed * Time.deltaTime;
if ( Radius < InitialRadius )
Radius = InitialRadius;
else if ( Radius > FinalRadius )
Radius = FinalRadius;
//draw surrounding circle
}
else {
if ( SurroundingCircle != null ) {
foreach ( GameObject i in SurroundingCircle )
i.GetComponent<LineRenderer>().renderer.enabled = true;
SurroundingCircle = null;
}
}
}
示例5: Create_Angle_Check_Value_Less_Than_Two_Pi
public static void Create_Angle_Check_Value_Less_Than_Two_Pi()
{
Angle angle = new Angle(-3 * Math.PI);
angle = angle.ReduceAngle();
Assert.AreEqual(Math.PI, angle.Value, 0.00001);
}
示例6: OtherAngle
// Return the shared angle in both congruences
public Angle OtherAngle(Angle thatAngle)
{
if (angle1.Equates(thatAngle)) return angle2;
if (angle2.Equates(thatAngle)) return angle1;
return null;
}
示例7: TestSelection
public void TestSelection()
{
Point start, center, stop, p;
Selection s;
start = new Point (0, 10);
stop = new Point (10, 0);
center = new Point (0, 0);
Angle a = new Angle (start, center, stop);
p = new Point (0.1, 0.3);
s = a.GetSelection (p, 0.5);
Assert.AreEqual (SelectionPosition.AngleCenter, s.Position);
Assert.AreEqual (p.Distance (center), s.Accuracy);
p = new Point (9.8, 0.3);
s = a.GetSelection (p, 0.5);
Assert.AreEqual (SelectionPosition.AngleStop, s.Position);
Assert.AreEqual (p.Distance (stop), s.Accuracy);
p = new Point (0.2, 9.9);
s = a.GetSelection (p, 0.5);
Assert.AreEqual (SelectionPosition.AngleStart, s.Position);
Assert.AreEqual (p.Distance (start), s.Accuracy);
p = new Point (5, 5);
s = a.GetSelection (p, 0.5);
Assert.IsNull (s);
}
示例8: Seg
public Seg(World world,Vertex start,Vertex end,Linedef linedef,bool isbackside,Angle angle,Fixed offset)
{
if (world == null)
throw new ArgumentNullException("world");
if (start == null)
throw new ArgumentNullException("start");
if (end == null)
throw new ArgumentNullException("end");
if (linedef == null)
throw new ArgumentNullException("linedef");
if (start.World != world)
throw new ArgumentException("Start vertex is from another world.");
if (end.World != world)
throw new ArgumentException("End vertex is from another world.");
if (linedef.World != world)
throw new ArgumentException("Linedef is from another world.");
this.world = world;
// TODO :: start
// TODO :: end
// TODO :: linedef
if (!isbackside)
{
this.front = linedef.Front;
this.back = linedef.Back;
}
else
{
this.front = linedef.Back;
this.back = linedef.Front;
}
// TODO :: angle
// TODO :: offset
}
示例9: Coordinate
public Coordinate(Angle aTheta, Angle aPhi)
{
iTheta = aTheta;
iPhi = aPhi;
InitVector();
}
示例10: EuclideanVector
/// <summary>
/// Constructor.
/// </summary>
/// <param name="start">Start point.</param>
/// <param name="direction">Angular direction of the vector</param>
/// <param name="magnitude">Magnitude of the vector.</param>
public EuclideanVector(Point start, Angle direction, float magnitude)
{
Start = start;
Direction = direction;
Magnitude = magnitude;
End = CalculateEndPoint(start, direction, magnitude);
}
示例11: InstantiateTheorem
private static List<EdgeAggregator> InstantiateTheorem(Angle a1, Angle a2)
{
List<EdgeAggregator> newGrounded = new List<EdgeAggregator>();
// Acquire all circles in which the angles are inscribed
List<Circle> circles1 = Circle.IsInscribedAngle(a1);
List<Circle> circles2 = Circle.IsInscribedAngle(a2);
//Acquire the common circles in which both angles are inscribed
List<Circle> circles = (circles1.Intersect(circles2)).ToList();
//For each common circle, check for equivalent itercepted arcs
foreach (Circle c in circles)
{
Arc i1 = Arc.GetInterceptedArc(c, a1);
Arc i2 = Arc.GetInterceptedArc(c, a2);
if (i1.StructurallyEquals(i2))
{
GeometricCongruentAngles gcas = new GeometricCongruentAngles(a1, a2);
//For hypergraph
List<GroundedClause> antecedent = new List<GroundedClause>();
antecedent.Add(c);
antecedent.Add(a1);
antecedent.Add(a2);
antecedent.Add(i1);
newGrounded.Add(new EdgeAggregator(antecedent, gcas, annotation));
}
}
return newGrounded;
}
示例12: VerifyAllEnums
public void VerifyAllEnums()
{
var acceleration = new Acceleration(1, AccelerationUnit.BaseUnit);
var angle = new Angle(1, AngleUnit.BaseUnit);
var angularAcceleration = new AngularAcceleration(1, AngularAccelerationUnit.BaseUnit);
var area = new Area(1, AreaUnit.BaseUnit);
var density = new MassDensity(1, MassDensityUnit.BaseUnit);
var electricCurrent = new ElectricCurrent(1, ElectricCurrentUnit.BaseUnit);
var electricResistance = new ElectricResistance(1, ElectricResistanceUnit.BaseUnit);
var electricVoltage = new ElectricPotential(1, ElectricPotentialUnit.BaseUnit);
var energy = new Energy(1, EnergyUnit.BaseUnit);
var force = new Force(1, ForceUnit.BaseUnit);
var frequency = new Frequency(1, FrequencyUnit.BaseUnit);
var jerk = new Jerk(1, JerkUnit.BaseUnit);
var length = new Length(1, LengthUnit.BaseUnit);
var mass = new Mass(1, MassUnit.BaseUnit);
var massFlowRate = new MassFlowRate(1, MassFlowRateUnit.BaseUnit);
var momentum = new Momentum(1, MomentumUnit.BaseUnit);
var numeric = new Numeric(1, NumericUnit.BaseUnit);
var power = new Power(1, PowerUnit.BaseUnit);
var pressure = new Pressure(1, PressureUnit.BaseUnit);
var speed = new Speed(1, SpeedUnit.BaseUnit);
var temperature = new Temperature(1, TemperatureUnit.BaseUnit);
var time = new Time(1, TimeUnit.BaseUnit);
var torque = new Torque(1, TorqueUnit.BaseUnit);
var volume = new Volume(1, VolumeUnit.BaseUnit);
var volumetricFlowRate = new VolumetricFlowRate(1, VolumetricFlowRateUnit.BaseUnit);
}
示例13: Frame2D
public Frame2D(double x, double y, Angle angle)
{
X = x;
Y = y;
Angle = angle;
Center = new Point2D(x, y);
}
示例14: CadViewPort
public CadViewPort(String name, Model parentMdl,
Point center, Double height, Double width,
Vector scaleVec,
Angle rotation)
: this(name, parentMdl, center, new Vector(width, height, null), scaleVec, rotation)
{
}
示例15: Revive
public void Revive()
{
DegreeAngle = 0f;
Radius = NewRadius = InitialRadius;
Dead = false;
x = -1;
}