本文整理汇总了C++中xml::gcXMLElement::IsValid方法的典型用法代码示例。如果您正苦于以下问题:C++ gcXMLElement::IsValid方法的具体用法?C++ gcXMLElement::IsValid怎么用?C++ gcXMLElement::IsValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xml::gcXMLElement
的用法示例。
在下文中一共展示了gcXMLElement::IsValid方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadSprites
void Theme::LoadSprites(const XML::gcXMLElement &xmlEl)
{
xmlEl.for_each_child("sprite", [this](const XML::gcXMLElement &xmlChild)
{
const std::string name = xmlChild.GetAtt("name");
if (name.empty())
return;
auto sprite = SpriteList::findItem(name.c_str());
if (!sprite)
{
sprite = gcRefPtr<ThemeSpriteInfo>::create(name.c_str());
addItem(sprite);
}
xmlChild.for_each_child("rect", [sprite](const XML::gcXMLElement &xmlRect)
{
const std::string rName = xmlRect.GetAtt("name");
const XML::gcXMLElement pos = xmlRect.FirstChildElement("pos");
const XML::gcXMLElement size = xmlRect.FirstChildElement("size");
if (rName.empty() || !pos.IsValid() || !size.IsValid())
return;
const std::string x = pos.GetAtt("x");
const std::string y = pos.GetAtt("y");
const std::string w = size.GetAtt("w");
const std::string h = size.GetAtt("h");
if (x.empty() || y.empty() || w.empty() || h.empty())
return;
auto rect = sprite->findItem(rName.c_str());
if (!rect)
{
rect = gcRefPtr<SpriteRect>::create(rName.c_str());
sprite->addItem(rect);
}
rect->x = Safe::atoi(x.c_str());
rect->y = Safe::atoi(y.c_str());
rect->w = Safe::atoi(w.c_str());
rect->h = Safe::atoi(h.c_str());
});
});
}
示例2: platformFilter
bool User::platformFilter(const XML::gcXMLElement &platform, PlatformType type)
{
if (!platform.IsValid())
return true;
uint32 id = 0;
platform.GetAtt("id", id);
if (id == 0)
return true;
#ifdef WIN32
return (id != 100);
#elif defined NIX
if (type == PT_Tool)
return (id != 110 && id != 120);
#ifdef NIX64
if (id == 120)
return false;
#endif
//linux will have windows and nix
return (id != 110); //id != 100 &&
#else
return true;
#endif
}
示例3: parseNewsAndGifts
void User::parseNewsAndGifts(const XML::gcXMLElement &xmlNode, const char* szChildName, Event<std::vector<UserCore::Misc::NewsItem*> > &onEvent)
{
if (!xmlNode.IsValid())
return;
std::vector<UserCore::Misc::NewsItem*> itemList;
xmlNode.for_each_child(szChildName, [&itemList](const XML::gcXMLElement &itemElem)
{
const std::string szId = itemElem.GetAtt("id");
gcString szTitle;
gcString szUrl;
itemElem.GetChild("title", szTitle);
itemElem.GetChild("url", szUrl);
if (szId.empty() || szTitle.empty() || szUrl.empty())
return;
uint32 id = (uint32)Safe::atoi(szId.c_str());
UserCore::Misc::NewsItem *temp = new UserCore::Misc::NewsItem(id, 0, szTitle.c_str(), szUrl.c_str());
itemList.push_back(temp);
});
if (itemList.size() > 0)
onEvent(itemList);
safe_delete(itemList);
}
示例4: gameId
void InstalledWizardThread::parseItems1(const XML::gcXMLElement &fNode, gcRefPtr<WildcardManager> &pWildCard, std::map<uint64, XML::gcXMLElement> *vMap)
{
gcAssert(pWildCard);
if (!fNode.IsValid())
return;
fNode.FirstChildElement("games").for_each_child("game", [&](const XML::gcXMLElement &game)
{
if (isStopped())
return;
const std::string szId = game.GetAtt("siteareaid");
DesuraId gameId(szId.c_str(), "games");
if (!gameId.isOk())
return;
XML::gcXMLElement info;
if (vMap)
info = (*vMap)[gameId.toInt64()];
parseGame(gameId, game, pWildCard, info);
});
}
示例5: parseMod
void InstalledWizardThread::parseMod(DesuraId parId, DesuraId id, const XML::gcXMLElement &mod, gcRefPtr<WildcardManager> &pWildCard, const XML::gcXMLElement &info)
{
gcString name = mod.GetChild("name");
if (name == "" && info.IsValid())
name = info.GetChild("name");
if (name == "")
return;
if (m_bTriggerNewEvent)
onNewItemEvent(name);
triggerProgress();
m_uiDone++;
UserCore::Misc::InstallInfo temp(id, parId);
try
{
temp.loadXmlData(mod, pWildCard);
if (m_bTriggerNewEvent)
onModFound(temp);
}
catch (gcException &except)
{
Warning("ItemWizard: Error in xml parsing (installed wizard, mods): {0}\n", except);
}
}
示例6: parseItemsQuick
void InstalledWizardThread::parseItemsQuick(const XML::gcXMLElement &fNode)
{
if (!fNode.IsValid())
return;
auto platforms = fNode.FirstChildElement("platforms");
if (platforms.IsValid())
{
platforms.for_each_child("platform", [&](const XML::gcXMLElement &platform)
{
if (isStopped())
return;
if (getUserCore()->platformFilter(platform, PlatformType::Item))
return;
parseItemsQuick(platform);
});
}
else
{
fNode.FirstChildElement("games").for_each_child("game", [&](const XML::gcXMLElement &game)
{
if (isStopped())
return;
const std::string id = game.GetAtt("siteareaid");
DesuraId gameId(id.c_str(), "games");
if (gameId.isOk())
parseGameQuick(game);
});
}
}
示例7: parseGameQuick
void InstalledWizardThread::parseGameQuick(const XML::gcXMLElement &game)
{
if (!game.IsValid())
return;
m_uiTotal++;
game.FirstChildElement("mods").for_each_child("mod", [&](const XML::gcXMLElement &)
{
m_uiTotal++;
});
}
示例8: parseXml
uint8 UMcf::parseXml(const XML::gcXMLElement &xmlElement)
{
if (!xmlElement.IsValid())
return UMCF_ERR_XML_NOPRIMENODE;
xmlElement.for_each_child("file", [this](const XML::gcXMLElement &xmlChild)
{
auto temp = std::make_shared<UMcfFile>();
if (temp->loadXmlData(xmlChild) == UMCF_OK)
m_pFileList.push_back(temp);
});
return UMCF_OK;
}
示例9: parseXML
uint8 WildcardManager::parseXML(const XML::gcXMLElement &xmlElement)
{
if (!xmlElement.IsValid())
return WCM_ERR_BADXML;
xmlElement.for_each_child("wcard", [this](const XML::gcXMLElement &xmlChild)
{
const std::string name = xmlChild.GetAtt("name");
const std::string type = xmlChild.GetAtt("type");
const std::string string = xmlChild.GetText();
if (!name.empty() && !type.empty() && !string.empty())
{
addItem(new WildcardInfo(name, string, type));
}
});
return WCM_OK;
}
示例10: parseXml
void ToolManager::parseXml(const XML::gcXMLElement &toolinfoNode)
{
if (!toolinfoNode.IsValid())
return;
auto toolsNode = toolinfoNode.FirstChildElement("tools");
if (!toolsNode.IsValid())
return;
WildcardManager wcm;
wcm.onNeedInstallSpecialEvent += delegate(this, &ToolManager::onSpecialCheck);
wcm.onNeedSpecialEvent += delegate(m_pUser->getNeedWildCardEvent());
auto wildcardNode = toolinfoNode.FirstChildElement("wcards");
if (wildcardNode.IsValid())
wcm.parseXML(wildcardNode);
//clear the java path value
WildcardInfo* temp = wcm.findItem("JAVA_EXE");
if (temp)
{
temp->m_szPath = "";
temp->m_bResolved = true;
}
bool is64OS = UTIL::OS::is64OS();
toolsNode.for_each_child("tool", [this, is64OS, &wcm](const XML::gcXMLElement &toolEl)
{
bool isTool64 = false;
toolEl.GetChild("bit64", isTool64);
if (isTool64 && !is64OS)
return;
const std::string id = toolEl.GetAtt("siteareaid");
if (id.empty())
return;
DesuraId tid(id.c_str(), "tools");
ToolInfo* tool = this->findItem(tid.toInt64());
bool bAdd = false;
if (!tool)
{
tool = new ToolInfo(tid);
bAdd = true;
}
tool->parseXml(toolEl, &wcm, m_pUser->getAppDataPath());
if (bAdd)
this->addItem(tool);
});
postParseXml();
}
示例11: parseGame
void InstalledWizardThread::parseGame(DesuraId id, const XML::gcXMLElement &game, gcRefPtr<WildcardManager> &pWildCard, const XML::gcXMLElement &info)
{
pWildCard->updateInstallWildcard("INSTALL_PATH", "INSTALL_PATH");
pWildCard->updateInstallWildcard("PARENT_INSTALL_PATH", "%INSTALL_PATH%");
gcString name = game.GetChild("name");
if (name == "" && info.IsValid())
name = info.GetChild("name");
if (name == "")
return;
if (m_bTriggerNewEvent)
onNewItemEvent(name);
triggerProgress();
m_uiDone++;
UserCore::Misc::InstallInfo temp(id);
try
{
if (info.IsValid())
temp.loadXmlData(info, pWildCard);
temp.loadXmlData(game, pWildCard);
}
catch (gcException &except)
{
Warning("ItemWizard: Error in xml parsing (installed wizard, games): {0}\n", except);
return;
}
if (m_bTriggerNewEvent)
onGameFound(temp);
else
m_vGameList.push_back(temp);
pWildCard->updateInstallWildcard("INSTALL_PATH", "INSTALL_PATH");
pWildCard->updateInstallWildcard("PARENT_INSTALL_PATH", temp.getPath());
std::map<uint64, XML::gcXMLElement> mModMap;
info.FirstChildElement("mods").for_each_child("mods", [&mModMap, this](const XML::gcXMLElement &mod)
{
if (isStopped())
return;
const std::string szId = mod.GetAtt("siteareaid");
DesuraId internId(szId.c_str(), "mods");
if (internId.isOk())
mModMap[internId.toInt64()] = mod;
});
game.FirstChildElement("mods").for_each_child("mods", [&](const XML::gcXMLElement &mod)
{
if (isStopped())
return;
const std::string szId = mod.GetAtt("siteareaid");
DesuraId internId(szId.c_str(), "mods");
if (internId.isOk())
parseMod(id, internId, mod, pWildCard, mModMap[internId.toInt64()]);
});
}