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C# AIState.Equals方法代码示例

本文整理汇总了C#中AIState.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# AIState.Equals方法的具体用法?C# AIState.Equals怎么用?C# AIState.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AIState的用法示例。


在下文中一共展示了AIState.Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RemoveState

        /**
         * Removes a state from the machine and updates transition matrix.
         * TODO: Checks to make sure we're removing an existing state.
         * TODO: If we are removing CURRENT state, then throw warning and transition.
         **/
        public void RemoveState(AIState state)
        {
            int removeIndex = StateNames.IndexOf(state);
            int newVectorIndex = 0;
            int newProbIndex = 0;

            double[][] newTransitionMatrix = new double[NumStates - 1][];

            /**
             * If removing currentState, or only one state left.
             **/
            if ((NumStates == 1) || !(StateNames.Contains(state)))
            {
                return;
            }

            /**
             * For every row vector in the transitional matrix:
             **/
            for (int vectorIndex = 0; vectorIndex < NumStates; vectorIndex++)
            {
                // If it doesn't correspond to the state we are removing:
                if (vectorIndex != removeIndex)
                {
                    newProbIndex = 0;
                    newTransitionMatrix[newVectorIndex] = new Double[NumStates - 1];

                    /**
                     * Then for every probability in this vector:
                     **/
                    for (int probIndex = 0; probIndex < NumStates; probIndex++)
                    {

                        // If it doesn't correspond to the state we are removing:
                        if (probIndex != removeIndex)
                        {
                            /**
                             * Then copy it into the new Transitional Matrix
                             * adjusting value for the removed state so as to
                             * still uphold the transition matrix property of
                             * every vector adding up to 1.0
                             **/
                            newTransitionMatrix[newVectorIndex][newProbIndex] =
                                TransitionMatrix[vectorIndex][probIndex] +
                                TransitionMatrix[vectorIndex][removeIndex] / (NumStates - 1);

                            newProbIndex++;
                        }

                    }
                    newVectorIndex++;
                }

            }

            TransitionMatrix = newTransitionMatrix;
            NumStates -= 1;
            StateNames.Remove(state);
            // If we just removed the current state:
            if (state.Equals(currentState))
            {
                // Force transition to first available state:
                SetCurrentState(StateNames[0]);
            }
        }
开发者ID:FranciscoCanas,项目名称:AIStateMachine,代码行数:70,代码来源:AIStateMachine.cs


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