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C++ wtf::Vector类代码示例

本文整理汇总了C++中wtf::Vector的典型用法代码示例。如果您正苦于以下问题:C++ Vector类的具体用法?C++ Vector怎么用?C++ Vector使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Vector类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: applyAntiAliasedClipPaths

void PlatformContextSkiaJava::applyAntiAliasedClipPaths(WTF::Vector<SkPath>& paths)
{
    // Anti-aliased clipping:
    //
    // Skia's clipping is 1-bit only. Consider what would happen if it were 8-bit:
    // We have a square canvas, filled with white and we declare a circular
    // clipping path. Then we fill twice with a black rectangle. The fractional
    // pixels would first get the correct color (white * alpha + black * (1 -
    // alpha)), but the second fill would apply the alpha to the already
    // modified color and the result would be too dark.
    //
    // This, anti-aliased clipping needs to be performed after the drawing has
    // been done. In order to do this, we create a new layer of the canvas in
    // clipPathAntiAliased and store the clipping path. All drawing is done to
    // the layer's bitmap while it's in effect. When WebKit calls restore() to
    // undo the clipping, this function is called.
    //
    // Here, we walk the list of clipping paths backwards and, for each, we
    // clear outside of the clipping path. We only need a single extra layer
    // for any number of clipping paths.
    //
    // When we call restore on the SkCanvas, the layer's bitmap is composed
    // into the layer below and we end up with correct, anti-aliased clipping.

    SkPaint paint;
    paint.setXfermodeMode(SkXfermode::kClear_Mode);
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kFill_Style);

    for (size_t i = paths.size() - 1; i < paths.size(); --i) {
        paths[i].setFillType(SkPath::kInverseWinding_FillType);
        m_canvas->drawPath(paths[i], paint);
    }

    m_canvas->restore();
}
开发者ID:166MMX,项目名称:openjdk.java.net-openjfx-8u40-rt,代码行数:36,代码来源:PlatformContextSkiaJava.cpp

示例2: checkTextOfParagraph

void EditorClientImpl::checkTextOfParagraph(const UChar* text, int length,
                                            TextCheckingTypeMask mask,
                                            WTF::Vector<TextCheckingResult>& results)
{
    if (!m_webView->spellCheckClient())
        return;

    WebTextCheckingTypeMask webMask = static_cast<WebTextCheckingTypeMask>(mask);
    WebVector<WebTextCheckingResult> webResults;
    m_webView->spellCheckClient()->checkTextOfParagraph(WebString(text, length), webMask, &webResults);

    results.resize(webResults.size());
    for (size_t i = 0; i < webResults.size(); ++i)
        results[i] = webResults[i];
}
开发者ID:,项目名称:,代码行数:15,代码来源:

示例3: call

EncodedJSValue JSC_HOST_CALL COMMethodCall::call(ExecState* execState) {
    COMMethodCall* callee = jsCast<COMMethodCall*>(execState->callee());
    if (execState->argumentCount() != callee->_parameterCells.size()) {
        // TODO: error
        CRASH();
    }

    COMInterop* interop = jsCast<GlobalObject*>(execState->lexicalGlobalObject())->interop();

    size_t numberOfABIParameters = callee->_parameterCells.size() + (callee->_isVoid ? 1 : 2);

    HRESULT hr;

    Microsoft::WRL::ComPtr<IUnknown> self;
    hr = interop->wrap(execState->thisValue(), callee->_methodInterface, self.GetAddressOf());

    void** vtable = *reinterpret_cast<void***>(self.Get());
    void* fn = vtable[callee->_methodIndex];

    WTF::Vector<void*> arguments;
    arguments.reserveCapacity(numberOfABIParameters);

    IUnknown* thisValue = self.Get();
    arguments.append(&thisValue);

    for (int i = 0; i < callee->_parameterCells.size(); i++) {
        JSCell* type = callee->_parameterCells[i].get();
        void* buffer = _alloca(std::max(sizeof(ffi_arg), callee->_parameterTypes[i + 1]->size));
        getFFIMethodTable(type)->marshalJSToNative(type, execState, execState->uncheckedArgument(i), buffer);
        arguments.append(buffer);
    }

    void* returnBuffer = nullptr;
    if (!callee->_isVoid) {
        returnBuffer = _alloca(std::max(sizeof(ffi_arg), callee->_parameterTypes[numberOfABIParameters - 1]->size));
        arguments.append(&returnBuffer);
    }

    ffi_call(&callee->_cif, FFI_FN(fn), &hr, arguments.data());

    JSValue jsResult;
    if (!SUCCEEDED(hr)) {
        _com_error error(hr, nullptr);
        jsResult = execState->vm().throwException(execState, createError(execState, error.ErrorMessage()));
    } else if (!callee->_isVoid) {
        JSCell* returnType = callee->_returnType.get();
        jsResult = getFFIMethodTable(returnType)->marshalNativeToJS(returnType, execState, returnBuffer);
    } else {
        jsResult = jsUndefined();
    }

    return JSValue::encode(jsResult);
}
开发者ID:Happy-Ferret,项目名称:windows-runtime,代码行数:53,代码来源:COMMethodCall.cpp

示例4: discardTexturesVector

void TilesManager::discardTexturesVector(unsigned long long sparedDrawCount,
                                         WTF::Vector<TileTexture*>& textures,
                                         bool deallocateGLTextures)
{
    const unsigned int max = textures.size();
    int dealloc = 0;
    WTF::Vector<int> discardedIndex;
    for (unsigned int i = 0; i < max; i++) {
        TextureOwner* owner = textures[i]->owner();
        if (!owner || owner->drawCount() < sparedDrawCount) {
            if (deallocateGLTextures) {
                // deallocate textures' gl memory
                textures[i]->discardGLTexture();
                discardedIndex.append(i);
            } else if (owner) {
                // simply detach textures from owner
                static_cast<Tile*>(owner)->discardTextures();
            }
            dealloc++;
        }
    }

    bool base = textures == m_textures;
    // Clean up the vector of TileTextures and reset the max texture count.
    if (discardedIndex.size()) {
        android::Mutex::Autolock lock(m_texturesLock);
        for (int i = discardedIndex.size() - 1; i >= 0; i--)
            textures.remove(discardedIndex[i]);

        int remainedTextureNumber = textures.size();
        int* countPtr = base ? &m_currentTextureCount : &m_currentLayerTextureCount;
        if (remainedTextureNumber < *countPtr) {
            ALOGV("reset currentTextureCount for %s tiles from %d to %d",
                  base ? "base" : "layer", *countPtr, remainedTextureNumber);
            *countPtr = remainedTextureNumber;
        }

    }

    ALOGV("Discarded %d %s textures (out of %d %s tiles)",
          dealloc, (deallocateGLTextures ? "gl" : ""),
          max, base ? "base" : "layer");
}
开发者ID:3filiatd,项目名称:google_cache_invalidation_repo,代码行数:43,代码来源:TilesManager.cpp

示例5: dispatchDidFailProvisionalLoad

void FrameLoaderClientAndroid::dispatchDidFailProvisionalLoad(const ResourceError& error) {
    ASSERT(m_frame);
    // Ignore ErrorInterrupted since it is due to a policy interruption. This
    // is caused by a decision to download the main resource rather than
    // display it.
    if (error.errorCode() == InternalErrorInterrupted
            || error.errorCode() == InternalErrorCancelled) {
        // If we decided to download the main resource or if the user cancelled
        // it, make sure we report that the load is done.
        didFinishLoad();
        return;
    }

    AssetManager* am = globalAssetManager();

    // Check to see if the error code was not generated internally
    WebCore::PlatformBridge::rawResId id = WebCore::PlatformBridge::NoDomain;
    if ((error.errorCode() == ErrorFile ||
            error.errorCode() == ErrorFileNotFound) &&
            (!error.localizedDescription().isEmpty())) {
        id = WebCore::PlatformBridge::LoadError;
    }
    String filename = m_webFrame->getRawResourceFilename(id);
    if (filename.isEmpty())
        return;

    // Grab the error page from the asset manager
    Asset* a = am->openNonAsset(
            filename.utf8().data(), Asset::ACCESS_BUFFER);
    if (!a)
        return;

    // Take the failing url and encode html entities so javascript urls are not
    // executed.
    CString failingUrl = error.failingURL().utf8();
    WTF::Vector<char> url;
    int len = failingUrl.length();
    const char* data = failingUrl.data();
    for (int i = 0; i < len; i++) {
        char c = data[i];
        if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')
                || (c >= '0' && c <= '9'))
            url.append(c);
        else {
            char buf[16];
            int res = sprintf(buf, "&#%d;", c);
            buf[res] = 0;
            url.append(buf, res);
        }
    }


    // Replace all occurances of %s with the failing url.
    String s = UTF8Encoding().decode((const char*)a->getBuffer(false), a->getLength());

	// samsung shkim 
	// \frameworks\base\core\res\res\raw-XX\nodomain.html or loaderror.html
	// These error pages does not have <viewport> tag, it is loaded as low zoom scale
	if( s.contains( "viewport" ) == false )
		s = s.replace( "<head>", "<head> <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0, user-scalable=no\"/>" );
	
    s = s.replace("%s", String(url.data(), url.size()));

    // Replace all occurances of %e with the error text
    s = s.replace("%e", error.localizedDescription());

    // Create the request and the substitute data and tell the FrameLoader to
    // load with the replacement data.
    // use KURL(const char*) as KURL(const String& url) can trigger ASSERT for
    // invalidate URL string.
    loadDataIntoFrame(m_frame, KURL(ParsedURLString, data), error.failingURL(), s);

    // Delete the asset.
    delete a;
}
开发者ID:federivas,项目名称:s6500d_official_platform,代码行数:75,代码来源:FrameLoaderClientAndroid.cpp

示例6: WebHistoryClose

static void WebHistoryClose(JNIEnv* env, jobject obj, jint frame)
{
    LOG_ASSERT(frame, "Close needs a valid Frame pointer!");
    WebCore::Frame* pFrame = (WebCore::Frame*)frame;

    WebCore::BackForwardList* list = pFrame->page()->backForwardList();
    RefPtr<WebCore::HistoryItem> current = list->currentItem();
    // Remove each item instead of using close(). close() is intended to be used
    // right before the list is deleted.
    WebCore::HistoryItemVector& entries = list->entries();
    int size = entries.size();
    for (int i = size - 1; i >= 0; --i)
        list->removeItem(entries[i].get());
    // Add the current item back to the list.
    if (current) {
        current->setBridge(0);
        // addItem will update the children to match the newly created bridge
        list->addItem(current);

        /*
         * The Grand Prix site uses anchor navigations to change the display.
         * WebKit tries to be smart and not load child frames that have the
         * same history urls during an anchor navigation. This means that the
         * current history item stored in the child frame's loader does not
         * match the item found in the history tree. If we remove all the
         * entries in the back/foward list, we have to restore the entire tree
         * or else a HistoryItem might have a deleted parent.
         *
         * In order to restore the history tree correctly, we have to look up
         * all the frames first and then look up the history item. We do this
         * because the history item in the tree may be null at this point.
         * Unfortunately, a HistoryItem can only search its immediately
         * children so we do a breadth-first rebuild of the tree.
         */

        // Keep a small list of child frames to traverse.
        WTF::Vector<WebCore::Frame*> frameQueue;
        // Fix the top-level item.
        pFrame->loader()->history()->setCurrentItem(current.get());
        WebCore::Frame* child = pFrame->tree()->firstChild();
        // Remember the parent history item so we can search for a child item.
        RefPtr<WebCore::HistoryItem> parent = current;
        while (child) {
            // Use the old history item since the current one may have a
            // deleted parent.
            WebCore::HistoryItem* item = parent->childItemWithTarget(child->tree()->name());
            child->loader()->history()->setCurrentItem(item);
            // Append the first child to the queue if it exists. If there is no
            // item, then we do not need to traverse the children since there
            // will be no parent history item.
            WebCore::Frame* firstChild;
            if (item && (firstChild = child->tree()->firstChild()))
                frameQueue.append(firstChild);
            child = child->tree()->nextSibling();
            // If we don't have a sibling for this frame and the queue isn't
            // empty, use the next entry in the queue.
            if (!child && !frameQueue.isEmpty()) {
                child = frameQueue.at(0);
                frameQueue.remove(0);
                // Figure out the parent history item used when searching for
                // the history item to use.
                parent = child->tree()->parent()->loader()->history()->currentItem();
            }
        }
    }
}
开发者ID:flwh,项目名称:Alcatel_OT_985_kernel,代码行数:66,代码来源:WebHistory.cpp

示例7: read_item_recursive


//.........这里部分代码省略.........
    // Read the target
    memcpy(&l, data, sizeofUnsigned);
    data += sizeofUnsigned;
    if (l) {
        LOGV("Target          %d %.*s", l, l, data);
        if (data + l < end)
            newItem->setTarget(e.decode(data, l));
        else
            return false;
        data += l;
    }
    if (end - data < sizeofUnsigned)
        return false;

    AndroidWebHistoryBridge* bridge = newItem->bridge();
    LOG_ASSERT(bridge, "There should be a bridge object during inflate");
    // Read the screen scale
    memcpy(&l, data, sizeofUnsigned);
    LOGV("Screen scale    %d", l);
    bridge->setScale(l);
    data += sizeofUnsigned;
    memcpy(&l, data, sizeofUnsigned);
    LOGV("Screen width scale    %d", l);
    bridge->setScreenWidthScale(l);
    data += sizeofUnsigned;

    if (end - data < sizeofUnsigned)
        return false;

    // Read the document state
    memcpy(&l, data, sizeofUnsigned);
    LOGV("Document state  %d", l);
    data += sizeofUnsigned;
    if (l) {
        // Check if we have enough data to at least parse the sizes of each
        // document state string.
        if (data + l * sizeofUnsigned >= end)
            return false;
        // Create a new vector and reserve enough space for the document state.
        WTF::Vector<WebCore::String> docState;
        docState.reserveCapacity(l);
        while (l--) {
            // Check each time if we have enough to parse the length of the next
            // string.
            if (end - data < sizeofUnsigned)
                return false;
            int strLen;
            memcpy(&strLen, data, sizeofUnsigned);
            data += sizeofUnsigned;
            if (data + strLen < end)
                docState.append(e.decode(data, strLen));
            else
                return false;
            LOGV("\t\t%d %.*s", strLen, strLen, data);
            data += strLen;
        }
        newItem->setDocumentState(docState);
    }
    // Check if we have enough to read the next byte
    if (data >= end)
        return false;

    // Read is target item
    // Cast the value to unsigned char in order to make a negative value larger
    // than 1. A value that is not 0 or 1 is a failure.
    unsigned char c = (unsigned char)data[0];
    if (c > 1)
        return false;
    LOGV("Target item     %d", c);
    newItem->setIsTargetItem((bool)c);
    data++;
    if (end - data < sizeofUnsigned)
        return false;

    // Read the child count
    memcpy(&l, data, sizeofUnsigned);
    LOGV("Child count     %d", l);
    data += sizeofUnsigned;
    *pData = data;
    if (l) {
        // Check if we have the minimum amount need to parse l children.
        if (data + l * HISTORY_MIN_SIZE >= end)
            return false;
        while (l--) {
            // No need to check the length each time because read_item_recursive
            // will return null if there isn't enough data left to parse.
            WTF::PassRefPtr<WebCore::HistoryItem> child = WebCore::HistoryItem::create();
            // Set a bridge that will not call into java.
            child->setBridge(new WebHistoryItem(static_cast<WebHistoryItem*>(bridge)));
            // Read the child item.
            if (!read_item_recursive(child.get(), pData, end - data)) {
                child.clear();
                return false;
            }
            child->bridge()->setActive();
            newItem->addChildItem(child);
        }
    }
    return true;
}
开发者ID:flwh,项目名称:Alcatel_OT_985_kernel,代码行数:101,代码来源:WebHistory.cpp

示例8: getAvailableTexture

BaseTileTexture* TilesManager::getAvailableTexture(BaseTile* owner)
{
    android::Mutex::Autolock lock(m_texturesLock);

    // Sanity check that the tile does not already own a texture
    if (owner->backTexture() && owner->backTexture()->owner() == owner) {
        XLOG("same owner (%d, %d), getAvailableBackTexture(%x) => texture %x",
             owner->x(), owner->y(), owner, owner->backTexture());
        if (owner->isLayerTile())
            m_availableTilesTextures.remove(m_availableTilesTextures.find(owner->backTexture()));
        else
            m_availableTextures.remove(m_availableTextures.find(owner->backTexture()));
        return owner->backTexture();
    }

    WTF::Vector<BaseTileTexture*>* availableTexturePool;
    if (owner->isLayerTile()) {
        availableTexturePool = &m_availableTilesTextures;
    } else {
        availableTexturePool = &m_availableTextures;
    }

    // The heuristic for selecting a texture is as follows:
    //  1. Skip textures currently being painted, they can't be painted while
    //         busy anyway
    //  2. If a tile isn't owned, break with that one
    //  3. Don't let tiles acquire their front textures
    //  4. If we find a tile in the same page with a different scale,
    //         it's old and not visible. Break with that one
    //  5. Otherwise, use the least recently prepared tile, but ignoring tiles
    //         drawn in the last frame to avoid flickering

    BaseTileTexture* farthestTexture = 0;
    unsigned long long oldestDrawCount = getDrawGLCount() - 1;
    const unsigned int max = availableTexturePool->size();
    for (unsigned int i = 0; i < max; i++) {
        BaseTileTexture* texture = (*availableTexturePool)[i];
        BaseTile* currentOwner = static_cast<BaseTile*>(texture->owner());

        if (texture->busy()) {
            // don't bother, since the acquire() will likely fail
            continue;
        }

        if (!currentOwner) {
            // unused texture! take it!
            farthestTexture = texture;
            break;
        }

        if (currentOwner == owner) {
            // Don't let a tile acquire its own front texture, as the
            // acquisition logic doesn't handle that
            continue;
        }

        if (currentOwner->painter() == owner->painter() && texture->scale() != owner->scale()) {
            // if we render the back page with one scale, then another while
            // still zooming, we recycle the tiles with the old scale instead of
            // taking ones from the front page
            farthestTexture = texture;
            break;
        }

        unsigned long long textureDrawCount = currentOwner->drawCount();
        if (oldestDrawCount > textureDrawCount) {
            farthestTexture = texture;
            oldestDrawCount = textureDrawCount;
        }
    }

    if (farthestTexture) {
        BaseTile* previousOwner = static_cast<BaseTile*>(farthestTexture->owner());
        if (farthestTexture->acquire(owner)) {
            if (previousOwner) {
                previousOwner->removeTexture(farthestTexture);

                XLOG("%s texture %p stolen from tile %d, %d for %d, %d, drawCount was %llu (now %llu)",
                     owner->isLayerTile() ? "LAYER" : "BASE",
                     farthestTexture, previousOwner->x(), previousOwner->y(),
                     owner->x(), owner->y(),
                     oldestDrawCount, getDrawGLCount());
            }

            availableTexturePool->remove(availableTexturePool->find(farthestTexture));
            return farthestTexture;
        }
    } else {
        if (owner->isLayerTile()) {
            // couldn't find a tile for a layer, layers shouldn't request redraw
            // TODO: once we do layer prefetching, don't set this for those
            // tiles
            m_layerTexturesRemain = false;
        }
    }

    XLOG("Couldn't find an available texture for %s tile %x (%d, %d) out of %d available",
          owner->isLayerTile() ? "LAYER" : "BASE",
          owner, owner->x(), owner->y(), max);
#ifdef DEBUG
//.........这里部分代码省略.........
开发者ID:AwaisKing,项目名称:mt6577_aosp_source,代码行数:101,代码来源:TilesManager.cpp

示例9: readItemRecursive


//.........这里部分代码省略.........
        if ((end < data) || ((size_t)(end - data) < formDataSize)) {
            ALOGW("\tNot enough data to read form data; returning");
            return false;
        }
        formData = WebCore::FormData::create(data, formDataSize);
        data += formDataSize;
        // Read the identifier
        int64_t id;
        if (!readInt64(data, end, id, "Form id"))
            return false;
        if (id)
            formData->setIdentifier(id);
    }

    // Set up the form info
    if (formData != NULL) {
        WebCore::ResourceRequest r;
        r.setHTTPMethod("POST");
        r.setHTTPContentType(formContentType);
        r.setHTTPBody(formData);
        newItem->setFormInfoFromRequest(r);
    }

    // Read the target
    if (readString(data, end, content, "Target"))
        newItem->setTarget(content);
    else
        return false;

    AndroidWebHistoryBridge* bridge = newItem->bridge();
    ALOG_ASSERT(bridge, "There should be a bridge object during inflate");

    // Read the screen scale
    float fValue;
    if (readFloat(data, end, fValue, "Screen scale"))
        bridge->setScale(fValue);
    else
        return false;

    // Read the text wrap scale
    if (readFloat(data, end, fValue, "Text wrap scale"))
        bridge->setTextWrapScale(fValue);
    else
        return false;

    // Read scroll position.
    int scrollX;
    if (!readInt(data, end, scrollX, "Scroll pos x"))
        return false;
    int scrollY;
    if (!readInt(data, end, scrollY, "Scroll pos y"))
        return false;
    newItem->setScrollPoint(IntPoint(scrollX, scrollY));

    // Read the document state
    unsigned docStateCount;
    if (!readUnsigned(data, end, docStateCount, "Doc state count"))
        return false;
    if (docStateCount) {
        // Create a new vector and reserve enough space for the document state.
        WTF::Vector<WTF::String> docState;
        docState.reserveCapacity(docStateCount);
        while (docStateCount--) {
            // Read a document state string
            if (readString(data, end, content, "Document state"))
                docState.append(content);
            else
                return false;
        }
        newItem->setDocumentState(docState);
    }

    // Read is target item
    bool c;
    if (readBool(data, end, c, "Target item"))
        newItem->setIsTargetItem(c);
    else
        return false;

    // Read the child count
    unsigned count;
    if (!readUnsigned(data, end, count, "Child count"))
        return false;
    *pData = data;
    if (count) {
        while (count--) {
            // No need to check the length each time because read_item_recursive
            // will return null if there isn't enough data left to parse.
            WTF::RefPtr<WebCore::HistoryItem> child = WebCore::HistoryItem::create();
            // Set a bridge that will not call into java.
            child->setBridge(new WebHistoryItem(static_cast<WebHistoryItem*>(bridge)));
            // Read the child item.
            if (!readItemRecursive(child.get(), pData, end - data))
                return false;
            child->bridge()->setActive();
            newItem->addChildItem(child);
        }
    }
    return true;
}
开发者ID:0omega,项目名称:platform_external_webkit,代码行数:101,代码来源:WebHistory.cpp

示例10: writeItem

static void writeItem(WTF::Vector<char>& vector, WebCore::HistoryItem* item)
{
    // Original url
    writeString(vector, item->originalURLString());

    // Url
    writeString(vector, item->urlString());

    // Title
    writeString(vector, item->title());

    // Form content type
    writeString(vector, item->formContentType());

    // Form data
    const WebCore::FormData* formData = item->formData();
    if (formData) {
        WTF::String flattenedFormData = formData->flattenToString();
        writeString(vector, flattenedFormData);
        if (!flattenedFormData.isEmpty()) {
            // save the identifier as it is not included in the flatten data
            int64_t id = formData->identifier();
            vector.append((char*)&id, sizeof(int64_t));
        }
    } else
        writeString(vector, WTF::String()); // Empty constructor does not allocate a buffer.

    // Target
    writeString(vector, item->target());

    AndroidWebHistoryBridge* bridge = item->bridge();
    ALOG_ASSERT(bridge, "We should have a bridge here!");
    // Screen scale
    const float scale = bridge->scale();
    ALOGV("Writing scale           %f", scale);
    vector.append((char*)&scale, sizeof(float));
    const float textWrapScale = bridge->textWrapScale();
    ALOGV("Writing text wrap scale %f", textWrapScale);
    vector.append((char*)&textWrapScale, sizeof(float));

    // Scroll position.
    const int scrollX = item->scrollPoint().x();
    vector.append((char*)&scrollX, sizeof(int));
    const int scrollY = item->scrollPoint().y();
    vector.append((char*)&scrollY, sizeof(int));

    // Document state
    const WTF::Vector<WTF::String>& docState = item->documentState();
    WTF::Vector<WTF::String>::const_iterator end = docState.end();
    unsigned stateSize = docState.size();
    ALOGV("Writing docState        %d", stateSize);
    vector.append((char*)&stateSize, sizeof(unsigned));
    for (WTF::Vector<WTF::String>::const_iterator i = docState.begin(); i != end; ++i) {
        writeString(vector, *i);
    }

    // Is target item
    ALOGV("Writing isTargetItem    %d", item->isTargetItem());
    vector.append((char)item->isTargetItem());

    // Children count
    unsigned childCount = item->children().size();
    ALOGV("Writing childCount      %d", childCount);
    vector.append((char*)&childCount, sizeof(unsigned));
}
开发者ID:0omega,项目名称:platform_external_webkit,代码行数:65,代码来源:WebHistory.cpp

示例11: getAvailableTexture

TileTexture* TilesManager::getAvailableTexture(Tile* owner)
{
    android::Mutex::Autolock lock(m_texturesLock);

    WTF::Vector<TileTexture*>* availableTexturePool;
    if (owner->isLayerTile())
        availableTexturePool = &m_availableTilesTextures;
    else
        availableTexturePool = &m_availableTextures;

    // Sanity check that the tile does not already own a texture
    if (owner->backTexture() && owner->backTexture()->owner() == owner) {
        int removeIndex = availableTexturePool->find(owner->backTexture());

        // TODO: investigate why texture isn't found
        if (removeIndex >= 0)
            availableTexturePool->remove(removeIndex);
        return owner->backTexture();
    }

    // The heuristic for selecting a texture is as follows:
    //  1. Skip textures currently being painted, they can't be painted while
    //         busy anyway
    //  2. If a tile isn't owned, break with that one
    //  3. Don't let tiles acquire their front textures
    //  4. Otherwise, use the least recently prepared tile, but ignoring tiles
    //         drawn in the last frame to avoid flickering

    TileTexture* farthestTexture = 0;
    unsigned long long oldestDrawCount = getDrawGLCount() - 1;
    const unsigned int max = availableTexturePool->size();
    for (unsigned int i = 0; i < max; i++) {
        TileTexture* texture = (*availableTexturePool)[i];
        Tile* currentOwner = static_cast<Tile*>(texture->owner());
        if (!currentOwner) {
            // unused texture! take it!
            farthestTexture = texture;
            break;
        }

        if (currentOwner == owner) {
            // Don't let a tile acquire its own front texture, as the
            // acquisition logic doesn't handle that
            continue;
        }

        unsigned long long textureDrawCount = currentOwner->drawCount();
        if (oldestDrawCount > textureDrawCount) {
            farthestTexture = texture;
            oldestDrawCount = textureDrawCount;
        }
    }

    if (farthestTexture) {
        Tile* previousOwner = static_cast<Tile*>(farthestTexture->owner());
        if (farthestTexture->acquire(owner)) {
            if (previousOwner) {
                previousOwner->removeTexture(farthestTexture);

                ALOGV("%s texture %p stolen from tile %d, %d for %d, %d, drawCount was %llu (now %llu)",
                      owner->isLayerTile() ? "LAYER" : "BASE",
                      farthestTexture, previousOwner->x(), previousOwner->y(),
                      owner->x(), owner->y(),
                      oldestDrawCount, getDrawGLCount());
            }

            availableTexturePool->remove(availableTexturePool->find(farthestTexture));
            return farthestTexture;
        }
    } else {
        if (owner->isLayerTile()) {
            // couldn't find a tile for a layer, layers shouldn't request redraw
            // TODO: once we do layer prefetching, don't set this for those
            // tiles
            m_layerTexturesRemain = false;
        }
    }

    ALOGV("Couldn't find an available texture for %s tile %x (%d, %d) out of %d available",
          owner->isLayerTile() ? "LAYER" : "BASE",
          owner, owner->x(), owner->y(), max);
#ifdef DEBUG
    printTextures();
#endif // DEBUG
    return 0;
}
开发者ID:3filiatd,项目名称:google_cache_invalidation_repo,代码行数:86,代码来源:TilesManager.cpp

示例12: doEvaluate

Value RelationOp::doEvaluate() const
{
    Value lhs( subExpr( 0 )->evaluate() );
    Value rhs( subExpr( 1 )->evaluate() );

    if (lhs.isNodeset() || rhs.isNodeset())
    {
        // If both are nodesets, or one is a string our
        // comparisons are based on strings.
        if ((lhs.isNodeset() && rhs.isNodeset()) ||
                (lhs.isString()  || rhs.isString())) {

            WTF::Vector<DOM::DOMString> leftStrings;
            WTF::Vector<DOM::DOMString> rightStrings;

            stringify(lhs, &leftStrings);
            stringify(rhs, &rightStrings);

            for (unsigned pl = 0; pl < leftStrings.size(); ++pl) {
                for (unsigned pr = 0; pr < rightStrings.size(); ++pr) {
                    if (compareStrings(leftStrings[pl], rightStrings[pr]))
                        return Value(true);
                } // pr
            } // pl
            return Value(false);
        }

        // If one is a number, we do a number-based comparison
        if (lhs.isNumber() || rhs.isNumber()) {
            WTF::Vector<double> leftNums;
            WTF::Vector<double> rightNums;

            numify(lhs, &leftNums);
            numify(rhs, &rightNums);

            for (unsigned pl = 0; pl < leftNums.size(); ++pl) {
                for (unsigned pr = 0; pr < rightNums.size(); ++pr) {
                    if (compareNumbers(leftNums[pl], rightNums[pr]))
                        return Value(true);
                } // pr
            } // pl
            return Value(false);
        }

        // Has to be a boolean-based comparison.
        // These ones are simpler, since we just convert the nodeset to a bool
        assert(lhs.isBoolean() || rhs.isBoolean());

        if (lhs.isNodeset())
            lhs = Value(lhs.toBoolean());
        else
            rhs = Value(rhs.toBoolean());
    } // nodeset comparisons


    if (opCode == OP_EQ || opCode == OP_NE) {
        bool equal;
        if ( lhs.isBoolean() || rhs.isBoolean() ) {
            equal = ( lhs.toBoolean() == rhs.toBoolean() );
        } else if ( lhs.isNumber() || rhs.isNumber() ) {
            equal = ( lhs.toNumber() == rhs.toNumber() );
        } else {
            equal = ( lhs.toString() == rhs.toString() );
        }

        if ( opCode == OP_EQ )
            return Value( equal );
        else
            return Value( !equal );

    }

    // For other ops, we always convert to numbers
    double leftVal = lhs.toNumber(), rightVal = rhs.toNumber();
    return Value(compareNumbers(leftVal, rightVal));
}
开发者ID:vasi,项目名称:kdelibs,代码行数:76,代码来源:predicate.cpp


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