本文整理汇总了C#中System.Windows.Input.StylusPointPropertyUnit枚举的典型用法代码示例。如果您正苦于以下问题:C# StylusPointPropertyUnit枚举的具体用法?C# StylusPointPropertyUnit怎么用?C# StylusPointPropertyUnit使用的例子?那么, 这里精选的枚举代码示例或许可以为您提供帮助。
在下文中一共展示了StylusPointPropertyUnit枚举的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WriteDescriptionInfo
private void WriteDescriptionInfo(StylusPointCollection points)
{
StylusPointDescription pointsDescription = points.Description;
ReadOnlyCollection<StylusPointPropertyInfo> properties =
pointsDescription.GetStylusPointProperties();
StringWriter descriptionStringWriter = new StringWriter();
descriptionStringWriter.Write("Property Count:{0}", pointsDescription.PropertyCount.ToString());
foreach (StylusPointPropertyInfo property in properties)
{
// GetStylusPointPropertyName is defined below and returns the
// name of the property.
descriptionStringWriter.Write("name = {0}", GetStylusPointPropertyName(property).ToString());
descriptionStringWriter.WriteLine(" Guid = {0}", property.Id.ToString());
descriptionStringWriter.Write(" IsButton = {0}", property.IsButton.ToString());
descriptionStringWriter.Write(" Min = {0}", property.Minimum.ToString());
descriptionStringWriter.Write(" Max = {0}", property.Maximum.ToString());
descriptionStringWriter.Write(" Unit = {0}", property.Unit.ToString());
descriptionStringWriter.WriteLine(" Res {0}", property.Resolution.ToString());
}
descriptionOutput.Text = descriptionStringWriter.ToString();
}
示例2: GetStylusPointPropertyName
// Use reflection to get the name of currentProperty.
private string GetStylusPointPropertyName(StylusPointProperty currentProperty)
{
Guid guid = currentProperty.Id;
// Iterate through the StylusPointProperties to find the StylusPointProperty
// that matches currentProperty, then return the name.
foreach (FieldInfo theFieldInfo
in typeof(StylusPointProperties).GetFields())
{
StylusPointProperty property = (StylusPointProperty) theFieldInfo.GetValue(currentProperty);
if (property.Id == guid)
{
return theFieldInfo.Name;
}
}
return "Not found";
}