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C# Altaxo.GetYPhysical方法代码示例

本文整理汇总了C#中Altaxo.GetYPhysical方法的典型用法代码示例。如果您正苦于以下问题:C# Altaxo.GetYPhysical方法的具体用法?C# Altaxo.GetYPhysical怎么用?C# Altaxo.GetYPhysical使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Altaxo的用法示例。


在下文中一共展示了Altaxo.GetYPhysical方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PaintYErrorBars

    protected void PaintYErrorBars(System.Drawing.Graphics g, IPlotArea layer, Altaxo.Graph.Gdi.Plot.Data.Processed2DPlotData pdata)
    {

      // Plot error bars for the dependent variable (y)
      PlotRangeList rangeList = pdata.RangeList;
      PointF[] ptArray = pdata.PlotPointsInAbsoluteLayerCoordinates;
      INumericColumn posErrCol = _positiveErrorColumn.Document;
      INumericColumn negErrCol = _negativeErrorColumn.Document;

      if (posErrCol == null && negErrCol == null)
        return; // nothing to do if both error columns are null

      System.Drawing.Drawing2D.GraphicsPath errorBarPath = new System.Drawing.Drawing2D.GraphicsPath();

      Region oldClippingRegion = g.Clip;
      Region newClip = (Region)oldClippingRegion.Clone();

      foreach (PlotRange r in rangeList)
      {
        int lower = r.LowerBound;
        int upper = r.UpperBound;
        int offset = r.OffsetToOriginal;
        for (int j = lower; j < upper; j++)
        {
          AltaxoVariant y = pdata.GetYPhysical(j + offset);
          Logical3D lm = layer.GetLogical3D(pdata, j + offset);
          lm.RX += _cachedLogicalShiftOfIndependent;
          if (lm.IsNaN)
            continue;

          Logical3D lh = lm;
          Logical3D ll = lm;
          bool lhvalid=false;
          bool llvalid=false;
          if (posErrCol != null)
          {
            lh.RY = layer.YAxis.PhysicalVariantToNormal(y + Math.Abs(posErrCol[j + offset]));
            lhvalid = !lh.IsNaN;
          }
          if (negErrCol != null)
          {
            ll.RY = layer.YAxis.PhysicalVariantToNormal(y - Math.Abs(negErrCol[j + offset]));
            llvalid = !ll.IsNaN;
          }
          if (!(lhvalid || llvalid))
            continue; // nothing to do for this point if both pos and neg logical point are invalid.

          // now paint the error bar
          if (_symbolGap) // if symbol gap, then clip the painting, exclude a rectangle of size symbolSize x symbolSize
          {
            double xlm, ylm;
            layer.CoordinateSystem.LogicalToLayerCoordinates(lm,out xlm, out ylm);
            newClip.Union(oldClippingRegion);
            newClip.Exclude(new RectangleF((float)(xlm - _symbolSize / 2), (float)(ylm - _symbolSize / 2), _symbolSize, _symbolSize));
            g.Clip = newClip;
          }

          if (lhvalid && llvalid)
          {
            errorBarPath.Reset();
            layer.CoordinateSystem.GetIsoline(errorBarPath, ll, lm);
            layer.CoordinateSystem.GetIsoline(errorBarPath, lm, lh);
            g.DrawPath(_strokePen, errorBarPath);
          }
          else if (llvalid)
          {
            layer.CoordinateSystem.DrawIsoline(g, _strokePen, ll, lm);
          }
          else if (lhvalid)
          {
            layer.CoordinateSystem.DrawIsoline(g, _strokePen, lm, lh);
          }


          // now the end bars
          if (_showEndBars)
          {
            if (lhvalid)
            {
              PointF outDir;
              layer.CoordinateSystem.GetNormalizedDirection(lm, lh, 1, new Logical3D(1, 0), out outDir);
              outDir.X *= _symbolSize / 2;
              outDir.Y *= _symbolSize / 2;
              double xlay, ylay;
              layer.CoordinateSystem.LogicalToLayerCoordinates(lh, out xlay, out ylay);
              // Draw a line from x,y to 
              g.DrawLine(_strokePen, (float)(xlay - outDir.X), (float)(ylay - outDir.Y), (float)(xlay + outDir.X), (float)(ylay + outDir.Y));
            }

            if (llvalid)
            {
              PointF outDir;
              layer.CoordinateSystem.GetNormalizedDirection(lm, ll, 1, new Logical3D(1, 0), out outDir);
              outDir.X *= _symbolSize / 2;
              outDir.Y *= _symbolSize / 2;
              double xlay, ylay;
              layer.CoordinateSystem.LogicalToLayerCoordinates(ll, out xlay, out ylay);
              // Draw a line from x,y to 
              g.DrawLine(_strokePen, (float)(xlay - outDir.X), (float)(ylay - outDir.Y), (float)(xlay + outDir.X), (float)(ylay + outDir.Y));
            }
//.........这里部分代码省略.........
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:101,代码来源:ErrorBarPlotStyle.cs


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