本文整理汇总了C#中System.Xml.Serialization.XmlAttributeOverrides类的典型用法代码示例。如果您正苦于以下问题:C# XmlAttributeOverrides类的具体用法?C# XmlAttributeOverrides怎么用?C# XmlAttributeOverrides使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
XmlAttributeOverrides类属于System.Xml.Serialization命名空间,在下文中一共展示了XmlAttributeOverrides类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
//引入命名空间
using System;
using System.IO;
using System.Xml.Serialization;
public class Orchestra
{
public Instrument[] Instruments;
}
public class Instrument
{
public string Name;
}
public class Brass:Instrument
{
public bool IsValved;
}
public class Run
{
public static void Main()
{
Run test = new Run();
test.SerializeObject("Override.xml");
test.DeserializeObject("Override.xml");
}
public void SerializeObject(string filename)
{
/* Each overridden field, property, or type requires
an XmlAttributes object. */
XmlAttributes attrs = new XmlAttributes();
/* Create an XmlElementAttribute to override the
field that returns Instrument objects. The overridden field
returns Brass objects instead. */
XmlElementAttribute attr = new XmlElementAttribute();
attr.ElementName = "Brass";
attr.Type = typeof(Brass);
// Add the element to the collection of elements.
attrs.XmlElements.Add(attr);
// Create the XmlAttributeOverrides object.
XmlAttributeOverrides attrOverrides = new XmlAttributeOverrides();
/* Add the type of the class that contains the overridden
member and the XmlAttributes to override it with to the
XmlAttributeOverrides object. */
attrOverrides.Add(typeof(Orchestra), "Instruments", attrs);
// Create the XmlSerializer using the XmlAttributeOverrides.
XmlSerializer s =
new XmlSerializer(typeof(Orchestra), attrOverrides);
// Writing the file requires a TextWriter.
TextWriter writer = new StreamWriter(filename);
// Create the object that will be serialized.
Orchestra band = new Orchestra();
// Create an object of the derived type.
Brass i = new Brass();
i.Name = "Trumpet";
i.IsValved = true;
Instrument[] myInstruments = {i};
band.Instruments = myInstruments;
// Serialize the object.
s.Serialize(writer,band);
writer.Close();
}
public void DeserializeObject(string filename)
{
XmlAttributeOverrides attrOverrides =
new XmlAttributeOverrides();
XmlAttributes attrs = new XmlAttributes();
// Create an XmlElementAttribute to override the Instrument.
XmlElementAttribute attr = new XmlElementAttribute();
attr.ElementName = "Brass";
attr.Type = typeof(Brass);
// Add the XmlElementAttribute to the collection of objects.
attrs.XmlElements.Add(attr);
attrOverrides.Add(typeof(Orchestra), "Instruments", attrs);
// Create the XmlSerializer using the XmlAttributeOverrides.
XmlSerializer s =
new XmlSerializer(typeof(Orchestra), attrOverrides);
FileStream fs = new FileStream(filename, FileMode.Open);
Orchestra band = (Orchestra) s.Deserialize(fs);
Console.WriteLine("Brass:");
/* The difference between deserializing the overridden
XML document and serializing it is this: To read the derived
object values, you must declare an object of the derived type
(Brass), and cast the Instrument instance to it. */
Brass b;
foreach(Instrument i in band.Instruments)
{
b = (Brass)i;
Console.WriteLine(
b.Name + "\n" +
b.IsValved);
}
}
}