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C++ DepthGenerator::GetDepthMap方法代码示例

本文整理汇总了C++中xn::DepthGenerator::GetDepthMap方法的典型用法代码示例。如果您正苦于以下问题:C++ DepthGenerator::GetDepthMap方法的具体用法?C++ DepthGenerator::GetDepthMap怎么用?C++ DepthGenerator::GetDepthMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在xn::DepthGenerator的用法示例。


在下文中一共展示了DepthGenerator::GetDepthMap方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Loop

void Loop(void)
{
	XnStatus nRetVal = XN_STATUS_OK;


	while (g_notDone)
	{

		if ((nRetVal = g_context.WaitOneUpdateAll(g_depth)) != XN_STATUS_OK)
			//if ((nRetVal = g_context.WaitAndUpdateAll()) != XN_STATUS_OK)
		{
			fprintf(stderr,"Could not update data: %s\n", xnGetStatusString(nRetVal));
			continue;
		}
		if (g_haveDepth)
		{
			const XnDepthPixel* pDepthMap = g_depth.GetDepthMap();
			ProcessDepthFrame(pDepthMap, g_depthWidth, g_depthHeight);
			FindFingertip();
		}

		if (g_haveImage)
		{
			const XnRGB24Pixel* pImageMap = g_image.GetRGB24ImageMap();
			ProcessImageFrame(pImageMap, g_depthWidth, g_depthHeight);
		}



		ShowFrame();

		CheckKeys();
	}
}
开发者ID:Topographic0cean,项目名称:src,代码行数:34,代码来源:PrimesenseTestbed.cpp

示例2: Loop

void Loop(int sock)
{
	XnStatus nRetVal = XN_STATUS_OK;
	struct timespec last,now;
	double nowtime, starttime;

	clock_gettime(CLOCK_REALTIME, &last);
	double lasttime = (double)(last.tv_sec)  + ((double)(last.tv_nsec))/1000000000;
	int frames=0;

	while (g_notDone)
	{
		if ((nRetVal = g_context.WaitAndUpdateAll()) != XN_STATUS_OK)
		{
			fprintf(stderr,"Could not update ir: %s\n", xnGetStatusString(nRetVal));
			continue;
		}

		const XnDepthPixel* pDepthMap = g_depth.GetDepthMap();
		const XnRGB24Pixel* pImage    = NULL;//g_image.GetRGB24ImageMap();
		const XnIRPixel*    pIR       = NULL;//g_ir.GetIRMap(); 

		ProcessDepthFrame(pDepthMap, g_depthWidth, g_depthHeight);

		FindFingertip();

		frames++;
		clock_gettime(CLOCK_REALTIME, &now);
	        nowtime = (double)(now.tv_sec)  + ((double)(now.tv_nsec))/1000000000;

		if (g_stabalize) // If we are still stablizing then don't do anything
		{
			if ((nowtime - starttime) >= STABILIZATION_TIME_SECS) 
			{
				g_stabalize = FALSE;
				g_set_background = TRUE;
			}
		}
		else if (g_calibrate)  // Do we need to calibrate?
				Calibrate(sock);
		else 
				SendFingers(sock);  // otherwise just send the touches
		
		/*
		if (nowtime - lasttime >= 1.0)
		{
			printf("%d FPS\n", (int)(frames/(nowtime-lasttime)));
			lasttime = nowtime;
			frames = 0;
			if (sock >= 0 && pDepthMap != 0 )// && pImage != 0 )//&& pIR != 0)
				SendImage(sock,pDepthMap, pImage, pIR, g_depthWidth, g_depthHeight);
		}
		*/
	}
}
开发者ID:Topographic0cean,项目名称:src,代码行数:55,代码来源:ImageFlinger.cpp

示例3: glut_display

void glut_display() {
	xn::DepthMetaData pDepthMapMD;
	xn::ImageMetaData pImageMapMD;
#ifdef DEBUGOUT
	ofstream datei;
#endif

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	gluPerspective(45, WINDOW_SIZE_X/WINDOW_SIZE_Y, 1000, 5000);
//	glOrtho(0, WINDOW_SIZE_X, WINDOW_SIZE_Y, 0, -128, 128);

	glMatrixMode(GL_TEXTURE);
	glLoadIdentity();
//	glTranslatef(-12.8/640.0, 9.0/480.0, 0);
//	glTranslatef(-12.8/630.0, 9.0/480.0,0);
	glScalef(scalex, scaley, 1.0);
	glTranslatef(transx/630, transy/480, 0.0);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	rot_angle+=0.7;

	// Warten auf neue Daten vom Tiefengenerator
	nRetVal = context.WaitAndUpdateAll();
	checkError("Fehler beim Aktualisieren der Daten", nRetVal);

	// Aktuelle Depth Metadaten auslesen
	depth.GetMetaData(pDepthMapMD);
	// Aktuelle Depthmap auslesen
	const XnDepthPixel* pDepthMap = depth.GetDepthMap();

	if(maxdepth==-1)
		maxdepth = getMaxDepth(pDepthMap);

	// Aktuelle Image Metadaten auslesen 
	image.GetMetaData(pImageMapMD);
	//Aktuelles Bild auslesen
	const XnRGB24Pixel* pImageMap = image.GetRGB24ImageMap();

	glColor3f(1, 1, 1);
//	XnDepthPixel maxdepth = depth.GetDeviceMaxDepth();
	const unsigned int xres = pDepthMapMD.XRes();
	const unsigned int yres = pDepthMapMD.YRes();

#ifdef DEBUGOUT
	datei.open("daniel.txt", ios::out);
#endif

	for(unsigned int y=0; y<yres-1; y++) {
		for(unsigned int x=0; x<xres; x++) {
			aDepthMap[x+y*xres] = static_cast<GLubyte>(static_cast<float>(pDepthMap[x+y*xres])/static_cast<float>(maxdepth)*255);
		}
	}

	/*
	glEnable(GL_TEXTURE_2D);
	glPushMatrix();
	glLoadIdentity();
	glTranslatef(-800, 0, -2000);
	glBindTexture(GL_TEXTURE_2D, texture_rgb);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 640, 480, 0, GL_RGB, GL_UNSIGNED_BYTE, pImageMap);
	glBegin(GL_QUADS);
		glTexCoord2f(0,1); glVertex3f(0,0,0);
		glTexCoord2f(1,1); glVertex3f(640,0,0);
		glTexCoord2f(1,0); glVertex3f(640,480,0);
		glTexCoord2f(0,0); glVertex3f(0,480,0);
	glEnd();
	glPopMatrix();

	glPushMatrix();
	glLoadIdentity();
	glTranslatef(-800, 600, -2000);
	glBindTexture(GL_TEXTURE_2D, texture_depth);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8, 640, 480, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, aDepthMap);
	glBegin(GL_QUADS);
		glTexCoord2f(0,1); glVertex3f(0,0,0);
		glTexCoord2f(1,1); glVertex3f(640,0,0);
		glTexCoord2f(1,0); glVertex3f(640,480,0);
		glTexCoord2f(0,0); glVertex3f(0,480,0);
	glEnd();
	glPopMatrix();*/

	glPushMatrix();
	glLoadIdentity();
	glTranslatef(-100, -100, -2000);
	glRotatef(cx,0,1,0);
	glRotatef(cy,1,0,0);
	glTranslatef(-320, -240, 1000);
	glEnable(GL_TEXTURE_2D);
	glBindTexture(GL_TEXTURE_2D, texture_rgb);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 640, 480, 0, GL_RGB, GL_UNSIGNED_BYTE, pImageMap);
	glBegin(GL_POINTS);
	for(unsigned int y=0; y<yres-1; y++) {
		for(unsigned int x=0; x<630; x++) {
			if(pDepthMap[x+y*xres]!=0) {
//.........这里部分代码省略.........
开发者ID:digitalaudiotape,项目名称:Particle-Cloud-Voyeurism,代码行数:101,代码来源:main.cpp

示例4: main

int main(int argc, char* argv[]) {
  glue.Init(argc, argv, 640, 240, "TrackHand");

  xn::Context context;
  XnStatus status = context.Init();
  bmg::OnError(status, []{
    std::cout << "Couldn't init OpenNi!" << std::endl;
    exit(1);
  });

  xn::ImageGenerator image_generator;
  status = image_generator.Create(context);
  bmg::OnError(status, []{
    std::cout << "Couldn't create image generator!" << std::endl;
  });

  status = depth_generator.Create(context);
  bmg::OnError(status, []{
    std::cout << "Couldn't create depth generator!" << std::endl;
  });

  xn::ImageMetaData image_metadata;
  xn::DepthMetaData depth_metadata;

  // Create gesture & hands generators
  status = gesture_generator.Create(context);
  bmg::OnError(status, []{
    std::cout << "Couldn't create gesture generator!" << std::endl;
  });
  status = hands_generator.Create(context);
  bmg::OnError(status, []{
    std::cout << "Couldn't create hands generator!" << std::endl;
  });

  // Register to callbacks
  XnCallbackHandle h1, h2;
  gesture_generator
    .RegisterGestureCallbacks(Gesture_Recognized, Gesture_Process, NULL, h1);
  hands_generator
    .RegisterHandCallbacks(Hand_Create, Hand_Update, Hand_Destroy, NULL, h2);

  status = context.StartGeneratingAll();
  bmg::OnError(status, []{
    std::cout << "Couldn't generate all data!" << std::endl;
  });
  status = gesture_generator.AddGesture(GESTURE, NULL);
  bmg::OnError(status, []{
    std::cout << "Couldn't add gesture!" << std::endl;
  });

  glue.BindDisplayFunc([&]{
    glue.BeginDraw();

    // here goes code for app main loop
    XnStatus status = context.WaitAndUpdateAll();
    bmg::OnError(status, []{
      std::cout << "Couldn't update and wait for new data!" << std::endl;
    });

    image_generator.GetMetaData(image_metadata);
    unsigned imageX = image_metadata.XRes();
    unsigned imageY = image_metadata.YRes();

    glue.DrawOnTexture(
      (void*)image_metadata.RGB24Data(),
      imageX, imageY,
      imageX, imageY,
      320, 0, 640, 240);

    depth_generator.GetMetaData(depth_metadata);
    unsigned depthX = depth_metadata.XRes();
    unsigned depthY = depth_metadata.YRes();

    XnRGB24Pixel* transformed_depth_map = new XnRGB24Pixel[depthX * depthY];
    bmg::CalculateDepth(
      depth_generator.GetDepthMap(), depthX, depthY, MAX_DEPTH, transformed_depth_map);

    glue.DrawOnTexture(
      (void*)transformed_depth_map,
      depthX, depthY,
      depthX, depthY,
      0, 0,
      320, 240);
    delete [] transformed_depth_map;

    if (hand_recognized) {
      // Draw point over tracked hand
      glue.DrawPointOverRegion(static_cast<unsigned>(projective_point.X), static_cast<unsigned>(projective_point.Y), 0, 0);
      glue.DrawPointOverRegion(static_cast<unsigned>(projective_point.X), static_cast<unsigned>(projective_point.Y), 320, 0);
    }

    glue.EndDraw();
  });

  glue.BindKeyboardFunc([](unsigned char key, int x, int y){
    switch(key) {
    case 27:
      exit(1);
    }
  });
//.........这里部分代码省略.........
开发者ID:jakubsieradzki,项目名称:BeMyGest,代码行数:101,代码来源:main.cpp

示例5: start_kinect

void start_kinect() {
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;
    UsersCount = 0;

    const char *fn = NULL;
    if    (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH;
    else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL;
    else {
        printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL);
        //return XN_STATUS_ERROR;
    }
    printf("Reading config from: '%s'\n", fn);

    nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors);
    if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
    {
        XnChar strError[1024];
        errors.ToString(strError, 1024);
        printf("%s\n", strError);
        //return (nRetVal);
    }
    else if (nRetVal != XN_STATUS_OK)
    {
        printf("Open failed: %s\n", xnGetStatusString(nRetVal));
        //return (nRetVal);
    }

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_depth);      
    CHECK_RC(nRetVal,"No depth");
    
	  nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_image);      
    CHECK_RC(nRetVal,"No image");

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    if (nRetVal != XN_STATUS_OK)
    {
        nRetVal = g_UserGenerator.Create(g_Context);
        CHECK_RC(nRetVal, "Find user generator");
    }

    XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
    {
        printf("Supplied user generator doesn't support skeleton\n");
        //return 1;
    }
    nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
    CHECK_RC(nRetVal, "Register to user callbacks");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
    CHECK_RC(nRetVal, "Register to calibration start");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
    CHECK_RC(nRetVal, "Register to calibration complete");

    if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
    {
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
        {
            printf("Pose required, but not supported\n");
            //return 1;
        }
        nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
        CHECK_RC(nRetVal, "Register to Pose Detected");
        g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
    }

    g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");

    XnUserID aUsers[MAX_NUM_USERS];
    XnUInt16 nUsers;

    XnSkeletonJointTransformation anyjoint;

    printf("Starting to run\n");
    if(g_bNeedPose)
    {
        printf("Assume calibration pose\n");
    }
    XnUInt32 epochTime = 0;
    while (!xnOSWasKeyboardHit())
    {
        g_Context.WaitOneUpdateAll(g_UserGenerator);
        // print the torso information for the first user already tracking
        nUsers=MAX_NUM_USERS;
        g_UserGenerator.GetUsers(aUsers, nUsers);
        int numTracked=0;
        int userToPrint=-1;

        WriteLock w_lock(myLock);
    	  pDepthMap = g_depth.GetDepthMap();
        pPixelMap = g_image.GetRGB24ImageMap();
            
    	  g_depth.GetMetaData(g_depthMD);    
        g_image.GetMetaData(g_imageMD);
        pPixelPoint = g_imageMD.RGB24Data();

//.........这里部分代码省略.........
开发者ID:mjirik,项目名称:kinect-server,代码行数:101,代码来源:kinect_server.cpp

示例6: main

int main() {

	const unsigned int nBackgroundTrain = 30;
	const unsigned short touchDepthMin = 10;
	const unsigned short touchDepthMax = 20;
	const unsigned int touchMinArea = 50;

	const bool localClientMode = true; 					// connect to a local client

	const double debugFrameMaxDepth = 4000; // maximal distance (in millimeters) for 8 bit debug depth frame quantization
	const char* windowName = "Debug";
	const Scalar debugColor0(0,0,128);
	const Scalar debugColor1(255,0,0);
	const Scalar debugColor2(255,255,255);

	int xMin = 110;
	int xMax = 560;
	int yMin = 120;
	int yMax = 320;

	Mat1s depth(480, 640); // 16 bit depth (in millimeters)
	Mat1b depth8(480, 640); // 8 bit depth
	Mat3b rgb(480, 640); // 8 bit depth

	Mat3b debug(480, 640); // debug visualization

	Mat1s foreground(640, 480);
	Mat1b foreground8(640, 480);

	Mat1b touch(640, 480); // touch mask

	Mat1s background(480, 640);
	vector<Mat1s> buffer(nBackgroundTrain);

	CHECK_RC(initOpenNI("niConfig.xml"), "initOpenNI");

	// TUIO server object
	TuioServer* tuio;
	if (localClientMode) {
		tuio = new TuioServer();
	} else {
		tuio = new TuioServer("192.168.0.1",3333,false);
	}
	TuioTime time;

	// create some sliders
	namedWindow(windowName);
	createTrackbar("xMin", windowName, &xMin, 640);
	createTrackbar("xMax", windowName, &xMax, 640);
	createTrackbar("yMin", windowName, &yMin, 480);
	createTrackbar("yMax", windowName, &yMax, 480);

	// create background model (average depth)
	for (unsigned int i=0; i<nBackgroundTrain; i++) {
		CHECK_RC(xnContext.WaitAndUpdateAll(), "xnContext.WaitAndUpdateAll()");
		depth.data = (uchar*) xnDepthGenerator.GetDepthMap();
		buffer[i] = depth;
	}
	average(buffer, background);

	while ( waitKey(1) != 27 ) {
		// read available data
		xnContext.WaitAndUpdateAll();

		// update 16 bit depth matrix
		depth.data = (uchar*) xnDepthGenerator.GetDepthMap();
		//xnImgeGenertor.GetGrayscale8ImageMap()



		// update rgb image
		//rgb.data = (uchar*) xnImgeGenertor.GetRGB24ImageMap(); // segmentation fault here
		//cvtColor(rgb, rgb, CV_RGB2BGR);

		// extract foreground by simple subtraction of very basic background model
		foreground = background - depth;

		// find touch mask by thresholding (points that are close to background = touch points)
		touch = (foreground > touchDepthMin) & (foreground < touchDepthMax);

		// extract ROI
		Rect roi(xMin, yMin, xMax - xMin, yMax - yMin);
		Mat touchRoi = touch(roi);

		// find touch points
		vector< vector<Point2i> > contours;
		vector<Point2f> touchPoints;
		findContours(touchRoi, contours, CV_RETR_LIST, CV_CHAIN_APPROX_SIMPLE, Point2i(xMin, yMin));
		for (unsigned int i=0; i<contours.size(); i++) {
			Mat contourMat(contours[i]);
			// find touch points by area thresholding
			if ( contourArea(contourMat) > touchMinArea ) {
				Scalar center = mean(contourMat);
				Point2i touchPoint(center[0], center[1]);
				touchPoints.push_back(touchPoint);
			}
		}

		// send TUIO cursors
		time = TuioTime::getSessionTime();
//.........这里部分代码省略.........
开发者ID:comoc,项目名称:KinectTouch,代码行数:101,代码来源:KinectTouch.cpp

示例7: main

int main() {

    const unsigned int nBackgroundTrain = 30;
    const unsigned short touchDepthMin = 10;
    const unsigned short touchDepthMax = 20;
    const unsigned int touchMinArea = 50;

    const bool localClientMode = true; // connect to a local client

    const double debugFrameMaxDepth = 4000; // maximal distance (in millimeters) for 8 bit debug depth frame quantization
    const char* windowName = "Debug";
    const char* colorWindowName = "image";
    const Scalar debugColor0(0, 0, 128);
    const Scalar debugColor1(255, 0, 0);
    const Scalar debugColor2(255, 255, 255);
    const Scalar debugColor3(0, 255, 255);
    const Scalar debugColor4(255, 0, 255);

    int xMin = 50;
    int xMax = 550;
    int yMin = 50;
    int yMax = 300;

    Mat1s depth(480, 640); // 16 bit depth (in millimeters)
    Mat1b depth8(480, 640); // 8 bit depth
    Mat3b rgb(480, 640); // 8 bit depth

    Mat3b debug(480, 640); // debug visualization

    Mat1s foreground(640, 480);
    Mat1b foreground8(640, 480);

    Mat1b touch(640, 480); // touch mask

    Mat1s background(480, 640);
    vector<Mat1s> buffer(nBackgroundTrain);

    IplImage * image = cvCreateImage(cvSize(640, 480), 8, 3);
    IplImage * convertedImage = cvCreateImage(cvSize(640, 480), 8, 3);

    initOpenNI("niConfig.xml");

    // TUIO server object
    TuioServer* tuio;
    if (localClientMode) {
        tuio = new TuioServer();
    } else {
        tuio = new TuioServer("192.168.0.2", 3333, false);
    }
    TuioTime time;

    namedWindow(colorWindowName);
    createTrackbar("xMin", colorWindowName, &xMin, 640);
    createTrackbar("xMax", colorWindowName, &xMax, 640);
    createTrackbar("yMin", colorWindowName, &yMin, 480);
    createTrackbar("yMax", colorWindowName, &yMax, 480);
    // create some sliders
    namedWindow(windowName);
    createTrackbar("xMin", windowName, &xMin, 640);
    createTrackbar("xMax", windowName, &xMax, 640);
    createTrackbar("yMin", windowName, &yMin, 480);
    createTrackbar("yMax", windowName, &yMax, 480);

    Keyboard * piano = new Keyboard();
    (*piano).initKeyMap();

    system("qjackctl &");
    sleep(4);
    JackByTheNotes * notesJack = new JackByTheNotes();
    notesJack->connect();
    sleep(2);
    system("sudo jack_connect Piano:Rubinstein system:playback_1 &");

    map<double, timeval> keys;

    // create background model (average depth)
    for (unsigned int i = 0; i < nBackgroundTrain; i++) {
        xnContext.WaitAndUpdateAll();
        depth.data = (uchar*) xnDepthGenerator.GetDepthMap();
        buffer[i] = depth;
    }
    average(buffer, background);

    while (waitKey(1) != 27) {
        // read available data
        xnContext.WaitAndUpdateAll();

        // update 16 bit depth matrix
        depth.data = (uchar*) xnDepthGenerator.GetDepthMap();
        //xnImgeGenertor.GetGrayscale8ImageMap()

        XnRGB24Pixel* xnRgb =
            const_cast<XnRGB24Pixel*>(xnImgeGenertor.GetRGB24ImageMap());
        //		IplImage * image = cvCreateImage(cvSize(640, 480), 8, 3);
        //		IplImage * convertedImage = cvCreateImage(cvSize(640, 480), 8, 3);
        cvSetData		(image, xnRgb, 640 * 3);
        cvConvertImage(image, convertedImage, CV_CVTIMG_SWAP_RB);
        bool color = true;
        rgb = convertedImage;
        //		cvtColor(rgb,rgb,CV_RGB2BGR);
//.........这里部分代码省略.........
开发者ID:ZiyaoWei,项目名称:KinectTouch,代码行数:101,代码来源:KinectTouch.cpp

示例8: getKinnectDepthMap

ushort* getKinnectDepthMap() {
	return (uchar*) xnDepthGenerator.GetDepthMap();
}
开发者ID:zhuangfangwang,项目名称:KinectTouch-libfreenect,代码行数:3,代码来源:KinectTouch.cpp


注:本文中的xn::DepthGenerator::GetDepthMap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。