本文整理汇总了C#中System.Windows.Forms.ScrollBarRenderer类的典型用法代码示例。如果您正苦于以下问题:C# ScrollBarRenderer类的具体用法?C# ScrollBarRenderer怎么用?C# ScrollBarRenderer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ScrollBarRenderer类属于System.Windows.Forms命名空间,在下文中一共展示了ScrollBarRenderer类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Form1
//引入命名空间
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
namespace ScrollBarRendererSample
{
class Form1 : Form
{
public Form1()
: base()
{
this.Size = new Size(500, 500);
CustomScrollBar Bar1 = new CustomScrollBar();
Bar1.Location = new Point(50, 100);
Bar1.Size = new Size(200, 20);
Controls.Add(Bar1);
}
[STAThread]
static void Main()
{
// The call to EnableVisualStyles below does not affect whether
// ScrollBarRenderer.IsSupported is true; as long as visual styles
// are enabled by the operating system, IsSupported is true.
Application.EnableVisualStyles();
Application.Run(new Form1());
}
}
public class CustomScrollBar : Control
{
private Rectangle clickedBarRectangle;
private Rectangle thumbRectangle;
private Rectangle leftArrowRectangle;
private Rectangle rightArrowRectangle;
private bool leftArrowClicked = false;
private bool rightArrowClicked = false;
private bool leftBarClicked = false;
private bool rightBarClicked = false;
private bool thumbClicked = false;
private ScrollBarState thumbState = ScrollBarState.Normal;
private ScrollBarArrowButtonState leftButtonState =
ScrollBarArrowButtonState.LeftNormal;
private ScrollBarArrowButtonState rightButtonState =
ScrollBarArrowButtonState.RightNormal;
// This control does not allow these widths to be altered.
private int thumbWidth = 15;
private int arrowWidth = 17;
// Set the right limit of the thumb's right border.
private int thumbRightLimitRight = 0;
// Set the right limit of the thumb's left border.
private int thumbRightLimitLeft = 0;
// Set the left limit of thumb's left border.
private int thumbLeftLimit = 0;
// Set the distance from the left edge of the thumb to the
// cursor tip.
private int thumbPosition = 0;
// Set the distance from the left edge of the scroll bar track
// to the cursor tip.
private int trackPosition = 0;
// This timer draws the moving thumb while the scroll arrows or
// track are pressed.
private Timer progressTimer = new Timer();
public CustomScrollBar()
: base()
{
this.Location = new Point(10, 10);
this.Width = 200;
this.Height = 20;
this.DoubleBuffered = true;
SetUpScrollBar();
progressTimer.Interval = 20;
progressTimer.Tick += new EventHandler(progressTimer_Tick);
}
// Calculate the sizes of the scroll bar elements.
private void SetUpScrollBar()
{
clickedBarRectangle = ClientRectangle;
thumbRectangle = new Rectangle(
ClientRectangle.X + ClientRectangle.Width / 2,
ClientRectangle.Y, thumbWidth,
ClientRectangle.Height);
leftArrowRectangle = new Rectangle(
ClientRectangle.X, ClientRectangle.Y,
arrowWidth, ClientRectangle.Height);
rightArrowRectangle = new Rectangle(
ClientRectangle.Right - arrowWidth,
ClientRectangle.Y, arrowWidth,
ClientRectangle.Height);
// Set the default starting thumb position.
thumbPosition = thumbWidth / 2;
// Set the right limit of the thumb's right border.
thumbRightLimitRight = ClientRectangle.Right - arrowWidth;
// Set the right limit of the thumb's left border.
thumbRightLimitLeft = thumbRightLimitRight - thumbWidth;
// Set the left limit of the thumb's left border.
thumbLeftLimit = ClientRectangle.X + arrowWidth;
}
// Draw the scroll bar in its normal state.
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// Visual styles are not enabled.
if (!ScrollBarRenderer.IsSupported)
{
this.Parent.Text = "CustomScrollBar Disabled";
return;
}
this.Parent.Text = "CustomScrollBar Enabled";
// Draw the scroll bar track.
ScrollBarRenderer.DrawRightHorizontalTrack(e.Graphics,
ClientRectangle, ScrollBarState.Normal);
// Draw the thumb and thumb grip in the current state.
ScrollBarRenderer.DrawHorizontalThumb(e.Graphics,
thumbRectangle, thumbState);
ScrollBarRenderer.DrawHorizontalThumbGrip(e.Graphics,
thumbRectangle, thumbState);
// Draw the scroll arrows in the current state.
ScrollBarRenderer.DrawArrowButton(e.Graphics,
leftArrowRectangle, leftButtonState);
ScrollBarRenderer.DrawArrowButton(e.Graphics,
rightArrowRectangle, rightButtonState);
// Draw a highlighted rectangle in the left side of the scroll
// bar track if the user has clicked between the left arrow
// and thumb.
if (leftBarClicked)
{
clickedBarRectangle.X = thumbLeftLimit;
clickedBarRectangle.Width = thumbRectangle.X - thumbLeftLimit;
ScrollBarRenderer.DrawLeftHorizontalTrack(e.Graphics,
clickedBarRectangle, ScrollBarState.Pressed);
}
// Draw a highlighted rectangle in the right side of the scroll
// bar track if the user has clicked between the right arrow
// and thumb.
else if (rightBarClicked)
{
clickedBarRectangle.X =
thumbRectangle.X + thumbRectangle.Width;
clickedBarRectangle.Width =
thumbRightLimitRight - clickedBarRectangle.X;
ScrollBarRenderer.DrawRightHorizontalTrack(e.Graphics,
clickedBarRectangle, ScrollBarState.Pressed);
}
}
// Handle a mouse click in the scroll bar.
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (!ScrollBarRenderer.IsSupported)
return;
// When the thumb is clicked, update the distance from the left
// edge of the thumb to the cursor tip.
if (thumbRectangle.Contains(e.Location))
{
thumbClicked = true;
thumbPosition = e.Location.X - thumbRectangle.X;
thumbState = ScrollBarState.Pressed;
}
// When the left arrow is clicked, start the timer to scroll
// while the arrow is held down.
else if (leftArrowRectangle.Contains(e.Location))
{
leftArrowClicked = true;
leftButtonState = ScrollBarArrowButtonState.LeftPressed;
progressTimer.Start();
}
// When the right arrow is clicked, start the timer to scroll
// while the arrow is held down.
else if (rightArrowRectangle.Contains(e.Location))
{
rightArrowClicked = true;
rightButtonState = ScrollBarArrowButtonState.RightPressed;
progressTimer.Start();
}
// When the scroll bar is clicked, start the timer to move the
// thumb while the mouse is held down.
else
{
trackPosition = e.Location.X;
if (e.Location.X < this.thumbRectangle.X)
{
leftBarClicked = true;
}
else
{
rightBarClicked = true;
}
progressTimer.Start();
}
Invalidate();
}
// Draw the track.
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
if (!ScrollBarRenderer.IsSupported)
return;
// Update the thumb position, if the new location is within
// the bounds.
if (thumbClicked)
{
thumbClicked = false;
thumbState = ScrollBarState.Normal;
if (e.Location.X > (thumbLeftLimit + thumbPosition) &&
e.Location.X < (thumbRightLimitLeft + thumbPosition))
{
thumbRectangle.X = e.Location.X - thumbPosition;
thumbClicked = false;
}
}
// If one of the four thumb movement areas was clicked,
// stop the timer.
else if (leftArrowClicked)
{
leftArrowClicked = false;
leftButtonState = ScrollBarArrowButtonState.LeftNormal;
progressTimer.Stop();
}
else if (rightArrowClicked)
{
rightArrowClicked = false;
rightButtonState = ScrollBarArrowButtonState.RightNormal;
progressTimer.Stop();
}
else if (leftBarClicked)
{
leftBarClicked = false;
progressTimer.Stop();
}
else if (rightBarClicked)
{
rightBarClicked = false;
progressTimer.Stop();
}
Invalidate();
}
// Track mouse movements if the user clicks on the scroll bar thumb.
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (!ScrollBarRenderer.IsSupported)
return;
// Update the thumb position, if the new location is
// within the bounds.
if (thumbClicked)
{
// The thumb is all the way to the left.
if (e.Location.X <= (thumbLeftLimit + thumbPosition))
{
thumbRectangle.X = thumbLeftLimit;
}
// The thumb is all the way to the right.
else if (e.Location.X >= (thumbRightLimitLeft + thumbPosition))
{
thumbRectangle.X = thumbRightLimitLeft;
}
// The thumb is between the ends of the track.
else
{
thumbRectangle.X = e.Location.X - thumbPosition;
}
Invalidate();
}
}
// Recalculate the sizes of the scroll bar elements.
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
SetUpScrollBar();
}
// Handle the timer tick by updating the thumb position.
private void progressTimer_Tick(object sender, EventArgs myEventArgs)
{
if (!ScrollBarRenderer.IsSupported)
return;
// If an arrow is clicked, move the thumb in small increments.
if (rightArrowClicked && thumbRectangle.X < thumbRightLimitLeft)
{
thumbRectangle.X++;
}
else if (leftArrowClicked && thumbRectangle.X > thumbLeftLimit)
{
thumbRectangle.X--;
}
// If the track bar to right of the thumb is clicked, move the
// thumb to the right in larger increments until the right edge
// of the thumb hits the cursor.
else if (rightBarClicked &&
thumbRectangle.X < thumbRightLimitLeft &&
thumbRectangle.X + thumbRectangle.Width < trackPosition)
{
thumbRectangle.X += 3;
}
// If the track bar to left of the thumb is clicked, move the
// thumb to the left in larger increments until the left edge
// of the thumb hits the cursor.
else if (leftBarClicked &&
thumbRectangle.X > thumbLeftLimit &&
thumbRectangle.X > trackPosition)
{
thumbRectangle.X -= 3;
}
Invalidate();
}
}
}