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C# AkActionOnEventType类代码示例

本文整理汇总了C#中AkActionOnEventType的典型用法代码示例。如果您正苦于以下问题:C# AkActionOnEventType类的具体用法?C# AkActionOnEventType怎么用?C# AkActionOnEventType使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


AkActionOnEventType类属于命名空间,在下文中一共展示了AkActionOnEventType类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExecuteActionOnEvent

  public static AKRESULT ExecuteActionOnEvent(string in_pszEventName, AkActionOnEventType in_ActionType) {
    AKRESULT ret = (AKRESULT)AkSoundEnginePINVOKE.CSharp_ExecuteActionOnEvent__SWIG_9(in_pszEventName, (int)in_ActionType);

    return ret;
  }
开发者ID:juliendeville,项目名称:Lunatic,代码行数:5,代码来源:AkSoundEngine_iOS.cs

示例2: ExecuteActionOnEvent

  public static AKRESULT ExecuteActionOnEvent(string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine.GameObject in_gameObjectID) {
    
		uint tempin_gameObjectID;
		if ( in_gameObjectID != null )
		{
			tempin_gameObjectID = (uint)in_gameObjectID.GetInstanceID();
			// Note: if AkGameObjectTracker is already attached, the following code will be bypassed.
			if (in_gameObjectID.GetComponent<AkGameObject>() == null)
			{
				in_gameObjectID.AddComponent<AkGameObject>();
			}
		}
		else
		{
			tempin_gameObjectID = unchecked((uint)-1);
		}
		
		
    {
      AKRESULT ret = (AKRESULT)AkSoundEnginePINVOKE.CSharp_ExecuteActionOnEvent__SWIG_8(in_pszEventName, (int)in_ActionType, tempin_gameObjectID);

      return ret;
    }
  }
开发者ID:Arpit0492,项目名称:Unity,代码行数:24,代码来源:AkSoundEngine_Windows.cs

示例3: ExecuteActionOnEvent

    public static AKRESULT ExecuteActionOnEvent(string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine.GameObject in_gameObjectID)
    {
        AkAutoObject tempObj = null;
        uint tempin_gameObjectID = (uint)AutoRegisterAkGameObj(in_gameObjectID, ref tempObj);

        {
          AKRESULT ret = (AKRESULT)AkSoundEnginePINVOKE.CSharp_ExecuteActionOnEvent__SWIG_8(in_pszEventName, (int)in_ActionType, tempin_gameObjectID);

          return ret;
        }
    }
开发者ID:Jalict,项目名称:MED5-PGP-P1,代码行数:11,代码来源:AkSoundEngine_Mac.cs

示例4: ExecuteActionOnEvent

    public static AKRESULT ExecuteActionOnEvent(string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine.GameObject in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve)
    {
        AkAutoObject tempObj = null;
        uint tempin_gameObjectID;
        if ( in_gameObjectID != null )
        {
            tempin_gameObjectID = (uint)in_gameObjectID.GetInstanceID();
            if (in_gameObjectID.activeInHierarchy)
            {
                if (in_gameObjectID.GetComponent<AkGameObj>() == null)
                {
                    in_gameObjectID.AddComponent<AkGameObj>();
                }
            }
            else
            {
                //Object not active. AkGameObj will not work.  Use a temporary game object.
                //This will automatically unregister at the end of this scope.
                tempObj = new AkAutoObject(in_gameObjectID);
                tempin_gameObjectID = (uint)tempObj.m_id;	//Silence warning
            }
        }
        else
        {
            tempin_gameObjectID = unchecked((uint)-1);
        }

        {
          AKRESULT ret = (AKRESULT)AkSoundEnginePINVOKE.CSharp_ExecuteActionOnEvent__SWIG_6(in_pszEventName, (int)in_ActionType, tempin_gameObjectID, in_uTransitionDuration, (int)in_eFadeCurve);

          return ret;
        }
    }
开发者ID:MaDumont,项目名称:LesVoyeurs,代码行数:33,代码来源:AkSoundEngine_Windows.cs

示例5: ExecuteActionOnEvent

    public static AKRESULT ExecuteActionOnEvent(string in_pszEventName, AkActionOnEventType in_ActionType, ComponentBind.Entity in_gameObjectID, int in_uTransitionDuration)
    {
        uint tempin_gameObjectID;
                if ( in_gameObjectID != null )
                {
                        tempin_gameObjectID = getGameObjectID(in_gameObjectID);
                        // Note: if AkGameObjectTracker is already attached, the following code will be bypassed.
                        if (in_gameObjectID.Get<AkGameObject>() == null)
                        {
                                in_gameObjectID.Add(new AkGameObject());
                        }
                }
                else
                {
                        tempin_gameObjectID = unchecked((uint)-1);
                }

        {
            AKRESULT ret = (AKRESULT)AkSoundEnginePINVOKE.CSharp_ExecuteActionOnEvent__SWIG_7(in_pszEventName, (int)in_ActionType, tempin_gameObjectID, in_uTransitionDuration);

            return ret;
        }
    }
开发者ID:dsmo7206,项目名称:Lemma,代码行数:23,代码来源:AkSoundEngine_Windows.cs

示例6: ExecuteActionOnEvent

  public static AKRESULT ExecuteActionOnEvent(uint in_eventID, AkActionOnEventType in_ActionType, ComponentBind.Entity in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve, uint in_PlayingID) {
	
		uint tempin_gameObjectID;
		if ( in_gameObjectID != null )
		{
			tempin_gameObjectID = (uint)in_gameObjectID.ID.GetHashCode();
			// Note: if AkGameObjectTracker is already attached, the following code will be bypassed.
			if (in_gameObjectID.Get<AkGameObject>() == null)
			{
				in_gameObjectID.Add(new AkGameObject());
			}
		}
		else
		{
			tempin_gameObjectID = unchecked((uint)-1);
		}
		
		
	{
	  AKRESULT ret = (AKRESULT)AkSoundEnginePINVOKE.CSharp_ExecuteActionOnEvent__SWIG_0(in_eventID, (int)in_ActionType, tempin_gameObjectID, in_uTransitionDuration, (int)in_eFadeCurve, in_PlayingID);

	  return ret;
	}
  }
开发者ID:sparker,项目名称:Lemma,代码行数:24,代码来源:AkSoundEngine_Windows.cs


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