本文整理汇总了C#中System.Runtime.Serialization.ObjectManager类的典型用法代码示例。如果您正苦于以下问题:C# ObjectManager类的具体用法?C# ObjectManager怎么用?C# ObjectManager使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ObjectManager类属于System.Runtime.Serialization命名空间,在下文中一共展示了ObjectManager类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ObjectWalker
//引入命名空间
using System;
using System.Text;
using System.Collections;
using System.Runtime.Serialization;
using System.Reflection;
// This class walks through all the objects once in an object graph.
public sealed class ObjectWalker : IEnumerable, IEnumerator {
private Object m_current;
// This stack contains the set of objects that will be enumerated.
private Stack m_toWalk = new Stack();
// The ObjectIDGenerator ensures that each object is enumerated just once.
private ObjectIDGenerator m_idGen = new ObjectIDGenerator();
// Construct an ObjectWalker passing the root of the object graph.
public ObjectWalker(Object root) {
Schedule(root);
}
// Return an enumerator so this class can be used with foreach.
public IEnumerator GetEnumerator() {
return this;
}
// Resetting the enumerator is not supported.
public void Reset() {
throw new NotSupportedException("Resetting the enumerator is not supported.");
}
// Return the enumeration's current object.
public Object Current { get { return m_current; } }
// Walk the reference of the passed-in object.
private void Schedule(Object toSchedule) {
if (toSchedule == null) return;
// Ask the ObjectIDManager if this object has been examined before.
Boolean firstOccurrence;
m_idGen.GetId(toSchedule, out firstOccurrence);
// If this object has been examined before, do not look at it again just return.
if (!firstOccurrence) return;
if (toSchedule.GetType().IsArray) {
// The object is an array, schedule each element of the array to be looked at.
foreach (Object item in ((Array)toSchedule)) Schedule(item);
} else {
// The object is not an array, schedule this object to be looked at.
m_toWalk.Push(toSchedule);
}
}
// Advance to the next item in the enumeration.
public Boolean MoveNext() {
// If there are no more items to enumerate, return false.
if (m_toWalk.Count == 0) return false;
// Check if the object is a terminal object (has no fields that refer to other objects).
if (!IsTerminalObject(m_current = m_toWalk.Pop())) {
// The object does have field, schedule the object's instance fields to be enumerated.
foreach (FieldInfo fi in m_current.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)) {
Schedule(fi.GetValue(m_current));
}
}
return true;
}
// Returns true if the object has no data fields with information of interest.
private Boolean IsTerminalObject(Object data) {
Type t = data.GetType();
return t.IsPrimitive || t.IsEnum || t.IsPointer || data is String;
}
}
public sealed class App {
// Define some fields in the class to test the ObjectWalker.
public String name = "Fred";
public Int32 Age = 40;
static void Main() {
// Build an object graph using an array that refers to various objects.
Object[] data = new Object[] { "Jeff", 123, 555L, (Byte) 35, new App() };
// Construct an ObjectWalker and pass it the root of the object graph.
ObjectWalker ow = new ObjectWalker(data);
// Enumerate all of the objects in the graph and count the number of objects.
Int64 num = 0;
foreach (Object o in ow) {
// Display each object's type and value as a string.
Console.WriteLine("Object #{0}: Type={1}, Value's string={2}",
num++, o.GetType(), o.ToString());
}
}
}
输出:
Object #0: Type=App, Value's string=App Object #1: Type=System.Int32, Value's string=40 Object #2: Type=System.String, Value's string=Fred Object #3: Type=System.Byte, Value's string=35 Object #4: Type=System.Int64, Value's string=555 Object #5: Type=System.Int32, Value's string=123 Object #6: Type=System.String, Value's string=Jeff