本文整理汇总了C#中Altaxo.GetYPhysical方法的典型用法代码示例。如果您正苦于以下问题:C# Altaxo.GetYPhysical方法的具体用法?C# Altaxo.GetYPhysical怎么用?C# Altaxo.GetYPhysical使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Altaxo
的用法示例。
在下文中一共展示了Altaxo.GetYPhysical方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PaintYErrorBars
protected void PaintYErrorBars(System.Drawing.Graphics g, IPlotArea layer, Altaxo.Graph.Gdi.Plot.Data.Processed2DPlotData pdata)
{
// Plot error bars for the dependent variable (y)
PlotRangeList rangeList = pdata.RangeList;
PointF[] ptArray = pdata.PlotPointsInAbsoluteLayerCoordinates;
INumericColumn posErrCol = _positiveErrorColumn.Document;
INumericColumn negErrCol = _negativeErrorColumn.Document;
if (posErrCol == null && negErrCol == null)
return; // nothing to do if both error columns are null
System.Drawing.Drawing2D.GraphicsPath errorBarPath = new System.Drawing.Drawing2D.GraphicsPath();
Region oldClippingRegion = g.Clip;
Region newClip = (Region)oldClippingRegion.Clone();
foreach (PlotRange r in rangeList)
{
int lower = r.LowerBound;
int upper = r.UpperBound;
int offset = r.OffsetToOriginal;
for (int j = lower; j < upper; j++)
{
AltaxoVariant y = pdata.GetYPhysical(j + offset);
Logical3D lm = layer.GetLogical3D(pdata, j + offset);
lm.RX += _cachedLogicalShiftOfIndependent;
if (lm.IsNaN)
continue;
Logical3D lh = lm;
Logical3D ll = lm;
bool lhvalid=false;
bool llvalid=false;
if (posErrCol != null)
{
lh.RY = layer.YAxis.PhysicalVariantToNormal(y + Math.Abs(posErrCol[j + offset]));
lhvalid = !lh.IsNaN;
}
if (negErrCol != null)
{
ll.RY = layer.YAxis.PhysicalVariantToNormal(y - Math.Abs(negErrCol[j + offset]));
llvalid = !ll.IsNaN;
}
if (!(lhvalid || llvalid))
continue; // nothing to do for this point if both pos and neg logical point are invalid.
// now paint the error bar
if (_symbolGap) // if symbol gap, then clip the painting, exclude a rectangle of size symbolSize x symbolSize
{
double xlm, ylm;
layer.CoordinateSystem.LogicalToLayerCoordinates(lm,out xlm, out ylm);
newClip.Union(oldClippingRegion);
newClip.Exclude(new RectangleF((float)(xlm - _symbolSize / 2), (float)(ylm - _symbolSize / 2), _symbolSize, _symbolSize));
g.Clip = newClip;
}
if (lhvalid && llvalid)
{
errorBarPath.Reset();
layer.CoordinateSystem.GetIsoline(errorBarPath, ll, lm);
layer.CoordinateSystem.GetIsoline(errorBarPath, lm, lh);
g.DrawPath(_strokePen, errorBarPath);
}
else if (llvalid)
{
layer.CoordinateSystem.DrawIsoline(g, _strokePen, ll, lm);
}
else if (lhvalid)
{
layer.CoordinateSystem.DrawIsoline(g, _strokePen, lm, lh);
}
// now the end bars
if (_showEndBars)
{
if (lhvalid)
{
PointF outDir;
layer.CoordinateSystem.GetNormalizedDirection(lm, lh, 1, new Logical3D(1, 0), out outDir);
outDir.X *= _symbolSize / 2;
outDir.Y *= _symbolSize / 2;
double xlay, ylay;
layer.CoordinateSystem.LogicalToLayerCoordinates(lh, out xlay, out ylay);
// Draw a line from x,y to
g.DrawLine(_strokePen, (float)(xlay - outDir.X), (float)(ylay - outDir.Y), (float)(xlay + outDir.X), (float)(ylay + outDir.Y));
}
if (llvalid)
{
PointF outDir;
layer.CoordinateSystem.GetNormalizedDirection(lm, ll, 1, new Logical3D(1, 0), out outDir);
outDir.X *= _symbolSize / 2;
outDir.Y *= _symbolSize / 2;
double xlay, ylay;
layer.CoordinateSystem.LogicalToLayerCoordinates(ll, out xlay, out ylay);
// Draw a line from x,y to
g.DrawLine(_strokePen, (float)(xlay - outDir.X), (float)(ylay - outDir.Y), (float)(xlay + outDir.X), (float)(ylay + outDir.Y));
}
//.........这里部分代码省略.........