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C# All.ToString方法代码示例

本文整理汇总了C#中All.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# All.ToString方法的具体用法?C# All.ToString怎么用?C# All.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在All的用法示例。


在下文中一共展示了All.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Analyze

        public Analyze Analyze(string host, Publish publish, StartNew startNew, FromCache fromCache, int? maxHours, All all, IgnoreMismatch ignoreMismatch)
        {
            var analyzeModel = new Analyze();

            // Checking host is valid before continuing
            if (!_urlValidation.IsValid(host))
            {
                analyzeModel.HasErrorOccurred = true;
                analyzeModel.Errors.Add(new Error { message = "Host does not pass preflight validation. No Api call has been made." });
                return analyzeModel;
            }

            // Building request model
            var requestModel = _requestModelFactory.NewAnalyzeRequestModel(ApiUrl, "analyze", host, publish.ToString().ToLower(), startNew.ToString().ToLower(),
                fromCache.ToString().ToLower(), maxHours, all.ToString().ToLower(), ignoreMismatch.ToString().ToLower());

            try
            {
                var webResponse = _apiProvider.MakeGetRequest(requestModel);
                analyzeModel = _responsePopulation.AnalyzeModel(webResponse, analyzeModel);
            }
            catch (Exception ex)
            {
                analyzeModel.HasErrorOccurred = true;
                analyzeModel.Errors.Add(new Error { message = ex.ToString() });
            }

            // Checking if errors have occoured either from ethier api or wrapper
            if (analyzeModel.Errors.Count != 0 && !analyzeModel.HasErrorOccurred) { analyzeModel.HasErrorOccurred = true; }

            return analyzeModel;
        }
开发者ID:b3nt0,项目名称:ssllabs-api-wrapper,代码行数:32,代码来源:SSLLabsApiService.cs

示例2: LoadShader

        int LoadShader(All type, string source)
        {
            int shader = GL.CreateShader (type);
            if (shader == 0)
                throw new InvalidOperationException ("Unable to create shader");

            int length = 0;
            GL.ShaderSource (shader, 1, new string [] {source}, (int[])null);
            GL.CompileShader (shader);

            int compiled = 0;
            GL.GetShader (shader, All.CompileStatus, ref compiled);
            if (compiled == 0) {
                length = 0;
                GL.GetShader (shader, All.InfoLogLength, ref length);
                if (length > 0) {
                    var log = new StringBuilder (length);
                    GL.GetShaderInfoLog (shader, length, ref length, log);
                    Log.Debug ("GL2", "Couldn't compile shader: " + log.ToString ());
                }

                GL.DeleteShader (shader);
                throw new InvalidOperationException ("Unable to compile shader of type : " + type.ToString ());
            }

            return shader;
        }
开发者ID:4ndr01d,项目名称:monodroid-samples,代码行数:27,代码来源:PaintingView.cs


注:本文中的All.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。