本文整理汇总了C#中Accelerometer.Start方法的典型用法代码示例。如果您正苦于以下问题:C# Accelerometer.Start方法的具体用法?C# Accelerometer.Start怎么用?C# Accelerometer.Start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Accelerometer
的用法示例。
在下文中一共展示了Accelerometer.Start方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Accelerometro
public Accelerometro()
{
InitializeComponent();
accelerometer = new Accelerometer();
accelerometer.TimeBetweenUpdates = TimeSpan.FromMilliseconds(100);
accelerometer.Start();
myFile = IsolatedStorageFile.GetUserStoreForApplication();
if (!myFile.FileExists("Impo.txt"))
{
IsolatedStorageFileStream dataFile = myFile.CreateFile("Impo.txt");
dataFile.Close();
}
Wb = new WebBrowser();
Connesso = false;
Carica();
System.Windows.Threading.DispatcherTimer dt = new System.Windows.Threading.DispatcherTimer();
dt.Interval = new TimeSpan(0, 0, 0, 0, 250); // 500 Milliseconds
dt.Tick += new EventHandler(dt_Tick);
dt.Start();
}
示例2: MainPage
// Constructor
public MainPage()
{
InitializeComponent();
statusLocked.Visibility = System.Windows.Visibility.Collapsed;
statusUnlocked.Visibility = System.Windows.Visibility.Collapsed;
accelstatus.Visibility = System.Windows.Visibility.Collapsed;
timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0, 0, 0, 0, 25);
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
if (Accelerometer.IsSupported)
{
Accelerometer sens = new Accelerometer();
sens.CurrentValueChanged += new EventHandler<SensorReadingEventArgs<AccelerometerReading>>(sens_CurrentValueChanged);
sens.Start();
}
else
{ //It's disabled
accelstatus.IsChecked = true;
statusLocked.Visibility = System.Windows.Visibility.Visible;
statusUnlocked.Visibility = System.Windows.Visibility.Collapsed;
}
}
示例3: Ship
public Ship(Game game, Vector2 PosicaoInicial, Texture2D texture, SoundEffect SoundShip)
: base(game, PosicaoInicial, texture)
{
_game = game;
ShipSound = SoundShip;
ShipSound.Play();
SpriteX = 0;
SpriteY = 0;
PosicaoX = (int)PosicaoInicial.X;
PosicaoY = (int)PosicaoInicial.Y;
Vida = 100;
accelReading = new Vector3();
accelSensor = new Accelerometer();
accelSensor.ReadingChanged +=
new EventHandler<AccelerometerReadingEventArgs>(AccelerometerReadingChanged);
try
{
accelSensor.Start();
accelActive = true;
}
catch (AccelerometerFailedException e)
{
accelActive = false;
}
catch (UnauthorizedAccessException e)
{
accelActive = false;
}
}
示例4: Accelerometer_Click
//get accelerometer values
private void Accelerometer_Click(object sender, RoutedEventArgs e)
{
accelerometer = new Accelerometer();
accelerometer.TimeBetweenUpdates = TimeSpan.FromMilliseconds(20);
accelerometer.CurrentValueChanged += new EventHandler<SensorReadingEventArgs<AccelerometerReading>>(accelerometer_valuechanged);
accelerometer.Start();
}
示例5: StartMonitoring
static partial void StartMonitoring()
{
accelerometer = new Accelerometer { TimeBetweenUpdates = TimeSpan.FromMilliseconds((long)Interval) };
accelerometer.CurrentValueChanged += AccelerometerOnCurrentValueChanged;
accelerometer.Start();
}
示例6: WP7Input
public WP7Input()
{
#region Accelerometer support
mAccValues = new Vector3();
mAccMeter = new Accelerometer();
mAccMeter.ReadingChanged += new EventHandler<AccelerometerReadingEventArgs>(AccMeterChange);
// event services when accelerometer settings change
// This function is defined in Game1_Accelerometer.
try
{
mAccMeter.Start(); // Starts the acceleromter sampling
}
catch (AccelerometerFailedException ex)
{
System.Diagnostics.Debug.WriteLine("Accelerometer Starting failed!: " + ex.ToString());
}
#endregion
#region Gesture support
//mPinchHasBegin = false;
//TouchPanel.EnabledGestures = GestureType.Tap |
// GestureType.DoubleTap |
// GestureType.Hold |
// GestureType.Flick |
// GestureType.Pinch |
// GestureType.FreeDrag |
// GestureType.PinchComplete;
#endregion
}
示例7: ShapePage
public ShapePage()
{
InitializeComponent();
if (accelerometer == null)
{
accelerometer = new Accelerometer();
accelerometer.TimeBetweenUpdates = TimeSpan.FromMilliseconds(20);
accelerometer.CurrentValueChanged += new EventHandler<SensorReadingEventArgs<AccelerometerReading>>(accelerometer_CurrentValueChanged);
accelerometer.Start();
}
BitmapImage bi = new BitmapImage();
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
{
/*var filestream = store.OpenFile("image.jpg", System.IO.FileMode.Open, System.IO.FileAccess.Read);
var imageAsBitmap = Microsoft.Phone.PictureDecoder.DecodeJpeg(filestream);
image2.Source = imageAsBitmap;*/
if (store.FileExists("tempJPEG2"))
{
using (IsolatedStorageFileStream fileStream = store.OpenFile("tempJPEG2", System.IO.FileMode.Open, System.IO.FileAccess.Read))
{
bi.SetSource(fileStream);
image2.Source = bi;
}
}
else
{
var filestream = store.OpenFile("image.jpg", System.IO.FileMode.Open, System.IO.FileAccess.Read);
var imageAsBitmap = Microsoft.Phone.PictureDecoder.DecodeJpeg(filestream);
image2.Source = imageAsBitmap;
}
}
stickerNum = 0;
}
示例8: Ball
/// <summary>
/// Creates a new ball at position 0,0
/// </summary>
/// <param name="graphicsDevice">Graphics device to load the </param>
public Ball(GraphicsDevice graphicsDevice)
{
X = 0;
Y = 0;
speedX = 0.5f;
speedY = 0.5f;
accelerationSpeed = 1.0f;
speedCap = 5f;
resistance = 0.3f;
if (accelerometer == null)
{
accelerometer = new Accelerometer();
accelerometer.Start();
}
using (var stream = TitleContainer.OpenStream("Content/balle.png"))
{
sprite = Texture2D.FromStream(graphicsDevice, stream);
}
}
示例9: OnNavigatedTo
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
{
accel = new Accelerometer();
accel.Start();
SetupObservable();
}
示例10: AccelerometerSensor
static AccelerometerSensor()
{
MaxValue = 0.6f;
MinValue = -MaxValue;
accelerometer = new Accelerometer();
accelerometer.ReadingChanged += accelerometer_ReadingChanged;
accelerometer.Start();
}
示例11: Player
public Player()
{
this.InTrap = false;
this.Color = Color.White;
this.Position = new Vector2(480 / 2 - w / 2, 750); //yay magic numbers
accelerometer = new Accelerometer();
accelerometer.CurrentValueChanged += new EventHandler<SensorReadingEventArgs<AccelerometerReading>>(accelerometer_CurrentValueChanged);
accelerometer.Start();
}
示例12: UserControl_Loaded
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
if (!DesignerProperties.IsInDesignTool)
{
accelerometer = new Accelerometer();
accelerometer.CurrentValueChanged += new EventHandler<SensorReadingEventArgs<AccelerometerReading>>(acc_CurrentValueChanged);
accelerometer.Start();
}
}
示例13: Sensors
public Sensors()
{
InitializeComponent();
if (Accelerometer.IsSupported)
{
var acc = new Accelerometer();
acc.Start();
acc.CurrentValueChanged += acc_CurrentValueChanged;
}
}
示例14: PlayerModel
public PlayerModel(Model m)
: base(m)
{
accelerometer = new Accelerometer();
// Create an accelerometer event handler
accelerometer.ReadingChanged +=
new EventHandler<AccelerometerReadingEventArgs>(AccelerometerDataChanged);
// Start the accelerometer
accelerometer.Start();
}
示例15: OnNavigatedTo
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
dt.Tick += dt_Tick;
OrientationChanged += CardPage_OrientationChanged;
CurrentGameType = Int32.Parse(NavigationContext.QueryString["game"]);
CountdownTimer.Completed += CountdownTimer_Completed;
CorrectShow.Completed += CorrectShow_Completed;
accel = new Accelerometer();
accel.CurrentValueChanged += accel_CurrentValueChanged;
accel.Start();
}