本文整理汇总了C#中AciColor类的典型用法代码示例。如果您正苦于以下问题:C# AciColor类的具体用法?C# AciColor怎么用?C# AciColor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AciColor类属于命名空间,在下文中一共展示了AciColor类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Polyline3dVertex
/// <summary>
/// Initializes a new instance of the <c>Polyline3dVertex</c> class.
/// </summary>
/// <param name="location">Polyline <see cref="Vector3f">vertex</see> coordinates.</param>
public Polyline3dVertex(Vector3f location)
: base(DxfObjectCode.Vertex)
{
this.flags = VertexTypeFlags.Polyline3dVertex;
this.location = location;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
}
示例2: PolyfaceMeshVertex
/// <summary>
/// Initializes a new instance of the <c>PolylineVertex</c> class.
/// </summary>
/// <param name="location">Polyface mesh vertex <see cref="Vector3d">location</see>.</param>
public PolyfaceMeshVertex(Vector3d location)
: base(DxfObjectCode.Vertex)
{
this.flags = VertexTypeFlags.PolyfaceMeshVertex | VertexTypeFlags.Polygon3dMesh;
this.location = location;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
}
示例3: PolyfaceMeshFace
/// <summary>
/// Initializes a new instance of the <c>PolyfaceMeshFace</c> class.
/// </summary>
/// <remarks>
/// By default the face is made up of three vertexes.
/// </remarks>
public PolyfaceMeshFace()
: base(DxfObjectCode.Vertex)
{
this.flags = VertexTypeFlags.PolyfaceMeshVertex;
this.vertexIndexes = new int[3];
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
}
示例4: Point
/// <summary>
/// Initializes a new instance of the <c>Point</c> class.
/// </summary>
public Point()
: base(DxfObjectCode.Point)
{
this.location = Vector3d.Zero;
this.thickness = 0.0f;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.normal = Vector3d.UnitZ;
}
示例5: Layer
/// <summary>
/// Initializes a new instance of the <c>Layer</c> class.
/// </summary>
/// <param name="name">Layer name.</param>
public Layer(string name)
: base(DxfObjectCode.Layer)
{
if (string.IsNullOrEmpty(name))
throw (new ArgumentNullException("name"));
this.name = name;
this.color = AciColor.Default;
this.lineType = LineType.Continuous;
this.isVisible = true;
}
示例6: PolyfaceMesh
/// <summary>
/// Initializes a new instance of the <c>PolyfaceMesh</c> class.
/// </summary>
public PolyfaceMesh()
: base(DxfObjectCode.Polyline)
{
this.flags = PolylineTypeFlags.PolyfaceMesh;
this.faces = new List<PolyfaceMeshFace>();
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.endSequence = new EndSequence();
}
示例7: Polyline3d
/// <summary>
/// Initializes a new instance of the <c>Polyline3d</c> class.
/// </summary>
/// <param name="vertexes">3d polyline <see cref="Polyline3dVertex">vertex</see> list.</param>
public Polyline3d(List<Polyline3dVertex> vertexes)
: base(DxfObjectCode.Polyline)
{
this.flags = PolylineTypeFlags.Polyline3D;
this.vertexes = vertexes;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.endSequence = new EndSequence();
}
示例8: HatchGradientPattern
/// <summary>
/// Initializes a new instance of the <c>HatchGradientPattern</c> class as a default linear gradient.
/// </summary>
/// <param name="description">Description of the pattern (optional, this information is not saved in the dxf file). By default it will use the supplied name.</param>
public HatchGradientPattern(string description = null)
: base("SOLID", description)
{
this.color1 = AciColor.Blue;
this.color2 = AciColor.Yellow;
this.singleColor = false;
this.gradientType = HatchGradientPatternType.Linear;
this.tint = 1.0;
this.centered = true;
}
示例9: Circle
/// <summary>
/// Initializes a new instance of the <c>Circle</c> class.
/// </summary>
/// <param name="center">Circle <see cref="Vector3d">center</see> in object coordinates.</param>
/// <param name="radius">Circle radius.</param>
/// <remarks>The center Z coordinate represents the elevation of the arc along the normal.</remarks>
public Circle(Vector3d center, double radius)
: base(DxfObjectCode.Circle)
{
this.center = center;
this.radius = radius;
this.thickness = 0.0f;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.normal = Vector3d.UnitZ;
}
示例10: Circle
/// <summary>
/// Initializes a new instance of the <c>Circle</c> class.
/// </summary>
public Circle()
: base(DxfObjectCode.Circle)
{
this.center = Vector3f.Zero;
this.radius = 1.0f;
this.thickness = 0.0f;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.normal = Vector3f.UnitZ;
}
示例11: Line
/// <summary>
/// Initializes a new instance of the <c>Line</c> class.
/// </summary>
public Line()
: base(DxfObjectCode.Line)
{
this.startPoint = Vector3d.Zero;
this.endPoint = Vector3d.Zero;
this.thickness = 0.0f;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.normal = Vector3d.UnitZ;
}
示例12: PolylineVertex
/// <summary>
/// Initializes a new instance of the <c>PolylineVertex</c> class.
/// </summary>
/// <param name="location">Polyline <see cref="Vector2f">vertex</see> coordinates.</param>
public PolylineVertex(Vector2f location)
: base(DxfObjectCode.Vertex)
{
this.flags = VertexTypeFlags.PolylineVertex;
this.location = location;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.bulge = 0.0f;
this.beginThickness = 0.0f;
this.endThickness = 0.0f;
}
示例13: NurbsCurve
/// <summary>
/// Initializes a new instance of the <c>NurbsCurve</c> class.
/// </summary>
public NurbsCurve()
{
this.controlPoints = new List<NurbsVertex>();
this.normal = Vector3d.UnitZ;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.order = 0;
this.curvePoints = 30;
this.elevation = 0.0;
this.thickness = 0.0f;
this.normal = Vector3d.UnitZ;
}
示例14: Solid
/// <summary>
/// Initializes a new instance of the <c>Solid</c> class.
/// </summary>
/// <param name="firstVertex">Solid <see cref="Vector3d">first vertex</see>.</param>
/// <param name="secondVertex">Solid <see cref="Vector3d">second vertex</see>.</param>
/// <param name="thirdVertex">Solid <see cref="Vector3d">third vertex</see>.</param>
/// <param name="fourthVertex">Solid <see cref="Vector3d">fourth vertex</see>.</param>
public Solid(Vector3d firstVertex, Vector3d secondVertex, Vector3d thirdVertex, Vector3d fourthVertex)
: base(DxfObjectCode.Solid)
{
this.firstVertex = firstVertex;
this.secondVertex = secondVertex;
this.thirdVertex = thirdVertex;
this.fourthVertex = fourthVertex;
this.thickness = 0.0f;
this.normal = Vector3d.UnitZ;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
}
示例15: Arc
/// <summary>
/// Initializes a new instance of the <c>Arc</c> class.
/// </summary>
/// <param name="center">Arc <see cref="SharpDxf.Vector3f">center</see> in object coordinates.</param>
/// <param name="radius">Arc radius.</param>
/// <param name="startAngle">Arc start angle in degrees.</param>
/// <param name="endAngle">Arc end angle in degrees.</param>
/// <remarks>The center Z coordinate represents the elevation of the arc along the normal.</remarks>
public Arc(Vector3f center, float radius, float startAngle, float endAngle)
: base(DxfObjectCode.Arc)
{
this.center = center;
this.radius = radius;
this.startAngle = startAngle;
this.endAngle = endAngle;
this.thickness = 0.0f;
this.layer = Layer.Default;
this.color = AciColor.ByLayer;
this.lineType = LineType.ByLayer;
this.normal = Vector3f.UnitZ;
}