本文整理汇总了C#中System.IO.BufferedStream类的典型用法代码示例。如果您正苦于以下问题:C# BufferedStream类的具体用法?C# BufferedStream怎么用?C# BufferedStream使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BufferedStream类属于System.IO命名空间,在下文中一共展示了BufferedStream类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
//引入命名空间
using System;
using System.IO;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
public class Client
{
const int dataArraySize = 100;
const int streamBufferSize = 1000;
const int numberOfLoops = 10000;
static void Main(string[] args)
{
// Check that an argument was specified when the
// program was invoked.
if(args.Length == 0)
{
Console.WriteLine("Error: The name of the host computer" +
" must be specified when the program is invoked.");
return;
}
string remoteName = args[0];
// Create the underlying socket and connect to the server.
Socket clientSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(new IPEndPoint(
Dns.Resolve(remoteName).AddressList[0], 1800));
Console.WriteLine("Client is connected.\n");
// Create a NetworkStream that owns clientSocket and
// then create a BufferedStream on top of the NetworkStream.
// Both streams are disposed when execution exits the
// using statement.
using(Stream
netStream = new NetworkStream(clientSocket, true),
bufStream =
new BufferedStream(netStream, streamBufferSize))
{
// Check whether the underlying stream supports seeking.
Console.WriteLine("NetworkStream {0} seeking.\n",
bufStream.CanSeek ? "supports" : "does not support");
// Send and receive data.
if(bufStream.CanWrite)
{
SendData(netStream, bufStream);
}
if(bufStream.CanRead)
{
ReceiveData(netStream, bufStream);
}
// When bufStream is closed, netStream is in turn
// closed, which in turn shuts down the connection
// and closes clientSocket.
Console.WriteLine("\nShutting down the connection.");
bufStream.Close();
}
}
static void SendData(Stream netStream, Stream bufStream)
{
DateTime startTime;
double networkTime, bufferedTime;
// Create random data to send to the server.
byte[] dataToSend = new byte[dataArraySize];
new Random().NextBytes(dataToSend);
// Send the data using the NetworkStream.
Console.WriteLine("Sending data using NetworkStream.");
startTime = DateTime.Now;
for(int i = 0; i < numberOfLoops; i++)
{
netStream.Write(dataToSend, 0, dataToSend.Length);
}
networkTime = (DateTime.Now - startTime).TotalSeconds;
Console.WriteLine("{0} bytes sent in {1} seconds.\n",
numberOfLoops * dataToSend.Length,
networkTime.ToString("F1"));
// Send the data using the BufferedStream.
Console.WriteLine("Sending data using BufferedStream.");
startTime = DateTime.Now;
for(int i = 0; i < numberOfLoops; i++)
{
bufStream.Write(dataToSend, 0, dataToSend.Length);
}
bufStream.Flush();
bufferedTime = (DateTime.Now - startTime).TotalSeconds;
Console.WriteLine("{0} bytes sent in {1} seconds.\n",
numberOfLoops * dataToSend.Length,
bufferedTime.ToString("F1"));
// Print the ratio of write times.
Console.WriteLine("Sending data using the buffered " +
"network stream was {0} {1} than using the network " +
"stream alone.\n",
(networkTime/bufferedTime).ToString("P0"),
bufferedTime < networkTime ? "faster" : "slower");
}
static void ReceiveData(Stream netStream, Stream bufStream)
{
DateTime startTime;
double networkTime, bufferedTime = 0;
int bytesReceived = 0;
byte[] receivedData = new byte[dataArraySize];
// Receive data using the NetworkStream.
Console.WriteLine("Receiving data using NetworkStream.");
startTime = DateTime.Now;
while(bytesReceived < numberOfLoops * receivedData.Length)
{
bytesReceived += netStream.Read(
receivedData, 0, receivedData.Length);
}
networkTime = (DateTime.Now - startTime).TotalSeconds;
Console.WriteLine("{0} bytes received in {1} seconds.\n",
bytesReceived.ToString(),
networkTime.ToString("F1"));
// Receive data using the BufferedStream.
Console.WriteLine("Receiving data using BufferedStream.");
bytesReceived = 0;
startTime = DateTime.Now;
int numBytesToRead = receivedData.Length;
while (numBytesToRead > 0)
{
// Read may return anything from 0 to numBytesToRead.
int n = bufStream.Read(receivedData,0, receivedData.Length);
// The end of the file is reached.
if (n == 0)
break;
bytesReceived += n;
numBytesToRead -= n;
}
bufferedTime = (DateTime.Now - startTime).TotalSeconds;
Console.WriteLine("{0} bytes received in {1} seconds.\n",
bytesReceived.ToString(),
bufferedTime.ToString("F1"));
// Print the ratio of read times.
Console.WriteLine("Receiving data using the buffered network" +
" stream was {0} {1} than using the network stream alone.",
(networkTime/bufferedTime).ToString("P0"),
bufferedTime < networkTime ? "faster" : "slower");
}
}
示例2: Main
//引入命名空间
using System;
using System.Net;
using System.Net.Sockets;
public class Server
{
static void Main()
{
// This is a Windows Sockets 2 error code.
const int WSAETIMEDOUT = 10060;
Socket serverSocket;
int bytesReceived, totalReceived = 0;
byte[] receivedData = new byte[2000000];
// Create random data to send to the client.
byte[] dataToSend = new byte[2000000];
new Random().NextBytes(dataToSend);
IPAddress ipAddress =
Dns.Resolve(Dns.GetHostName()).AddressList[0];
IPEndPoint ipEndpoint = new IPEndPoint(ipAddress, 1800);
// Create a socket and listen for incoming connections.
using(Socket listenSocket = new Socket(
AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp))
{
listenSocket.Bind(ipEndpoint);
listenSocket.Listen(1);
// Accept a connection and create a socket to handle it.
serverSocket = listenSocket.Accept();
Console.WriteLine("Server is connected.\n");
}
try
{
// Send data to the client.
Console.Write("Sending data ... ");
int bytesSent = serverSocket.Send(
dataToSend, 0, dataToSend.Length, SocketFlags.None);
Console.WriteLine("{0} bytes sent.\n",
bytesSent.ToString());
// Set the timeout for receiving data to 2 seconds.
serverSocket.SetSocketOption(SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout, 2000);
// Receive data from the client.
Console.Write("Receiving data ... ");
try
{
do
{
bytesReceived = serverSocket.Receive(receivedData,
0, receivedData.Length, SocketFlags.None);
totalReceived += bytesReceived;
}
while(bytesReceived != 0);
}
catch(SocketException e)
{
if(e.ErrorCode == WSAETIMEDOUT)
{
// Data was not received within the given time.
// Assume that the transmission has ended.
}
else
{
Console.WriteLine("{0}: {1}\n",
e.GetType().Name, e.Message);
}
}
finally
{
Console.WriteLine("{0} bytes received.\n",
totalReceived.ToString());
}
}
finally
{
serverSocket.Shutdown(SocketShutdown.Both);
Console.WriteLine("Connection shut down.");
serverSocket.Close();
}
}
}
示例3: new BufferedStream(FileStream fs)
//引入命名空间
using System;
using System.IO;
public class MainClass
{
public static int Main(string[] args)
{
FileStream dumpFile = new FileStream("Dump.dat", FileMode.Create, FileAccess.ReadWrite);
BufferedStream myFileBuffer = new BufferedStream(dumpFile);
byte[] str = {127, 0x77, 0x4, 0x0, 0x0, 0x16};
myFileBuffer.Write(str, 0, str.Length);
// add changes to file.
myFileBuffer.Close(); // Flushes.
dumpFile.Close(); // Flushes.
return 0;
}
}