本文整理汇总了C++中xfile::CFile::GetChunkSize方法的典型用法代码示例。如果您正苦于以下问题:C++ CFile::GetChunkSize方法的具体用法?C++ CFile::GetChunkSize怎么用?C++ CFile::GetChunkSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xfile::CFile
的用法示例。
在下文中一共展示了CFile::GetChunkSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadFile
unsigned int CFileUtils::LoadFile(const std::string &filename, void* &outputBuffer)
{
static const unsigned int max_file_size = 0x7FFFFFFF;
static const unsigned int min_chunk_size = 64*1024U;
static const unsigned int max_chunk_size = 2048*1024U;
outputBuffer = NULL;
if (filename.empty())
return 0;
XFILE::CFile file;
if (!file.Open(filename, READ_TRUNCATED))
return 0;
/*
GetLength() will typically return values that fall into three cases:
1. The real filesize. This is the typical case.
2. Zero. This is the case for some http:// streams for example.
3. Some value smaller than the real filesize. This is the case for an expanding file.
In order to handle all three cases, we read the file in chunks, relying on Read()
returning 0 at EOF. To minimize (re)allocation of the buffer, the chunksize in
cases 1 and 3 is set to one byte larger than the value returned by GetLength().
The chunksize in case 2 is set to the lowest value larger than min_chunk_size aligned
to GetChunkSize().
We fill the buffer entirely before reallocation. Thus, reallocation never occurs in case 1
as the buffer is larger than the file, so we hit EOF before we hit the end of buffer.
To minimize reallocation, we double the chunksize each read while chunksize is lower
than max_chunk_size.
*/
int64_t filesize = file.GetLength();
if (filesize > max_file_size)
{ /* file is too large for this function */
file.Close();
return 0;
}
unsigned int chunksize = (filesize > 0) ? (unsigned int)(filesize + 1) : CFile::GetChunkSize(file.GetChunkSize(), min_chunk_size);
unsigned char *inputBuff = NULL;
unsigned int inputBuffSize = 0;
unsigned int total_read = 0, free_space = 0;
while (true)
{
if (!free_space)
{ // (re)alloc
inputBuffSize += chunksize;
unsigned char *tempinputBuff = NULL;
if (inputBuffSize <= max_file_size)
tempinputBuff = (unsigned char *)realloc(inputBuff, inputBuffSize);
if (!tempinputBuff)
{
CLog::Log(LOGERROR, "%s unable to (re)allocate buffer of size %u for file \"%s\"", __FUNCTION__, inputBuffSize, filename.c_str());
free(inputBuff);
file.Close();
return 0;
}
inputBuff = tempinputBuff;
free_space = chunksize;
if (chunksize < max_chunk_size)
chunksize *= 2;
}
unsigned int read = file.Read(inputBuff + total_read, free_space);
free_space -= read;
total_read += read;
if (!read)
break;
}
file.Close();
if (total_read == 0)
{
free(inputBuff);
return 0;
}
if (total_read + 1 < inputBuffSize)
{
/* free extra memory if more than 1 byte (cases 1 and 3) */
unsigned char *tempinputBuff = (unsigned char *)realloc(inputBuff, total_read);
if (!tempinputBuff)
{
/* just a precaution, shouldn't really happen */
CLog::Log(LOGERROR, "%s unable to reallocate buffer for file \"%s\"", __FUNCTION__, filename.c_str());
free(inputBuff);
return 0;
}
inputBuff = tempinputBuff;
}
outputBuffer = (void *) inputBuff;
return total_read;
}
示例2: Open
bool CJpegIO::Open(const CStdString &texturePath, unsigned int minx, unsigned int miny, bool read)
{
Close();
m_texturePath = texturePath;
XFILE::CFile file;
if (file.Open(m_texturePath.c_str(), READ_TRUNCATED))
{
/*
GetLength() will typically return values that fall into three cases:
1. The real filesize. This is the typical case.
2. Zero. This is the case for some http:// streams for example.
3. Some value smaller than the real filesize. This is the case for an expanding file.
In order to handle all three cases, we read the file in chunks, relying on Read()
returning 0 at EOF. To minimize (re)allocation of the buffer, the chunksize in
cases 1 and 3 is set to one byte larger** than the value returned by GetLength().
The chunksize in case 2 is set to the larger of 64k and GetChunkSize().
We fill the buffer entirely before reallocation. Thus, reallocation never occurs in case 1
as the buffer is larger than the file, so we hit EOF before we hit the end of buffer.
To minimize reallocation, we double the chunksize each time up to a maxchunksize of 2MB.
*/
unsigned int filesize = (unsigned int)file.GetLength();
unsigned int chunksize = filesize ? (filesize + 1) : std::max(65536U, (unsigned int)file.GetChunkSize());
unsigned int maxchunksize = 2048*1024U; /* max 2MB chunksize */
unsigned int total_read = 0, free_space = 0;
while (true)
{
if (!free_space)
{ // (re)alloc
m_inputBuffSize += chunksize;
m_inputBuff = (unsigned char *)realloc(m_inputBuff, m_inputBuffSize);
if (!m_inputBuff)
{
CLog::Log(LOGERROR, "%s unable to allocate buffer of size %u", __FUNCTION__, m_inputBuffSize);
return false;
}
free_space = chunksize;
chunksize = std::min(chunksize*2, maxchunksize);
}
unsigned int read = file.Read(m_inputBuff + total_read, free_space);
free_space -= read;
total_read += read;
if (!read)
break;
}
m_inputBuffSize = total_read;
file.Close();
if (m_inputBuffSize == 0)
return false;
}
else
return false;
if (!read)
return true;
if (Read(m_inputBuff, m_inputBuffSize, minx, miny))
return true;
return false;
}