本文整理汇总了C#中System.Configuration.AppSettingsSection类的典型用法代码示例。如果您正苦于以下问题:C# AppSettingsSection类的具体用法?C# AppSettingsSection怎么用?C# AppSettingsSection使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
AppSettingsSection类属于System.Configuration命名空间,在下文中一共展示了AppSettingsSection类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IntializeConfigurationFile
//引入命名空间
using System;
using System.Collections.Specialized;
using System.Configuration;
using System.Text;
using System.IO;
// IMPORTANT: To compile this example, you must add to the project
// a reference to the System.Configuration assembly.
//
class UsingAppSettingsSection
{
#region UsingAppSettingsSection
// This function shows how to use the File property of the
// appSettings section.
// The File property is used to specify an auxiliary
// configuration file.
// Usually you create an auxiliary file off-line to store
// additional settings that you can modify as needed without
// causing an application restart,as in the case of a Web
// application.
// These settings are then added to the ones defined in the
// application configuration file.
static void IntializeConfigurationFile()
{
// Create a set of unique key/value pairs to store in
// the appSettings section of an auxiliary configuration
// file.
string time1 = String.Concat(DateTime.Now.ToLongDateString(),
" ", DateTime.Now.ToLongTimeString());
string time2 = String.Concat(DateTime.Now.ToLongDateString(),
" ", new DateTime(2009, 06, 30).ToLongTimeString());
string[] buffer = {"<appSettings>",
"<add key='AuxAppStg0' value='" + time1 + "'/>",
"<add key='AuxAppStg1' value='" + time2 + "'/>",
"</appSettings>"};
// Create an auxiliary configuration file and store the
// appSettings defined before.
// Note creating a file at run-time is just for demo
// purposes to run this example.
File.WriteAllLines("auxiliaryFile.config", buffer);
// Get the current configuration associated
// with the application.
System.Configuration.Configuration config =
ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
// Associate the auxiliary with the default
// configuration file.
System.Configuration.AppSettingsSection appSettings = config.AppSettings;
appSettings.File = "auxiliaryFile.config";
// Save the configuration file.
config.Save(ConfigurationSaveMode.Modified);
// Force a reload in memory of the
// changed section.
ConfigurationManager.RefreshSection("appSettings");
}
// This function shows how to write a key/value
// pair to the appSettings section.
static void WriteAppSettings()
{
try
{
// Get the application configuration file.
System.Configuration.Configuration config =
ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
// Create a unique key/value pair to add to
// the appSettings section.
string keyName = "AppStg" + config.AppSettings.Settings.Count;
string value = string.Concat(DateTime.Now.ToLongDateString(),
" ", DateTime.Now.ToLongTimeString());
// Add the key/value pair to the appSettings
// section.
// config.AppSettings.Settings.Add(keyName, value);
System.Configuration.AppSettingsSection appSettings = config.AppSettings;
appSettings.Settings.Add(keyName, value);
// Save the configuration file.
config.Save(ConfigurationSaveMode.Modified);
// Force a reload in memory of the changed section.
// This to read the section with the
// updated values.
ConfigurationManager.RefreshSection("appSettings");
Console.WriteLine(
"Added the following Key: {0} Value: {1} .", keyName, value);
}
catch (Exception e)
{
Console.WriteLine("Exception raised: {0}",
e.Message);
}
}
// This function shows how to read the key/value
// pairs (settings collection)contained in the
// appSettings section.
static void ReadAppSettings()
{
try
{
// Get the configuration file.
System.Configuration.Configuration config =
ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
// Get the appSettings section.
System.Configuration.AppSettingsSection appSettings =
(System.Configuration.AppSettingsSection)config.GetSection("appSettings");
// Get the auxiliary file name.
Console.WriteLine("Auxiliary file: {0}", config.AppSettings.File);
// Get the settings collection (key/value pairs).
if (appSettings.Settings.Count != 0)
{
foreach (string key in appSettings.Settings.AllKeys)
{
string value = appSettings.Settings[key].Value;
Console.WriteLine("Key: {0} Value: {1}", key, value);
}
}
else
{
Console.WriteLine("The appSettings section is empty. Write first.");
}
}
catch (Exception e)
{
Console.WriteLine("Exception raised: {0}",
e.Message);
}
}
#endregion UsingAppSettingsSection
#region ApplicationMain
// This class obtains user's input and provide feedback.
// It contains the application Main.
class ApplicationMain
{
// Display user's menu.
public static void UserMenu()
{
StringBuilder buffer = new StringBuilder();
buffer.AppendLine("Please, make your selection.");
buffer.AppendLine("1 -- Write appSettings section.");
buffer.AppendLine("2 -- Read appSettings section.");
buffer.AppendLine("? -- Display help.");
buffer.AppendLine("Q,q -- Exit the application.");
Console.Write(buffer.ToString());
}
// Obtain user's input and provide
// feedback.
static void Main(string[] args)
{
// Define user selection string.
string selection;
// Get the name of the application.
string appName =
Environment.GetCommandLineArgs()[0];
IntializeConfigurationFile();
// Get user selection.
while (true)
{
UserMenu();
Console.Write("> ");
selection = Console.ReadLine();
if (!string.IsNullOrEmpty(selection))
break;
}
while (selection.ToLower() != "q")
{
// Process user's input.
switch (selection)
{
case "1":
WriteAppSettings();
break;
case "2":
ReadAppSettings();
break;
default:
UserMenu();
break;
}
Console.Write("> ");
selection = Console.ReadLine();
}
}
}
#endregion ApplicationMain
}