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C# AgentData.Unpack方法代码示例

本文整理汇总了C#中AgentData.Unpack方法的典型用法代码示例。如果您正苦于以下问题:C# AgentData.Unpack方法的具体用法?C# AgentData.Unpack怎么用?C# AgentData.Unpack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AgentData的用法示例。


在下文中一共展示了AgentData.Unpack方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnMessageReceived

        protected virtual OSDMap OnMessageReceived(OSDMap message)
        {
            if (!message.ContainsKey("Method"))
                return null;

            UUID AgentID = message["AgentID"].AsUUID();
            ulong requestingRegion = message["RequestingRegion"].AsULong();
            ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>();
            if (capsService == null)
                return new OSDMap();

            IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID);

            IRegionClientCapsService regionCaps = null;
            if (clientCaps != null)
                regionCaps = clientCaps.GetCapsService(requestingRegion);
            if (message["Method"] == "LogoutRegionAgents")
            {
                LogOutAllAgentsForRegion(requestingRegion);
            }
            else if (message["Method"] == "RegionIsOnline")
                //This gets fired when the scene is fully finished starting up
            {
                //Log out all the agents first, then add any child agents that should be in this region
                LogOutAllAgentsForRegion(requestingRegion);
                IGridService GridService = m_registry.RequestModuleInterface<IGridService>();
                if (GridService != null)
                {
                    int x, y;
                    Util.UlongToInts(requestingRegion, out x, out y);
                    GridRegion requestingGridRegion = GridService.GetRegionByPosition(null, x, y);
                    if (requestingGridRegion != null)
                        Util.FireAndForget((o) => EnableChildAgentsForRegion(requestingGridRegion));
                }
            }
            else if (message["Method"] == "DisableSimulator")
            {
                //KILL IT!
                if (regionCaps == null || clientCaps == null)
                    return null;
                IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService>();
                eventQueue.DisableSimulator(regionCaps.AgentID, regionCaps.RegionHandle);
                //regionCaps.Close();
                //clientCaps.RemoveCAPS(requestingRegion);
                regionCaps.Disabled = true;
            }
            else if (message["Method"] == "ArrivedAtDestination")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Recieved a callback
                if (clientCaps.InTeleport) //Only set this if we are in a teleport, 
                    //  otherwise (such as on login), this won't check after the first tp!
                    clientCaps.CallbackHasCome = true;

                regionCaps.Disabled = false;

                //The agent is getting here for the first time (eg. login)
                OSDMap body = ((OSDMap) message["Message"]);

                //Parse the OSDMap
                int DrawDistance = body["DrawDistance"].AsInteger();

                AgentCircuitData circuitData = new AgentCircuitData();
                circuitData.UnpackAgentCircuitData((OSDMap) body["Circuit"]);

                //Now do the creation
                EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData);
            }
            else if (message["Method"] == "CancelTeleport")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Only the region the client is root in can do this
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
                {
                    //The user has requested to cancel the teleport, stop them.
                    clientCaps.RequestToCancelTeleport = true;
                    regionCaps.Disabled = false;
                }
            }
            else if (message["Method"] == "AgentLoggedOut")
            {
                //ONLY if the agent is root do we even consider it
                if (regionCaps != null)
                {
                    if (regionCaps.RootAgent)
                    {
                        LogoutAgent(regionCaps, false); //The root is killing itself
                    }
                }
            }
            else if (message["Method"] == "SendChildAgentUpdate")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle) //Has to be root
                {
//.........这里部分代码省略.........
开发者ID:nathanmarck,项目名称:Aurora-Sim,代码行数:101,代码来源:AgentProcessing.cs

示例2: DoAgentPut

        protected void DoAgentPut(Hashtable request, Hashtable responsedata)
        {
            OSDMap args = WebUtils.GetOSDMap((string) request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            // retrieve the input arguments
            int x = 0, y = 0;
            UUID uuid = UUID.Zero;
            string regionname = string.Empty;
            if (args.ContainsKey("destination_x") && args["destination_x"] != null)
                Int32.TryParse(args["destination_x"].AsString(), out x);
            if (args.ContainsKey("destination_y") && args["destination_y"] != null)
                Int32.TryParse(args["destination_y"].AsString(), out y);
            if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
                UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
            if (args.ContainsKey("destination_name") && args["destination_name"] != null)
                regionname = args["destination_name"].ToString();

            GridRegion destination = new GridRegion
                                         {RegionID = uuid, RegionLocX = x, RegionLocY = y, RegionName = regionname};

            string messageType;
            if (args["message_type"] != null)
                messageType = args["message_type"].AsString();
            else
            {
                MainConsole.Instance.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
                messageType = "AgentData";
            }

            bool result = true;
            if ("AgentData".Equals(messageType))
            {
                AgentData agent = new AgentData();
                try
                {
                    agent.Unpack(args);
                }
                catch (Exception ex)
                {
                    MainConsole.Instance.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex);
                    responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                    responsedata["str_response_string"] = "Bad request";
                    return;
                }

                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = UpdateAgent(destination, agent);
            }
            else if ("AgentPosition".Equals(messageType))
            {
                AgentPosition agent = new AgentPosition();
                try
                {
                    agent.Unpack(args);
                }
                catch (Exception ex)
                {
                    MainConsole.Instance.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex);
                    return;
                }
                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_SimulationService.UpdateAgent(destination, agent);
            }
            OSDMap resp = new OSDMap();
            resp["Updated"] = result;
            responsedata["int_response_code"] = HttpStatusCode.OK;
            responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
        }
开发者ID:JAllard,项目名称:Aurora-Sim,代码行数:76,代码来源:AgentHandlers.cs

示例3: RetrieveAgent

        public bool RetrieveAgent(GridRegion destination, UUID id, bool agentIsLeaving, out AgentData agent,
                                  out AgentCircuitData circuitData)
        {
            agent = null;
            // Try local first
            if (m_localBackend.RetrieveAgent(destination, id, agentIsLeaving, out agent, out circuitData))
                return true;

            // else do the remote thing
            if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
            {
                // Eventually, we want to use a caps url instead of the agentID
                string uri = MakeUri(destination, true) + id + "/" + destination.RegionID.ToString() + "/" +
                             agentIsLeaving.ToString() + "/";

                try
                {
                    string resultStr = WebUtils.GetFromService(uri);
                    if (resultStr != "")
                    {
                        OSDMap result = OSDParser.DeserializeJson(resultStr) as OSDMap;
                        if (result["Result"] == "Not Found")
                            return false;
                        agent = new AgentData();

                        if (!result.ContainsKey("AgentData"))
                            return false; //Disable old simulators

                        agent.Unpack((OSDMap)result["AgentData"]);
                        circuitData = new AgentCircuitData();
                        circuitData.UnpackAgentCircuitData((OSDMap)result["CircuitData"]);
                        return true;
                    }
                }
                catch (Exception e)
                {
                    MainConsole.Instance.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e);
                }

                return false;
            }

            return false;
        }
开发者ID:rjspence,项目名称:YourSim,代码行数:44,代码来源:SimulationServiceConnector.cs

示例4: DoAgentPost

        protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
        {
            OSDMap args = WebUtils.GetOSDMap((string) request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            // retrieve the input arguments
            int x = 0, y = 0;
            UUID uuid = UUID.Zero;
            string regionname = string.Empty;
            uint teleportFlags = 0;
            if (args.ContainsKey("destination_x") && args["destination_x"] != null)
                Int32.TryParse(args["destination_x"].AsString(), out x);
            else
                MainConsole.Instance.WarnFormat("  -- request didn't have destination_x");
            if (args.ContainsKey("destination_y") && args["destination_y"] != null)
                Int32.TryParse(args["destination_y"].AsString(), out y);
            else
                MainConsole.Instance.WarnFormat("  -- request didn't have destination_y");
            if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
                UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
            if (args.ContainsKey("destination_name") && args["destination_name"] != null)
                regionname = args["destination_name"].ToString();
            if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
                teleportFlags = args["teleport_flags"].AsUInteger();

            AgentData agent = null;
            if (args.ContainsKey("agent_data") && args["agent_data"] != null)
            {
                try
                {
                    OSDMap agentDataMap = (OSDMap) args["agent_data"];
                    agent = new AgentData();
                    agent.Unpack(agentDataMap);
                }
                catch (Exception ex)
                {
                    MainConsole.Instance.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex);
                }
            }

            GridRegion destination = new GridRegion
                                         {RegionID = uuid, RegionLocX = x, RegionLocY = y, RegionName = regionname};

            AgentCircuitData aCircuit = new AgentCircuitData();
            try
            {
                aCircuit.UnpackAgentCircuitData(args);
            }
            catch (Exception ex)
            {
                MainConsole.Instance.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex);
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            OSDMap resp = new OSDMap(3);
            string reason = String.Empty;

            int requestedUDPPort = 0;
            // This is the meaning of POST agent
            bool result = CreateAgent(destination, ref aCircuit, teleportFlags, agent, out requestedUDPPort, out reason);

            resp["reason"] = reason;
            resp["requestedUDPPort"] = requestedUDPPort;
            resp["success"] = OSD.FromBoolean(result);
            // Let's also send out the IP address of the caller back to the caller (HG 1.5)
            resp["your_ip"] = OSD.FromString(GetCallerIP(request));

            // TODO: add reason if not String.Empty?
            responsedata["int_response_code"] = HttpStatusCode.OK;
            responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
        }
开发者ID:JAllard,项目名称:Aurora-Sim,代码行数:78,代码来源:AgentHandlers.cs


注:本文中的AgentData.Unpack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。