本文整理汇总了C#中System.Windows.Forms.Design.Behavior.BehaviorService类的典型用法代码示例。如果您正苦于以下问题:C# BehaviorService类的具体用法?C# BehaviorService怎么用?C# BehaviorService使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BehaviorService类属于System.Windows.Forms.Design.Behavior命名空间,在下文中一共展示了BehaviorService类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Form1
//引入命名空间
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using System.Text;
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;
namespace BehaviorServiceSample
{
class Form1 : Form
{
private UserControl1 userControl;
public Form1()
{
InitializeComponent();
}
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.userControl = new BehaviorServiceSample.UserControl1();
this.SuspendLayout();
this.userControl.Location = new System.Drawing.Point(12, 13);
this.userControl.Name = "userControl";
this.userControl.Size = new System.Drawing.Size(143, 110);
this.userControl.TabIndex = 0;
this.ClientSize = new System.Drawing.Size(184, 153);
this.Controls.Add(this.userControl);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.Run(new Form1());
}
}
[Designer(typeof(MyDesigner))]
public class UserControl1 : UserControl
{
private System.ComponentModel.IContainer components = null;
public UserControl1()
{
InitializeComponent();
}
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.Name = "UserControl1";
this.Size = new System.Drawing.Size(170, 156);
}
}
class MyDesigner : ControlDesigner
{
private Adorner myAdorner;
protected override void Dispose(bool disposing)
{
if (disposing && myAdorner != null)
{
BehaviorService b = BehaviorService;
if (b != null)
{
b.Adorners.Remove(myAdorner);
}
}
}
public override void Initialize(IComponent component)
{
base.Initialize(component);
// Add the custom set of glyphs using the BehaviorService.
// Glyphs live on adornders.
myAdorner = new Adorner();
BehaviorService.Adorners.Add(myAdorner);
myAdorner.Glyphs.Add(new MyGlyph(BehaviorService, Control));
}
}
class MyGlyph : Glyph
{
Control control;
BehaviorService behaviorSvc;
public MyGlyph(BehaviorService behaviorSvc, Control control) :
base(new MyBehavior())
{
this.behaviorSvc = behaviorSvc;
this.control = control;
}
public override Rectangle Bounds
{
get
{
// Create a glyph that is 10x10 and sitting
// in the middle of the control. Glyph coordinates
// are in adorner window coordinates, so we must map
// using the behavior service.
Point edge = behaviorSvc.ControlToAdornerWindow(control);
Size size = control.Size;
Point center = new Point(edge.X + (size.Width / 2),
edge.Y + (size.Height / 2));
Rectangle bounds = new Rectangle(
center.X - 5,
center.Y - 5,
10,
10);
return bounds;
}
}
public override Cursor GetHitTest(Point p)
{
// GetHitTest is called to see if the point is
// within this glyph. This gives us a chance to decide
// what cursor to show. Returning null from here means
// the mouse pointer is not currently inside of the glyph.
// Returning a valid cursor here indicates the pointer is
// inside the glyph, and also enables our Behavior property
// as the active behavior.
if (Bounds.Contains(p))
{
return Cursors.Hand;
}
return null;
}
public override void Paint(PaintEventArgs pe)
{
// Draw our glyph. It is simply a blue ellipse.
pe.Graphics.FillEllipse(Brushes.Blue, Bounds);
}
// By providing our own behavior we can do something interesting
// when the user clicks or manipulates our glyph.
class MyBehavior : Behavior
{
public override bool OnMouseUp(Glyph g, MouseButtons button)
{
MessageBox.Show("Hey, you clicked the mouse here");
return true; // indicating we processed this event.
}
}
}
}