本文整理汇总了C#中ASTContext.IgnoreFunctionWithName方法的典型用法代码示例。如果您正苦于以下问题:C# ASTContext.IgnoreFunctionWithName方法的具体用法?C# ASTContext.IgnoreFunctionWithName怎么用?C# ASTContext.IgnoreFunctionWithName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ASTContext
的用法示例。
在下文中一共展示了ASTContext.IgnoreFunctionWithName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Preprocess
public void Preprocess(Driver driver, ASTContext ctx)
{
ctx.IgnoreEnumWithMatchingItem("SDL_FALSE");
ctx.IgnoreEnumWithMatchingItem("DUMMY_ENUM_VALUE");
ctx.SetNameOfEnumWithMatchingItem("SDL_SCANCODE_UNKNOWN", "ScanCode");
ctx.SetNameOfEnumWithMatchingItem("SDLK_UNKNOWN", "Key");
ctx.SetNameOfEnumWithMatchingItem("KMOD_NONE", "KeyModifier");
ctx.SetNameOfEnumWithMatchingItem("SDL_LOG_CATEGORY_CUSTOM", "LogCategory");
ctx.GenerateEnumFromMacros("InitFlags", "SDL_INIT_(.*)").SetFlags();
ctx.GenerateEnumFromMacros("Endianness", "SDL_(.*)_ENDIAN");
ctx.GenerateEnumFromMacros("InputState", "SDL_RELEASED", "SDL_PRESSED");
ctx.GenerateEnumFromMacros("AlphaState", "SDL_ALPHA_(.*)");
ctx.GenerateEnumFromMacros("HatState", "SDL_HAT_(.*)");
ctx.IgnoreHeadersWithName("SDL_atomic*");
ctx.IgnoreHeadersWithName("SDL_endian*");
ctx.IgnoreHeadersWithName("SDL_main*");
ctx.IgnoreHeadersWithName("SDL_mutex*");
ctx.IgnoreHeadersWithName("SDL_stdinc*");
ctx.IgnoreHeadersWithName("SDL_error");
ctx.IgnoreEnumWithMatchingItem("SDL_ENOMEM");
ctx.IgnoreFunctionWithName("SDL_Error");
}
示例2: Preprocess
public void Preprocess(Driver driver, ASTContext ctx)
{
ctx.IgnoreHeadersWithName("API.h");
ctx.IgnoreHeadersWithName("Concurrency.h");
ctx.IgnoreHeadersWithName("ConcurrentQueue.h");
ctx.IgnoreHeadersWithName("Delegate.h");
ctx.IgnoreHeadersWithName("Event.h");
ctx.IgnoreHeadersWithName("Handle.h");
ctx.IgnoreHeadersWithName("Object.h");
ctx.IgnoreHeadersWithName("Pointers.h");
ctx.IgnoreHeadersWithName("References.h");
ctx.IgnoreHeadersWithName("Reflection.h");
ctx.IgnoreHeadersWithName("ReflectionHelpers.h");
ctx.IgnoreHeadersWithName("Task.h");
ctx.IgnoreHeadersWithName("Timer.h");
ctx.IgnoreHeadersWithName("Swap.h");
//Core
ctx.IgnoreClassWithName("Object");
ctx.IgnoreClassWithName("Class");
ctx.IgnoreClassWithName("ReferenceCounted");
ctx.IgnoreClassWithName("HandleManager");
ctx.IgnoreClassWithName("Delegate0");
ctx.IgnoreClassWithName("Delegate1");
ctx.IgnoreClassWithName("Delegate2");
ctx.IgnoreClassWithName("TaskPool");
ctx.IgnoreClassWithName("ConcurrentQueue");
ctx.SetClassAsValueType("StringHash");
ctx.IgnoreClassWithName("RawStringCompare");
ctx.SetClassAsValueType("LogEntry");
ctx.IgnoreFunctionWithName("LogCreate");
ctx.IgnoreFunctionWithName("AllocatorAllocate");
ctx.IgnoreFunctionWithName("AllocatorDeallocate");
ctx.SetNameOfFunction("AllocatorReset", "AllocatorResetMemory");
ctx.IgnoreClassWithName("StreamFuncs");
ctx.IgnoreClassWithName("FileStream");
ctx.SetClassAsValueType("FileWatchEvent");
ctx.IgnoreFunctionWithPattern(".+GetType");
ctx.IgnoreFunctionWithName("ClassGetIdMap");
ctx.IgnoreFunctionWithName("ReflectionSetHandleContext");
ctx.IgnoreFunctionWithName("SerializerCreateJSON");
ctx.IgnoreFunctionWithName("SerializerCreateBinary");
ctx.IgnoreClassWithName("ReflectionContext");
ctx.IgnoreClassWithName("ValueContext");
ctx.SetClassAsValueType("ExtensionMetadata");
ctx.IgnoreClassWithName("MemoryStream");
ctx.IgnoreClassWithName("Serializer");
ctx.IgnoreClassWithName("Thread");
// Math
ctx.SetClassAsValueType("ColorP");
ctx.SetClassAsValueType("Color");
ctx.SetClassAsValueType("Vector2P");
ctx.SetClassAsValueType("Vector2");
ctx.SetClassAsValueType("Vector2i");
ctx.SetClassAsValueType("Vector3P");
ctx.SetClassAsValueType("Vector3");
ctx.SetClassAsValueType("Vector4");
ctx.SetClassAsValueType("EulerAngles");
ctx.SetClassAsValueType("QuaternionP");
ctx.SetClassAsValueType("Quaternion");
ctx.SetClassAsValueType("Matrix4x3");
ctx.SetClassAsValueType("Matrix4x4");
ctx.CopyClassFields("ColorP", "Color");
ctx.CopyClassFields("Vector2P", "Vector2");
ctx.CopyClassFields("Vector3P", "Vector3");
ctx.CopyClassFields("QuaternionP", "Quaternion");
ctx.IgnoreClassWithName("ColorP");
ctx.IgnoreClassWithName("Vector2P");
ctx.IgnoreClassWithName("Vector3P");
ctx.IgnoreClassWithName("QuaternionP");
ctx.SetNameOfClassMethod("Matrix4x3", "identity", "setIdentity");
ctx.SetNameOfClassMethod("Matrix4x4", "identity", "setIdentity");
ctx.SetNameOfClassMethod("Quaternion", "identity", "setIdentity");
ctx.SetNameOfClassMethod("Vector2", "zero", "setZero");
ctx.SetNameOfClassMethod("Vector3", "zero", "setZero");
ctx.SetNameOfClassMethod("Vector4", "zero", "setZero");
// Resources
ctx.IgnoreFunctionWithName("ResourcesInitialize");
ctx.IgnoreFunctionWithName("ResourcesDeinitialize");
//lib.SetClassAsValueType("ResourceEvent");
ctx.SetClassAsValueType("ResourceLoadOption");
ctx.SetClassAsValueType("ResourceLoadOptions");
ctx.SetNameOfClassMethod("Texture", "allocate", "alloc");
ctx.ExcludeFromPass("ResourceHandleCreate", typeof (FunctionToInstanceMethodPass));
//.........这里部分代码省略.........